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Realistic building destruction effects in blender 

FxForge
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Timestamps:
00:00 - intro
00:33 - building the apartment
04:36 - fracturing
08:13 - adding physics
09:58 - simulating
10:43 - adding particles
13:25 - outro

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27 июн 2024

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Комментарии : 325   
@DJChappie001
@DJChappie001 2 года назад
You can tell this is a pro Blender tutorial by deleting the cube first to immediately spawn a new cube.
@AlbinThorburn
@AlbinThorburn 2 года назад
;)
@thekaiser4333
@thekaiser4333 2 года назад
@@AlbinThorburn - Why do you want building destruction?! Are you mentally ill?
@fash604
@fash604 2 года назад
😂😂😂😂😂
@CoreRealm
@CoreRealm 2 года назад
BRUH, WHY IS THIS EVERYONE? 😂😂😂
@RoyalDog214
@RoyalDog214 2 года назад
Step 1: Delete Cube Step 2: Add New Cube
@theleagueofwhitekidswither8472
@theleagueofwhitekidswither8472 4 месяца назад
Prob one of the best blender tutorials I have ever seen
@Ben-st5si
@Ben-st5si 2 года назад
Damn that video was soo good! I have not really done much Blender work but I will definetely do that one in the next couple of days! Keep up the work!
@AlbinThorburn
@AlbinThorburn 2 года назад
Thank you! Good luck with your blender journey
@muffo1965
@muffo1965 2 года назад
Wonderful, tutorial. Thank you very much!
@muslim9189
@muslim9189 2 года назад
WOW 🥺 waiting for this type of tutorial for a long and you made it Thank you Sir.
@Domzdream
@Domzdream Год назад
This looks SMASHING!
@cc.creationz
@cc.creationz 2 года назад
Very easy to understand and learn please keep doing these tutorials!!
@AlbinThorburn
@AlbinThorburn 2 года назад
Thank you!
@monish929
@monish929 2 года назад
Woah!!! Thanks for the video , loved it
@AlbinThorburn
@AlbinThorburn 2 года назад
Glad you liked it!:)
@vlodgoral8258
@vlodgoral8258 3 месяца назад
Amazing! will try this out in my next project
@jordanwright5795
@jordanwright5795 2 года назад
Really good tutorial! After 20 years of C4D I finally moved over to Houdini but also have been dabbling with Blender because of the wide variety of low cost add on’s that make Blender a pretty good source of additional tools for almost any pipeline. The beauty of this tutorial is that the techniques you demonstrated can be applied to almost any DCC as long as it has basic fracturing and rigid body dynamics. Excellent stuff! Subscribed!
@AlbinThorburn
@AlbinThorburn 2 года назад
Thank you! What I like most about blender is that a lot of young people get into 3d because its so available :D
@saatvikjha4035
@saatvikjha4035 2 года назад
@@AlbinThorburn I am 9 years old (°~°) :)
@sadness212
@sadness212 2 года назад
Man, literally, I'm currently working on the same thing 💚 thx theses type of videos always helpful 💚
@AlbinThorburn
@AlbinThorburn 2 года назад
Epic! Glad you liked the video:)
@boerbol9422
@boerbol9422 2 года назад
amazing content. thank you so much
@3dmonkeybizz
@3dmonkeybizz Год назад
Wow! What an awesome video. Totally hypnotizing. I spent so long in C4D paying for FX like this and now you show us how easy it is in Blender........ for FREE! 😮 Many thanks, Liked and Sub'd.
@SourceAwareness
@SourceAwareness Год назад
Excellent, thanks my Brother!!
@gamerzstencils6266
@gamerzstencils6266 4 месяца назад
WOW pretty awesome
@keithws2779
@keithws2779 2 года назад
Great stuff man. I want to try this out
@michaelwerkov3438
@michaelwerkov3438 2 года назад
this looks really, really good.
@AlbinThorburn
@AlbinThorburn 2 года назад
Thanks!
@kevinthomas3669
@kevinthomas3669 2 года назад
Really cool.
@migrantmemoirs
@migrantmemoirs Год назад
amazing bro, thanks for this
@rogerramjet2656
@rogerramjet2656 2 года назад
Very cool. Thank you
@f0kxi
@f0kxi 2 года назад
That was dope man, thank you for the awesome tutorial!
@VORONETIC
@VORONETIC 2 года назад
Woah,Nice one👍👍
@AlbinThorburn
@AlbinThorburn 2 года назад
Thanks!
@localfriendlycloud7720
@localfriendlycloud7720 2 года назад
Deleting evrything on the viewport and adding another default cube is the most sadistic thing ive ever seen Stand for default cube ✊
@AlbinThorburn
@AlbinThorburn 2 года назад
It has to be done :( many people don't know it but if you don't delete default cube scene crash all the time :(:(:(
@itsjxomusic
@itsjxomusic Год назад
This looks so good omg!
@AlbinThorburn
@AlbinThorburn Год назад
Thank you!
@itsjxomusic
@itsjxomusic Год назад
@@AlbinThorburn If you want to create a destroyed building but not animated, can this method be used using the last frame as the object render or would you have to destroy the building by vertices?
@ShaNa101
@ShaNa101 2 года назад
Wow! 1 of best blender tutorial channel on RU-vid! keep up with the good work! Cheers!
@AlbinThorburn
@AlbinThorburn 2 года назад
Thank you man! That means a lot.
@Ohotina
@Ohotina 2 года назад
Thank you 🙏
@scottlee38
@scottlee38 2 года назад
Nice! We need more like this!
@Franky4795
@Franky4795 2 года назад
Bro you the one who made my dream tutorial. I left blender just because when I c tutorials it's always confusing. But I watched you and you know what I can now get back in to blender :) thank you please do more tutorial like that
@AlbinThorburn
@AlbinThorburn 2 года назад
That's wonderful to hear! Keep doing stuff in blender and you'll get really good in no time. I will upload more don't worry ;)
@picvs_
@picvs_ 2 года назад
salamaleykum oka
@Franky4795
@Franky4795 2 года назад
@@picvs_ Valeykum Assalom ✊
@Ayogenius67
@Ayogenius67 Год назад
@@picvs_ Waliykum salamu
@michaelwerkov3438
@michaelwerkov3438 2 года назад
i would love to see a version of this that uses some geonodes to build up a pseudo frame (i.e. wood or metal frame, "drywall" layer, "concrete" exterior), and then either a geonode or python enhanced selection (or driven by impact from a particle or geometry), that then convert the selection into fracture patterns characteristic of the underlying material. the geonodes could automatically solidify the geometry that would be exposed, and then in magic world fracture each of the layers into characteristic sizes and patterns (even cooler if based on the size and speed of the collider). EVEN cooler would be some automatic "small particle debris", micro chunk debris, and dust layers, each created at the source of the fracture, inheriting some element of color or something. wild to think blender might actually be able to do this.
@AlbinThorburn
@AlbinThorburn 2 года назад
That sounds really cool! I havet looked into geometry nodes just yet, but I've heard that it's pretty powerful. Thanks for the ideas!
@Mitroiul
@Mitroiul 2 года назад
I mean you're pretty much asking for a complete AAA solution for RB destructions. Don't get me wrong, I'd kill for a course like that on such a complete topic, but don't expect to see something like that up on youtube. Also, I think Houdini is much more suitable for what you're looking for. Even though it would be a complete new software to get into if you don't already use it, Houdini offers a ton of built-in tools that make stuff like this so much easier, rather than building all the fundamental blocks yourself through the geometry nodes system.
@michaelwerkov3438
@michaelwerkov3438 Год назад
@@AlbinThorburn oops, just commented almost the same thing on your other video not noticing it was still you lol! I might play around and see if I can get the general principle to work... then maybe pass it off to someone with more quality lol
@michaelwerkov3438
@michaelwerkov3438 Год назад
@@AlbinThorburn also... have you tried the rbd labs addon? I wonder if it would be of any benefit to you
@thomasqu9063
@thomasqu9063 Год назад
Thanks for the genuinly great tutorial. When you apply the solidify modifier at 7:30 to the fractured section how do you stop the balcony bars from becoming bigger too?
@matejivi
@matejivi 2 года назад
nice technique!
@epiccgi7475
@epiccgi7475 2 года назад
thanks for the tutorial for this.
@CmanXP
@CmanXP Год назад
Excellent video, my friend. Subbed 👍
@AlbinThorburn
@AlbinThorburn Год назад
Awesome, thank you:)
@onechance1073
@onechance1073 2 года назад
Very nice subscribed 👍
@ianmcglasham
@ianmcglasham 2 года назад
Good stuff!
@AlbinThorburn
@AlbinThorburn 2 года назад
Thanks!
@RealGaryGibson
@RealGaryGibson 2 года назад
I love this effect! I'm going to try to make a wrecking ball hitting it to see how that works.
@AlbinThorburn
@AlbinThorburn 2 года назад
Sounds fun!
@DrZotac
@DrZotac Год назад
ty so much
@AlbinThorburn
@AlbinThorburn Год назад
Thank you!
@kingvfxstudio
@kingvfxstudio Год назад
you are great bro
@bcgames92
@bcgames92 2 года назад
thank you
@user-qi4td7tj1i
@user-qi4td7tj1i 2 года назад
very nice
@austinbentley9599
@austinbentley9599 Месяц назад
Great video! How can I control when the explosion begins? Like, if I wanted to do a camera move first, then explosion, etc.
@SumNumber
@SumNumber 10 месяцев назад
What an easy way to make buildings . :O)
@seanwilson9630
@seanwilson9630 2 года назад
This is amazing dude! It shows that you don't need to invest in hudini to create realistic effects. Great tutorial and easy to understand👍
@AlbinThorburn
@AlbinThorburn 2 года назад
I was actually inspired to make this video when I saw a Houdini tutorial covering the same effect:):) Glad you liked it!
@edh615
@edh615 2 года назад
This is nowhere near realistic but ok
@AlbinThorburn
@AlbinThorburn 2 года назад
@@edh615 It's just a buzzword for the algorithm ;)
@edh615
@edh615 2 года назад
@Ops Blac you can use all Houdini features to learn for free and the indie license is cheaper than Netflix around 399$ for two years...
@AndrewPankow
@AndrewPankow Год назад
Building destruction always forgets the rebar and plumbing... While the detail is visually stimulating and it's fantastic to see this broken down in Blender, I'm always looking for realism in these VFX tutorials.
@Mash-NL
@Mash-NL Год назад
So apply what you just learned and add in plumbing and what ever you want. You just need to learn the basic and then go do it yourself.
@jeshuagomeznoriega7241
@jeshuagomeznoriega7241 Год назад
Love it
@AlbinThorburn
@AlbinThorburn Год назад
That's awesome. :)
@Firmansyah_official
@Firmansyah_official 2 года назад
Amazing
@AlbinThorburn
@AlbinThorburn 2 года назад
Thanks!
@yrop6188
@yrop6188 2 года назад
thanks
@SB-Boi
@SB-Boi Год назад
If you convert the faces to triangles you don’t need to worry about making the edges look good
@AlbinThorburn
@AlbinThorburn Год назад
Eyyy good idea
@apeiron24vfx
@apeiron24vfx 2 года назад
You are a genius and I really appreciate this tutorial. Please do a car explosion tutorial. Much love from Nigeria
@AlbinThorburn
@AlbinThorburn 2 года назад
Good idea! Greetings from Sweden
@AlbinThorburn
@AlbinThorburn 2 года назад
Hi! I just uploaded a car destruction tutorial, you may like it :D
@DeputyChiefWhip
@DeputyChiefWhip 6 месяцев назад
Nice, is it possible to just save out the last frame as a model? I need a destroyed area for a game scene, nit a full anim.
@akshay_xolo
@akshay_xolo 2 года назад
Thnku ❤
@smography6131
@smography6131 2 года назад
Best tutorial
@AlbinThorburn
@AlbinThorburn 2 года назад
Thank you! :D
@Carofason_
@Carofason_ Год назад
hey I need help when I try to separate by loose parts during 6:48 instead of getting the fractured parts of the building I just separate all the parts of the fence that I joined together at 3:30
@_karapitek_
@_karapitek_ Год назад
++
@spearcy
@spearcy 9 месяцев назад
If you change your mind later on and decide you want the explosion to start at frame 50, how would you access the control for that after you already applied the modifier?
@xaviergouyer5371
@xaviergouyer5371 2 года назад
Thanks for that nice and clear tutorial, I have a question : Why didn't you use the Cell fracture to get all the pieces of the center of the building ?
@AlbinThorburn
@AlbinThorburn 2 года назад
Great question! Mostly because cell fracture is really picky when it comes to how you make the geometry, if I would just cell fracture this building it would leave loads of ugly artifacts. Allso because this method is faster, and it gives uneven edges! :)
@Turgineer
@Turgineer 2 года назад
Cool.
@user-bb7zy8pf3h
@user-bb7zy8pf3h 8 месяцев назад
Hi,amazing toutorial and very good step by step explenation of what's on the screen. I have an issue though, when i'm done and i want to render the animation as soon as i hit the F12 key the Icosphere pops out and ruins the final product. How can i hide it effectively so it won't show while rendering? Thanks!!!!
@lolilulelagaming3213
@lolilulelagaming3213 2 года назад
Epic
@lagunaciteko6134
@lagunaciteko6134 Год назад
cool
@FazedIMusic
@FazedIMusic Год назад
Hey ! It looks aswesome ! Can I do this and somehow save the mesh in the final state of the explosion as the static default mesh ? I would like to try make building like this and import them in unreal with the destruction done. Is it viable to do so ?
@xpausergaming
@xpausergaming Год назад
🔥
@westernzendara2029
@westernzendara2029 Год назад
How long can this tutorial take to render ??
@a-indefinite6804
@a-indefinite6804 Год назад
I didn’t even know this was a tutorial at first, this is amazing!
@TheMarwin123
@TheMarwin123 Год назад
hey. Can I keyframe all the objects to be dynamic at the same time? later than fram 1 that is, whitout having to keyframe each one
@isaacmiro
@isaacmiro 2 года назад
A suggestion, make the rest of the building a passive rigid body
@jameslee9639
@jameslee9639 2 года назад
Amazing! A suggestion, I would say another destruction but with metals. Like you know Sc-fi building are mostly made of steel and I wonder how you can pull of a steel wall destruction. I assume some would bend and I do not know how to do that. Thank you!
@AlbinThorburn
@AlbinThorburn 2 года назад
Good idea! I think you could achieve an effect like that by using other kinds of constraints. I will definitely look into that. Thanks for the feedback!
@jameslee9639
@jameslee9639 2 года назад
@@AlbinThorburn thank you for you time!
@StanleyKubick1
@StanleyKubick1 2 года назад
steel tears apart pretty easily from heat, tension and pressure
@fruitninja7681
@fruitninja7681 Год назад
Instructions unclear, laptop on fire.
@backtobefore4074
@backtobefore4074 2 года назад
thank you for tutorial
@AlbinThorburn
@AlbinThorburn 2 года назад
You're welcome!
@exhausted_james1492
@exhausted_james1492 2 года назад
Love your video! I am doing similar things in the future with a new computer so may I know what CPU and how much RAM you need to do this fluently? Thanks!
@AlbinThorburn
@AlbinThorburn 2 года назад
I'm not sure, but if you run into problems, you can always lower the amount of pieces :)
@wild-.
@wild-. 2 года назад
i5 16gb ram will do fine
@akshay_xolo
@akshay_xolo 2 года назад
New subscribers
@user-qi4td7tj1i
@user-qi4td7tj1i 2 года назад
good work but two add dust at explosion thank you very much
@maybuchacho2426
@maybuchacho2426 6 месяцев назад
Good job but how can I hide my cracks from the wall before the explosion for good rander
@patthevisionary
@patthevisionary 7 месяцев назад
Having trouble getting loose parts to be properly separated. It doesn’t select all of my mesh object after hiding the building and focusing on the small wall part
@itsparth7634
@itsparth7634 Год назад
can you please provide this blender file, blown away by your work.
@mixmixton
@mixmixton День назад
hey do you know how to make it not select all the apartments when i do that c select
@hondenbraaksel
@hondenbraaksel Год назад
Easy to follow, great work! Although, impossible to render it seems. Instantly crashes on first render frame. Any tips? VRAM isn't an issue.
@spearcy
@spearcy 9 месяцев назад
Were you in Eevee or Cycles? Rendering as a video or as png sequence? Rendering in 4k or 1080p? How many samples, etc.? Lots of things could have made a difference.
@yahyagholampoor8776
@yahyagholampoor8776 Год назад
Hi thank for tutorial. We can send real time destruction to unreal?
@novanvfx
@novanvfx 11 месяцев назад
i have a problem while clicking on animate button in physics tab i hold alt button add select mesh it is not adding tick mark
@RealSamuelApostol
@RealSamuelApostol 2 года назад
Hey, could you do a tutorial on how you did the bullet hits in Caliber, also the blood from the throat on the knife kill at the end
@AlbinThorburn
@AlbinThorburn 2 года назад
100% that would have been super fun. The knife thing was just some after effects compositing, but the headshots were made in blender
@5ar2n
@5ar2n Год назад
if i render this in my laptop will explode like the building?
@AlbinThorburn
@AlbinThorburn Год назад
It might xD
@apeiron24vfx
@apeiron24vfx 2 года назад
After applying the solidify modifier to one piece, I used the copy attribute, and I got some weird geometry collapse especially wall that for the + sign. Any idea what I'm getting wrong?
@AlbinThorburn
@AlbinThorburn 2 года назад
Hi! Make sure to copy the modifiers to all of the pieces first, then apply visual geometry to mesh (on the "ctrl A" popup menu)
@gav1685
@gav1685 Год назад
I'm stuck at fracturing, I pressed c but I don't know how to select,
@Andreivideo1
@Andreivideo1 2 года назад
What version of Blender do you work In 2.9 or 3.1 ?. Thanks for the lesson.
@AlbinThorburn
@AlbinThorburn 2 года назад
3.1
@dylanwilliams1879
@dylanwilliams1879 Год назад
When i make the particle system the dots and later the debris don't show up when im changing the values. why?
@imvisuals215
@imvisuals215 5 месяцев назад
when u inset the two faces for the door how do u prevent the middle edge from separating the two faces?
@SomeGuySpotty
@SomeGuySpotty 2 месяца назад
I'm late to this comment, but while insetting, click "i" again to turn off individuals.
@ShijuEdits
@ShijuEdits Год назад
everytime i add a subdivision surface it crashes is there a way to fix it
@mlgmemes
@mlgmemes Год назад
Just buy a better gpu
@ShijuEdits
@ShijuEdits Год назад
@@mlgmemes i have a 3070
@elissitdesign
@elissitdesign 2 года назад
This tutorial video thumbnail was buried between a bunch of news channels covering the Ukraine/Russia war showing the destruction, I found it strange 😞 I have a old coworker that has since moved on to work at a studio in Canada that does VFX for the Marvel universe. His specialty is in destruction and their industry the houses primarily use Cebas Thinking Particles and Houdini for stuff that needs custom Python scripting tools. One thing I noticed that would really help with the sell of destruction is having splintering lumbar layered in your geo where your fractures are essentially stretched in the long direction. Checkout the video example on his website and you'll see what I mean. Sick tutorial nonetheless!
@AlbinThorburn
@AlbinThorburn 2 года назад
Hey, thanks for the tip! That's wierd that youtube would bundle it together like that. I love making effects like this for short films but it's absolutely devastating seeing stuff like this in real life.
@federicosgarbi6871
@federicosgarbi6871 2 года назад
I NEED HELP After I apply the Array Modifier on both X and Y and the subdivision when I go on Edit Mode I can only select the orginal Flat and not the others
@AlbinThorburn
@AlbinThorburn 2 года назад
If you select all of them in object mode you can hit Ctrl J to joint them into one object.:)
@duedecimal6622
@duedecimal6622 2 года назад
i love how youtube recommended me this after i watch war news
@AlbinThorburn
@AlbinThorburn 2 года назад
:/
@darkmallet7233
@darkmallet7233 2 года назад
But are the separated piece's noticeable before the the destruction or does it blend seamlessly
@AlbinThorburn
@AlbinThorburn 2 года назад
They blend in nicely :) but as soon as you start the simulation they kinda explode out because they collide with each other.
@darkmallet7233
@darkmallet7233 2 года назад
@@AlbinThorburn So it might best to make like two separate simulation or to have like a copy and at the point where the simulation starts you swap them out
@renaissancemedia4208
@renaissancemedia4208 2 года назад
When I go to render, even though I set emitter to be hidden during render, it still shows up. Please help?
@AlbinThorburn
@AlbinThorburn 2 года назад
Hmm, that's wierd. I don't know why you got that problem ;/
@sorceryi
@sorceryi Месяц назад
any update for this video ?
@sahilmakrani4856
@sahilmakrani4856 Год назад
What is your pc info ?
@BlueprintScience
@BlueprintScience 2 года назад
Great tutorial; very helpful... But maybe blowing up apartment buildings is in pretty poor taste given recent events
@AlbinThorburn
@AlbinThorburn 2 года назад
Yeah I thought about that aswell :/ I hope it's not too bad...
@Maple38
@Maple38 2 года назад
Two questions, firstly why alt click to enable animated? And why not just change from active to passive? Talking about 8:48 btw.
@AlbinThorburn
@AlbinThorburn 2 года назад
Alt is to apply it to all of the selected objects :) passive would work just as well
@relumedyope5439
@relumedyope5439 2 года назад
in 8:32, blender stop reconizing the edges when i do this. either it blows away too when animated or the animation don´t even happen. why? is it a version problem (i´m using 3.2)? or is it something else?
@AlbinThorburn
@AlbinThorburn 2 года назад
It's probably not a version problem, these features have stayed the same for quite some time. I really don't know what your problem is here ;(
@autumnnights4042
@autumnnights4042 2 года назад
Great video! It was very helpful! I noticed that in 3:35 the Cube.001 and Cube.002 are suddenly not seen and only Cube object is present in the Outliner. I followed the steps up until then. It doesn't seem to have disappeared for me as shown in video and all three Cubes are there for me. :( Plz do help me if I had done anything wrong in my part. I'm really new to blender. 😓
@AlbinThorburn
@AlbinThorburn 2 года назад
Select all of them, then hit crtl J to join them to one object. Hope this helps!
@autumnnights4042
@autumnnights4042 2 года назад
@@AlbinThorburn Yes it worked! thank u so much^^ :D
@madslundbek6847
@madslundbek6847 2 года назад
this tutorial is fantastic, but I'm not very experianced with texturing, so it'd be wonderful with a part 2
@AlbinThorburn
@AlbinThorburn 2 года назад
I'll definitely cover texturing in future videos, but on this one I wanted to keep it simple. You can check out my wall destruction video, I do some texturing in that one!
@spearcy
@spearcy 9 месяцев назад
​@@AlbinThorburn I saw the wall destruction video and the texturing part, but I can't apply textures using that example in this building destruction scenario. If I add a building facade texture, the faces of the fragments end up with a different scale as the part of the building that remains standing. Also, I think we'd want the inner sections that get exposed after the explosion to look different than the exterior. I'm thinking that, unlike in the wall destruction case, for this case it might be better to texture the whole building before applying the quick explode effect. But I wondered if you'd use a different approach.
@arti3123
@arti3123 2 года назад
_Animates entire house_ _Shows it to parents while they're out of town_
@AlbinThorburn
@AlbinThorburn 2 года назад
xD
@PowerWildMetal
@PowerWildMetal 2 года назад
It looks great but some parts are going through the building while falling and one is stuck and glitched
@simongravel7407
@simongravel7407 2 года назад
I wish Blender was good for this type of stuff but I always notice jank.
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