Who is your first target with the new build?? I'll go first: Orvas Dren (that sidewinder....) ALSO: Channel Memberships are now live, if that is something you are interested in, click 'Join' up top for details or the link here: ru-vid.com/show-UCs4QL21rhQaHoTWz2agaisQjoin
You're out here doing Vivec's work my fren! I subscribed to you a few months ago after my first time seeing one of your videos and I'm glad I did. You're helping soooo many individuals that are jumping into this classic for the first time as well as gamers that tried playing it but gave up out of frustration and are giving it another go. Morrowind is an *AMAZING* game but it's far from easy and not everyone's cup of tea. If you jump into it without a decent grasp on character creation and the mechanics of the game you're going to have a bad time! I bought Morrowind for the OG XBOX when it was only a few months old from a good friend of mine that despite loving RPG's and playing them almost exclusively just couldn't get the hang of it. He tapped out after a few weeks and I ended up getting it for a very steep discount. I tried getting going a handful of times without any guidance and failed miserably but hilariously every time. Eventually I went to GameFaqs and looked up some character creation guides. I loved it and have pumped more hours into Morrowind over the years than I would like to admit. 😂😂😂 I currently have 2 characters I'm playing; one on Gamepass and one on my Android phone using Open MW and still having a blast 20 years later! You're giving these newcomers invaluable advice and guidance no doubt drawing in gamers that have never and possibly would never have played Morrowind on account of it being one of those games that you either have to learn via hours and hours of trial and error or by having it explained to you. Truly a gentleman and a scholar; thanks for everything you do!!!
The artwork for the oblivion class selection screen is incredible. Always stay on that screen even if I know what I'm trying to build and appreciate all the other art there. Really speaks to me
I've never been much for stealth builds in Morrowind. My go-to for the game is always big bruising warriors, usually Orcs and Nords. My most recent character is a Khajiit warrior-thief, who focuses on acrobatics and quick movement. Maybe I don't have the patience for sneaking. With that said, Nightblade builds have always seemed the coolest to me. Magic and stealth blend together perfectly in Morrowind.
yeah stealth in combat is a little weird in this game compared to something like Skyrim, but magic just has so much variety it makes nearly anything workable
My favorite is the redguard. Insanely strong physical skills so it allows you to start the game strong. You can eventually get into magic and/or stealth later on if you wanted. Redguards have such a strong foundation.
Oh yeah, the Redguard is an absolute powerhouse in Morrowind. Probably THE best warrior race out of the gate. No one else can tag Long Blades, buy a greatsword from Arille and consistently hit enemies the same way. And that's before adrenaline rush! This is the game that helped me understand why people are so afraid of Redguards in the lore.
In leveling, I usually always take that one point of Luck, as it is hard to raise, but helps almost everything in the game, makes you level up everything that little bit faster with the small success rate boost, then power level 2 other skills with the +5 attribute, though lately i've been playing with the alternate leveling which raises attributes for every 3 skill levels which has that governing attribute. In that version, luck is always the best option as you get only +1 max during sleeping.
@@Mysticcerulean In Oblivion the way luck works is to directly modify skill checks, so it's very strong early game, but doesn't matter at all if you skills reach maximum. Therefore if you want to benefit from it choosing the Thief sign and/or a class that gets a starting bonus to it makes most sense, so you get an initial boost. You either want to level it early or not at all, really. Increasing at +1 each time it takes a minimum of 35 level ups to max out, so usually it's not worth the opportunity cost, because all your other skills will be high enough for it not to matter by the time you get there. I've only bothered with luck if I am using a mod that allows more direct control over levelling, like Oblivion XP.
@@nekrovulpes It also modifies the health of arena gladiators when you ppace a wager and the proc chance of Mehrunes Razor if you have that plugin. With a Luck of 50, the Razor should proc roughly half as often as it does with Luck 100, though by the time you have a 100 Luck and an 11% chance to insta-kill an enemy you might just be better off sneak attacking them with Umbra or some other very strong 1h weapon
Hey, thanks Coffee, these starter guides are exactly what I needed to get into Morrowind. I have tried off and on since I got my first experience with Skyrim when it released. Now, finally, I am really enjoying my new game experience here, thank you! Your presentation style and mannerisms support your content so it is pleasing to watch, and to follow along with.
i was watching this video while playing a new character, and as i listened you having trouble getting the dark brotherhood assassin to spawn, i rested my lvl 1 dark elf and immediately got 1 shot by a throwing star from the guy you were looking for lmaoooo
Always worth noting that specialization is not just an early game bonus, you need less exp to level those skills forever. Major and minors also do this, and they all stack
I've chosen dark elf but taken destruction for ranged rather than marksman to go more for the more magic side of nightblade. Cool video! A lore appropriate Holy warrior would be cool. If it's not too similar to your spellsword. So either a western style Templar or a digging into the Dunmer side and going Ordinator/Buoyant Armiger
Yet another great guide by the master character builder of Elder Scrolls games himself! I know these videos take a lot of work in research and play testing, but I love them and I'm always looking forward to the next one.
I'm always stoked with your How To's. Your positivity is contagious 🤩 I'm curious to see your take on a pilgrim type character. Bard and witch hunter are also concepts that touch on all three skill specialisations that I'm keen to hear your thoughts on. Those more jack-of-all-trades types.
My very first character in any Elder Scrolls game was an Argonian Nightblade in Arena. Sooooooo fun. I remember stealing a powerful magical artifact at something like Level 2. Good times!
Just so you know, blind in Morrowind without the code patch actually INCREASES an enemy's chance to hit. So you're kind of actually nerfing yourself by using that amulet.
Lmao glad you mentioned the greater bone walker sapping strength, I literally had to keep reloading a save because one was leaving me with zero carry weight and my almsivi scroll was causing the game to crash
I've been messing around with a similar sort of build for my Tamriel rebuilt play through. Class: Shadow (PoE reference) Race: Dark Elf Specialisation: Magic Favourite Attributes: Agility and Willpower Major Skills: Short Blade, Light Armour, Marskman, Sneak and Security Minor Skills: Block, Illusion, Alteration, Mysticism and Restoration Sign: The Lover For starting weapons, I grab the Firebite Dagger from the tree stump just outside Seyda Neen, and for a ranged weapon I usually just buy a crossbow in Balmora and get some bolts from the Fighter's Guild supply chest. If you want to roll the dice, sometimes there's a skeleton archer guarding the Mentor's Ring. You can get a longbow from them.
Yes go stealth is fine. But should put all the magic as major to start with at least 30. Major/minor doesn't make much difference in terms of stats. But starting with 30 means you will get all the starter spells for them immediately.
How can you not know this (or maybe you do)? If you rest at the bunk beds in the Fighter's Guild, place yourself between the wall with the crates and the beds, facing the bunk bed side, any DBA that shows up will be trapped in the bed and can't attack. Thereby saving the 3,000 gp Ebony Dart for you to sell.
Regarding the Imperial Cult, in Daggerfall, the Temple of Arkey wanted you to have a skillset much like a Nightblade, but with a dash more Restoration... Which implies some things.
This is really cool. But! There is one small bit of disappointment that I feel, and that is that there is no sneaking whatsoever. I think it's kind of tough in MW and comparatively more rare to actually be a stealth archer and I'm curious about that! Maybe this could be the topic of another video.
Idea for another class guide - The holy warrior (D&D-style Cleric). The Elder Scrolls universe also has this concept as expressed by a couple of predefined classes across Morrowind and Oblivion. There's the Crusader, which tends to be a heavier armored version of this class (though arguably closer to the D&D Paladin than the Cleric). But.... that's not why I'm writing this comment. I'm here to argue for the Pilgrim! The Pilgrim is a very interesting, roleplay-oriented predefined class that exists both in Morrowind and Oblivion. In both games, the Pilgrim is a more mobile, light armored character with a love of learning and some vague religious motivation. But that's about where the similarities end between the two games when it comes to the Pilgrim. So, I would be very interested in your take on the Pilgrim concept. Why the Pilgrim, I hear you ask? Because religion is extremely important in the Elder Scrolls universe. And that makes sense - it's a world where there is no doubt of any kind that the gods are very real! But in Morrowind the whole GAME is about religion. You have the Temple, ALMSIVI, Dagoth Ur, and the intervention of a Daedric Prince... It's a story about cosmology, false gods (that maybe aren't false?), and the fulfillment of prophesy. The arrival of the player character on Vvardenfell, an individual who turns out to be (or becomes, depending on the vague nature of prophesies) the reincarnation of Neravar.... The Pilgrim class (or something very much like it) has always made a lot of sense to me for the story of Morrowindv and is one of my favorite ways to play the game - though I will admit that I'm partial to the Oblivion version of the class myself. So, please consider doing the Pilgrim class (or something like it) for your next Morrowind character build guide. Thanks for all your wonderful videos!
Poor assasin - getting all wet and risking contracting diseases from rodents, while the superior dwemer jinkblade can be bought in Balmora's Fighters Guild...
Is Marksman really necessary if you're using Destruction as a skill? Just curious, wouldn't it make sense to use a different skill instead of constantly needing to grab ammo?
I'm a little bit sad that some skills are not well balanced. Like Acrobatics for example - it's much less usefull skill than Alteration which along with MANY different spells have Jump effect. Also Security skill vs Alteration's Open Spell. :( With Security you can only open stuff, while alteration is amazingly a much better and versatile skill.
Whats the point of the imperial race in morrowind. In all of these videos you've recommended every race for certain builds apart from imperial, so i was wondering what point do they serve
imperials best bonuses are their speech and mercantile, but not a lot of builds are centered around those skills. they have a good bonus to long blade but not as good as redguards
Imperials are one of those Jack-of-all-Trades, Master-of-None races if you are just looking at hard stats. They have lowest agility, but get a boost to light armor which doesn't really line up with an agility heavy light armor style like stealth or ranged at the start. They have low willpower but decent intelligence which makes them okay at magic. And they have decent endurance and strength at 40, but thats still worse than Nords and Orcs. So - theyre just kinda in this middle ground at the start of the game. That being said, they have the highest Personality of any race and have some additional Charm ability in Voice of the Emperor, but those are kind of odd specializations since it doesn't immediately fit into any of the three 'core' Morrowind archetypes (Magic, Combat, Stealth). Their Voice of the West racial ability that absorbs fatigue is nice in combat, but nowhere near as good as Adrenaline Rush or Berserk. So - again, they're balanced and just decent at most things whereas a Wood Elf = ranged marksman, Nord and Orc = Fighter, Breton and High Elf = Magic, etc. etc. They do have great buffs to Speechcraft and Mercantile, so could be easily roleplayed as like a merchant, priest, or knight flavorwise since they also get boosts to long blade, light armor, and blunt weapon. Hope that helps! I plan to make merchant or priest build one day and would likely choose imperial for that.
On my early play throughs from my younger days, I found their speechcraft and mercantile skill incredibly helpful to survive the early stages of the game. After knowing the game and some exploits, they weren’t as necessary. In my opinion at least 🤷🏽♂️
@CoffeeNutGaming yeah I would like to see a priest/paladin-ish build as that's what I did in oblivion and skyrim(via creation club). But I guess the speech and mercantile could be handy for getting some neat artifacts early on by way of the tongue. Regardless of which playstyle/archetype.
Are there any mods you typically run with? I’ve been told to run openmw with at least patch for purists and db attack delay. You obviously don’t use the delay mod for this, but any suggestions would be appreciated. I’m trying to keep my first experience as close to vanilla as possible with openmw.
That's.. silly really. I mean if you like using it that's fine, but hit-chance based on your stats is what the combat is all about. Enemies are also affected by this, train and level up, and you'll always hit your target.
How to Nightblade, and then go to custom class? Wrong from the start! Nightblade is a particular, pre-made class and the name is reserved for that. Stealing the name for some custom build, is a shameful act that is not looked well by the Nine Divines, Tribunal nor the Lords of Oblivion.