Wasn't highlighted but his weaknesses are massive outside of the game, complete emo, mentally weak from dead mother, completely dense at Xiaoyu and other peoples interests. If you manage to get him to perform those tasks once he'll probably fuck off from emotional stress and change his fighting style completely again.
The guard mechanic for Jin's parry is for countering attacks which have very quick follow-ups like Gatling rush, savage sword, median line destruction, etc. upon parrying these moves, Jin would get hit by the follow-up. Thus, Jin's parry does not turn on him
I remember playing Kazuya, then my brother would often play DJ. Then He'd only play DJ, who is perfect, he'd go with uf4 into b4, b4 ch. I can't pressure for shit without a knockdown. And then I found regular Jin. He's got pokes, an almost braindead pressure game with 2 1 and snuffing anything with 214. He's got stances, and the best thing about him is the mishima lite gameplan. Validates me practicing electrics for a week. He just has it all, except for oki. I just like playing Jin, because I could almost always pin the blame on myself when losing because he always has a solution and it's my job to find the correct one. He's like math, all you need is to know what to do in certain situations and you're golden
Low rankers with mishimas, bryan, and steve main can’t be underestimated, they are in the low ranks maybe because they hate ranked, they play on pc, they have bad match-up knowledge(due to bloated and tricky roster), or etc
Sometimes low ranks mix you up because you respect them to much or dont respect them enough and they rely on weird buttons that you usually wont see ppl pushing
About punishement segment, you forgot f1+2 which is i14, high,high , wall bounce and deals 38 damages on it's own (once again range problems but we're used to that and it remains decent) If the enemy has his back next to the wall it's actually better than the pewhf
Yea he didnt talk about this move at all, which is suprising. It does a shit ton of damage if u get the wall bounce. I see CBM use it at the wall sometimes to whiff punish. Im also suprised he didnt rly talk about Jin’s wall game which is insanely good.
@@lina31415 yes, you can get literally counter hit out of every option that ZEN has, _on_ _hit_ by a ws4, they just have to mash if they see you do the transition. That's why Jin's i10-i13 WS punishment is ass. Better to crouch cancel 2,4 instead.
@@vinchester047 im Kazuya main got tired of him. Try jin for months. Switching back to Kazuya. But still use him for fun. I know kazuya is harder. But i just dont know how to use jin tools. He's hard too
Not "some" high crush moves, all high crush moves. And this was already common knowledge before tbs discovered it. Same applies to jumping and low crush moves.
If you're in a crouching situation all highs off, if you're in an airborne situation all lows off, butt mids are crushed if the hurt box is very evasive.
Yeah, and this is the same case with all High-crushes. They are moves which are made specifically for evading highs. A better for them is "Tech Crouch", as the character is technically crouching - That Blasted Salami. A High-crush for Jin is down 1+2, as all mids can hit him and no highs can, while his back 1 can evade some mids with high hit-boxes, like while running left jump kick, which is a generic move, so is not a high-crush.
Your opponent would be using it in anticipation of an attack. Unless you base your gameplan around baiting a parry (which is pretty narrow) you probably won't be able to react to it.
LiSTEN! The range issues were mandatory. YOu will enjoy playing a character whose poking has no range issues and hits from 5 miles away, but playing AGAINST the very same character will be your worst nightmare. This Jin TGP is scared to death of other Jin mains like CherryBerryMango and Arsenalty.
His poking is more neutral-oriented, that’s why. that is, a lot of his moves are either safe or even plus on block, combined with Mishima movement options Jin plays methodically with low risk medium reward. If his pokes all had great range he’d be busted given everything else is a positive attribute.
@@ShadesOfGuitar You're correct in every way possible. Plus it is worth mentioning that all of Jin's key tools which were nerfed are actually the same on block. Yeah, his standing 4 recovers 3 frames slower on whiff as in a Season 3 nerf, but that move was crazy on normal and counter hit. On normal hit, it guaranteed a f4, and launched on counter hit, even though for only 63 damage post season 4. So, even though he lost a chunk of his reward, the risk is still the same
Great video. Also Jin has an amazing i14 punisher f1+2 in this game. 40+ dmg and wall bounces with good range. Unfortunately you didn't give a good strategy to deal with Jin like the other characters in the guide. Just small touches on his weakness. I will attempt to elaborate. Here is how you deal with Jin. Dealing with his 50/50 is not an issue UNLESS he times your wake up perfectly. We can mitigate this from happening. You can option select his 50/50 by doing a backdash (gets out of reach of ff3) into a crouch. He is now force to do a deep crouch dash to force the mix up. A magic 4 will destroy him since the 50/50 has no high crush properties and both are at 20+ frames (slower than other 50/50). When grounded, unless a last hit situation occurs, either take the grounded hit or if the jin players allows it, stand. All of jins grounded hits, d4, d2, and ff4 have terrible ending lag. Meaning that he CANNOT set up a 50/50 after a person techs his grounded hit. It is not like the other mishimias where they can reset the oki situation after hitting a grounded opponent. Also wake up 4 is not too bad of an idea since Jin cannot punish on block (poor range i12) but this can be problematic if Jin parries it. Dealing with his f4 requires you to constantly be stepping right while backdashing. If the move whiffs once, he can easily be launched. Note, you CANNOT step a f4 response after taking a f4 on hit. Too many ppl try this not realizing how good f4 is on hit. It is +4~5 on hit without stance change AND +11 with stance change. You will get hit even if you perform a side step without his stance change on hit because his f4 realigns in the beginning of the animation. Do NOT challenge on hit and instead hold back. Zen 1+2, zen 3, and another f4 beats nearly all options with high rewards for Jin. He does not have a low scary enough from this position. Worst case scenario he might try to set up a 50/50 which you still can option select as stated above even on hit because of how slow his hellsweep is. Dealing with f4 on block. You can safely input a generic d/f 1 to kick him out of his zen stance from f4. He has to respect it otherwise he just takes damage and has to cancel correctly. This is very powerful against Jin f4 because it forces him to always lose his turn if you block a f4 stance. If he chooses not to zen, this can be problematic. A jab 1 as a response or a low endlag d/f 1 can option select both f4 with zen and without zen but not every character has this option (Kazuya). Otherwise play the mind game with zen stances and force your him to f4 without stance by keeping him in check constantly when he stance switches and force/scare him to f4 with no stance. Many jin cannot land a combo with f4 without stance and even CBM drops it from time to time. Discouraging Jin from doing f4 stance because of safe d/f 1 affects your opponent heavily since he will have to live with f4 being -8 and respect your turn after landing a f4. SSR his electrics. This is important. His electrics, though some tracking and somewhat strong, actually have less tracking than mishimias and more endlag! Jins 1,2, 3 and 1,2, 4 mix up can be option selected with a dick jab. Let's talk about dealing with his main lows. D4 is a great low because of its huge range and d/b 4 is a decent low because of its on hit properties but both suffer a huge weakness. They are both slow comparatively to other lows. Yes d4 has a great range and is considered a very strong low, but its the fact that Jin has NO quick lows outside of i16. Meaning that he puts himself at HUGE risk doing any lows at range 0. As a spacing tool for pokes the two lows are deadly. But as a quick low for close range pressure, they offer too many risk. With this in mind, always have a i15 or faster CH mid option ready. Just letting a Jin player know that you have an i15 mid and are willing to throw it out will discourage Jin from using those moves at point blank since Jin has NO other option to sneak a fast low in his close range pressure. D/b 4 is another low for keeping up Jin's pressure but we can mitigate his pressure if we know how to deal with the move on hit. If youre gonna press, go for a dick jab or a fast high crushing option. Magic 4 from Jin is too scary of an option to challenge after a d/b 4 on hit. Fortunately, Jin's fastest CH mid option is i16 so choosing a dick jab will mitigate any huge damage potential without putting yourself at much risk (he will only ever "beat this option" by doing a f3 which does like 10 damage) . Jin's magic 4. Though jin's magic 4 is deadly, treat it similar to Alisa magic 4 but more punishable because of the season 3/4 nerfs. I13 CH homing high. This is a strong tool because of how much properties is packed into this one move. Though we can abuse its weaknesses to play around the move. The main weaknesses you need to exploit from this move is that Jin's magic 4 is a i13 high, punishable on whiff (as of now), and is -9 on block with a staggered animation. The fact that its i13 signals that jin does not have a faster CH option tool to punish your aggression. This causes Jin to suffer slightly from fast poke pressure that also contain high crush properties. You can now punish it on whiff because of its nerf. The fact that its -9 on block with a staggered animation means that you have enough time to react for an appropriate +9 response. It's not like other moves that are -9 where in the midst of a fight, you might react too poorly and not fully capitalize on the +9 advantage. Blocking Jin's magic 4 should always give you enough time to prepare a +9 response. Hopefully this will give insights on how to deal with Jin more thoroughly. Jin does not have huge weaknesses that you can find on the surface level. He is a well-rounded character who is not too broken but is a character that many people struggle to find an answer on how to beat because there is no obvious glaring weakness.
Agreed. That's the key weakness I've found. No panic moves or "get-off-me" tools. You need space to really get work done. Crowd Jin out and he struggles to regain that distance. u/f+2 is decent but it only pushes them away if it's a CH. Other than that the things he can use to counter-pressure are just too slow to pull out without ample gaps in an opponent's offense. You have to take risks if you want to get someone off you (like going for a hopkick).
@@SolidSonicTH 💯 bro .. I main jin, and man as much as you try keep the distance, you have to go in and attack at some point, but it's the trying to create that distance after the attack when the opponent is rushing you with a flurry of moves, the panic moves are risky as hell.. I always get caught with a follow up... you're right though the hop kick is probably one of the best tools ro use to interrupt.
They are two reasons why Jin is my main: #1. Is that I used to do karate and Jin's martial art is karate. #2. Like TheMainManSWE said throughout the video Jin is super versatile. Great video.
Jin is actually my childhood character I play since I was little dude First started of 3 And tekken 2 Go to end it all to 3 And tag 4 5 and 6 he is still my main and this now He is still my boi despite the nerf he gets For the sake of balancing Jin is still my main And I feel he is still fun to play to me
And many times I realize that Jin mains do not utilize Jin's amazing wrestler's 50-50 mixup between Shun Ren Dan, Tidal Wave and Complicated Wire. Shun Ren Dan on connecting switches the places of JIn and the opponent and Tidal Wave does so on break, making them useful when Jin is being bullied on the wall.
@@barracudaboi790 cheers started doing that and the ratio of them getting a throw break lessens. Would you be open to fighting on Tekken Jin Vs Jin? What rank are you ?
@@MasterApprentist I currently am Tekken God and though i am very enthusiastic about a Jin mirror, it is actually very scary for me too. I really fear professional Jin mains like CBM and Arsenalty. Moreover, I am more interested in Lidiaa Sobieska since she just got released today. She feels like she is how Leroy Smith should have been from the beginning
Not a ton but I think he got nerfed without defining his existing presence enough in the process. So he just has weaker moves (and general output) and more difficult execution demands now with nothing new to focus on (or even existing tools that become more important to compensate for the changes). You get a worse combo with CH 4, there's no combo from CH d/b+4 anymore (which was a nerf I agree with in a vacuum but this is discussing nerfs that didn't add to his character experience), CH f+4 now needs high execution to even combo from, you're at 0 after a blocked f,f+4, etc. Actually it seems like Jin's right leg was the thing that got nerfed, lol. If Devil Jin's u/f+4 got de-nerfed for Season 4 I would say de-nerfing Jin's CH f+4 would have been warranted (especially since that requires CH compared to Devil Jin getting looping damage from a normal hit u/f+4). Even putting the opponent in a middle range between the original and current distance on CH would have been fine, just reduce the execution demand in the follow-up hit.
The times when we have psps, i have mastered jin as a kid. And now playing it again, maining him gives so much nostalgia. Sadly im still playing tekken 6 on ppsspp lol
i just wish ff4 didn't get nerfs to the plus frames. i'm honestly not sure why a very slow, side walk/step-able to both sides, non-launching move got nerfed.
@@ldking5132 No arguments there. Despite all the "broken" stuff Jin seems to have, sometimes trying to win with him is like pulling teeth. Hopefully the consecutive seasonal nerfs are over. He is slowly losing his strengths, which concerns me.
MainMan should do all the 8 Minute Guide on his Top 20 characters in his Tekken 7 Season 4 Tier List there's no need to do the mid tier and low tier character or low-intermediate ranks You have a lot of options: -Keep away from the opponent and let them do something stupid then whiff punish -You dont know the match up? Better hit the punishment training, my replays, frames, etc. -Dont rematch? -Alt+F4 during the loading screen if you dont know the match up? -Oh you forgot the match up? Better hit the punishment training, my replays, frames, etc.
@@loris.badeau Avoiding puddle Round horse combo His manji spins Side step 2 Uf 2 Low unblock sword sweep Kincho low Snake edge low Back stance high hit
@Tcb bct again Leroy doesn't have better range.. Jin deals more damage, has better throw game, better parry and lows.. yes better lows.. Leroy best low is locked behind the stance unlike Jin's
In my opinion Jin is the perfect fighting game character. Very powerful, difficult to use, high barriers of execution, no gimmicks. I think I’m gonna pick him up, Kazuya is becoming too much of a grind online.
Yoooo give him a shot! Yeah he’s pretty technical, but once you get his punishments and juggles down, it’s real satisfying when you win. Jin’s a high risk, high reward type of player but you’ll have mad fun even getting his fundamentals down. He also makes poking fun lol
@@darthprocrasti2990 yeah dude, I’m a Jin main from TTT2, so I have all his basics and advanced Mishima tech down packed. I love Kaz, but he’s painful online 😢. Think it’s time to bust out Mr Karate!
@@christoferprestipino7433 always love to see people show love to Jin. You Xbox or PSN? Maybe I could learn a few things from you 😭 I picked him up in T5 but his karate style was too different so I couldn’t rly get to indulge myself with his combos, aside from spamming. I just got back into T7 as well as actually playing online but heard the man got nerfed with his punishers :/
Fam, I'm a Jin main......and he is getting stuffed by the "Meta" characters. And when you show some skill with him, the other players run their ass off after the first set.
Lol, I remember playing Jin back in the days of Tekken 6 and how bad I was. Then I took a 3-year break from Tekken and I come back to Jin only to find that I can feel this character so well. He's been my main almost forever now.
Honestly hes not u just not picking the right moves when using him, if theres range between u and opponent? fish out f4 CHs, b2,1 for whiffs when ur close u should have np building offense with him
Jin is by far my favourite character in the game by far. I think he is awesomely strong and despite his range short comings, I don't mind. He is a great all round character in my book.
Jin Kazama's parry is not un-punishable, the timing for that is strict. It's very easy to launch punish a Jin Kazama parry if you predict right, with a 20+ frame mid launching move. And its even easier to go for smaller punishes. Unlike other parries that allow you to launch your opponent, Jin Kazama cannot punish pokes and mids after parry, like the df 1. Others, like Geese and Feng, can launch punish even simple jabs. This is the reason it has the guard property.
Is there a way to have the combos list on the screen while in practice mode? I really like Jin, and he’s always been one of my go-to characters to play, but I find it hard to learn the combos
Jin is way to hard to play at low level imo. Devil and Hwoarang feel a lot easier, specialize in certain areas better than Jin, and make up for some things that he's missing.
@@genzo454 For me with Devil Jin: reliable crushing/evasive moves, panic moves, high damage long range punishment tools, fast hell sweep With Hwoarang: very good pressure and mix-up tools, a few decent evasive moves, also has decent range punish
@@u12blue His f4 is quite bs, especially like this guy said for low level u can pretty much 4, f4 and sweep for easy wins no one is gonna counter that shit in low ranks
Jin definitely needs some fast low risk-low reward lows in his arsenal too. The only one he has is 1,3,4 which is a high-low-low string which is i10 and can easily be low-parried. I would personally conider making basically all of his lows 2~3 frames faster. I don't believe that having slightly faster lows would make Jin broken.
I feel like he could've spent a few extra seconds talking about how many transitions into Zen Jin has and how it adds to his mix up game. 3,1,4 and 3,1 Zen 3 or 3,1 Zen 1,2 is a pretty legit mix up at low and intermediate ranks. There's also his Zen transition from WS 1,2 and the Zen transition from df 3,3. Also crouch dash mix-ups from Zen are also very good. This was only 8 mins tho and Jin is way more complex than an 8 minute guide can do justice. I hope the next patch Jin sees a range buff on his tools.
I know you said low and intermediate ranks but all the ways of entering Zen you entered are garbage and not good practice. The 1 of 3,1 can be ducked and punished. The frames of ws1,2 into Zen can be interrupted on HIT. df3,3 is a pointless 14 punish when he has f1+2 without execution and electric with. f4 , bf2,3 , b3, and manual are the only good ways into the stance.
@@overflowyouknow I'm not saying rely on those strings. While they aren't good on paper you have to consider that when used seldomly it catches people by surprise. Every move is useful it's up to you to find out how and when to use it. The mindset of looking at moves as garbage and writing them off as not with using leads to flow chart playstyles which are predictable. Jin has no tricks so you have to utilize everything he has.
b1 is only useful if you have a HARD read on an opponent going going for a high move.. and if you are wrong you cant block mids and most importantly LOWS... you are better off just crouching. if the opponent goes for a high use ws2 to whiff punish.. if they go for a low, you will block and punish accordingly.. and slow mids you can react to and stand up in time.. you cant do any of that with zen stance..
I'll say the same thing about Jin that I said about Leroy: If the characters identity is being some sort of an allrounder, they shouldn't have the safest and overall best versions of all tools... Glad they're going into a more poke heavy direction with Jin, I guess ^^
This is where the meta comes in. If someone in your face all the time, you get Jin. If they turtle you go get the others. If you wan to flex, you get the old man
About half of the counter hit tools you mentioned got nerfed over the years... Also I don't really think of him as having range issues because his mixups are so crafty that he does well at point blank.
I used to play super smash bros a ton and I'm planning to switch to Tekken. Jin is more like wolf bcuz they good defensive options and are exceptionally good at everything
Correct. One of, if not, the only fighter that you absolutely cannot make ANY mistake when playing with....or you will be juggled by death combos and/or cheesy moves all day.
I'm a bloody beginner (bought the game yesterday) and jin was the most interesting character to me. But it's demoralizing how everyone says he is soooo difficult to play :(
I was in your shoes 2 years ago when I first started. Jin looked so dope, but he was so hard, I nearly wanted to drop him. But I stuck with him. Reached Genbu a week ago, and it felt pretty damn good. Don't give up on Jin, he's so rewarding to master.
@@zxVicariousxz i still play him. I'm now at initiate xD slowly getting there! I lose more than i win. How do you handle the constant pressure when someone just mashes on you??
Ummm short counter kan kans. So satisfying. I dont play a Mishima but they are the soul of the tekken. Always a joy to play against. JIN is a mishima and kazama. Aka proper beat down character. You cant chicken his parry. there is no mashing against it.
As a bald guy who loves bbq and beating my friends with Jin who is exactly like Kazuya, i approve this video. Also pls don't ask for nerfs that's toxic bro. Kisses, Your pal Jeremy
U can pressure with Jin all day up to about red ranks. Maybe mighty ruler. But after that. Your defense and execution better be god level as it is essential to move Fwrd using the character.
As a Jin player I'd like to add that even with all the tools there has to be a reason why there are very few notable Jin players in high ranks though. He might technically be able to do everything, but range issues are a big deal when whiffs are deadly in this game. But hey that's my opinion, you don't have to agree with it. And ironically I feel like there are plenty of characters that have very spammable strings and counterhit launchers, and though Jin technically falls into that category, every single new player into the game feels like Jin is slow and clunky compared to others. And his range needs you to be up close and personal, but other characters do that much better than Jin so he ironically suffers when you're right up in his face though that's where most of his tools technically shine. And lastly this is very subjective, but the fact that Jin's moves are mostly very realistic in a sense makes his stuff visually easier to recognise than e.g. Zafina's weirdass crawling on the floor shit and low pokes. Like db4 is super recognisable, and if you visually catch db4 and react to it you'll probably catch his hellsweep a bunch too. This sort of takes down his 50-50 by a lot since you are able to react to db4 and his hellsweep, so it's less of a threat compared to a mishima hellsweep. He can pressure better with electrics due to less pushback but his electrics are more whiff-punishable than regular mishimas. His 123 and 124 combos are pretty identifiable, and his high damaging mids are not fast. But definitely can't argue about wallcarry and combo conversions: b21 makes adjusting combos for shorter range super easy, and db223 is a great and reliable ender to and is super reliable even for screws that end up just shy of the wall. Again this is just my opinion, and of course I don't think that I know more about the game than mainman does but I think there's a reason people struggle playing Jin compared to other characters. But yeah I'm a scrub at the game so what do I know right.
Fam, I know your pain. I lost all motivation to play when they not only updated the ranks, but nerfed him. Was a vanquished and now stuck in green ranks damn near permanently.
You did not talk about Jin's unblockable power stance. It works a bit like Bryan's taunt and the frame advantage gets better as the later frames are reached, but can actually get Jin punished if it connects during its first active frames(there are 30 active frames in total) so must only be used as a defensive tool. It basically turns Jin's whole body into a hitbox(back excluded) and puts the opponent in a stun usually including +frames, but as mentioned above, will get Jin killed in the early active frames.
4:26 you forgot to mention that Jin can use his tidal wave throw while being bullied on the wall to give 42 damage to the opponent or leave them on the wall to be bullied by Jin with his d1. The choice is theirs.