fyi. You shouldn't need 1000 samples unless you are dealing with water and glass in a scene. You can render a 4k scene with 200-300 samples with denoise selected and it will drastically reduce render times.
Hi, please help. I use 2048 samples i think with 3000px resolution on 100%. My export extension is tiff or png n i put compression on 50 or 100. The output image is good but some smaller details are blurry, i do not know why and how although they do show in the viewport but pixelated in the final render. Keyshot tend to output detailed render that i can zoom in with no loss of quality compared to blender cycles. I use gpu i have rtx 3070
@@kenconcepts Could be a multitude of reasons. Make sure the box is ticked for denoise and make sure the denoiser is also set up in the composition window. It should obliterate almost all noise.
The most important thing is the noise threshold. The default is .01 so it will go through every sample. If you set it to .1 and leave the 4000+ samples at default Blender will only use enough light bounces in areas that need it. So you’ll get to like 100 samples and then within a few seconds it will speed up and finish the rest of the samples super quick. So it’s not the samples that really matter. It’s the noise threshold. That’s basically how the developers intended for it to be used. So don’t mess with the samples, just noise threshold.
Finally done. Your tutorial is far better than donut. Believe or not but its true and no hate to blender guru, he is also amzing instructor🎉❤Thank you so much Sir for this amzing tutorial.