oooh I can't wait for the texturing portion. I always wondered if I had clothing design in mind with as many details, colors, and materials would I need to draw and paint manually with texture paint. I want to try designing clothes in Zepeto and Kpop stage clothing/outfits but it looks difficult to make if I need to redraw the details to replicate what they wear in texture paint. I also don't want it to look flat and drawn in with color, I'd need to make it have the right material texture. Too much to think about and I'm glad you're making this series for us.
lol i hope you're not dissapointed that i forgot to mention the texturing part will be on substance painter (and back in blender for the rest of the process) since substance is much better for texturing and really easier and faster to get amazing results, but every character texturing i've done in this channel before was in blender you can check those out if you want, but in this one i was going to try something else and i'm pretty happy with how it turned out.
This is actually a really good video. I've been looking for the longest time for something that gives me some kind of idea on how I can properly model/sculpt clothes without having to rely on premade assets, and this has been very informative. Now, I do have to ask: Would you be able to make a similar video for clothes on a model that's more strangely shaped like on a cartoon character? I've been wanting to make clothes for models that are more toony in nature, but the shapes I work with are just so strange in proportion that it makes it a little difficult to fully realize the vision of the clothes I'm going for. After all, it's kind of hard to imagine a cyberpunk jacket on something that's almost built like a Powerpuff Girl, just as an example.
I'm just about to get a pen and start sculpting in blender. This is exactly what I needed in preparation! Probably a bit to advanced for my very first dive into sculpting, but good to learn in advance a
im a more experienced 3d clothing sculptor and this has been the only meaningfully helpful video i've seen on getting folds right. got some good tips from this THANK YOU
This was really informative as a workflow for modeling clothes! However, i hadnt realized that you were sculpting at 5 subdivisions! My goal being models that are usable in games, i understand that i wont be able to achieve the level of depth with sculpting seen here with poly constraints. Thank you for providing some direction tho!
Can you try decimating it ? What about retopotology?. There’s bump maps to add details but idk if that works the same in game engines as it does in blender
Thanks! I had no idea I'd be using the poly build tool when I first started, but thanks to the video I know its usefulness and have just made some custom cloths for a splatoon character
This was a really cool video. I really liked how you detailed the clothing. If I was making the zipper though I would have modeled the front of it and then added a solidify modifier and applied it.
Perfect, just what I needed. Really well put together, I appreciate some of the repetition you did along the way. Many thanks and a beautiful end result!
Man, I won't regret the day I subscribed to your channel. Very big thanks from Nigeria. Can it be possible for you to do short tutorial like this on modelling suit and trousers? That will be wonderful.
That was awesome...you just made me fall in love with the cloth brushes in Blender and am now investing in a pen... ;) these are the best seams I've seen lol...been looking for a way to do decent seams and most look rubbish...yours are ace...thank you
This is simply amazing! i didnt even think about doing cloth in Blender WOW... Will you also show how to animate it? That would be the ultimate BOOM to this tutorials series. THANKS A LOT FOR THE HARD WORK
I don't know if it's just me or I got a bad model but when I go into poly build, the first few squares around the chest area do fine. Then when I get to the shoulders and arms it goes downhill, the squares clip into the model, kinda like the model doesn't match the collision where the squares are sticking to
Yes, as a responsible youtuber you should only listen royalty free music Thanks for the video, I needed it, I can't remember when, but I think I requested for this too
Everything shown here is way too high poly to deform, weight, or to even UV map. If you wanted to animate this, you would retopologize it, and then bake textures from the high to the low. The zipper might end up a paired strip of planes, with alpha, if you needed it to deform separately from the chest; otherwise, there would be no division between body and clothes, the division would exist only in the texture. For a separately deforming retopo'd zipper, each horizontal edge would have consistent weights to minimize deformation; that is to say, the weights on the zip side would be the exact same as weights on the jacket side. You'd probably get these consistent weights by data transferring weights from a duplicated and extruded string of vertices.
hi, when I use the crease in sculpting mode often instead of having a clean line I see some kind of dots (a sort of dotted line). I notice it especially when I use a small radius. What could be the reason for it`?
Alright you reached 10k, as I expected when you were 2k, you were going to blow up. Now that your tutorials are god tier level, you just need the "Donut" tutorial that everyone will look for. Might come one day!
@@PixelicaCG well you gotta change your perpectives if you "really" wanna blow up. You gotta study the blender market and find what most people are looking for. then do the video, as abordable as possible for any beginner, and cool enough for anyone. And it has to be short, and you do that well! So find that video and become popular! good luck!
what i am really trying to find on youtube which i have had no luck in doing, i have an already an existing clothe item, and i want to cut it. it cuts on the stupid squares. is there a way to edit this so i can cut an existing item? no one seems to know how to do this it seems. already a 2 years trying to do this and fail. guessing you can edit or cut an item >
Very nice. Subscribed. I am a little disappointed that texturing will be with substance painter. I would rather it be a a non-rentware solution. Blender Market has some nice alternatives
Hey Rob! If you prefer perpetual licenses then you can get Substance Painter on Steam :) Not sure if that changes anything for you, but it helps avoiding the rent-mania with current software versions
after sculpting how to open lips and add teeth please make a video. i watch many video on youtube but didn't find any video in this topic please guide after sculpting how to create inner mouth add teeth and all. not retopology only sculpting
well after 2 months of sculpting head and naked upper boddy, i think it's time for me to touch clothes subject, tutorial is awesome but god i'm gonna have to pause so much, all those press this to extrude that to bevel this so resize this to rotate then add the array the.. HUH MY GOD this is intense and i wish it was at a way slower path T_T
....did you happen to make this for a certain Leveluser on fiverr? That looks EXACTLY like the one he asked me to make for his NFT project, before promptly scamming me lol
Make sure that when you move the object you are doing it in edit mode and not object mode, and also check if you have the correct axis in the mirror modifier itself
I don't think this is realistic. It's very obviously stylized and also sculpting is not the best method for realistic cloth, simulation is. Good video tho.