Hey everyone, this is a remake of the same video from a while back (which I unlisted.) I wasn't happy with the quality of that video and missed a lot. So yes this video might look familiar but a lot of it is new, I hope you guys enjoy. I also want to give a HUGE shoutout to PJiggles who looked over the script and pointed out some smaller details like the soul. As a small side note, a lot of the skins are also based off Splat 1 promo images as well.
inkling in smash honestly feels like they rep splat 1 more than 2 which is strange but makes sense because ultimate started development right before 2 was revealed. do wish we got octolings as echo fighters or dlc somehow though
Yeah no, inklings we’re already in development before splatoon 2. So being splatoon 1 based makes sense here, since that’s all they had to work with at the time
One thing I wish they kept was the whole victory theme that plays after you win, it only plays the jingle instead of the full theme which is a bit of a missed opportunity since characters like Cloud and Joker get to keep their full victory themes.
Cloud and Joker were both DLC characters (Cloud was added as DLC in Smash 4). Because of the way the development cycle works for these games, DLC characters are definitely given more individual time and attention to their creation. Long standing characters have been tweaked over several games. Thus it's newcomers that were not DLC like Inkling that tend to have the least polish to them.
Personally I also think what we did get for the victory theme was horribly butchered compared to the original. I hate the blaring horns that make the whole thing sound like a discordant cacophony when they could've just imported the actual victory theme, maybe give it a slight backing track, and called it good. Instead we get "Big Band goes to die"
Speaking about the victory screen, the inklings clapping when they lose is *so* out-of-character for them. They should be definitely be sulking, like they do in Splatoon.
@@alexpotts6520 I agree, but Inkling has crossed into smash bros. territory, where everyone is contractually obligated to clap for the winner, except maybe Mewtwo, I think. 🤔
@@Style_224 not even an echo either. there's so much stuff they could do with octos to make them unique too due to the amount of weapon variants,subs,and specials they have in 2.
If you look at the first gameplay revealed for Inkling, all ink attacks would spread ink, but in the final game only the roller kept this feature. My guess is that this feature would either lag or break 8-Player Smash on select stages, so the developers scrapped the idea.
It's still odd to me that Inklings don't change ink color based on their team when the default colors they picked all correlate to the color of each player slot in verses matches
I feel like base Ultimate's newcomers generally could've been given a bit more love, but I could see why they didn't, as they were bringing every character back, and that was really the main focus of this game until the DLC dropped. I mean, look at Ridley as well! I never played a Metroid game before, but from what I've seen, Smash's adaptation could've been a LOT better. Personally, I'm just glad that we have what we have and Inkling didn't become another Sonic in Smash situation
as someone who has played every Metroid game, Ridley isn’t perfect but i truly think they adapted Ridley really well into smash. i do really think the newcomers got a lot of love in ultimate, i feel like there’s always going to be some liberties taken for every character, so they can be balanced and so that the team can not overwork themselves
@@GravityBouncer I’m saying that I’d love it if they got the same, or even, remotely close to the DLC characters. Incineroar has so much personality, and so does K Rool. But imo those are the outliers. They honestly feel like base Sm4sh characters
After playing Octo Expansion, it really made me wish we would have gotten Octolings as a bonus echo fighter or something. Was also hoping they would have had more of the missing weaponry like Dualies and Chargers. Oh well, maybe for the next game.
For my balance mod for Ult, I originally tried to rework Inkling to implement a lot of the changes you had in mind: - Neutral B was still Splattershot, but it spread ink on the ground and stopping and starting shots took less time, but in exchange I think I gave it less range. This change was never really finished since the game's "spread ink" code is still somewhat of a mystery to me and I had to settle for creating ink particle effects on the ground - Inklings wouldn't go into squid form when dashing normally, and they'd have a worse hurtbox. However, when dashing while in ink you went into squid form and were faster (run still went into squid form no matter what). - Your ink recovery was slightly slower normally, but it was doubled while in ink - Inked opponents would move up to a maximum of 10% slower than usual on the ground, but afaik not in the air. In exchange, they didn't take more damage. I didn't continue the project, but the state Inkling was left in struggled to kill, so my next plans were going to be changing Bair to use Blaster (the hitbox wouldn't be that much better than it is run since the move is already ridiculously disjointed) along with Dair, possibly changing the other weapons to also spread ink, etc. All of this was before we were able to add files so at that time I wasn't considering new weapons, but if I were to revisit the project now I would probably swap out Ink Brush for Octobrush but keep Ink Brush as a dash attack. Not sure where I would put chargers given that Neutral B already got reworked, but maybe I would've replaced ground Side B with charger while leaving air Side B as-is (since I already removed the bury and made that move more of a combo tool).
I always thought the jab and forward tilt should have been the splattershot similar to Mega man, with the neutral special being the charger instead. I also always imagined and Octoling echo fighter being more of a "heavy" version of the Inkling, opting to use weapons like the .52 gal, Dynamo Roller, and suction bombs.
I feel like Inkling could benefit a lot if they bring back custom moves in a future Smash game. That way they could include more weapons without cluttering the basic moveset so that every move is them pulling out a different prop. Just for some examples, you could have a charger as an alternate neutral special or the disruptor as an alternate down special.
Same as with Samus and morph ball, I'm disappointed that Inkling doesn't get squid form as the crouch and crawl. They could've even given it a gimmick where you crawl faster on your ink, and replaced the dash with the inkbrush run, with maybe even a small no-knockback hitbox if you run into something
My only problem with this is that the low-profiling would be ridonkculous. Sure, Game & Watch can crouch under some projectiles but, if Inkling could duck completely into the floor, you could avoid every non-gravity affected projectile in the game without sacrificing some your shield and then be able to immediately counterattack.
@@hownot2junk803 I feel like that isn't really the case in Splatoon either, like you seem to have a somewhat elevated hitbox when swimming, otherwise you'd be super difficult to snipe. Maybe that IS the case
@@samufinland5765 in splatoon yeah, hiding in ink doesn't really lower your height all that much and you can easily be shot at still. But in smash that's not the case, you can actually already low-profile a ton of projectiles by just dashing through them. It's a lot harder since you have to time it properly, but it's pretty good and I could see it being silly if crouch and crawl did the same
I like what they did for victory poses. They sorta mashed up Splatoon 1 and 2's together. Even their victory theme is a remix of the S1 victory jingle as well
Generally looking forward to how Inkling would play in future Smash titles. I’m also pretty sure Octoling will be included too as a sort of Olimar/Alf situation.
Best case scenario octoling becomes an entirely different character than Inkling. It keeps the old moveset, for the people who like it, meanwhile adding new weapons and subweapons through octoling. Midcase they become a skin for Inkling Worstcase they become an echo fighter with no difference whatsoever
Granted, because of the fact that Inklings were developed after Corrin and Bayonetta was released, it was still Splatoon 1 era. That's the primary reason why they don't have more weapons.
Missed opportunities I could think of: - Have them turn into squid form when crawling - Have one of their taunts be squidbagging or at least have one of their taunts have them do something in squid form (I know squidbagging was made by the fans, I just thought it’d be funny. And plus, it’d be a similar case to Steve with some of his taunts) - Have Calamari Inkantation turn the stage into Splatfest mode (I just think it would fit the look more and that song plays in the trailer for Splatfests)
I am personally surprised that you didn’t mention how Inkling cannot jump or move right and left when using the Splattershot in their neutral special. As you stated movement is incredibly important to Splatoon and should be emphasized for Inkling’s move set. Personally I think they should be able to move when using it and having the ink shot from it being both very weak (around 0.5 to 1 percent per ink blob shot put at most) and have no hitstun to prevent it from being completely overpowered. With the emphasis on the ink gimmick (they could also be able to ink and swim up walls; to compensate they can’t climb up inked walls when already in the air and Inkling needs to bump into the wall, as in dashing into the wall, in order to climb to begin with) the Splattershot could be used to focus on inking the stages first and foremost with their normal attacks being “get off of me tools” and the Splat Roller being more like what you suggested. I completely agree about your qualms about Inkling not being an incredibly light but hard hitting character asking with the strange changes to the Ink Brush and Splat Bomb. Inkling in my eyes fits much better as a character that needs to set up, set traps and get out of the way of bad situations and thus should be punished hard for bad decision making just like in the Splatoon series.
Still, this was a very great video and taught me things I didn’t even know like being able to spray ink behind you using the bucket weapon type! Thanks for making it and giving your thoughts on how Inkling is represented as a seasoned competitive Splatoon player! :)
One note: Inkling has a fairly high kill % to balance out the fact that they deal absolutely RIDICULOUS damage on every short string they do because of ink
Some small detail on inkling's final smash, besides the multicolor aura, inkling's have like a special glow going on their head, just like in every splatoon game when you have the special ready
I’ve hoped for a long time that eventually Nintendo would add some way to coordinate Smash alts and games you have on your Switch (i.e. your Inkling/Octoling’s outfit, your outfit in Mario Odyssey)
5:25 I really should've expected that given what was being said and the fact that I've seen that person's videos, but it still caught me off guard, well played sir.
I think one of The biggest missed potential that inkling had was the overall lack of specials. I think if inkling does return for another smash game if there is one. Something like inkstorm or tacticooler would be nice additions.
Bro Imagine Inkling with Byleth Down air but using a vertical Roller. That would be pretty sick, but it wouldn’t make sense with the quickness of inkling’s other moves.
there’s one more main aspect i’d like to see added to inkling that i didn’t see you touch on, and that’s giving them more stage control aspects inking turf is the main thing that makes splatoon so unique, even though turf war isn’t played competitively, it’s the main mode people are familiar with, and i would’ve liked to see more emphasis on controlling the space around the opponent. if they go this route in smash 6, i hope splat bomb in particular gets overhauled to work closer to how it does in splatoon, especially since that would represent how it’s used competitively too. i agree with the majority of points you made in this video, as an inkling main and splatoon player myself, though i’m personally not too bothered by the lack of weapon representation. weapon types could definitely be improved, like making neutral special a charger, and making the dodge animation closer to the dualies, but in terms of different weapons of the same type, i think it would be interesting if they were incorporated into octoling as an echo fighter. as octoling tech is generally seen as better than inkling tech, i think it would be cool if they represented more unique weapons. like for down smash, instead of being a quick attack with the slosher, it would be a slower attack with the explosher, but it kills better and has more range to combat the slowness, or side special could be the dynamo roller, a lot slower, but has an initial swing which kills much earlier, or even down special could be a different sub weapon, there’s a lot of potential ideas for an octoling echo fighter, and i think taking inspiration from different weapons is a good starting point.
I would love to see you go over the splatoon spirits seeing if they got all the popular characters and if the fights do justice for them and the cali sisters assist trophy!
Bomb Rush Blush was done by Tomoya Ohtani (the lead sonic composer) so it was destined to be great. Looking at his Twitter is pretty funny, he basically just talks about composing for sonic and playing splatoon
Idk if this was in Splatoon 1 or 2, but when playing online in Splat3, the victory emotes for some weapons are actually just Down Tilt and Neutral Air. Might be a case of Smash influencing a Series, or Smash being very faithful, either way, very dope.
If anything, the missing weapon types leaves the door open for Octoling in the next Smash game. That said, you can kinda feel that Sakurai was more obligated to include Inkling (& Isabelle) rather than it being a true labor of love like with many of the DLC characters. Not that Sakurai hates Splatoon or anything, but it didn't feel like it was a top priority to nail them.
If Octolings do show up as an echo in a future Smash game, and both Ink/Octolings share the same Final Smash, all I ask is to let Pearl show up for the Octolings and summon the Princess Cannon in homage to Octo Expansion
You have no idea how much I've been thinking about these exact ideas ever since smash ultimate came out more variety of weapons and the character being more accurate to the series would have made them a lot more fun and a better character overall.
One interesting idea could be that in a potential future Smash game could be this kit turning into Agent 3 as another Splat rep, and the “new” inkling/octoling could have a revamped kit more weapon-focused. Would be cool to see!
There was something you missed, although obscure because of how smash is made, there are much more songs! One of them is acid hues, and when you play it the stage goes splatfest mode! Another thing is that when you get a kill, depending on what player you are (P1 P2 P3 ect) jud and lil jud will jump up and throw out your color flag. (only works when you start on 3 stocks, then once both people are on 2 stocks it will work.) Also if a game is tight and both people have killed eachother twice, they will put out both flags!
There isn't really any telling when they were working on Inkling in Ult. Being the first game came out in 2015 it makes sense there was no S2 related stuff besides music. I feel there was lots of missed opportunities like Agent 3 color not getting the Hero Shot and there really should had been a Charger for Neutral B cause Splattershot was basically just nearly the same as Jab. The FSmash Change would had been cool I'm not gonna lie. Hopefully in the next Smash this stuff will be corrected. Espcially if they add a Octoling Echo Fighter or something.
Yeah, I always had a problem with the lack of versatility. I think the skins should have had used like actual characters and focused on their weapon preference while slightly altering their kits for the skin. A Marina skin could use a Brella for slow fire but high damage and slightly heavier character, a Marie skin could have focused on the use of the Charger for a light, ranged, and high damage character, etc... Would have had more variety for people's preferences while also still being able to be memorized instead of having near infinite combos like picking and choosing and the complexity of just using more variety within the og kit.
oh ive thought about this a lot too. mainly where are the other weapon classes? and where does the victory theme even come from? correct me if im wrong but it feels like they just made something up for the inkling victory jingle lol.
I think they chose not to go in depth as they could have with Inkling because for a casual, they're already among the more complex fighters in the game, with having to refill your ink and optimal movement and whatnot, though this is definitely where an Octoling fighter would've helped. An Octoling could have also included more things from Splatoon 2, seeing as Ultimate's dev time mostly happened while Splat 1 was the current game an echo fighter could've at least showcased some more stuff from Splatoon 2.
i personally think that the other things you said were weird (such as the normal attacks) fit the inkling in smash. in splatoon, they use weapons and don't have physical punches or other attacks, because ranked modes and turf wars are sports in universe, while in smash it's a fight to the death. it makes sense that they would use different attacks.
Oh wow, this is a little too relevant to my interests and thoughts right now. I was just thinking about this yesterday and was playing inkling in smash last night.
Ehhh, I just, don't feel like inkling needed to be one of those characters that pulls out every single thing from their game to fit all their attacks, honestly if they just put in charger I'd be completely satisfied with the moveset otherwise
i think, considering the limitations of smash, this was one of the best movesets we could have gotten. Going too overboard on the weapon variety would only confuse those outside the splatoon community and lead to a potential assumption that players get an entire armory worth of weapons in every match, and the kicks emphasize the effort of the match. Yes, you get a weapon, but you are not a one-man army (outside of splat 1 specials). You need to know the limitations of your weapon just as much as its strengths. All of the main weapon categories (from 1) are covered except for chargers and splatlings, but both would be much harder to fit into the moveset in a balanced way. A faithful charger has too much range for the rest of the kit which focuses on close range, not to mention start and end lag or the trail of ink left behind, and a faithful splatling provides too much pressure. Both could be implemented, but it comes at the cost of reworking the final smash into a weapon showcase instead of using the killer wail special. Said rework would also come with the same "one man army" assumption problem, if not overhyping certain weapon classes over others.
Yeah, they felt fine to me as well. Not one of the characters I feel really needs a rework to make actually feel like their game (Hi Ganondorf. No, actually getting to use your swords in your smash attacks isn't enough to make you not feel like the Captain Falcon clone you started life as in Melee to me), but also not one of the characters who feels like a perfect translation. They fit my Smash playstyle well enough so I'm ok with them. For a second Splatoon character - Let's say Octoling and keep the stats identical but change up a bunch of the attacks - Do you make the Brella an aesthetic for the shield similar to how Yoshi has that egg aesthetic (but, presumably, actually working like every other shield in Smash unlike Yoshi's egg) or do you make it a counter and/or reflecter with a shotgun blast attached as the Down B?
the biggest missed opportunity to me by far is the fact that the victory screen music isn't replaced with the splatoon victory screen music after the initial fanfare like cloud or joker.
As a competitive Smash player, trust me, Inkling doesn’t need much else to be a monster, on the stage. A few move changes might’ve made them more faithful, but they certainly don’t struggle to kill, especially for Inkling mains who know how to use their kill confirms Also, while I agree that Splattershot and Inkling’s rapid jab have a lot in common, there’s one thing that Splattershot does far better than the rapid jab: shield pressure. By just holding down the B button, Inkling can lock their opponent in their shield from a safe distance away, which can lead to shield breaks, which should not be ignored
Honestly a small detail I would have loved is maybe grim range style got well, the grim range blaster as it's up smash instead of what looks to be a regular range blaster. And I'd have to agree w how much weapon diversity and such splatoon has it is so much lost potential compared to what's in the game (especially octolings not being added as an echo fighter w the octo weapons from octo expansion/hero mode of s2) but hey I'm just glad they're in the game.
I've always hated how inconsistent Splat Bomb works in Smash. Sometimes it bounces off people, sometimes it explodes on contact; sometimes it sends in, sometimes it sends out. It's really frustrating coming from a tournament-goer Also I love how Nintendo choose to give Splatoon a stage fit for 8-player Smash since, y'know
I agree that the neutral special could have been a sniper and that there should be a variety of bombs for the down B, being a sort of weaker glass cannon,and the splatbrush being a multi hit forward smash is a great idea,with you mashing the button to do maximum damage. The low kill power makes sense, since an average opponent won’t be hurt that badly by being hit by a large paintbrush or had ink shot at them.
Was not expecting Alpharad's iconic. FORWARD ARIAL As both a dedicated Smash Ultimate and Splatoon player. Never expected this video, but love it Also you mentioned potentially seeing Octoling in Smash 6. Yea that's highly unlikely since it was heavily implied that Ultimate was the end of the Smash Series
I wish there was some more octo expansion music but it seems like they just wanted to go with base game splatoon 2 music with octoling spirits due to amiibos for them are already out
You know I feel like down special should've been burst bomb and splat bomb Like when you hold the down b then you get splat bombs but if you just press down b then you get burst bomb So splat bombs would be super powerful does huge shield damage but it takes awhile to set off so they have time to shield or run also takes more ink While burst bomb instantly set off and doesn't take a lot of ink but it's very weak and it's shield damage sucks (One best for on stage and the other is best for off stage)
The editing id a bit crude but a few years ago I made a video discussing what custom moves Inkling could have had if that mechanic returned in Ultimate (for more than just main fighters).
I feel like a different move set could work too for inkling but who knows maybe next game they could add octoling and give it to them instead like villager and isabelle
I always thought it could be cool to have inkling use more shorter ranged weapons while a potential octoling could use long ranged weapons. Since there are both long and short versions of the same weapon class you can show the difference without having to add new weapons or tech to smash. Have a dynamo roller vs a carbon roller, a range blaster vs a clash blaster etc…
A way to incorporate dualies and brellas would be to have Inklings shield be the Splat brella and the dodge rolls are, well the dualies dodge rolls. Add it that if you hold neutral B after a roll, you shoot using the dualies until you let go of neutral B or move in anyway.