Was watching your video before a solo game, im level 11 btw. I was trying to fight the spider at the plantation, when i remembered to scan in dark sight to see if someone was close. Somebody was there, i snuck on the balcony of the second story and waited until he was by a window, surprisingly my crossbow bolt landed and killed him instantly. I extracted with the bounty too! My first one! Sorry for the wall of text but i really appreciate your work!
I like your educational Vids a lot. And I would love to see an "I made a mistake" compilation. So I can see mistakes, that I probably do a lot but dont identify as mistakes as such. I often think I am just unlucky but I bet, I make a hella lot mistakes.
I fully second this idea. At the same time, it may be that a lot of mistakes (especially from competent players) are situational and/or have to do with timing something just a little early or late. Even so, it's worth having access to that insight because it would help me inform my efforts at improving my own choices and situational awareness/anticipation.
my thing is if you commit to a push, your team needs to commit too. Its pointless to push if you are going in solo and there are 3 barrels looking back at you without any sort of backup. Commit but time it to a proper time.
Hey man, grabbed the game like 2 weeks ago and your channel has been so good helping me get to grips with the game. Can be rather daunting and unforgiving but you're making some bloody good content. Cheers mate!
Funnily enough, my usual partner and myself have adopted a pincer-like maneuver to take on fights around 90% of the time. He often uses a rifle, many times a bolt, and I myself use shotguns. When a fight starts, he engages moves in one direction to the side, whilst I move to the other out of sight. As he engages, enemy team mates oftentimes do not cover their flanks, so I'm usually able to attack them from the opposite side or even from behind at very close range, always being super aggressive(especially with the Specter for some reason, as I find its hipfire, rate of fire and magazine cap to be a confidence booster). A a good chunk of the time my partner will go down, but in turn I kill both of the enemy team mates because they were not prepared for a super aggressive push from behind. It's worth noting that a lot of times I will also get right in range, and somehow my partner domes enemies and I just get to look on their lifeless corpses, feeling useless. The same tactic usually works for boss lairs. We'll find it, have a peak, and if no one engages us(we come across a lot of lair campers that just sit in windows), we'll attack from areas they are not covering and push from opposite sides of the building, and from different levels. My partner will even oftentimes fire rounds from one side of the compound at seemingly nothing, get the attention of all of the enemy team mates, and that gives me my que to push hard, and commit completely. Like you said, hesitation *cannot* be allowed to become a factor in these sorts of tactics. This is also mostly played with only duos, so I am unsure as to if this tactic would work with trios since I very rarely play such matches due to not having a third party member. Plus, I like the smaller skirmishes rather than larger team battles.
I really like using this method too! However sometimes it can be a bit of a handicap not being able to allow the enemies to know I have a shotgun until the right point. Otherwise they wont push or will be super careful in watching their backs. And often times people will hear the uppercut and immediately think I have a shotgun. Sometimes instead, ill try to wallbang them, very often, if your shot just gets close enough, it will make the campers move, giving my other teammate an opportunity. Especially if you push aggressively and manage to get below the enemies if you shoot up, they will feel the need to move constantly, making knowing where to throw consumables much easier, some people don't like this since they can't always know where the enemy is running to, but if you cook it enough, in my experience it isn't really a problem. With most things, and if I know where I can get a guaranteed grenade kill, I'll throw it before this. Generally throwing some consumable before to see if you can make something happen is obviously better, of course.
Splitting works great. However what too many people doesn't understand is that when split if you take the attention of the enemies you must stop fighting immediately and take defensive position in cover (and try to rotate away), while your partner is sneaking on them from a different/split angle. But when people are split they are playing like trying to kill the enemy team on their own and that usually lead to death and complete failure of the split. Also never split against players with vision (dark boost).
I would say... Don't push people with Dark Sight unless you have a numeric or positional advantage. This usually means that you should never push a team just as they pick up a bounty and all of them are alive. I know that it can be boring to wait several minutes and bait them into depleting their sights, but if you want not to deal with the hassle, be quicker into getting to the lair next time.
Stoked you decided to dive into some different principles. I hope people take this content on board and it leads to more intense compound showdowns. Building confidence in pushing is an absolute game changer in Hunt. Thanks again mate.
On barricaded boss lairs...my partner and I routinely barricade the lairs with as many traps and concertina as we can then leave the lair and hide in a nearby building, preferably far enough that they won't get the red ring in dark site. We then listen for them hitting our traps and rush in, pushing them into our other traps around the bounty ....it works pretty well and seems to really piss people off .
Thanks a lot for a great first detailed video of the 5 tactics in the overview video. This video is however missing the "tricky" solo player pushing tactics you mentioned in the overview video for the detailed one. Was looking forward to that part and hope you do a minor update (fingers crossed)
I was interested in this game for a long time but always avoided playing it. Glad I bought the game last week. Been having a blast and videos like this help me find ways to improve my gameplay.
great video. i think you demonstrated another key point that you didn't mention. kill AI that are in the way so you can escape/re-position. it's ok to make noise if it's to gain an advantage and they know people are coming anyways.
There was this one time a team locked down everything on the prision with concertina, but didnt banish the boss to save the healing for the fight so i just approched, and with serpent started the banish for them lmao
Great video as always, 4FS. I just wanna add that ESPECIALLY at higher elos...pushing as a solo is a pretty fantastic way to go broke and prestige at a glacial pace.
As always, your guides are extraordinarily helpful - just watched it a second time prior to playing with friends. You say you don't encounter a lot of heavily-defended lairs and I'm wondering if this is because at higher skill levels people don't often do it because an aggressive defence is just better? My friends and I are still at that point where we're inside, the enemy is outside and it takes a a while for anything to happen - although we're definitely getting better at pushing into lairs. Case in point: one game we got completely hammered when a trio was entirely outside the lair. Admittedly we were loud as heck and just having a piss about but it was quite the object lesson.
I've recently started playing hunt on the PC (played on ps4 a lot) and I haven't been able to feel confident pushing without a bomb Lance so I've been using the sparks to sit and wait on solo so 5:41 gave me a good chuckle
Enjoying these videos. The major issue me and my partner have is responding to a push. We are usually pretty strong in most situations, but it all falls apart when we are pushed aggressively. What strategies do you use to respond to a push?
Don’t panic, know ALL of the exits, and use every throwable you have. Those are some things I go over in my head while being aggressively pushed. Throwables alone can stop a push and scare people
Great video again, it is so tricky to push a boss compound due to a lot of teams leaving one player roaming tactic. Which happens to be me most of the time. One player attacking from behind at your point of attack is pretty hard to counter. Ps, on console boss compounds are still trapped up hard, very hard in some cases.
loved this video, i know im kind of late on this one but i really gained from listening to your analysis. Putting these concepts into words and steps is difficult
I am really getting into this game now only took around 100 hours before I could truly call myself somewhat decent. All the guns feel useable and fun. The shotgun romeo is op
"This is a video that will look closely at essential Hunt Showdown tactics." **blindly jumps over a wall and exposes his back to enemy at point blank range for several seconds and only surviving out of sheer luck**
Funny enough I used 50% of the tips from this video and I Win in a firefight 1v2 Yesterday I was going Daselle and had a forest fight. Our team got the jump on the enemy but their reaction was better and managed to down 2 of my teammates but I was on flank and they didn't spot me yet. One spotted me medium range so I know I had must go hyper aggressive and it did work out - no healing even when I got Dum dum-d and it worked out. I managed to land a poison arrow on one who spotted me and I turn attention to another guy before his teammate relay the info but the guy managed to put a dum dum on my chest but I know better than to heal and peek 1st guy now coming out of the corner with a shotgun which I proceed to Legolas-d him. All the while it happen my discord was broken in combat so I had no info at all lol (damn discord) If you wonder where the 3rd guy on that team went - they got head-eye by my teammate during the commotion (which I don't know he was down so I let my self bled almost to death after killing 2 guys - would be frustrating if a random AI shows up)
TL;DR - 1. Grow some balls 2. Overwhelm the enemy with the right opportunity. 3. Use. Explosives. Even if the explosive doesn't deal damage, the Intel you receive by realizing that the area the explosion hit is empty will give you an opportunity to push. 4. Be mindful of traps. 5. Shoot through all the walls.
Hey 4FS, I'm somewhat new to the channel so I haven't been able to watch all your videos yet, but i'm curious about your thoughts on the Cavalry Saber in general. It's quickly becoming one of my favorite weapons when paired with a Winfield since it's a small weapon. I feel like it offers so much utility in both PvP and PvE elements. The heavy attack is an instant kill on players in the body or head, it's lightning fast, and has deceptively long reach. I've found that unexpected rushes with it in close quarters works extremely well, players almost never anticipate me randomly whipping it out and charging at them around corners and I've solo wiped so many teams this way since I started using it the past week or so. Using a winfield with Iron Repeater and Levering gives you a very well rounded gun that's very reliable and useful in close to mid range with a huge magazine that pretty much compensates for the lack of a secondary gun. And with the cavalry saber I don't need to worry about potatoing shots at close range like I would with a shotgun. I'm curious to hear what you think of the saber and if you think it's a solid choice at higher elos where players might expect such tactics.
The saber is probably the best melee weapon to pick in the small slot by a solid margin, but taking a weapon slot is a big tradeoff, so you really can only do it with a highly versatile weapon like a winfield. For myself I tend to rely on the knife when it's time to melee. The alternative is taking a bayonet on your weapon, which fills the PvP role of the sabre. It's a solid loadout, but like all of them there are limitations, especially if you wanted to use custom ammo and now you can't increase your reserves.
You should totally try the martini riposte! As a member of the martini and anti-sparks gang, I cannot recommend it highly enough, if you want a strong melee but a reliable long ammo weapon it fits the bill, and you can take a pistol. The bayonet is massive, and there is quite literally a cavalry sabre skin that IS the bayonet of the martini, it can be punishing, due to the awkward cooldown after a charged attack, but it still works like a cavalry sabre in range, plus the light attack is amazing for grunts, and the heavy for armoured. One of my favourite loadouts is flame rounds martini-riposte paired with the flame rounds LeMat, setting someone on fire can create a great opportunity for you to use your bayonet, AND the LeMat has a shotgun fire mode for a last resort.
@@ajpend That's great! I should mention that if you want to be super effective in running the riposte, the silent killer trait is amazing, you don't really need whispersmith as the riposte doesn't really make a cavalry sabre sound. You can also hit concertina armoured far enough away that they don't apply bleed too, have fun.
Another funny story about initiation The weirdest initiation I ever had was a severely negative one : My teammate getting shot by Mosin as initiation lmao Using that time enemy think he was safe and cocky (as he was about to kill my friend) to close in from another angle and finish him
Nice content mate! I have a question though, does everybody else raise the contrast/brightness to solar flare levels? My retinas almost burned. I feel I'm puting myself at a disadvantge by playing with reasonable lighting levels at night.
I don't change any brightness/contrast between day and night matches, but I would assume that some do. Even without this people in a dark room with a good monitor will have a huge advantage. What I do for videos/streams is use a filter (either in premier pro or OBS) to make night matches easier to see.
some of those players in the boss layers may have geared up with a full load of concertinas, both kinds! if you have 3 players, they could 12 of the big ones and what 12 of the trip, if they have the use the extra tool trait?
He's not wrong. We did something for a night that we lovingly dubbed "Fort Bomb Lance" where we had 3 bomb lances all with concertina traps, poison traps, alert traps, and 2 concertina bombs each. The whole compound was a death trap, nobody got in alive, and it was a massacre. Sometimes the play is just... don't push lmao.
@@loafinabout158 the glory of throwing all those out is it makes players, even skilled ones, use their consumables to clear all that out, leaving them without any when they fight.
@@commonsense-og1gz Really the funniest bit is it usually stifles any push attempt so heavily that they get third partied lol. They also are usually at that point heavily convinced you're total cowards who will never peek them and gives you a chance to snack people cleanly and with little to no resistance. We also have superior concertina clearing with all the lances so when we do decide to attack we can do it far more rapidly. It's pretty silly all around.
I almost never push compounds because the type of players who camp them are the ones who all have shotguns. If they don't peak windows its just not worth it.
Some additions: -On console aggro pushes are prolly the most effective thing you can do. -If your team is with you and you get hit, stopping to heal is probably a mistake. Keeping your 2v1, absorbing a bullet and dying, is better than giving your enemy a 1v1. -Hive Bombs. Not only do damage but give an audio and visual indicator of where the enemy is. Also keeps at least one enemy busy while your team pushes, giving you a man advantage.
Want to know how to get better at playing at ur best under pressure? Solo solo solo trios only solo trios and you’ll clutch and win majority of ur gunfights
She was charging me with the bayonet. The charged melee was really in case I needed to charge through a door without slowing down or knock a grunt out of the way.
Not sure if its your video editing / color grading, but your night footage feels super cheesy, like fire is neon bright and everything is overall bright. Do you push your gamma way up on night maps? Or crank up the nvidia saturation settings?
Can you do a video that is the opposite of this? Like, "How to defend" or "bush wookie tactics." In general, this game is not supposed to be played like CoD, and I see way too many people in the community obsessed with this "push every gunshot you hear," "the main objective is pvp, high kdr" mindset. Would be nice to see a video reinforcing the concept of playing the objective (bounty hunt), and the idea that you're a hunter in the wilderness, not a soldier in a nuketown lobby.
I started playing yesterday, safe to say I'm a confirmed noob , what level or unlock do I need to get to run 2 main weapons ?, or atleast the double barrel shotgun and a repeater ?
I'd like to see you do a video about how a player should handle situations when they have random teammates who don't use their mics. 50% of my matches are with randoms who don't communicate.
Hello, what gamma/brightness + other settings are you using for better visibility at night? I can see you have them in this video hence the question. Is there a video that you have explaining how to do it? my game isn't nearly as clear as yours especially during the night
dunno if theres another vid for this but in certain situations i get screwed by pushes so how do i counter a push other than i guess hit more shots than the enemy
If you’re asking 4FS then you can see from the video he is running the hunter setting. If you’re asking for other’s settings… then I personally run hunter since I do believe it’s the better setting for me and my play style. It’s more deliberate and allows you to peek more without showing your weapon through walls and windows. Ever get kills/wall bangs because you saw their weapon sticking out? Hunter helps prevent that from happening to you.
@@4FSGaming Regardless of whether you choose skillbased or not, the game will put you into skillbased games unless the player pool at your star level is close to 0. The people who you are fighting in those clips looks like they are 4 stars, with little to no understanding of flanking or gunfight nuances.
4 stars is such a broad category, about half of all hunt players are 4 star which means it doesn't really tell you much about their skill. The whole star system itself isn't particularly helpful, I've been from 6 down to 4 and back up again in one play session, all you need is a few good kills in a row.
@@4FSGaming From what I have seen there is a huge difference between a 4 star and a 6 star. If you're 6 stars and go into a quickplay lobby and fight against people who are 3/4 stars, you will see a noticeable difference in the way people approach fights, how they take shots, how they push/camp. For example once you reach 6 stars, pushing compounds is completely different, at that rank playing safe is 100x more successful than pushing, because to preserve kd/rank people camp and third party, so pushing almost always get you killed.
Again it comes down to the range of 4 star players, the difference between someone that borders on 3 and borders on 5 is huge, because there are just so many people in that category. As for 6 stars, there are some that get there through KD farming, but often they will be less skilled in reality than their ELO indicates because they always play it safe. The most skilled players are highly aggressive, and push as a team really effectively.
The maps have plenty of cover that assist in approaching entrenched positions, by breaking line of site and repositioning you can usually get close without them landing a shot.
Caveman strat works great for pushing. Ugh and I pushed in with bomb lances and wiped while sniper distracted the enemy by trying very hard to wallbang.