Same. I was studying abroad outside of the states for about a year and a half at a uni and I wasn't happy. Literally something simple like learning the differences in file formats, there would be a long complex lecture about it for a full semester, not even joking, we even had tests and long essays for it, which I still didn't understand ANY OF IT until I left and decided to become self taught. Literally that same topic, with these amazing people like J and many others, I was able to understand the topic in just 5 minutes rather than a whole flippin semester. I learned more here with these online courses than at an expensive university....way faster too. seriously I think uni's these days are a full on scam. 🙃
@@marlom.5081 I'm sorry you had a bad experience at uni, although they aren't all like that. The uni I go to is quite in depth and also well paced with their hands on experience. Majority of my class time is actual hands on and not lecture based. Sure they give lectures here and there but they let you go on your own and if you have questions about how to do stuff they come back and pick your brain on how to find out or they just show you how to do it. I guess I should be grateful that I have professors that I have. It makes me sad to hear that other universities are like this.
@@marlom.5081 Universities basically everywhere are most helpful when trying to learn fundamentals, not techniques - it's a warning sign if an university advertises that you'll be able to use program X after finishing the course.
install Maya trial. if your only learning to use the software and not creating commercial work, keep reinstalling the trial till you can AFFFORD to buy the software. Maya is the standard and if you can master what you see in this video you will be getting jobs in no time. this quality of tutorial is never free. good work jhill
Love your videos man, exactly what I need! In the age that everybody and their mother is making videos for Blender your channel is a goldmine for cool stuff for Maya. Thank you so much! Greetings from Mexico!
Instaliked. Dude may I tell you once again how much I appreciate everything you do. For the past 5 years you were the main source of my inspiration and you continue to be to this day. I wish you would never stop. This is top quality content for me. Thank you!
That nightclub light setup is so cool I watched it like 10 times, I usually struggle a lot to get a cool look like that, also I have faced an issue when using displacement maps with hair caps, that it distorts the base mesh but since the hair cap mesh has no displacement assigned it would just sunk the hair inwards, so it had to be assigned on both the mesh. I am gonna experiment with the light and makeup setup learned from this tutorial and will post it in the discord art gallery. Thanks J for such a nice video, always grateful.
Glad you liked it. Looking forward to seeing what you make! The hair cap issue makes sense, I think I would just bury the hairs a bit to cover the difference in case
When I was a beginner I used to not watch any video related to software that I don’t use but now I see the principle is the same you can get these lights in any 3d render like blender cycles thank you for your nice tutorial. 😊
Hello J, Thank you for the amazing tutorials you always post. I learned a lot from you. As for connecting the normal map, it will work perfectly if you create aiNormalMap node. Connect the OutColor of your normal map to Input, then connect OutValue of that node to Normal Camera. As for the color space it will be like how you do it, set to Raw amd Alpha is Luminance. I hope it will help.
Thank you for this Its crazy how theres SEVERAL tutorials out there that tell you to use both base color and subsurface. Using juat subsurface and then masking the nose and inner ear while leaving everything else grey is pretty much perfect
Love the videos man, you've taught me so much! I'm writing this comment at 26:00 so if you address this later in the video, then my apologies! For me the aiNormalmap node, I set my map colorspace to Raw, then plug rgb output from the map into the "input" on the aiNormalmap, and then take the rgb output from the aiNormalmap and plug that into the normalCamera on the aiStandard. For the "normal" input on the aiNormalmap, from my understanding, it is for if you want to layer normalmaps. You can plug the output of another aiNormalmap into it, or even the output of an aibump2d if you want to use height data without displacement. Hope that helps!
Fantastic video as always, J. Thank you for putting up such great content. I'm not a Maya user myself, but quality content like this demands to be watched. For the record, I'd love to see how you'd go about bringing this character over to Unreal Engine 5. Likewise, how you might go about making the hair game-ready.
Amazing tutorial. The difficulty spiked up when the custom masks and the layer node were introduced, but overall it quite good information. To be honest, most of Arnold's nodes are a a riddle, wrapped in a mystery, inside an enigma to me, but people like J Hill help to unveil the fog.
this is like fastest and most effect tutorial so far I have ever seen in my fooookin life. I was struggling to get fastest way to get more effiecent details. This tutorial is on point. Thank you.
Dude you are just awesome!!! This is an amazing render and also thanks for making these videos. It makes me so happy to see your videos like this. Because in your all videos i am learning something and also you are doing with passion that is why keep going!!!
Like your mood in this video, one hour was like a couple minutes. And final renders Ohhh! I watched it hundred times! Thx for video, now I go watch patreon full demo:) Peace
some people maybe has born to broke all paradigms... Classic lectures is worth? The truth everytime worth! Congrats, man... your serie is insane. #love #kissesfrombrazil
Hey J, this is awesome thank you for doing this, I have always been rubish at rendering in Maya, but this is really well explained and donst look as complicated as the old mental ray way. Thanks again buddy.
Daaaaaaaaaaaaaaaaamn that last render hits haaard J….. wow … iam kinda sad tbh, coz i just finished my Hardy project couple days ago following ur tutorials without this amazing video about render, but wow bro.. iam speechless.. flakes, alligator… bruhhhh. No lie ,I did lost u later with nodes and sht , but iam watching it again for sure! Final render is so dope just as a character J! U r beast my man! U art is killa and what u do with those videos is huge! Iam a big fan bro! Thank you so much for what u do! Ur channel is super underrated!!!! But i bet ull get what u deserve my man!!! Lets go J !!! Certified3dkilla
Hi J! Just found your channel and have been really enjoying the whole series. Was wondering if you would make any tutorials on what your workflow is towards retopology if dynamesh is used. Would also really love to know how you set up the UV's to prepare the model for texturing and lighting. Then again, I appreciate the work you are doing!
watching this video for like the 3rd time. love it!!! I always circle back and re-watch your stuff. I always marvel at how much I forget between viewings! you mentioned several times during the video, that there was a video you made rendering this girl in marmoset. where I can I see that? thanks, as always!
Great content as usual. About the aiNormalMap, it kinda weirded me out too. But what I did and it works for me is that I set my normal map to raw, and connected the Out Color to the Input in aiNormalMap. I don't know about the details on this but I hope this helps. Thanks!
Hello, i very liking your your works. Good job). Im started learning Maya and x gen, please you make video tutorial about creating animals FUR with UV textures.
Thanks so much for these videos! You are a Godsend man. With the aicomposite node being depreciated what is the best way to combine the displacement and noise?
The crazy thing is that Marmoset have done such a good job on their skin shading that it still almost looks better than the arnold offline renderer even with way more basic setup. I truly wish that the epic guys would try to partner with marmoset to incorporate their method of skin shading into unreal engine.
Another great video J!. I was wondering if the entire process for this portrait is in your Patreon? covering the clothes, accessories and such. Thanks!
Not these, no. Nothing too extraordinary about these models but I’ll probably do just a break down if the final scene to answer questions for Patrons soon
@@artofjhill Thanks. BTW, aiNormal works great for me. You got to plug in the color, not the alpha in this node though. Also if you export your normal from SP with the Arnold preset you don't need to flip nor switch any of the color channels. It's good to go. On top of that this node let's you lower the normal intensity. 😀
Not sure what exactly you’re referring to but Arnold has good official documentation online and I have my own notes on the subject I’ve added to over time
@@artofjhill 😂 I would believe you but we are in the matrix. Brandon keeps saying the economy is great 👍. And Trudeau is saying taking guns from law abiding citizens will end gun violence. But I’ll keep looking for the USB port I can plug into to acquire your knowledge. Cheers
J, question. Does it matter what renderer you use? Aren't they all essentially the same result , the only difference being speed and user friendliness? Also, have u tried the houdini hair?
they all will produce slightly different images too. Blender Guru made an interesting video comparing a bunch of renderers. I haven't use Houdini at all but you can do amazing stuff with it