Тёмный
J Hill
J Hill
J Hill
Подписаться
Hey, I'm J and I'm obsessed with digital characters. I want to help people that are interested in Character Art. Subjects like 3D Modeling, Zbrush Sculpting, Unreal Engine, Game Art, and Rendering. By sharing some of my thoughts, experiences and techniques, I hope to inspire others to create things. Whether it's tutorials or time-lapses, I'd like to create helpful videos for those interested in digital characters and art that are informative and entertaining. I want to encourage others to make art, try new things and grow. I hope to create a community that is supportive and encouraging. Have fun!
I Finally Tried Blender And Made This
27:38
9 месяцев назад
How I Got Hired as a Character Artist For Games
20:52
11 месяцев назад
How I Make CG Eyes in Blender
27:02
2 года назад
How I made Nima for UNREAL ENGINE 5
30:24
2 года назад
What I Learned Making Art for a Year
16:26
2 года назад
My Custom ZBrush UI | 2022 Edition
13:56
2 года назад
Sculpting SKIN DETAILS with Zbrush
36:34
2 года назад
How you should Sculpt EVERYTHING!
27:04
2 года назад
How I made an Orc like BLIZZARD
1:00:44
2 года назад
Комментарии
@CaffeinatedHiFi
@CaffeinatedHiFi День назад
Have you ever had to deal with development crunch and constant requests for change? I'm just thinking about what happened to Mick Gordon and his music for Doom Eternal. They kept rejecting music and pushing his deadlines. I'm curious how much that happens with other art departments.
@user-ck2sg5nn1i
@user-ck2sg5nn1i День назад
Hello ! I was wondering, is there a ways i can scale down the reference image?
@jephbennett
@jephbennett День назад
Great result, but at 9:21 you suddenly show her face pose from nowhere, no indication how that was done? ...that's what I was seeking... oh well.
@Vinzie777
@Vinzie777 2 дня назад
Hi there J, just a noob question: If I’m going to use multiple udim of 8k texture maps will it also affect my machine? like will it slow down unreal engine?
@artofjhill
@artofjhill День назад
Unreal no but everything else will be slower. Authoring them and exporting them
@nosirve9458
@nosirve9458 3 дня назад
you're such a cool chill guy ty for the tips men greetings from spain
@Azzazel_
@Azzazel_ 4 дня назад
What's the point of doing a procedural eye that only can be used inside blender, or there are ways to bake all that colour, information in to textures?
@kingwolfman4183
@kingwolfman4183 5 дней назад
should I need to bake all the procedural texture from blender to be able to import it in maya?
@diveshmaulingkar5252
@diveshmaulingkar5252 6 дней назад
I thought this will be video on math topology
@artofjhill
@artofjhill 6 дней назад
And then it wasn’t.
@diveshmaulingkar5252
@diveshmaulingkar5252 5 дней назад
@@artofjhill 😂😂😂
@lukasvoplakal5780
@lukasvoplakal5780 6 дней назад
Which software is this ?
@justlearning1881
@justlearning1881 6 дней назад
An awesome vid
@olkor9832
@olkor9832 7 дней назад
please explain why Maya is needed in this sequence of character creation. I'm a beginner and would like to know. @artofjhill
@artofjhill
@artofjhill 6 дней назад
It’s the most common DCC for games and movies. It’s still mostly preferred by animators and studios have long time investments in in-house tools and expertise they’ve built for Maya. In other words if you had to learn just one DCC to work as a character artist for games, it would still by Maya imo. But Blender had a bright future and may become the standard eventually
@Evin3dstore
@Evin3dstore 8 дней назад
I’ve been doing 3D for 2 years, but only now have I begun to realize how important primary forms are. Before that, I missed this moment, thinking that it didn’t matter. Thanks for the video.
@artofjhill
@artofjhill 6 дней назад
You got it, what you said is precisely why I wanted to talk about it. Cheers
@lento4ka333
@lento4ka333 8 дней назад
Hi, when start sec class? :) And want to know price. ))) PLS
@artofjhill
@artofjhill 6 дней назад
Probably gonna run it again later this year and open enrollment again around August maybe. Sign up to the email list on the web page to be notified. There will be a few pricing tiers to choose from
@Sumitgupta-se6hf
@Sumitgupta-se6hf 8 дней назад
it's 2024 and number of comments are 2024 too
@imannatalia9101
@imannatalia9101 9 дней назад
Yeahh crank the normal details more, make em look like shrivelled raisins haha. Great tutorial thanks!
@twoblackwidows
@twoblackwidows 9 дней назад
Very helpful thank you!!
@artofjhill
@artofjhill 6 дней назад
Glad it was helpful!
@twoblackwidows
@twoblackwidows 9 дней назад
So I just started playing around in a zbrush. How do I go from 2mil down to a lower count dynamesh? Going up seems easy but how do I go back down?
@artofjhill
@artofjhill 9 дней назад
You don’t go “back down” with dynamesh. I have another video on using dynamesh “the right way” which you could check out
@Ira_3D
@Ira_3D 9 дней назад
I watched this because you said "don't watch this" :D
@artofjhill
@artofjhill 9 дней назад
💀
@enotdesign
@enotdesign 10 дней назад
Master!
@puchingballz
@puchingballz 11 дней назад
hi J, what would you say between choosing to use fibermesh or exporting the mesh for xgen? would be a choice because time issues? the resulting details in fibermesh seems to be like a wip against xgen but because of the tool limitations itself, your work is awesome.
@artofjhill
@artofjhill 9 дней назад
Thanks, yea fiber mesh to me is for sketching or anything that isn’t meant to move on to a more polished 3d render. XGen gives you all the control you need to make any hairstyle and it’s non destructive
@benjuddart
@benjuddart 13 дней назад
If Unreal says it can't import the cache, it might be that the groom preset has been turned off. I had this issue and turned it on and it imported.
@surajkupate9573
@surajkupate9573 13 дней назад
Sorry but According to my understanding, I wanna make one correction... Collection is actually a set of multiple descriptions... You can have multiple descriptions within one collection... Thank you...
@artofjhill
@artofjhill 6 дней назад
100%
@ankurgupta8175
@ankurgupta8175 13 дней назад
Hey, is this character the inspiration of the new apex legends character. I see some similarities.
@artofjhill
@artofjhill 6 дней назад
Idk
@NitishKumar-wd2gp
@NitishKumar-wd2gp 13 дней назад
How to extract normal map from HD geo?
@artofjhill
@artofjhill 6 дней назад
Export the normal map from ZBrush using Multi Map exporter plugin
@NitishKumar-wd2gp
@NitishKumar-wd2gp 5 дней назад
@@artofjhill thanks
@hrj3d
@hrj3d 15 дней назад
Hey i have question though suppose i have tiger skin texture nd i want to follow the exact tiger skin pattern texture to the hair in marmoset how can i do that?
@darkcult99
@darkcult99 15 дней назад
Great stuff! Thank you 👍
@jamqdlaty
@jamqdlaty 21 день назад
For the skin material, why are you using RGBA for Opacity rather than just A? It looks like an error to me.
@artofjhill
@artofjhill 17 дней назад
What opacity?
@Lannisterification
@Lannisterification 21 день назад
Man this is truly one of the best tutorials I've ever followed, thanks to you I kinda feel like I have textured faces my whole life !
@artofjhill
@artofjhill 17 дней назад
@manvirrayat7030
@manvirrayat7030 21 день назад
my hairs is not showing in render?
@dalekkorax4080
@dalekkorax4080 25 дней назад
What qualifications do you need to be most likely to get hired for this profession? Like do you just need to make a great portfolio or do you need qualifications like uni degrees of college courses or online courses and if so which are the best? I’ve only just left school and I know what I want just not the route to get there. I want to work with the exact mediums that this guy does and I really need insight bc I’m really confused lol
@artofjhill
@artofjhill 23 дня назад
I made another video about this but essentially it comes down to the portfolio. Degrees don’t matter. Experience does. So to break in, the experience of creating good looking character models with the right software is reflected in the portfolio
@nfarquhar
@nfarquhar 26 дней назад
Damn thats awesome! great work
@ferencnegrai9055
@ferencnegrai9055 26 дней назад
dude wow
@geoffrey2512
@geoffrey2512 27 дней назад
Promo sm 😠
@robingunningham7742
@robingunningham7742 27 дней назад
Hi J Hill, your human topology tutorial is incredibly amazing! I want to ask, can you do a complete analysis of the Chris`s Jones Universal Human?
@artofjhill
@artofjhill 22 дня назад
I hadn’t heard of it but just looked it up and it looks great!
@jayyheyy4734
@jayyheyy4734 28 дней назад
Description is in a collection so when you said what you did was wrong it wasnt A collections is a collection of descriptions So ill have a collection named “girl character” Inside that ill have descriptions “Brows” “Eyelashes “ “Hairstyle” ….
@vladalukard1
@vladalukard1 28 дней назад
Great video man! I just have 1 question, how can I get the "DLSS Setting mode" in viewport option as you have? Just to be clear, I installed DLSS plugin and enabled that in plug-ins settings...
@wallacesousuke1433
@wallacesousuke1433 28 дней назад
Dude must be woke as hell LMAO
@XGaMeROo
@XGaMeROo 28 дней назад
How did you use the mask lasso without it selecting geometry at the back of the model?? pleaseeeeeee
@eugenekim1861
@eugenekim1861 28 дней назад
Subscribed. I struggled to find a good tutorial on topology explanation on RU-vid until I came across this video. It explains the concept very effectively. I hope those learning 3D modelling discover this video first, avoiding any confusion caused by incorrect or inaccurate tutorials.
@iced34ler73
@iced34ler73 29 дней назад
The fact that he remembers the exact year in which he saw the magic of the Smooth Brush tells you how important it is :D
@organicsludgeqt7037
@organicsludgeqt7037 Месяц назад
I can’t get the paint tool to work, keeps telling me there’s no surface to paint on.
@OzzO_Official
@OzzO_Official Месяц назад
This is a very insightful video on texturing. Honestly the best out there. Keep up the great work J!
@tonydibenedetto8315
@tonydibenedetto8315 Месяц назад
Hi J, Superb video, I make your tutorial, everything is fine except for one thing. The density for hair should be around 200, but for me, I have to put it very high to have the same density as you. The face of my character has the scale of a basic sphere. I put the width at 0.01, if I increase it the hair is not beautiful, I increased the number of guides too but it does not work either. I don’t understand where my mistake came from. If someone has the solution I am interested! Thanks :)
@durganaveen4152
@durganaveen4152 Месяц назад
bro nv manishiva maddava?
@Shikkai123
@Shikkai123 Месяц назад
SO 5 million apps 20k steps. Yeah naw, this tutorial suck, I know its your workflow, but your workflow seems damn slow and inefficient
@artofjhill
@artofjhill Месяц назад
it is not fast and efficient.