I’m so hyped, I’m gonna be modding for this game the moment it comes out Personally I hope it’s paid, but I would be happy with a free to play game & pay once for like Hytale Studio to get all the official modding tools
@@TenebiCenturion yeah, but that also means they know that making a performant java server for a "large scale" (= high entity count) game is really challenging
@@DxBlack Hating a dev team for developing their game they way they want and calling it justified is an autistic af take, they didin't take your money, you're owed nothing lol
@@yellow242 if you only knew how hard is to optimize a voxel game, let alone optimize it enough to make it multi platform you wouldn't be spitting out nonsense. It's easy to talk shit from a position of complete ignorance.
im glad they are making a better engine minecraft is really struggling because of their engine the game getting pushed back a few years seem to have been a blessing in disguise
@@TycronC-D I admit that, waiting is quite annoying. but I think we'd rather wait for the developers to take their time to make their game as perfect as they can, than rather come out as a buggy mess right? besides, once they announce the release date trailer, the hype is going to be HUGE
I think it'd be really cool if they released the character customizer before the game. Just a small demo where you can design your character. It'd be a perfect way to stir up a ton of hype for the nearing release. Drop the final trailer for the game and a demo a few months before release? Plenty of people posting their creations, whether it a personal persona, or recreating a character from a game or movie. All circulating an trending on social medias, drawing extra attention to the game
I LOVE this idea! It's a good compromise for making us wait for the game. And not only that, but once the game finally releases, people would have made plenty of avatars to choose from. Wanna be a FNAF character? Bam! Wanna be a Nintendo character? Bam! I wish/hope they'd do this it's such a good idea!
I'd love for this to happen. Being able to take your sweet time Creating a Character in prep for Game Release is a awesome idea too few Games do. The last Game I played that gave us such awesomesauce was all the way in the hell back at Dragon Age: Origins. It was real fun seeing what kinda things I could do for a Character and it aided the wait for the last few days left till that game's Release back then. Hytale could totally consider doin the same, then just like Dragon Age: Origins, having those finished Created Characters being already ready to jump right into game and hit the ground running when the Full Release goes Live. :)
Hytale doubters are trembling, my friends. Our patience will more likely than not be rewarded with competent AI and custom character model presets. Rito be letting them COOK!
It'd be extremely funny if Hytale, Silksong, and GTA VI all got a stealth release at the exact same time. No chance of that happening, but it'd be funny
@@cyberneticsquid Oh god, imagining which of these would get outshadowed like what happened to Horizon Zero Dawn when it released at the same time as Elden Ring is abit terrifying
Literally an explanation of what the past delays were for and what was accomplished, "oh no, more upcoming delays..." XD Patience is hard, hang in there.
@@funcat3560 I can understand if this was like half life 3 or the development of deltarune, but they released that trailer too early for sure, kind of like how team cherry released the trailer for silksong and still, 5 years later we still don't have it, and the only people who are willing to actually wait are mostly the people that are still believing the game will be the next big thing, I really don't have high hopes for the game honestly considering this isn't a sequel or a prequel of an already popular game. Though I wouldn't mind eating my words if it does become a phenomenon, but I doubt it.
@@isuck6049 Tbf, they probably did hurt how popular it will be. But I don't care how big it'll be, I'm sure it'll be sick for myself. (And my friends I drag into it.) Probably explains our different takes on this.
The idea of being able to create your own components without needing to change existing code sounds like such a massive benefit compared to mix ins in Minecraft. I imagine you will even be able to create new components that inherit from existing vanilla components to still be able to reuse existing functionality. Can't wait to get my hands on this, Since its initial announcement Hytale appeared to me like the next evolution of LittleBigPlanet a game I've spent countless hours creating levels in to have them played with the community.
Seems like the same way creating addons in bedrock edition works, which I’m all for because it’s a pretty friendly system as long as there is documentation on the components and scripting api
IMO part of the reason why they slowed down with the updates is because they were mainly making the same stuff but in a new engine. They don't wanna retell us what they did so they slowed it down
not sure whether c++ would be considered simpler than java. Sure, it doesn't have all the boilerplate java has, but the manual memory management among other things can be a cause for many bugs. it is gonna be a lot faster though
Yeah, there are pros and cons to both. You certainly can make it more efficient w/ C++, but i certainly don't envy them having to work with C++ Wouldn't say working with C++ is simpler per say
I think one of the main reasons they switched to C++ from Java is platform specific performance, where they can have more hands on than Java. Additioanlly Java does not work on consoles to my knowledge
So, if I understood correctly, I learned two things from this video. First, the team is trying to make things as easy as possible for both technical and non-technical people to mod the game, and second, I should expect more Hytale content in the near future... HYPE!!!
Hytale looks quite promising, something I could easily spend hours in on my own (single player offline, or just solo). The news of the avatar customization is rather exciting too, all I want is to be able to be one of those fox dudes or something similar
For anyone unaware of his Twitter :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
Thank you so much for the update, I was nonstop checking his channel since this video dropped 😂. Could you maybe also make a post on the hytaleinfo subreddit to update the people there as I’m banned so I can’t
As someone who is a modder (check my channel, there's Minecraft in Doom called Triple M), this is music to my ears. That means they're going out of their way to hammer down on making the best modding experience one can hope for. I. Am. HYPED.
16:54 I love the concept of having a PvP skin, an adventuring skin, and creative mode skin. On Minecraft I actually have a skin for each season (and a couple holidays) with my character changing to cooler or warmer clothes based on the season, even putting on a warm wooly cowl in the winter!
Unreal and Unity are both mainly built on OOP so your statement is incorrect. ECS in these engines is still relatively new and experimental with MASS in UE5 and Unity having a slightly more mature (but still experimental like most of Unity) solution with DOTS.
Built on OOP, but the point is that their user-end scripting systems are entity-component-ish because it's easier for the sort of prototyping that game devs like to do.
@@kweebec Nah you explained it correctly. I really hate the term ECS because if you take that acronym literally then default Unity uses it. Or more specifically Unity uses an EC System: a system of Entities with Components. Not to be confused with an ECS System where the "S(systems)" are actually controllers for the "C(components)." But the whole thing itself is a system so the meaning of 'S' is confusing. I wish it was called ECD: a system of Entities with Components controlled by Drivers. Or an EDC: a system of Entity Data driven by Controllers Yes I've thought about this way too much lol
seeing a blog post and a technical one at that come from the hypixel studious account as opposed to the hytale account TO ME feels like they're preparing to swap things over. So blogs, patches, bug fixes, server status, support, etc are going to be exclusive on the Hypixel Studios account. And then the hytale updates, announcements, and promotional stuff is reserved for the official Hytale account.
If they released the Character Customization early, like Dragons Dogma 2 with the pawn creator, I think that would be really cool! it would also finally let the community interact with the game.
Factions? and a capitol? I can't wait. My guess is that the capital is that lobby for multiplayer or maybe that golem island for side quests in singleplayer that they teased in the trailer or blogpost can't remember which. So excited I did not see that ending coming at all!
I hope you can create your own pieces for the character customizer because knowing I'm the only one with that avatar is so fun. In Minecraft I used one of the new default characters as a base but I changed her hair around and I made her a jacket
I love the fact that Hytale was like dying but as soon the new updates comes up with their blogs it just brings us hope that Hytale will be that successful game it was meant to be. Hytale kinda shows how to keep the audience they have alive and simply making sure to let us know that they are still here and hadn't given up on the project.
very exciting , ECS is huge for the development of mods , by having all the behaviors , events, systems be modular and communicating with other systems in parallel . in general it also tends to be more resilient to errors as can freely remove entire gameplay systems and the remaining modular systems still work without errors out because of some direct dependency . some cool videos on ECS in the context of roguelikes from the celebration conference . a good futureproofing for the long term !
I really hope that the character creator isn’t a locked down marketplace thing I have made my own skin in Minecraft & I really hope that you’re able to make your own 3D models for hats, faces & such. If it’s like roblox where you have to buy things to get them, I will be really disappointed
@@sheepgrass500I remember this argument when halo infinite came out and every one of the millions of players looked exactly the same for weeks. Until they caved in to the $20 armor sets.
i was only 7 years old after i saw the trailer of hytale now i'm 13 and i come to think of it my older brother gaved up and realised that hytale is going to realese sooner or maybe even a decade so i tried my best to see the latest videos of content creators talking about hytale of when it realese becasue i would finally tell my older brother that hytale would release adn we would play it together
The texture work is beautiful. I think the models would fit in and looks much better with a little more models added. Take Half Life models and make them blocky. Have a neck. Knees and elbows. Slim their proportions. The body be a chest, abdomen and pelvis. The only way I could explain it is: Fan art when they make HD versions of models. They add one extra layer. But the sprite work is enough to try this out.
What do you think we'll get first? AGI or Hytale? Also, I think Resonite has already surpassed Hytale as far as what I'm looking for from a sandbox universe.
a few errors, but understandable ones; it is not easier to develop multi-platform in C++, although it is easier to make code run everywhere, its hard to adapt it to do so, for example, there are completely different graphics APIs on Mac and on Windows, moreover, its strange that they didn't just use C# for everything, as it can have quite close performance to C++ when compiled Ahead of Time, although understandable, C# is... something. ECS is not a modern version of OOP, they are simply different programming models, one composition-oriented and the other intiherance-oriented, the rest of what you said seemed correct, the example of a database is a bit weird but i can understand where that is coming from, ECS queries are quite powerful after all. overall tho, great video! you explained things in a quite understandable manner, liked it a lot. really good to see the Hytale team giving us more technical info, its something i really look foward seeing more!
Just wanted to come with a slight correction :) You said unity and unreal use ECS. While I can't speak on unreal engine, I would just like to say that unity does have ECS, but the main way of coding in unity still follows the regular old Object Oriented pattern. ECS for the win though!
Wait? Actually tidy code base and more accessible for modder tools? God yes, even the game releases in 10 years i got games to spare and when mon hun wilds releases i will aim to 100% sooo i know what i will do for the next 10 years.
There should be an easter egg in the game for this called the "Kweebec Corner Chair" A chair in the corner of a room that when a player gets close it activates and starts walking around.
Super cool from the Hytale team to bring in their most passionate fans to discuss the game. With all the fantastic work you do covering everything Hytale I cant think of a better person to go meet the devs.
So what this implies is that there won't be any way to custom hand craft your own skin to be whatever you want like in Minecraft. I have to pick between pre-made assets? I can't import my own textures and potentially models to make my character look like one of my OCs?
We have known this since the trailer in 2018 however you will most likely be able to make your own items/pieces of clothing so technically you could make your own 'skin'
So 5 years since the revel of hytale 5 year later we’re still here waiting for hytale yeah the game is going to be a masterpiece (I know this unrelated but idc )
Idc how long it takes. I want a solid game for once. Side note I really hope that there are different “classes” I’d love a stealth rouge type build for servers with friends. I’m talking rouge classic WOW vibes EDIT: I also hope that gamer tags can’t be seen from across the world like minecraft
They've confirmed that in the base game there wont necessarily be "classes" in the strict sense, but that you can basically create a class based on what tools you choose to use and the effects those tools can give you. (Fast hitting daggers, huge slow hammers, armor types, etc) However with modding, I'm absolutely certain that class based systems will be prevalent on servers.
Ok so we got 2 things. 1) summer blogpost will have gameplay footage of the new engine and more in detail updates. 2) this weekend we are getting interesting insider information from Kweebec Corner
Really interesting how much more positive hytales community is compared to silksong, eventho both have "had" a very similar waiting time. And I even am pretty sure hytale will take even longer than silksong.
I struggle to be creative, so I am looking forward to the fresh perspective Hytale may bring. Hoping I can hack together a bunch of addons or mods that others make, and curate my own biome/experience, or even create small things for others to do so.
I really wanna be part of the community, but I have no idea how. I definitely am excited for this game and already have ideas for what I wanna do with it. I wonder if I should learn C++
You likely won't need to. If modding is a priority, at the very least you'll only need to know a particular basic subset of C++ stuff and mostly stuff that the Hytale devs built, kind of like using Java to mod Minecraft. More likely (IMO) they put a scripting system on top of everything, something like LUA or their own. Too early to know.
Bruh I didn’t even realise u said you visited hytale until you repeated it lol. Thx for the programming lesson as well btw - no seriously I learnt quite a bit about OOP which I have been quite curious about it since I am studying computer science rn
A couple of notes ... - No, ECS isn't more modern than OOP. The principle has existed for a very long time, and it's just the niche use in game dev that makes it look novel. - I don't know whether Unreal uses ECS internally, but their ECS tool is in a very early stage of development. - Unity, on the other hand, does use ECS internally and as a tool that is now ready for production use.
this is going at a snails pace. alot of devs left for vintage story cause they didn't even like where this game was headed, and they actually got the game out (quite a bit ago actually) so i think i'm gonna call it that either it'll be DOA or won't last very long because the niche is already filled.
I don't envy having to work with C++, but it'll likely be a lot mote efficient. Also yeah, probably a lot easier to write for parallell prosessors. Java isn't hrest for that, see Minecraft. Flex also isn't neccecarily a strict upgrade comåared to a more traditional OOP approach, sometimes inheritance could be quite useful. But i definetely see how i could benefit most games.
@@techpriest4787 More flexible, C++ isnt as strict as Rust, which allows you to stretch it around a lot more But comparing apples to apples, theyre quite similar(I personally can translate a lot of the Bevy code into Flecs without as much hassle)
I am sad, that they've switched from a c# base to c++, im a c# dev and it would be much easier for me to learn modding, but i guess learning a new language is also something interesting... Also using the ECS instead OOP because of scalability and performance is a great choice for them!
Imo it's unlikely you'll need to learn c++, instead it'll be a custom scripting language or any other higher level language, like the case with roblox.