An unoriginal mascot horror game is gonna get announced on the day of Uhyeah’s funeral and half way through the eulogy he’s gonna sit up in the coffin and start riffing a script on the spot.
Imagine a horror game about being in a content farm as a literal factory that makes content running away from the person forcing you to animate brain rot for 21 hours a day
@@QuimbleTheQuimbleTheQuimble I would say "try Unity" cuz C# is very easy to learn, but because of recent events I sugest you to try other C# alternatives such as Godot Engine or Monogame. Godot is good if you wanna only work in the actual game code and let the engine do the rest, but Monogame is better if you want to go more in depth of how a game works. Also, try look for sum tutorials in C# before using any of these. It's not that complex, I swear.
You know something bad is about to happen when you here the words "another mascot horror game set in a toy factory" in a video that was almost never made due to the lack of a topic.
We need more Tattletail like experiences from the mascot horror scene, show up, be really good, keep it nice, simple and straight to the point with some optional extra lore to go after for some extra flavour if you're the type to be into that sort of thing, you know? Oh and obviously be unique to the current scene :)
It's not indie and in fact isn't a full game, moreso a demo for a sequel bit there is a horror game set in a toy store named Jack in the Dark, a demo/technical showcase thing for the game Alone in the Dark 2. In all honestly an indie horror toy shop game would be kinda cool, so I hope they decode to be one little peep less lazy than usual and do that instead.
the evil secret is that one farmer that haunted a toys r us because he bled to death on a woodworking accident and was sad his girlfriend can't marry him 3: (pls look it up)
I'm a garten of banban fan, and yet I think that to make something worse than the first game you HAVE to be trying to make it terrible. Garten of banban 1 is just that bad. It's like the last few new mascot horror games have been competing to see who's worse.
My Friendly Neighborhood really deserved so much better. IMHO, best horror game I played last year. If those poor devs had just timed the launch better, I think we'd still be gushing about it. But it just got CRUSHED by games like FNAF: Ruin and BG3 stomping onto the scene.
I love how mascot horror games have descended so much in the past couple of years that Poppy Playtime now looks like a fucking work of art (I mean Chapter 3 *is* looking like it’s gonna be a work of art but you know what I mean-)
Fr fr, like a couple years ago ( which is wild onto itself ) Poppy Playtime was considered the lowest of the low when it came to mascot horror. But now it seems like a holy grain compared to literally everything else xD ( I am also very hyped for Chapter 3 myself :D )
Honestly I don't hate Poppy playtime cause of how it looks I hate it cause some of its creators sent a kid to a mental hospital and one of the creators said something about how "it's okay to sexualize circus baby since she would have been a adult by now" (they deleted this tweet but it's still creepy as hell they said this at all) (the kid is currently working on a game from what I remember and has recovered)
You see this is why Preston's Hourglass is the best Mascot Horror. What other game is set in the Prestonian Catacombs? THATS RIGHT NONE. Truly unique. You should talk about it UhYeah
Bad Horror game idea, you play in a warehouse that's owned by a shady company making bootleg toys based off of other mascot horror games, the Toys come to life fueled by the pain of being incomplete knockoffs. you have to fend them off while working inventory
Made me think of that one bootleg glamrock freddy plush that looks like it got stung by a million bees, just imagining it waddling around trying to kill you is hilarious Jokes aside this is a pretty cool concept
Games like this are actually huge inspirations for the mascot horror game I have planned (yes I'm going to make a mascot horror game in the near future) in that they show me exactly what not to do.
"Explore an abandoned toy factory to find out the answers to the employees' mysterious disappearance. But be weary, you aren't alone." Thanks for putting that into the steam search, here's 10K games.
While I’m currently workin on a fnaf series project I’ve had this idea on a mascot horror game possibly set in some type of cabin, sorta the type of cabin you woulda seen in Friday the 13th or so I may have to flesh that out though, it’s been Moreless a idea and I do wanna add a lot more onto it. Like idk perhaps go for a board game or so There’s honestly a lotta ways I’d love to put my own hat in the ring for a mascot horror project- let alone just many ideas that people don’t take advantage over
I wish i had the ability to make a game for people to see, some sort of fresh-ness into the gaming community (I don't wanna make a game just for people to see, its a personal project). I've said this so many times and I will keep doing so - seeing people have the ability to create things from models to any fully-functioning game and just abuse this ability to make up something unoriginal is frustrating.
As I watched the video I could already imagine a mascot horror game more original than this, It's not that difficult, I can't understand how they can keep making such bad mistakes
@@chessecontainment I don't know if it's good, but I think a murder mystery story involving a school mascot would be cool, as if the person who wore the mascot costume to cheer everyone up at school games had gone crazy and is now terrorizing an entire city and killing people in the city, But it turns out that this mystery is not that simple, so It would have to investigate
I have an Idea too: Amusement park shuts down and one of the people who wears the mascot suits is not happy about it, so they kidnap people, bring them to the abandoned magical land to recapture what made it great, in an insane way. So you the investigator have to travel this amusement park searching for the hostages while figuring out from the many mascot wearers who could it be, but it seems they know exactly what you're doing and transformed the whole park into a nighttime of horrors that await you in the darkest parts of the park
dude i wish so badly that i could make games so i could make a mascot horror then make it a fake out with the most disturbing existential mind fuck horror ever. thats my dream i think.
get a big streamer to play it and traumatize the young audience, causing a chain reaction to have mascot horror games be hated and targeted by the media and no longer as profitable actually, that's probably a bad idea
Honestly, this is why I hate "mascot horror" as a concept. They've all gotten so same-y and boring and you try to come up with a way that's different than FNAF, BATIM, and Poppy Playtime to the 50th power.
"If I had a nickel for every time a mascot horror game set in a toy factory and was released in 2024, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice. Right?"
You know, I always had an idea for a mascot horror game, I can't think of a starting setting, probably start with a mascot themed restaurant, you're trying to escape the lead of the group, but right before you escape, they catch you and kill you. You then wake up from a nightmare, as you have been plagued with these lately about the same killer. So you decide to make a Mascot Horror game based on the killer, the game becomes popular, a kid's father sees it, then finds you and takes you to the police station, to learn how you know of the Mascot Killer as they are hardly known to the public, you learn you're a medium and you have been channeling victims final moments and you have to help police stop the killer, as said killed also learns about your game and is now on the hunt for you.
There is this upcoming horror game called indigo Park, and the person making it is the same person who made that banban remake and its actually looking like it's gonna be a good horror game, it is fully focused on making sure the game has actually good characters, voice acting, area, and story, the designs are also cool just from the trailer, they are set on making 5 chapters, it is set in a theme park that closed around 2015 and you go into the place in 2023 to open the place again while running from what made them close the place in the first place.
For once in a mascot horror game's life, can it be set in any place OTHER than an abandoned daycare/factory. If I were to make a "mascot horror" game, I would've set that shit inside of a FedEx warehouse or something...
I'm a game dev and despite me not being in the horror/mascot horror genre, it drives me insane seeing all the Poppy Playtime clones. I give so much props to Garten of Banban for at least being in a different setting because at this rate it somehow feels so much better than the constant toy factories. I get the idea that toy factories just have its openings in areas like more possibility to introduce this or that etc etc. Honestly I'd pay for a slender clone at this point or smth. The toy factory mascot horror stuff feels so much like Poppy Playtime to begin with and I understand people not wanting to tack on the fan game of xyz to their work, though sometimes it feels needed when there's so much saturation in one market. At least one little "we were inspired by" would be nice LOL but thats just my take on it bc ofc everyones different
Ok, maybe it may sound like I am defending poppy playtime (which I don't even really hate myself, especially chapter 3 looks great) cause now it's gotten much worse; but these new games really show the difference between games with effort put in to them and just random games made to jump on a band wagoon. Now, wether these mascot horror games are actually good is another thing, but even games in the genera which are considered bad/mixed; you can see they had some sort of effort. Edit: As for the state of mascot horror, I feel like we are actually in one of the best periods for It; so many devs have released games these couple of years that actually had effort: Amanda the adventurer, Choo Choo Charles, My friendly neighborhood; THIS year we already had Shipwreck 64 (which lowkey surpasses the mascot horror stigma and is just an horror game with an 64 look). Yeah, games like Muzy exist, but I am pretty optimistic in saying that none of these games will get popular, banban was the exception. I am personally pretty happy with the current state of mascot horror.
My game I'm making is Five nights at Georgie's. It's similar to FNAF 1, but a few of the rooms are different or switched around. It's made entirely using Minecraft on the Xbox 360. No mods, no resources. Only skins for the players being the Animatronics, and they have the ability to instakill the player. The Animatronics are: Georgie Blue-guy (he's like blank, a generic humanoid), Art the paintbrush headed red dude, Cheesy the cheese (and Nugget MCNuggetson lll the nugget), Leafy the Venus flytrap, Mo skeeto the purple mosquito, Red Georgie/George-guy, and Shadow Georgie. My friend helped design the characters. We might make a series. We came up with some ideas for withered and toy versions, along with Leopold the space cat and Withered Vlad the vampire.
The BanBan and Poppy Playtime respect increases every day. Also you should make a video on what you want to see/ what you think will happen in Chapter 3.
Ok so completely unrelated to the actual topic I find in hilarious that Raihan takes a selfie of himself and the Maxball before Dynamaxing his Pokémon.
I know this channel is really just you talking but that's kinda why I started watching you in the first place so I'm glad this channel is keeping the streak going :)
concept: a meta-mascot horror game about an amusement park with a "mascot horror haunted house" attraction where it's all colorful and the "monsters" (people in suits or robots who knows) are all cutesy like banban or poppy or rainbow friends but things go wrong when an actual killer (either a real human serial killer or like a silent hill type actual scary monster) gets into the park and starts ripping shit up, and they do a whole Portal 2 type thing where you have to go "back stage" into all the industrial back end parts of the attraction to fight your way out alongside the cute-monsters (it also works because kids are never SCARED of characters like freddy or banban, they wanna be friends with them, so kids would love a game where a cute-monster protects you from an actually scary monster)
I bet I could come up with a slightly more original horror idea. Remember the revolt in Overwatch in space that Winston escaped? I won't give any more ideas.
hey! the dev of the game is here wanted to answer some questions i see in the title of the game first of all thanks for talking about my game i really appreciate that the game is not about toy factory i am trying to give it some scares and i will try as much as i can make it dark with lore and with places thanks again for talking about it on that video 🙏 have a great life!
People copy what is successful over trying new things as it is the less risky option. Sadly, this leads to oversaturation and stagnation. I'm sure that there is genuine creativity and artistry in the mascot horror scene, but those sorts of things tend to take time, so we will inevitably see several trend-hopping games between each genuinely creative one. But it is also cyclical. Once another genuinely new and interesting game takes center stage, it will be copied constantly until it is replaced. This will go on until the death of the genre I think. Though, as frustrating as it is, I do think the vapid stream of clones makes the genuinely new games taste all the sweeter, so to speak. Tis a shame that there's so much wading through trash to get there though.
Combo Bomb Games seem to pump out some really tryhard games. Like Potrick Snap and its sequal (dark Spongebob parody), Potrick Snap 2 really showed how blatant they were being with the cheap low effort horror stuff, they didnt even spell thier own name correctly in the credits "Comb Bomb Games".
I hope you end up talking about Pokémon considering you’ve revealed you’re a SwSh fan. I’d love to hear your thoughts on the state of Pokémon and if you’re positive about Gamefreaks handling of the series
For the past three years, I've been developing a comedy-horror RPG that satirizes mascot horror tropes. Can't give a whole lot of details now, but the game recently entered active development in Unreal Engine 5.