High-level players tend to use the moves that are optimal on paper for each situation. While that is technically the best action, it tends to make them more predictable. Lower-ranked players just do what they think will work, which often can work since it's so unpredictable.
And thats the beauty of tekken. In other games, there are a lot of players who can reach high levels just by being "unpredictable". Tekken has a huge risk vs reward system that is clear cut so if you are "unpredictable", you are throwing yourself at a huge risk most of the time with the exception of 2D characters, leroy, and fauk of course.
This is just wrong.High level players have faster reaction speeds.If you are a low level player there are two very important things 1)You don't know what anything your opponent does. 2)You don't have the reaction speed to react because you didn't train your eye to recognize animations thus in decision making level in defense you are slower than the average. There is also something else these games are played in offline and unless you have above average reaction speed snakedge,throws and some of the other moves are not reactable not just for low levels for anyone aside for high and pro level players.So in a sense the way jdcr is playing is cheating for an easier win.Ofc he would beat them if he played proper but not as easily because the low risk moves are also low in reward.The moves and flowcharts he used are not usable in his level because they are literally suicede.
If "optimal on paper" means best decision according framedata that's the way of intermediate players. Pros will stay unpredictable by changing their timings and disrespecting your frames with the minimum risk for themselves. That makes them more threatening then green ranked with random snake edge
JDCR: Did you seriously just go for d+4,1,3 while you were MINUS 9? Tekken Novice: Uhh what's minus 9? And i actually went for down circle,square,X and not d+4,1,3
No.... because I wanted to teach my 13 yo cousin how to play sense he just spammed buttons and didn't understand even lowblock. So I convinced myself instead of 1,2,3,4 say X,Square,Circle, Triangle. (Our control scheme) and half way through he told me to teach him one of my "fancy Lars combos" I said... that's not what you need but sure. First thing out my mouth is UP FORWARD 3... he looked flabbergasted😂
@@loiclabonne5708 Understandably so, a lot of the stuff you hear is not just tekken specific terms but general fighting game terms as well. There's lots of guides you can find on youtube, some channels are even dedicated to teaching it. Look for videos about fighting game notation and frame advantage. Rooflemonger has some great beginner friendly stuff btw, though he plays a lot of games that are quite different from Tekken.
This is a general paradox in fighting games. As you improve, and you base your play more and more around the opponent making the same educated decisions as you are, you also open yourself up to 'random' play throwing your gameplan completely off. You will not be able to predict their decision making based on the same factors you are used to and assumptions about what they can defend or how they will attack will be flawed. The easiest way to deal with this is to actually let the opponent hang themselves by simply allowing your greater knowledge of the game to shine itself. Turtle and let them expose themselves with unsafe moves and seeable lows. Throw them and expose their lack of throw techs. If they're not stepping forget slower homing moves and overwhelm them with quick mids and lows. If they're not playing to frames then overwhelm them with traps and tempo of button presses in general. If their movement is weak then simply dance around them and force whiff punishes. You need to dissect and simpifly your gameplan back down to a few components in which you are vastly superior. If not, you will end up double bluffing yourself and overcomplicating the challenge.
Really good comment. I was going against my girlfriend the other day, who just mashes buttons and has never played fighting games before and she beat me two rounds in a row. It was a whole different world! I have a naturally aggressive mix-up play style but since she wasn’t thinking at all none of my tricks worked, so I had to switch up and play defensive until I could simplify my game plan like you said. She said she didn’t believe that I was good, and I had to convince her that she was just so bad that I didn’t know what to do 😭 so embarassing
Funny thing is one of the boosters I met and heard was somewhat known on ps4 was a JDCR low key fan, said he learned through jdcr's teaching, and "stated" he even beat him once. Man cried because all those jabs couldn't handle my backdash cancel and low rank max 2 combos with kazumi. 2 years ago, this same advice for drag resurfaces.
Low ranks in the arcades are AN ENTIRE DIFFERENT scenario The people who I used to just watch while I was in my arcades local who were Green to (sometimes) Orange are immediately Fujin and up back in S1 when T7 finally got a home release
@@s13shaka you're just trying to hate because you're a jealous blob. You don't know anything about JDCR, we on the other hand know that you've got a girl's ego lmao. Petty asf
@@Demetori_Fan Lol here comes another kid with a gaming addiction. You actually think people care enough about video gaming that you're willing to defend sitting in front of a screen for hours on end everyday as a good thing......pretty pathetic I must say.
He's talking about old ranks (before S2). Yellow ranked and above players did actually have ok fundamentals in S1and older Tekkens. The competition was probably several times tougher in Korean arcades like green anyway. Obviously none of this applies anymore, you have to add like 2-3 rank divisions to old ranks for similar skill level now. Old yellow ranks are red/ruler ranks now. Like JDCR mentioned that his yellow ranked friend is now Fujin in T7.
@@Bilal44 Damn. I'm a Suzaku Yoshimitsu main and to be honest I struggle to see much of a difference in skill purple ranks and below. I think you're right! Fujin is the starting "good rank" these days! I remember ranking up in Tekken 6/Tekken Tag 2 to be much harder. Maybe it's because I didn't know any moves back then and I just mashed 😂
@@TimeTripper79 I just got to fujin as yoshimitsu, and i cant break throws to save my life. I literally only just started working on throw breaking the other day. At fujin you can at best assume the player can move a bit, and punish at least suboptimally.
6:55 god this part was so funny, JDCR just said noobs couldn't punish that move and when the move was done by the other player, he also, did not punish and just laughed lmaooo
i like how JDCR was destroying them but didnt forget to at least praise them for when they did the correct things like changminelee's wall pressure. Exactly why this guy is my favorite pro player
“What on earth happened to Tekken players discipline?” - JDCR lmaoooo JDCR talkin like one of those kung fu masters that are very strict on discipline lmao ya love to see it
@@Athena4Lyfe And what happens when you practice something enough times? You commit it to Muscle Memory. JDCR is breaking those throws immediately without thinking whatsoever, if you're thinking about it, you're already too slow, especially with all the other things you're worried about. When I duck and launch a mid high string, that's muscle memory, not reaction.
@@AegisRick Lol You don't think when you're reacting though. If you're breaking throws and it's sorely muscle memory then you're ignoring the reaction to which arm/animation is coming out, how can you decifer if it's a 1,2 or 1+2 throw (which all have different animations) if you're only focused on muscle memory to break the throw? You'll just end up pressing a button but not the correct one. You need to see it, same with your example of the mid and high string, there are reactions involved :)
@@Athena4Lyfe youre kind of reiterating aegis' point. What you're describing is through time spent practicing and playing. Muscle memory or reactions its all relative. It takes consistency at seeing and doing the repeated action. Your kind of arguing just to argue.
Shit bro there's still people guess breaking throws in purple and blue ranks. I even faced a Tekken God in player match that had trouble breaking 1+2 throws. Just goes to show that majority of the online casuals players are just terrible at throw breaks in general. I got my Marduk to TGP without even trying.
In fairness, online makes that harder. I can only really break throws if I anticipate them, doing it on reaction is hard to impossible depending on your connection.
I mean does the game even teach you about throw breaks? I can't really remember but I think it's just mentioned in a loading screen tip or something. A new player would most likely never figure it out on their own.
@@benskx honestly, i am so a higher rank player with s3 tgp and s4 tekken king and i also i have sometimes trouble to use the right break... When i realise the enemy is using a 1+2 grab, but changes later to regular grabs then i need 1-2 rounds to adjust to it
How low ranks work: Did the move hit? Yes? Do it again. Did the hit launch? Do the training sample combo. Did the move get blocked? Do it again but faster.
JDCR is precious. Everytime I lose will to play Tekken I come here and I want to play again. Thank you. For the laughs, for the life lesson, for the boomer talk. I'm serious, thank you :D
Im expected to break all 3 of dragunovus commands throws on a whim when they all come out i13 inhumanly fast. Then, i gotta SEE which arm sticks out AND press the correct break all within 15-18 frames ...? Yeah , Not gonna happen
@@mediocreplayer5391 you also need to be cautious of generic throws, you cant break them with 1+2. It will be no problemo if characters like Lili or Kazumi only have 1+2 grabs so you only need to watch out for the both hands.
Get a character with a full throw game on practice mode and put the three command throws Set the 2 and 1+2 break to 0 and the 1 to 10, then put the timing to random and just watch the animation a lot, and then try breaking it Then you do the same for the 2 and 1+2 break This does not help on the reaction as it's predictable but it makes you learn the animation Now, put the 1 and 2 break to 10 and it'll start mixing you up, NOW you're dealing with reaction Then do it for 1 and 1+2, 2 and 1+2, and lastly all of the three together If you do this constantly you'll eventually learn how to break throws
JDCR, in my opinion, you're the most entertaining Tekken Professional Player. I like watching your insane gameplays, and you seem like a funny guy too!
This brings back memories of my friend using a launcher that ended up being - 30 something frames (he got hit by a move that puts you massively -), my other friend who is really into frame data got so mentally broken by that launch into wall combo that he ended up losing that round lol
People who started tekken since tekken 7 have hard time breaking throws even on higher ranks because the game has no tutorial. I used to just mash either 1+3 or 2+4 when grabbed because I thought the break works when you do it at the same time as the grab like in street fighter. Also I didn’t know how to do toe kick or roll or get up right away etc until I got to overlord. All because the game doesn’t tell you about it. People don’t even know if that’s a mechanic. Only way to find out is either someone who you are fighting uses it or watch streams before even playing.
Lol I got hit by a stray bullet when the Vindicator used separator. I would've done the same since my logic is to go for a low string and I'm not thinking about the minus frames at all
It’s honestly a good idea to play all types of ranks because of stuff like we see here in this video. Low ranks will help you with your reflexes and reactions because they are so random and so simple. It’s like playing in slow motion in the low ranks. It’s all uncoordinated and they are just fearless so instead of being able to do simple things like quick movements and feints don’t work because they’re just going press buttons as soon as your in range. It forces you to really see and react. When you play higher ranks, they all play super fast and they tend to coordinate a lot more with movement, they tend to have flowcharts, they all tend to watch and learn from the other top players, so it’s like you find your opponents rythym, then you find their habits, and you kinda go from there. It becomes a guessing game with not much randomness. Conclusion is that it’s very good to be able to break your rythym and uncoordinate with your opponent. Move slow, then explode with speed, on wake up sometimes you get up fast, sometimes you just lay down without getting up for a long time and just use roll to evade and really pick the best time to wake up. Move fast a whole round. Then the next round move slow. Always break your opponents rhythm. Most people fight in a rhythm.
The thing is that you can't possibly predict something when someone who does that thing has no idea what he's doing to begin with. Especially when they're on 3-4 bar, or even more so WiFi
Playing low ranks I understood that learning basics and combos is not effective, taking eddy, Chloe, Lee and spamming random strings which go up and down is effective
I have a theory on why that red rank couldn't break generic throws. It might be because that player already had the muscle memory to break 1+2 (like me), and just couldn't adapt to break generic throws. This is pretty common in the low orange to low (maybe mid) red ranks.
I'm virtually invincible to generic throws (but not command grabs) because of the number of Kings that beat my ass with their string into throw combos. I spam command throws (because I'm a Steve player) to stop pressure a lot and it works 90% of the time. Do I beat King players reliably now? No, not really. BrOkeN cHarACTer. But it helps.
What I hate in this game are the green ranks,everyone play Law ever since I was on that rank too and after all these mounths when I'm playing with my green rank mains they all use the same moves.
Yo jdcr i recently got a stick and im new into sticks, would you do a movement guide on a stick? Im struggling alot like, backdash canceling,up, upforward imputs, aswell wavedashing (p1) please? Xd
@@UndefeatableKing Good movement(more so specifically on the SS aspect) and whiff punishing properly. Throw breaking is fairly hard but there are plenty of ways you can get around it even with bad throw breaks or even if you can atleast break 1+2 throws. There's plenty in high blue ranks who can't break throws at all.