Honestly I wonder if early access is at least partially to blame for that as companies have realized that people will pay for the idea of a game even before the game is finished.
They seem incapable of seeing the error of their ways. It sucks. Don't worry I'm sure they will still give themselves bonuses while laying off a huge amount of employees below them.
The point of making a video game is to give gamers a good experience, not constantly and repeatedly begging for money. If it's worth buying in-game then by all means do it only if it's worth the money, but give the player who doesn't want to spend a dime on microtransactions a good gameplay experience.
Thats because all these games are only made by marketing teams anymore, to quote my favourite game reviewer when discussing saints row and the over top teash it became. 'People remember the silly stuff because it stood out, all the marketing brain takes from this is to make everything silly not relising it flattens the whole experence'
@@sokijininvertus8724 bro people cant even play the game at all, and when they do get into it they gotta drop every setting to the lowest possible to have a framerate that ,makes the game somewhat playable
Remember when you could open the console of singleplayer games, or you had "cheat codes" so you could have more fun instead of having microtransactions in a *SINGLEPLAYER GAME* ?
@@shatteredteethofgoddude it's legitimately the easiest MTX to avoid ever, they are **literally worthless items** . If you have a hard time making your pea-brain not compulsively buy dumpster garbage, than you are right. But if you have any semblance of control at all, the complaining is absolutely pointless. Just don't buy them. The game plays fine without them, and to the point on cheating, you can definitely still do that too. Easily.
In the same way "made with real ingredients" became a selling point in the food industry, "this game actually works" will become a selling point in the gaming industry.
Will? This is the second time we've been there. The only reason the games industry hasn't crashed a second time in response to this nonsense is that it hit mass market saturation and is tied to too many peoples' identities and careers. Literally too big to fail. Even then, it's starting to fail (from all the layoffs we're seeing)
I appreciate your optimism, but "made with real [insert here]" is not a selling point on food either, it's a manipulation. "Made with 100% real cheese" actually means that the miniscule quantity of cheese contained within is 100% real, and the incredibly vast number of other ingredients are substitutes and fillers. It doesn't mean the food is bad, but it certainly doesn't mean it's good either. It doesn't really mean anything.
My issue, is PC gamers complained to hell and back that they had to wait months for PC ports. Now they complain game is not ready for PC on launch day. We need to go back to *made for console games* being console only release until the port is ready.
@@ljeans531maybe if they just actually did their job correctly? It's not like it's unheard of and a myth to have a pc port ready and like its something crazy and if your port is laggy, unplayable and literally crashing then its lazily done
@@ampro2118 Nah i'm so confused on where all those hundreds of millions of dollar budgets go when making games these days, swear they put 20 bucks into making a game and the other 100 million to marketing😂
I hate the argument that it’s hard to make PC ports work, so that’s why it’s bad. The consumer does not care if the product was difficult to make, we expect it to actually fucking work. These studios should 100% be criticised rather than people sympathising with how hard they’re having it. We ain’t their play testers, we’re paying them for this shit.
The $70 you give them is enough to show you care about how difficult it was to make. You held up your end of the bargain but they weren’t able to hold up their end
Now I'm not saying that consumers should really care, BUT: You simply can't guarantee that every possible configuration of PC parts will play the game perfectly well. It's an actually impossible task. The goal is to make as many possible configurations work as you can. And that means testing a wide set of standard builds. But even that won't guarantee anything. You're gonna get a chunk of people who haven't updated their firmware since the day they touched the PC that have all sorts of problems, too.
Regarding the micro transaction on single player games, Charlie should talk about how Skyrim did this recently. They removed the built in mod market that was completely free to download any mod and replaced it with a micro transaction store called “creations”. For a lot the fun of skyrim was modding the hell out of your game and fighting Thomas the train dragons with lightsabers, but now that’s all completely gone forever as a console player.
After every single blunder from bethesda since skyrim I just know ES6 is going to be a piece of crap and it makes me so sad. Maybe modders will be able to recreate the game to remove the greed from it
something has to be passed where if any piece of digital content or content in general that is incomplete or unusable after launch will result in a penalty against the team who produced said product
It’s not really the developers fault, the companies they work for force them to work on stupidly tight schedules and basically force them to rush games.
@lukewarmcheesemaster2181 then the company should be faulted 🤷♀️ like force refunds or class action lawsuits over false advertisements. The consumer shouldn't be the one that has to gamble
@@lukewarmcheesemaster2181 youre right its not always the devs faults but someone has to take accountability… and you already know its not gonna be the higher ups who pushed them that hard
Yep. If you're not a streamer/content creator then I think learning to be patient with buying games is a good habit. It also saves you from turning into a braindead big corpo ass licker that defend their day 1 garbage online lol.
imagine going to the movies and half way through end game the VFX weren't there and it was all green screen nonsense and when you leave you find out that a patch is coming in 2 months if not delayed for another 3 for the rest of the VFX. Thats the gaming industry
What? That doesn't even make sense. He could just play the game on a console, it's not like it only exists on the PC and he can't play it anywhere else. Just seems blown out of proportion for no reason.
@@zztzgza LOL theres no way your not a troll, yeah it functions great on console, does not excuse the fact that the game basically doesn't even exist on pc considering NOBODY CAN PLAY IT! If a game is released on a platform, it should function at the bare minimum.
@@princeB794 he used 2 maybe 3 braincells when making that comment, this trend of 50% complete games that just aim to steal your money trough battles passes and what not is ridiculous
@@bobbooker1948 Back in 2008, Bethesda released one of the first ever paid DLCs (to be called by such, at least, iirc). It was $7, and made it so you could get one of like... 2 or 3 sets of armor for your horse. It wasn't worth the money, and is arguably the root of the gaming industry's mainstream shift to DLCs and microtransactions. Other, less popular games or companies did do microtransactions prior, but... Yeah.. Horse Armor kinda opened pandora's box, imo.
People need to stop arguing over what system is best to play on, stop arguing over who's getting screwed less, and start getting together on protesting these companies that truly believe you're stupid.
People are stupid if they're still preordering games or buying day one, buying micro transactions, supporting companies repeatedly after being burned by them. Day one and week one sales and micro transactions are what matter to these companies to look good for their investors and the only thing that matters to them. Wait for these games to get reviewed, and still wait a while until they go on sale, that would set things right a lot quicker.
Absolutely this, they think because they made a few good games now they can start acting up. Releasing broken products and shoving in Micros in a full priced game should be what's were ALL fighting against.
The first dogma had the exact same mtx shop, just as useless..that was 12 years ago. This isn't new. The mtx in mhw mhr dmc are far worse and got way less hate than this.....@@sonof7yoshis
@@crash7976 but their precious fomo. People are stupid, it's just that simple. Do stupid shit, reward stupid behaviour, then cry afterwards. Rinse, repeat, learn no lesson.
Hey Charlie, software engineer / game developer here with 10+ years experience Just want to comment on your point at the 3:20 mark about performance issues and optimizing large games for multiple platforms being excusable. Absolutely not, no excuse at all. One thing the gaming industry, especially the AAA space, has tricked us into believing is that we are constantly facing new problems that we haven't dealt with before and this exact thing is something to be expected. Its actually not. Software companies / game studios today use that as an excuse all the time. The problems of optimizing for the exact platform you are releasing for REGARDLESS of the scope of the project is a problem that has been solved for decades. They just choose to ignore it. The reality is it just takes time. It takes time to dedicate engineering resources to understand the data you're working with and the performance characteristics of the platforms you're targeting. This is the way things used to be done. Today, its much easier to start a hype train and cook up an over generalized release that doesn't work, to then try and bake bug fixes into paid DLC or some other nonsense. They know that they will make money faster if we hype up the product and skip straight to release without actually doing anything. This is the software industry across the board, and its not due to a lack of talent. Teams i have worked on have always understood the problems that need to be solved, but are constantly overshadowed by corporate agendas.
Thank you for clarifying this so now we know scummy executives just make up excuses. It’s inexcusable for a game to launch as poorly as this did. Look at Baldur’s Gate 3. Yes it had flaws at launch but NOWHERE NEAR this bad. And since it was a banger video game, it got over $1 billion in sales across all platforms. That’s what these asshole executives don’t understand. If you take your time, craft something great, and ship it when it’s ready you will not only get a LOT of money, but also the trust and favoritism of the gaming community which means they’d be more likely to buy your stuff at release. It’s a simple concept that they cannot grasp because they’re greedy, money-hungry profit-driven clowns with no creative drive whatsoever
@@shadowofdread7018lolwut? The entirety of Act 3 performed worse than the performance DD2 gets in the city. There are still items in the game that don't function properly.
It's insane how relatable this can be when you look at it from your own jobs perspective, many people's places of work have coworkers with arguments like this made about their own work. Thought that was a cool comparison to think about.
I've never seen this level of crying before in my life, claiming he's tried everything to play it, except the obvious way of playing on a console. He's been crying non stop about this for the past 24 hours and yet still refuses to just play the console port just so he can keep whining and complaining. This is perfect showcase of an adult baby throwing a tantrum like a brat and it's pathetic
Dumb take, it matters *when* you buy something. When companies get tons of sales early, it enables them to keep to the shitty "Release now, fix later" trend.
I forget where I heard this, but it's a good line for this situation: "Be a customer, not a consumer." Rather than just consuming content regardless of quality, you can make purchasing decisions about the content you want (which, especially lately, might save you some money). Edit: not trying to accuse anyone of anything, just something to consider with these recurring bad launches.
Or just never buy a game at launch which is what each and every one of us needs to start doing. I explicitly didn’t buy this game despite my interest in it because I simply cannot trust a single game that comes out. Can’t trust the devs, certainly not the publishers, and not anyone speaking for the game in marketing. I will outright refuse to buy anything until I see something that solidifies its quality. We as customers need to start fighting back this way. It’s quite literally the only way things are going to change is when it stops being so profitable for these publishers. Until then the problems will remain. It’s a simple solution yet it seems so few actually know the answer to the problem.
@@QuackersLuv why do you have to be an asshole when we should be unified in our distaste for game publishers being predatory assholes towards our hard earned money? You said literally nothing, added nothing to the conversation and you’re just being a dick for no reason.
This consumer exploitation in the name of microtransactions and console exclusivity is beyond frustrating. On top of that, a non-optimized PC port really shows how low they'll go. If a game is released for a platform, it should at least work properly on it.
I've never seen this level of crying before in my life, claiming he's tried everything to play it, except the obvious way of playing on a console. He's been crying non stop about this for the past 24 hours and yet still refuses to just play the console port just so he can keep whining and complaining. This is perfect showcase of an adult baby throwing a tantrum like a brat and it's pathetic
some of the microtransactions are hilarious - like the gaol key that breaks.....when you can literally have a special NPC make a gaol key copy for $5k that never breaks, lmao!
I've never seen this level of crying before in my life, claiming he's tried everything to play it, except the obvious way of playing on a console. He's been crying non stop about this for the past 24 hours and yet still refuses to just play the console port just so he can keep whining and complaining. This is perfect showcase of a manchild throwing a tantrum like a brat and it's disgusting.
Gotta love Denuvo in a single player game just in case you try to delete your save to restart or might possibly do anything that reduces the chance you pay for digital goods.
It's even more insane, because it's just a scummy quick way to get money out of dumb or ignorant people. Those items are pretty damn easy to get in the game, if you just play the game, just at a normal pace enjoying it. No grinding or anything like that. It's like they just threw it out there and hoped someone would be dumb enough to buy the stuff. And all it did was end up being a terrible fucking PR move. I think the game is awesome and super fun, but this is like the last thing they should have done after releasing it with these performance issues. The suits at Capcom are idiots.
@@levisorenson7873 It's really not just a terrible PR move though, the addition of this anti-cheat has a tangible effect on performance and has already caused issues for some players. There's just no reason for it.
@@levisorenson7873qhats truly diabolical is when they purposefully MAKE the game grindy to encourage you to buy micro transactions. I never spend a dime on micro transactions. Ever. If everyone would stop supporthng the shit theyd stop
5:40 it's not "we're gonna see it" we already have seen it with, notably with assassin's creed and it's XP boosters. They think of a microtransaction and then think of a way to make you want to buy it, how do they make you want to buy an XP booster? easy, lower the amount of XP you get...
Another example is genshin. I don't have much time in it but from the time I spent playing I see the tactics: they build a simple, addicting gameplay loop that hooks you. They then offer you free shit that gives you a taste of higher level play. Then the farther in you go, once you begin to artifact build, you're left with a choice: deal with the grind or shell out a couple extra bucks to get back to the fun part. Over, and over, and over again the game throws this choice at you. Absolutely deplorable game design
That's the worst part to me, when people don't realize the game is designed to go side by side with microtransactions. As a fricking single player campaign. They are the problem, they give companies reasons to keep pushing monetization.
I can boot up my ps2 and start a new Harvest Moon or Katamari save whenever I want. And I have physical copies of the games, so they can't delete them!
Game industry professional here. I work on the actual development side of things, so no role in production, marketing, monetization, etc. Just want to say that we aren't happy about it either but we have functionally no power. The people doing the dirty work of making the games do this work primarily because of their own passion for games and game development, but we're largely just treated as conduits for making money for c-suite executives. That said, even though this industry has some of the most talented people on earth, we largely don't get to showcase that talent because of how bureaucratic game making has become. It's embarrassing to release something you know doesn't represent your skill, all because of mismanagement and greed. No fucking clue how we fix this, just some food for thought.
4:42 I remember when "I just want to progress faster" meant I either chose a lower difficulty, modded the game, or modified the save file on the SINGLE PLAYER GAME I PURCHASED. 6:17 That has been the mobile game strategy for a decade now.
That's part of what I find funny about the mtx discourse. You can still just edit your rift crystals to be whatever you want. Hell, if you want it to not feel like you're cheating too much just add however many you could buy from the mtx and call it a day lol
@@Yuchigo3 no one actualy cares abou teh MTX, the only people whining about it are people who clearly don't know shit about the game and are just taking the generic anti microtransaction argument without knowing what they're talking about; this is super obvious whenever character customization comes up. People are just mad about performance and the generic anti MTX crowd is taking the chance to preach their holy message; as soon as people have less problems playing the game this entire drama is going to melt away immediately. People don't even remember that literally these exact same items were available as DLC in Dragons dogma one before the dark arisen rerelease because they either don't care about the game series and are drama farming or have the memory of a goldfish.
@@jordanstark5924 I've been checking forums and it seems like save editors can corrupt your files, the anti cheat could ban you or your pawns, modifying the save file can be overwritten by the cloud save version. If it's working for you, great. So there are mixed reports.
I've never seen this level of crying before in my life, claiming he's tried everything to play it, except the obvious way of playing on a console. He's been crying non stop about this for the past 24 hours and yet still refuses to just play the console port just so he can keep whining and complaining. This is perfect showcase of an adult baby throwing a tantrum like a brat and it's pathetic
@@Bfkcjscbsnjc You must be trolliing right now. He explicitly stated that he won't fall for the same bullshit of buying the game twice on different platforms. It's called taking a fucking stance against greedy corpos and mindless consumerist dweebs such as yourself.
I will never forget Final Fantasy XV releasing on PC around a year after initial console release because the devs were building the PC version from the ground up and even gave progress updates. The golden standard to me.
Yeah. It run smooth for me ffxv and ff vii remake. No regrets in buying it day 1 . Meanwhile i got the missing ground bug on DD2 sadge. And can't refund since i spent couple hours on character creation .
Same for GTA and that usually launching around a year or so after console release. I think it's probably easier to develop for a locked down console where you know what you have to work with at first and then later after you work out the kinks to go back and optimize for PC release when there are countless variations you need to account for. So honestly it makes sense to have a staggered release where it either comes out for consoles first or it's built for pc and ported to consoles later. Doing all at the same time seems to be a disaster these days for one or the other
Thank you for taking a stand. The direction things have been going has been quite annoying and everyone being permissive and still allowing it just shows how little people want it to change or how little they believe it can change.
He’s lying btw, like he is that salty that starforge can’t install graphic cards properly that he is literally making shit up, literally no one and I mean no one is crashing it’s his fried card
If it’s an indie game with an indie studio, it’s understandable for it to not perfectly function on day one. The problem is, most of these are AAA studios backed by AAA publishers making unfinished and broken games and taking months to even make it WORK. As well as even LONGER to make the game enjoyable due to the amount of bugs making it not fun. I get it’s becoming harder and harder to make games that give a wow factor but bro, a year or two ago it was completely fine but now all of a sudden it’s become so unbelievably difficult somehow. Oh my bad, I forgot that it’s not that it’s hard to make games, it’s just that the companies don’t care and want money
99% of cases indie games work perfect on day 1 with great optimization. I've personally never had a released indie game not work in any way. Plenty of times I've heard that AAA games don't work on release.
@@Splomf Helldivers 2 had a rough launch, as well as Palworld. But they fixed it and actually cared. That’s what is so different between the two people
same with Last Epoch 1.0. Took them a week to fix it because they greatly underestimated how popular the game would be (at least thats what they said). Tho in this case you could play with no issues offline
I remember hearing, "If they sell convenience, they are incentivized to make the game inconvenient". Keep that in mind if you're gonna defend micro transactions in single player.
@@aphexinc 10 years ago, Shadow of Mordor was a singleplayer game with microtransactions which was proven to make aspects of the game inconvenient in order to make the microtransactions more appealing, when it came out. Eventually they were removed, though. Just because it’s been happening for 10 years doesn’t mean we should lay down and take it. But I’m also not going to insult anyone if they want to play a game with awful microtransactions and support their developers doing these shitty practices. I’m not gonna buy it so I don’t really care, there are other better games out there.
Yea but dragons dogma has everything accessible in game without needing to buy anything. If anything this just serves lazy gamers. And normal players have no issue with these as far as dd2
@@chloroform1880 good for DD2, too bad the rest of the game’s performance is trash. Put more effort into microtransactions than they did making a playable game.
It’s so crazy how vast the problems are, I’m playing on PC and haven’t even experienced a single bug yet let alone a crash. Just some minor frame drops in the main towns
I've never seen this level of crying before in my life, claiming he's tried everything to play it, except the obvious way of playing on a console. He's been crying non stop about this for the past 24 hours and yet still refuses to just play the console port just so he can keep whining and complaining. This is perfect showcase of an adult baby throwing a tantrum like a brat and it's pathetic
@@BfkcjscbsnjcSo you're either a bot or you really have such a sad life that you just waste time making the same comment on every comment. You are doing more crying than he is.
Next thing there will be micro transaction FPS packs "60fps pack $39.99". I wish I were joking but years ago I made jokes about having to pay to revive characters and only having one save.
@@YokiDokiPanicIt was Battlefield, the first Battlefield, and it was *going* to be implemented, but never *actually was,* thank god. The "brilliant mind" behind this "revolutionary idea" was John Riccitiello, the same person who used to be the CEO of EA before moving to Unity and effing *that* up, too... only to then step down from being the CEO of Unity as well. He's also the same pompous rich pig who deemed people that dislike egregious monetization as, and I quote, "f[--]king idiots." So yeah, very lovely person!!!!!! /s
@@JakeKitsuin other words, he was trying to say “I’m mad you guys won’t give me enough money so now I’m going to call you all stupid for not buying my $50 [insert stupidly overpriced thing here]
that's why most of the time i just play single player games or games that doesnt have microtransaction or devs that actually care about their game because nowdays i feel like a lot of big title companies release new games just for the sake of it
Lies of P and any fromsoft game have been the absolute GOAT of performance. Incredibly low power draw / gpu utilisation for those insanely beautiful locations.
Whats even worse is when the dev fixes the game and adds a handful of new features and all of a sudden the community is praising them saying "good on X company for sticking with the game". This happened with Cyberpunk, like they did the bare minimum by getting the game to a playable state and closer to what they actually showed in marketing material 2 years after release and they get praised for it.
Cyberpunk is a little bit different because they actually did put a fuckton of work to fix it even after a long period of being bad. I feel like if it was EA, they would've pulled the plug after two weeks. You're right, though. They still deserve to be criticized for the launch louder than the praises for fixing it.
@@BigManDaichieh, I feel like the biggest issue for me is that The Witcher 3 had the same problem (terrible launch with a lot of issues and crashes) and they fixed it slowly after release. After that you expect a company to learn from their mistakes, they just care about hyping the game more than actually releasing something stable, that is clear to me.
@@BigManDaichiAs a fellow sims player: just because the Sims 4 is genuinely unplayable whenever new packs come out doesn't mean we should give companies credit for fixing their broken games. They shouldn't be coming out broken in the first place.
Yep cause people want to play good games and they're happy when the game is good even if that come 2 years after launch, they're not supposed to hold indefinite grudge against people that made something they love
I don't know why it works perfectly fine for me. Max settings and no crashes. Most streamers are running new gear like the 4000 series, so I wonder if it's because I'm using a 3090ti instead of the new gen cards.
this is basically how BO Cold war was for me. On the xbox version, it caused my console to completely crash and have to reset every 15 minutes or so. But since it was a rare occurrence in players, it never got fixed
Wait really?! On which Xbox were you playing? I bought it as a launch title for my Series X back in ‘20 and I never had a single issue with it. Huh. That’s so interesting. One of the only CoD titles I’ve purchased in years.
@matthewjalovick because you're talking to someone who prollu didn't clean they're equipment and running big cod games makes your system hot and will auto shutdown. I guarantee this is what happened
@@idkhowtospell actually i just bought the xbox series x a month prior so i guarantee that’s not what happened. but i like that you assumed i was too dumb to clean my console lol
I've waited for DD2 for a decade. Now it's barely functional for a bunch of people (two of my friends are in the same camp), it has Denuvo, and the regional pricing for me is actually *even more expensive* than the US price (converted, it costs $80 USD for me for the base game, the same price as the deluxe version for US players) I can wait another couple years, but they sure as hell aren't getting my money today.
This is why I’ve been playing almost exclusively games from 10 years ago and indie games for the last 3 years. Triple A game companies have really gone down the shitter, man.
^ this individual gets it. It's that easy! There are THOUSANDS of good games out there. They just aren't really the triple A ones released in the past 4 years.
same indie titles to those with teams under 30+ do more and oddly more quality then teams of 100+ it's wild! the games will take 10x longer but least they'll work to not be 69.99! to no microtransactions or only the OST on steam! Bought many games to nab classics when on sale got AC 1 since it's still the goat stick to mostly platformers to niche of boomer shooters.
Oh yeah? While you play your “indie” AA games which are made by three or more people im playing A games; games made by one person! Beat that. Indie games have really gone done the shitter man.
If you told me there was a $100 bill in the center of a shit cake with shit icing on it, I wouldn't eat it. The $100 is the gameplay, the shit cake is the performance, the shit icing is the microtransactions, and the fart that the baker left lingering in the air is the $70 price tag.
As someone who is blessed with a working game. The microtransactions are useless... the progression is fast enough to where you dont need it and even if you get it it doesnt boost anything
First time I ever saw microtransactions in a singleplayer game was Dead Space 3. I didn't think much of it at the time when playing it, but oh how little I knew this was foreshadowing the gaming industry.
@@Jayyrains it is if you play it singleplayer, as I did. Like what? That's like saying Gears of War isnt a singleplayer series bc it has the option of coop.
@@Jayyrains I don't even own a second controller and my PS3 isn't connected to the internet. I literally just beat 1 and 2 over the last month. You can't use Shift features ect so I had to start against n but it's definitely an offline single player game. With co op and online features like shift account and cloud save ect