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I Made My Own Enemy Update for Minecraft 

Infernal Studios
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Over the course of a year, I designed, modelled, textured, animated, and implemented several new hostile mobs to Minecraft in a never-ending quest to satiate my own bloodlust!
If you want to play with them yourself, you can find my Enemy Expansion on CurseForge!
www.curseforge.com/minecraft/...
Want to experience these mobs a cohesive experience designed around them? Check out my modpack Resurvival! www.curseforge.com/minecraft/...
Want to support the development of our mods, modpacks and channel directly? Consider becoming a Patron! / membership
Also consider joining our Discord, for updates on what we're doing as soon as we do them!
/ discord
Check out our website for links to all our mods!
infernalstudios.org/
All music from Minecraft, Volume Alpha by C418

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10 июн 2024

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Комментарии : 570   
@syszee
@syszee 5 месяцев назад
These are really high quality, well done =)
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Woah! That means a lot coming from you, thank you so much!!
@CorneliusCornbread
@CorneliusCornbread 5 месяцев назад
Exactly what I was thinking, these are really well balanced, with incredibly well throughout behaviours that have their own each unique strategies for countering. They're not harder because they are better than other mobs, they're harder because you have to consciously understand how to defeat them. Incredibly well executed.
@Luxintrus
@Luxintrus 5 месяцев назад
God i love the Starved Fossil mob, it has such a nice design and fits so well within the deserts! Also now you're obligated to make a mob based on the Irish Famine, would totally fit into vanilla :)
@domensebenik1975
@domensebenik1975 5 месяцев назад
yo Lux
@VurkishDaDuck
@VurkishDaDuck 5 месяцев назад
hey lux!
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thanks so much Lux! I did actually make a Potato mob once... Maybe it'll come back someday... >:D
@stevensjnrndawonde9578
@stevensjnrndawonde9578 5 месяцев назад
Luxinnit
@lluucasiscool
@lluucasiscool 5 месяцев назад
hi lux
@SashedPotato
@SashedPotato 5 месяцев назад
You can tell this is thought out. When you showed the sprinter I instantly thought "this will be horrible. I should suggest a stun to make them not overcrowd the player" and you had already thought to add it!
@DELTARUNEFAN1997
@DELTARUNEFAN1997 5 месяцев назад
The door basher. A zombie that holds a door as a shield, not really its own mob but it is a unique enemy to fight. It primarily will shield arrows and most attacks coming straight for it. If you attack the shield with a sword or an axe you can break it. It has a limited amount of health, of which axes will deal a lot more damage than a sword. Once you break it the door basher will just be a normal zombie.
@kiwimations2053
@kiwimations2053 5 месяцев назад
Just use a fume shroom
@gentlemansyt9391
@gentlemansyt9391 5 месяцев назад
A few peashooters and a Torchwood should get rid of it
@DELTARUNEFAN1997
@DELTARUNEFAN1997 4 месяца назад
The funny thing about these replies are that I am also a Pvz fan so…
@Boardy_Anims
@Boardy_Anims 4 месяца назад
Funnier thing is that there actually IS a door zombie in a different related mod that also adds new enemies to the game, (Born In Chaos) it's called Door Knight. I don't think it has the mechanics suggested in the comment but it seems like a more armored variant of a normal zombie with the ability to block attacks and survive sunlight. It can also drop its door on death and can be used as an Iron Door. And yes, it's a PVZ reference, it has a bloody bucket on its head and even makes the titular metal *donk* sound effect when damaged.
@kuhio4232
@kuhio4232 4 месяца назад
A mob that uses a shield is something I've wanted for a while. I think this would work perfect and can double as a callback to PvZ. I also like the idea that axes aren't required, but do make the fight easier.
@lyof
@lyof 5 месяцев назад
This editing is absolutely brilliant, and even more impressive for a first attempt at a mod showcase Amazing work!
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thank you so much Lyof!! :D
@user-kp3xw3dh5e
@user-kp3xw3dh5e 5 месяцев назад
For your question, I'd love a new aquatic enemy that doesn't swim. I thought it would be some sort of undead tied to a chain attached to an anchor, which it would use to attack and pull you in towards it. It would also be more susceptible to tridents because people don't really use them that often. And if I were to give it a name, they would be called the Sullen, in reference to the second type of sinners in the layer of Wrath in Dante's Inferno (The passively wrathful).
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
This is a ridiculously cool idea, I love it! Especially the inspiration!
@dejedejedeje
@dejedejedeje 5 месяцев назад
Diving Helmet?? 🥺🥺
@scruffles3838
@scruffles3838 5 месяцев назад
I don't really like grabby mobs in minecraft cause they always teeter between unfair and harmless, tho if it just like a pull sort of a reverse knock back it could be fine. THO you could make it inflict a potion effect called like "lead weight" that causes you to be really heavy and sink super fast as if there were no water(still no fall dmg) like he's inflicting you with the same problem he has, could even maybe brew a potion of it out of some rusty chains he drops
@tehswordninja4915
@tehswordninja4915 4 месяца назад
Oh dear god please I want this so bad. Making a modpack for friends and currently with the pack's terrain mods the oceans are super deep. A mob like this would be fucking horrifying and I want that
@SlimeMaster02
@SlimeMaster02 5 месяцев назад
Minecraft really lacks mobs with interesting attacks other than the creeper. Everything just runs into you or shoots at you. I'd like to see more diverse attacks. Like a hulking beast that charges towards your position, but doesn't track so you can dodge out of the way. Or a plant monster that uses lingering poison clouds to force players away from it.
@Wyi-the-rogue
@Wyi-the-rogue 5 месяцев назад
Blaze is also interesting with how it shoots
@SlimeMaster02
@SlimeMaster02 5 месяцев назад
​@@Wyi-the-rogueThe fire it leaves is interesting, since it forces you to adapt to a changing battlefield, but the shots themselves aren't really. Ghasts are pretty good by the same measurement.
@kuhio4232
@kuhio4232 4 месяца назад
Yup, I agree. I already wrote out a different comment saying something similar, but even in mods, I feel like a lot of hostile mobs can just repeatedly hit you over and over without much opportunity from the player to dodge, so a player has to either get strong armor and tank the hits or just stay out of range of the mob's hits from the get-go, which results in a lot of fights feeling "cheesed". A mob with a wind up punch or a charge could be cool. I think it would be good to incorporate that idea onto the Slugger or Tarantula since it would fit with their speedy vibe while adding a bit more variety than just "running at you but faster". Alternatively, that type of attack can just be added to a different mob entirely.
@N0-T1447
@N0-T1447 5 месяцев назад
you should make an add-on mod for enemy expansion with all the rejected mobs. I feel like that would be pretty cool.
@personmcgee7183
@personmcgee7183 4 месяца назад
@@gombu_they mean the mobs rejected from the mod
@jjlukoschat3051
@jjlukoschat3051 Месяц назад
He told me that you could play with all of them in the old 1.18 version
@FFaust
@FFaust 5 месяцев назад
I would love some underwater enemies! This is an often overlooked area, but there is potential for some crazy shit, like the leviathan from Cataclysm, the one from Alexs's Caves, and the one from doctor4t mod.
@internetdegenerate4937
@internetdegenerate4937 4 месяца назад
Silver queens are probably my favorite out of the bunch, mostly cause the concept and design of it is neat.
@troygillis6801
@troygillis6801 5 месяцев назад
Me seeing this video: Huh, an expansion on enemies, that sounds a lot like one of my favorite mods, Enemy Expansion! Me watching the video: it IS that mod! This is one of my favorite mods!
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
@AntonXCMlite
@AntonXCMlite 5 месяцев назад
I would like to see some funny secrets, like a guy, who always spawns across the river from you and runs away while you are crossing this river. This secret would encourage players to build bridges, or spend enderpearls.
@creativebeetle
@creativebeetle 4 месяца назад
The Bog Blanket. A large, flat, carpet-like mob that spawns in Dark Forests, Swamps, and Lush Caves. They appear similar in colour and texture to nearby grass/moss and reveal a huge, toothy mouth across their top surface if you step on them, causing damage. They skulk across the ground but stop moving when the player is looking towards them.
@Waffle66
@Waffle66 5 месяцев назад
oh man i really love that you incorporated the zombie horse! Your established principles on making these enemies are really smart and creative, hope mojang take notes from this!
@hubertop1247
@hubertop1247 5 месяцев назад
Awesome mod, i love playing it. This enemy expansion kind of mod is one of the first I search for while creating a modpack. There was primitive mobs for 1.12, and I see there is something better in its place for newer versions. Keep it up! Cant wait for the full selection in 1.20
@goldngamer1365
@goldngamer1365 4 месяца назад
I love the idea of the equestrian, a fast mob that panics and flails around when hit is really cool, it would be even better if it could attack you during this state so you still need to keep your guard up while fighting other mobs requiring you to focus on multiple different areas. An idea that I have for a new undead mob would a shielded Zombie/Skeleton or somethinh similar, I find it really dumb how Axes and Piercing's main abilities are entirely useless in single player due to 0 mobs having shields, it would be such a cool mob idea if they added a shielded zombie that uses its shield to block attacks, it could move faster than regular zombies but due to it always wielding a shield it is slowed down, disabling its shield will prevent it from blocking attacks for a few seconds but will make it reach its full speed (around the speed of a wither skeleton but maybe a bit slower) however it is much more vulnerable in this state as it has much less health than a regular zombie. This could be a major buff to piercing and crossbows in general since bows are naturally much better due to the damage. Though i think it might be hard to counter early game so making the shield less durable, it could also make using an axe in bedrock edition as a combat tool as opposed to just a harvesting tool (the WEAPON smith literally sells it in both versions so i don't understand)
@ellamacleod2901
@ellamacleod2901 4 месяца назад
Major props for staying with the vanilla feel! Great editing as well :)
@infernalstudiosMC
@infernalstudiosMC 4 месяца назад
Thanks a ton! Put a lot of effort into both of those things! :D
@honkhonk4378
@honkhonk4378 5 месяцев назад
Great mod!(and showcase) i think you should add a necromancer mob, maybe a illager one or the dungeons one. This would fit perfectly on this mod!
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Yesss, I have a design in mind for one as it happens! Maybe in the future!
@honkhonk4378
@honkhonk4378 5 месяцев назад
​@@infernalstudiosMC Cool!
@atkvtb4989
@atkvtb4989 4 месяца назад
@@infernalstudiosMCBonescaller from born in chaos
@SashedPotato
@SashedPotato 5 месяцев назад
If I were to add enemies to Minecraft: -A horde mechanic. I like the idea of hordes of enemies spawning that are supposed to be a challenge. Looking into the distance and getting a "first night" response after seeing a large group. Perhaps there are a few horde specific mobs that have very good loot, to reward a player for clearing a horde -I would love a "support" class of enemies. They'd obviously have to spawn alongside groups of existing enemies, maybe even in hordes. Mob healers, mob buffers and player debuffers could be fun. Examples of ideas for these include : . Ogre Spider. Irl this spider uses its large eyes to snipe prey with projectile webs. A ranged spider that shoots webs (that I'd imagine as a non permanent AOE projectile, rather than actual webs), as the player, that can drastically reduce their speed for a small amount of time. A player debuffer. .Brainling. A brain-like mob that is electrically charged. It can charge other mobs around it, giving them the charged effect, which adds a rapid after damage to attacks. Think a burn, or poison but incredibly quick. An enemy buffer. .Doctor. A Frankensteins monster style zombie in a doctors outfit. Lots of hp but slow. Heals enemies around it with its mind. I like the idea of a tanky healer, as it gives players a choice whether to try and kill the healer first, or the other mobs. An enemy healer. -More hyper-dangerous mobs like the vampire. I like the idea of seeing a mob you want to avoid, as it gives you a sense of progression when you can defeat it at a higher level of gameplay. I'm thinking stuff like werewolves or ufo's for this, as expanding the mob arsenal with other Halloween-y creatures seems fun.
@gayasslily
@gayasslily 5 месяцев назад
you really have the most high quality forge mods! i really like your style and how the mobs behave/fill niches in the current mob meta!
@infernalstudiosMC
@infernalstudiosMC 4 месяца назад
Thank you so much! I put a lot of effort into making sure of that :D
@boxylemons7961
@boxylemons7961 4 месяца назад
I really like the vampire’s design
@AntonXCMlite
@AntonXCMlite 5 месяцев назад
Just a reminder that skeletons can ride spiders, but they can't ride scorpions.
@MwoonBloodCult
@MwoonBloodCult 5 месяцев назад
this is genuinely maybe the best minecraft mob addition type mod i have literally ever seen. i am in love with how uniquely these are all made and how WELL DONE they are! Please keep it up, I think you are onto something really great here.
@infernalstudiosMC
@infernalstudiosMC 4 месяца назад
Thank you so much!! I genuinely appreciate it a lot
@ArtByLuckyee
@ArtByLuckyee Месяц назад
The cauterizer, a nether mob that briefly sets you alight but inflicts you with a short-medium length fire immunity ~2-3 hearts afterwards, making them useful in a scenario where you’re surrounded by blazes or lava(?) It seems really annoying and situational, but I think if workshopped it could be a cool idea. Just something off the top of my head. Great work, and this looks like a really cool mod!
@christianottley8542
@christianottley8542 5 месяцев назад
ocean combat, fighting mobs that can take advantage of the ocean sounds super fun
@creativebeetle
@creativebeetle 4 месяца назад
How about some magic mobs with bizzare effects when you're near them? Like a creature that causes your arrows to sharply veer upwards, forcing you to adjust your firing angle. Or a mushroom creature that causes all your food (excluding potions and mushroom stew/suspicious stew) to be poisonous while you're in range of its toxic spore cloud. This could cause your hunger meter to be coated in purple slime until you're out of range.
@WJWTUBE-hg5fl
@WJWTUBE-hg5fl 5 месяцев назад
Amazing mod I absolutely love the variance of mobs if I were to add one, I would have a creeper based enemy that would spit out explosives instead of blowing up
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thanks a ton!! I like that idea too! Might do something with it...
@WJWTUBE-hg5fl
@WJWTUBE-hg5fl 5 месяцев назад
I have more ideas if u want @@infernalstudiosMC
@AntonXCMlite
@AntonXCMlite 5 месяцев назад
It would be interesting to see a weapon in fashion that does something if you twist it with the mouse in a special way. For example, a crossbow with endless shots that reloads when the player rotates around its axis, or a sword that deals critical damage if you move the camera from top to bottom twice.
@AntonXCMlite
@AntonXCMlite 5 месяцев назад
And also mobs, who can use that weapon abilities.
@benthien22gaming17
@benthien22gaming17 5 месяцев назад
A mob that I would like to see added would be a Clay Golem it would have half the hp and damage as an Iron Golem and be around the same size but would move a little faster than an Iron Golem and would naturally spawn in both woodland mansions where they would fight alongside the Illagers and in villages where they would fight alongside the Villagers not to mention they would also spawn in raids. (And also add the Illusioner)
@punkrat3305
@punkrat3305 5 месяцев назад
Been playing with your mod forever I LOVE IT! My absolute favorite is the meature! Although whenever its in a monster spawner it hasn't spawned for me (1.19.2) The vampire being a near match as favorite with the biter helmet being my favorite armor piece from any mod!
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thank you so much! Super glad to hear that - I love the Headbiter too!
@AntonXCMlite
@AntonXCMlite 5 месяцев назад
For variety, you can add some chance to vanilla ocelots that if you feed them fish, they will become aggressive. I don't know why, it's just cool.
@Screpdoodle
@Screpdoodle 5 месяцев назад
I'm not gonna lie, I'm gonna miss the scrapped mobs. I really hope you bring some of them back as you polish them up and continue to update the mod :D
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
You know I will! >:D
@redpandaman6826
@redpandaman6826 5 месяцев назад
Common Infernal studios W 🔥 More magic-based/magic-using enemies would be a treat to see
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Ooh I absolutely agree! And thank you so much! >:D
@animationman4149
@animationman4149 5 месяцев назад
I always use this mod in the modpack with my friends, is so good!
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
That's awesome to hear, thank you so much!
@ZIETH
@ZIETH 4 месяца назад
The attention to detail shows that you actually care about this game and adding to it, keep it up
@AntonXCMlite
@AntonXCMlite 5 месяцев назад
I think headcrab-like zombies could be interesting enemies due to the fact that they can be tamed for short battles, but would create problems by making killed enemies into hostile headcrabs. But now it's just a copy of a dogs.
@philemonrichardson7281
@philemonrichardson7281 4 месяца назад
Gosh! Well done. I feel that the Starved Fossil is definitely the best mob you made here. Super cool, I might give it a try.
@infernalstudiosMC
@infernalstudiosMC 4 месяца назад
Thanks pal!
@SmoothStach1
@SmoothStach1 4 месяца назад
Here are some of my ideas: 1 One that prevents a player from building away from encounters or rather helps other mobs get to the player 2 Something that encourages the player to wear armor that doesn’t just give them more armor. They need another way to defend themselves (for example parrying) and know that having netherite is not a garuntee to survival all the time. ie Give them a reason to wear armor that gives special effects 3 A mob that boosts xp dropped from enemies around the player. (Could be useful for farms) Enemy groups that conflict with each other like factions. Where the player may be a third party and could use that to their advantage.
@robkendt
@robkendt 5 месяцев назад
To answer your question, I would like to see some kind of swamp/mangrove tentacled sort of creature that would try to pull you into some sort of whirlpool. Also, I think it would be amazing and hilarious to have troll statues turn back into trolls during nighttime.
@jjlukoschat3051
@jjlukoschat3051 Месяц назад
I love this mod! You really steped up to the task and absolutely nailed it! One small change I had in mind, I think it might be a good balance if you made the Meat Chair/Meat Head pet burn in the daylight
@creativebeetle
@creativebeetle 4 месяца назад
The Thistle. A thorny bush creature the size of a medium slime (with a cooky jack-o'-lantern esque face) found in most biomes. It spreads a carpet of thorns onto nearby blocks in a moderate radius to damage any player or peaceful animal standing on them. Kinda like evil Snow Golems crossed with an invasive weed. Focusing on creating unique ways to damage the player, I thought it'd be interesting to have a mob that spreads a carpet of thorns for a floor-is-lava dynamic. Probably best if the thorns are mine-able but not collectable and only eventually disappear.
@RedX03
@RedX03 4 месяца назад
5:54 here’s a pitch make it so that you can feed them poisonous potatoes to stun, or distract them
@themishmar2689
@themishmar2689 5 месяцев назад
A hostile mob in the deep dark, but disables shreikers when they see a player but if you defeat them in time or something then they’ll instantly summon the warden. Perhaps it can slip through the walls like the warden was originally going to do
@austinb2177
@austinb2177 4 дня назад
Been playing Minecraft for well over a decade and I gotta say, this is one of the best hostile mob mods I’ve used. Recently started a 1.20.1 world with this. It really does feel Vanilla+. The mobs make me feel uneasy every time I go into caves, which is something I haven’t felt in a really long time. The creeper variants in particular are kinda terrifying - so is the vampire. I’ve died to the Faller a few times now lol. Nice job with the mod.
@ladahieno2382
@ladahieno2382 5 месяцев назад
This may be really ambitious but I always thought that Minecraft could use some form of a "Big danger to the world" type aenemy, like a Lich in a dark tower slowly gathering anarmy of skeletons, they could be plain old skeletons but there could be the armoured one, there could be the ones with spears and shields from MC Dungeons, there could be undead horse riders, but also just more variants of skeletons could be fun, I mean we have zombies, husks and drowned, skeletons only have the basic ones and Strays (I don't count wither skeletons to that bunch) A jungle skeleton, covered in moss could be fun. Also an idea for some sort of a pit trap/insect valley, remember the giant bugs from 2005 Kong movie? some place to which you fall where massive larvae are waiting to consume you would be wacky and cool! Oh and we could use more allies, possibly some new golems or a Bee Queen which we can befriend? and since we are on this topic and you already added wasps, how about giant ant colonies, there could be different ant species fighting between themselves and players could choose to join one side and possibly trade with ants similarily to how we trade with piglins
@bor_wd
@bor_wd 5 месяцев назад
I've played with this mod for so long, I really enjoy the enemies you've already made. I would really like to see an enemy that holds up a shield that requires you to break it with an axe. Something that I feel is missing is more "PvP" mechanics in PvE, since something like shield breaking is only encountered in multiplayer. The only instance that we get of shield breaking is Piglin Brutes breaking YOUR shields, but there isn't any opportunity for you to break another enemies shield in singleplayer. (Not sure if there is an enemy with this mechanic in the mod already, since I have not played Minecraft in a while)
@sonicthehedgehog2928
@sonicthehedgehog2928 5 месяцев назад
I would really love to see more boss mobs and better aerial/underwater combat improvements
@loystonveigas9369
@loystonveigas9369 4 месяца назад
I feel like the phantasm armour should give you feather falling effect too considering you can brew potions of it from phantom membranes. Also the zombie head crab shouldn't be just your average pet after tamed. Maybe you can temporarily tame it until it starts to feel hungry or maybe it latches into heads of other mobs controlling them which gives us an even bigger ally.
@jonathanelliott3208
@jonathanelliott3208 5 месяцев назад
An undead "captain" of sorts that spawns with 3 lackeys. One lackey is a flying ranger. One lackey is melee focused and tanky. The last is a lackey that heals/buffs the others. Meanwhile, the captain has damage resistance until his lackeys are killed. Oh, and he summons basic undead creatures, maybe the adorable zombie heads you added? Obviously this is more "boss" like, but these could spawn by themselves, or just do the 3 lackeys without the boss. Any variation really. Just an idea, thought it'd be fun to join the conversation ;P This mod is so good by the way, I am beyond impressed and this will likely be a staple for me.
@infernalstudiosMC
@infernalstudiosMC 4 месяца назад
Ooh, Absolutely love this idea! I've wanted to do a summoner mob for a while and this might be a good way of going about it! :D Thank you so much, super glad you enjoy the mod!
@alvily
@alvily 5 месяцев назад
This mod is one of the best I've seen, and mostly because it actually takes into account what *would* fit in the game, rather than adding mobs for the sake of adding them. I'd love if you made a fabric version of this mod, as this is my go to mod loader... Thanks and good job!!
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thank you so much, that means a lot to me! I've tried very hard indeed to make it fit right in with the base game's content, and I'm super glad that comes across! :D Due to my limited budget and time, I can't get the mod ported to Fabric right now - But maybe someday in the future! Consider donating to the Patreon to help me make it a reality eventually ;D HAHA
@narigavo8269
@narigavo8269 4 месяца назад
I think It would be cool to have "non-default terrain" enemies, as most of the fights happen on land, so enemies underwater could get a little love, as such, a flying battle type combat could be cool to! Like using a flying mount or the elytra to battle some enemy that flies way to high to fight with a bow, or even above the build limit.
@finitho899
@finitho899 5 месяцев назад
this is awsome been looking for a mod like this for awile now!
@MagicCreeper459
@MagicCreeper459 5 месяцев назад
I've been playing with it for the past few days and it's been the most difficult + infuriating time I've ever had playing minecraft. Good job making this lol
@ArkusAutomaton
@ArkusAutomaton 4 месяца назад
A niche i wanna see in minecraft is a "Evil Equal", bascially the players skillset used against them. Dark link from zelda and the marauder from doom. Also a bonus idea: Hostile mob who gets "distracted and entranced" by a certain item or block
@tomsstuff2806
@tomsstuff2806 3 месяца назад
Me & my friends use this mod on every server we make, thanks for making it and good luck on the updates!
@infernalstudiosMC
@infernalstudiosMC 3 месяца назад
Thanks a ton! Glad to hear you're enjoying it! :D
@ElfabetGD
@ElfabetGD 4 месяца назад
I think it would be really cool if there was a new boss with like 200hp and has some crazy melee and ranged attack and upon death it dropped an egg that you can hatch and keep it as a pet. The boss maybe could be a giant lizard that uses sound to attack.
@_glommer_1388
@_glommer_1388 День назад
Great job! But I would like to see more tame mobs in fashion, and also fix a bug with the fact that my tamed heb crab attacks my friend in multiplayer mode. Otherwise, the mod is great! Many thanks to the author for the fact that he exists!
@IcyCaeli
@IcyCaeli 5 месяцев назад
If enemy, then only expansion!
@bruex2277
@bruex2277 5 месяцев назад
About your question, I'd personally start by rebalancing tridents. Right now they're only useful in early game (because in late game you can have enchanted netherite swords which are just better in every sense). But getting them during early game is very hard due to the low drop rates. And even when you do get them they probably have a very low use count making the trident useless unless you've got mending (and if you have mending you probably have better weapons). I think what Mojang was going for with the trident is kind of like what Terraria does. Terraria has tons of niche melee weapons that have a 1% chance to be dropped by enemies, like the Bat Bat or the Cascade. I think Mojang tried to make the trident a very niche weapon that makes you go "oh I didn't know this thing existed!". But since it's the only one it doesn't really work. I personally think tridents should be craftable and have tiers like swords do (wood, stone, iron, etc). But most importantly, tridents should be able to have sharpness 5. The fact that they don't renders them useless in the long run.
@Devmon-ub2mb
@Devmon-ub2mb 11 дней назад
As for your question, my idea would be something that enhances mine-shafts and storage since those factors are quite plain without the use of excess mods The Mimic: It dwells within Mineshafts, souls infused into loot. Mimics spawn as chest minecarts and sit waiting for them to be opened. They are almost the exact same as chest minecarts being identical in shape and behaviour, except it makes small little grunting noises (strider noises if you want) upon being close enough. Opening the mimic or attacking it will transform itself into the Mimic's chest form, biting you for 4 hearts of damage and running away. Mimic's can spawn in the place of regular Chest Minecarts. If the Mimic stays out of eyesight for a good amount of time, it will transform back into its chest minecart form somewhere else within the mineshaft. Killing a Mimic will drop their eyes, consuming them will highlight nearby chests within a 30 block radius allowing you to locate loot more efficiently. Mimics upon retreating have a low percent chance to transform into the following after being out of eyeline: Cave Spiders, Vampire, Zombie, Creeper, Skeleton, Spider etc. However, they have less health than their regular counter-parts making them easier to kill (they will have the exact same AI as the mob counterpart, just less health) Mimics in their chest form look like normal chests except their bodies are covered head to toe in sculk and the inside of their chest mouths have the same effect as the inside of sculk shriekers. They have swirling eyes on the top of their chest head. They have rows of sharp teeth that are the colour of stone. Feeding a Mimic (In Minecart Chest form) an echo shard will allow one to tame it. Tamed Mimics will stay in their chest form and can be commanded to sit (which will turn them into a block) or follow. Mimic's start with an inventory slot of a normal singular chest but feeding them more echo shards will expand their inventory by two slots each time with a maximum amount of slots compared to two double chests. If another player opens the Mimic chest, the Mimic will aggro onto the player that opened it, attacking them until they leave their follow range. Conclusion: Adds towards storage part of MC, Adds a simple security system towards storage protection, enhances loot exploration, gives life towards the lifeless mineshafts, adds a new challenge towards killing them since they can dissapear without a trace, transform into other enemies to provide a new combat experience
@Korra228
@Korra228 3 месяца назад
5:50 Flawlessly executed dark humor
@infernalstudiosMC
@infernalstudiosMC Месяц назад
Thank you >:D Nyahaha
@Guppy_Na
@Guppy_Na 4 месяца назад
This is awesome, for me the only thing it's missing is some boss mobs, but this alone really is incredible!!!
@depressedroxas7944
@depressedroxas7944 4 месяца назад
These are actually... some great designs! I am very used to seeing some mods thaf simply go for their own "thing" isntead of following something closer to Minecraft's identity (nowadays at least), and there's no problem in that but, I just kinda wanted something that feels more "Minecrafty", and this is just exactly it! Great work my guy!
@infernalstudiosMC
@infernalstudiosMC 4 месяца назад
Thanks a ton dude! :D Making my work feel 'Minecrafty' is what I'm all about!
@troygillis6801
@troygillis6801 5 месяцев назад
I can think of the three main areas where Minecraft most desperately needs an Expansion on Enemies: The Oceans first and most of all (Preferably a different kind of mob for every ocean biome, hunting down boats is a MUST, boats are way to OP regardless if they're being used as intended or not), The End ( its the END of the game, and the only nonboss mob there is passive unless you look at it? There should be at least one legitimate, near- unavoidable threat! Maybe rarely some islands have a burrowing wyrm creature, so you have to be cautious on each new end island you reach, just in case one is lying in wait to ambush you), and finally, and this one is just personal preference as it definitely doesn't need enemies as bad as the oceans or the end - badlands. It's just such a unique biome, with all the gold and terracotta and surface mining shafts. I think there ought to be red sand Starved Fossils and a more dangerous scorpion variant there at least. Maybe some goblin raider hideouts? Also you didn't talk about those corpse fly things or the Rocky Roller dinosaur looking guy in the Dripstone caves! The Rocky Roller is legit my favorite and I was hoping to remember it's real name from this video lol 😅 10/10 mod excellent work
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thanks a ton! I agree with all of these - The End having some more unique mobs especially would be amazing. And sorry for not mentioning them, I was focusing on my own mod, haha!
@troygillis6801
@troygillis6801 5 месяцев назад
I literally thought that that mob was from your mod lmao my bad xD @@infernalstudiosMC
@zepredalux2159
@zepredalux2159 3 месяца назад
ideas : a mob on the ceiling of a cave, waiting for players to jump on them, but to make them fair, they are glowing in the dark. As a design, I think a sort of "light" slime would be sick. I wish for a mob that you need to focus first, by enhancing other mobs.
@infernalstudiosMC
@infernalstudiosMC Месяц назад
Originally Tarantulas actually stuck to the ceilings! But I had to remove that as it was buggy...
@kice1102
@kice1102 4 месяца назад
I wish mobs would try to siege your base somehow. This would make base defense more interesting. Like in old minecraft when everyone would still try to build moats and walls to defend their base.
@EmileAnimation
@EmileAnimation 5 месяцев назад
i know this would sound controversial but i feel like we need more enemys like the creeper, can you imagine diffrent mobs can distory blocks too, they would be a rare mob of course
@audioLME
@audioLME 5 месяцев назад
Born in Chaos and Enemy Expansion are one of my most favorite mods, and the latest update has truly brought the best mobs while removing those that didn't quite fit. Hats off! As for suggestions, here are a few ideas: Abyssal Spider: A slightly larger spider with obsidian/purplish or black/goldish legs. It moves slower than regular spiders, but if it lands a hit, it blinds the player. Combat blindness can induce confusion and panic, forcing the player to find a quick solution. Spectral Hound: Possessing similar properties to a Vex, this enemy has lower health and deals minimal damage. However, it can pass through walls, making it exceptionally annoying. It has the ability to walk in the air and has a high spawn chance when a dog/wolf is killed. Hollow Guardian: A sizable mob surrounded by four shields. It can reflect any projectile type, is immune to fire, and has high resistance to blast damage. This slow-moving mob boasts a considerable amount of health but, if it manages to hit you, you'll receive Slowness 2. Engaging in melee combat is the only way to defeat it, making it a formidable opponent. Watch out, as getting hit by the Hollow Guardian could allow monster swarms to overwhelm you if you don't use a pearl to escape, for example.
@enibenni3289
@enibenni3289 17 дней назад
pillagers having a "captain" is a very neat idea but its not very fleshed out, just having a banner on them and nothing else, maybe if they where turned into a more specific mob? given a more taller stature and providing more of a support ally by blowing a horn that could give some kind of buff, maybe it could rarely drop the horn, letting you also use it yourself and buff your allies instead.
@khaidynasty
@khaidynasty 4 месяца назад
Bro this is awesome, you’re gonna blow up trust
@infernalstudiosMC
@infernalstudiosMC 4 месяца назад
Appreciate it dude!
@minecad2828
@minecad2828 4 месяца назад
9:39 Magic combat is almost useless. That's why in my opinion there should be an enemy that can only be harmed by magic based damage (potions). In order to balance it out it should spawn either in the nether or in the end, so by the time players encounter it, they have already unlocked brewing
@Alejvip
@Alejvip 5 месяцев назад
infernal peakstudios
@AntonXCMlite
@AntonXCMlite 5 месяцев назад
How cool would it be if there was an enemy in Minecraft that imitated players connected to the world. (but only on servers)
@wires-sl7gs
@wires-sl7gs 4 месяца назад
I'd see to see more Spider Variants, perhaps some that make use of webs, spiders themselves seem a little underdeveloped when it comes to features and I think more can be done with them(You should also add support for spiders 2.0, or whatever the current version of that mod is now, for your current spider variant as well as your other walking bug mobs, at least if you haven't already implemented something like that). Might be cool to have a hostile bird mob, like Terror Birds, and maybe something based on the Thunderbird from Native America Folklore(Idk from which specific culture or cultures at the moment) More Biome Specific Mobs could good too, like for Jungles, Swamps, and Snow/Cold Biomes. We could use more Nether Mobs as well, like a Hostile Lava Mob, and maybe one or more Soul Sand Valey Specific mobs(Maybe something like the Headless Horseman). For the End, like how the Phantom was originally an end Mob, we could use a Hostile Flying mob in the end. Would also be cool to have some hostile mobs in the Mushroom Island Biome, perhaps something to make it worth going there.
@ART3M1S
@ART3M1S 5 месяцев назад
I would add some more under water mobs for sure. Let’s face it, drowned kinda suck. So I’d love more aquatic predators and monsters, and a better way to fight them or maybe even tame them.
@regaren8153
@regaren8153 5 месяцев назад
Building and breaking blocks is a large aspect of minecraft that aside from maybe silverfish and endermen/wither skeleton fights just arent used in combat. Id like to see some bosses or regular enemies that encourage you to place blocks, like some mob that charges you and takes damage upon running into blocks (similar to goats i suppose) And maybe a lich like enemy that dpawns blocks nearby, and breaking them deals massive damage to it. Could be considered a boss
@wolfkuugo9109
@wolfkuugo9109 3 месяца назад
I would add 2 species of kobolds, forest and cave kobolds, the forest kobolds look more like canines , they would attack if attacked or if you get too close to its village, they could attack with bows or sword jumping behind the player when taking some damage Whoever if you give raw chicken for one they would grant a effect that make em not attack you and if earning the chief trust he would grant you a helmet that makes the tribe not attack you The cave variant would look more like reptiles attackin the player and spiders, they can be calm down with spider eyes, they would poison the player on hit and dig down to attack sometimes You could tame both of them The forest variant by giving them honeycombs while having the chief trust and the cave one by giving them raw porkchops while calm
@YellowFunnyMan
@YellowFunnyMan 5 месяцев назад
I wished you kept all of them, but these are actually really good
@kamacha0s
@kamacha0s 5 месяцев назад
a sandworm which forces you to time your attacks for when they launch out of the sand with their weak point being their mouth! (I would love to see it being able to be tamed too)
@EmberOldAccount
@EmberOldAccount 4 месяца назад
For the fourth zombie mob I can't believe you added Leghugger from Dead Cells omg /j
@The_Munch
@The_Munch 5 месяцев назад
Magic. We definitely need more mobs attacking the player with ranged magic spells, like the evoker fangs
@scruffles3838
@scruffles3838 5 месяцев назад
Like Aoe type magic were you can see where their gonna blast/summon their attacks? Stuff to encourage the player to dodge around and also distract them a bit if their fighting hordes
@Dunky_Alpha
@Dunky_Alpha 4 месяца назад
I think a predatory fish (not shark because they are common as aquatic threat) that can make whirlpool to sink your boat and you (like Charybdis)
@kancatmay1575
@kancatmay1575 5 месяцев назад
Can't wait to see what else you do with this mod or any others you work on! For your question, if I added another mob to the game, it would be something that takes advantage of and could even slow down the attack speed. Maybe a larger wolf that's always hostile but can still be tamed and drops wolf pelt upon death as a stronger variant to leather.
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thank you so much! Hope you'll check out what next we've got in store! :D I like that! I may or more not have larger wolves in store for the future...
@kancatmay1575
@kancatmay1575 5 месяцев назад
@@infernalstudiosMC I can't wait!
@Framez141
@Framez141 15 дней назад
an enemy like a silver fish or a gohst that has its own unique way of going through walls/blocks. For example only being able to breathe in blocks but in the air it sufficates so vise versa of what would normaly happen with mobs inside blocks. cool mod btw i love the designs and everything and ive allready tested the mod in my modpack out and theyre so op if you have a leveling system🥲. appreciate the good work and hard work you put into this 👍.
@thered1s276
@thered1s276 5 месяцев назад
As to your question, I think that a mob that isn't (much of a) a direct threat may be interesting. I'm sort of reminded of the ai of Grunts from Halo. By themselves, they don't do very much. Some of the time, they even run away from the player, until siding up with an Elite. Going with that in mind, it would be interesting to have a mob that can detect the player from father away, and instead of charging them, rallying nearby mobs/alerting them to your presence, and having them all attack the player at once. I have no idea how realistic this concept is, but the idea of maybe some kind of insectoid hissing really loudly while scampering around a cave to gather up zombies (like farm animals following a player holding food) sounds really neat.
@AntonXCMlite
@AntonXCMlite 5 месяцев назад
Oh, i know! You can add something like colored attacks from Undertale, which you can only dodge without moving, or vice versa, you can’t dodge while standing still.
@ongewarner5219
@ongewarner5219 5 месяцев назад
I wold like to see how you wold tackle ranged and underwater combat perhaps when underwater you move 2x faster and space becomes a dash
@Arctus69420
@Arctus69420 5 месяцев назад
This is one of my favorite mods and this video is both very informative and funny awesome job with the video and the mod aswell keep it up man
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thanks a ton man!
@Ben-nu2vw
@Ben-nu2vw 5 месяцев назад
These mobs are incredible, great work
@devinnicely2966
@devinnicely2966 5 месяцев назад
You have made one of the best vanilla friendly mods I’ve ever seen
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thank you so much!
@metamoderntoday4745
@metamoderntoday4745 14 дней назад
This mod, and Born in chaos, are my favorite MCreator mods. They are SO good despite being from mcreator. Love it to the bones. Mob concept: support for range enemies; it hovers right above you (so in order to attack him you have to look directly upwards) and pulls you in air, lifting slowly and immobilizing.
@atkvtb4989
@atkvtb4989 4 месяца назад
What matter most is the enemies we made along the way
@adrigamer6428
@adrigamer6428 4 месяца назад
you could add Enemie Healers, i saw an Allay/Vex like mob at the left when you showed the mostly removed enemies, so as an idea you could add those green allay/vex like mobs as a summon from another mob just like evokers summon vexes, but these would instead of chasing the player heal nerby enemies, so you gotta focus on the "evoker like mob" so they dont summon more healers
@creativebeetle
@creativebeetle 4 месяца назад
This is utterly fantastic! You've clearly put a lot of thought into the design of these mobs. I really enjoy how you've approached reintroducing the danger of going outside at night, since sprinting has rendered the game far easier and made night pretty irrelevant. I do have a few critiques if you're interested: 1) The Starved Fossil is one of my favourites out of the set and I love the design, but I worry that the opening mechanic would be a bit unintuitive without watching your demo of how it works. Kind of like how there's no reasonable in-game way to know how to build a nether portal without having seen it done before by someone else. If I hadn't watched your video and just wanted to experience the new mobs by myself, I might not have known what to do with the fossil. As there are no other enemies in the game that double as a storage chest, perhaps texturing their faces to look more like a chest could better communicate that they can be opened? Something to that effect, anyway. 2) Flutterflies might have a similar problem. Great idea, but not sure how the player could ever figure out that they can be bottled. Most of Minecraft's mobs can be pretty well understood by new players; they have clear 'affordance'. Perhaps if Flutterflies were dripping with nectar, you might be able to guess the bottle mechanic, but they don't look small enough to fit in a bottle (nor a bucket) and no other enemy can be bottled in this way. Bottling them also removes their risk factor entirely which may or may not be what you're going for. Perhaps simply having them drop an edible Flutterfly nectar/wing/flower would be more straightforward? Also, personal note, I'd love if the Flutterflies had a more contrasting body compared to the wings so I could see their faces more clearly. Mobs' faces give them a lot of character. On a similar note, it might be nice if the zombie variants had sightly different faces too, as zombie faces are already everywhere and it could make them feel more unique. 3) Love the Ladybug! Though again, I'd never guess to feed them spider eyes. The healing eyes are quite intuitive once you have them though, since right clicking to eat them is the first thing you'd try. 4) Making Phantoms more useful is a great idea, but they're still fundamentally flawed to me, since they encourage more sleeping, which trivialises the night time rather than punishing players for skipping the night too often. That said, this means you're forced to stay awake if you want the special armour which is a great idea since it's challenging, but there's also no reason *not* to skip night once you have the armour, making it less useful. I'm conflicted. They also aren't a very intuitive mob to begin with, so... good luck figuring it out! :) The vampires, trolls, scorpions, and sprinters are truly perfect. I adore them. Minecraft already had a theme of including classic horror monsters (zombies, skeletons, even slender man) so vampires fit particularly well and I love their creative mechanics. Looking forward to seeing more.
@zacharyriley4561
@zacharyriley4561 5 месяцев назад
The Ghoul. It looks like a zombie but lime green and skeletal. It has the ability to vomit a slew of rot that poisons you and deals more damage than a skeleton, but has less rage. It also is a bit smarter than the usual undead and runs under a tree or gets in a pool in case it sticks around till daytime.
@Rogue64...
@Rogue64... 4 месяца назад
You could add an enchantment to the crossbows called FURY it can go to FURY III fury I gives you fire aspect for 25% of your shots FURY II raises it to 50% and FURY III gives you 100% of your shots and strength one this is my idea so hope you like it !
@pokepoke1889
@pokepoke1889 5 месяцев назад
This is so, so cool!! Uh.. If I were to add any mobs to Minecraft’s combat .. I’m not really sure. In general I’d love to see more illager types, more golems and expanded village protective, etc
@Roadkill_Dev
@Roadkill_Dev 4 месяца назад
To answer the ending question. There used to be this old mod for 1.7.10 that I can't remember the name of but it had a mob called an "Ent". If I remember correctly it would spawn in forest biomes if you cut down to many trees. Basically a tree monster defending its home. I think it also caused the tree closest to it to disappear when it spawned implying that some of the trees are sentient. I would make this mob take extra damage from axes and fire.
@superfastscyphozoa
@superfastscyphozoa 5 месяцев назад
I see this mod all the time in the qsmp, it’s such a cool mod!
@santiagoandresrodriguespre5114
@santiagoandresrodriguespre5114 5 месяцев назад
I'm amazed by the dynamism and quality of this video
@infernalstudiosMC
@infernalstudiosMC 5 месяцев назад
Thank you so much! :D High praise!
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