See that planet. You can go to that planet. ------------------------------------------------- Stay updated with this project and more! Twitter: / thrilldawill Twitch: / thrilldawill Itch.io: thrilldawill.itch.io/
say you dont understand the type of game it is and who made it without just saying it. It's Bethesda, we come here for the amazing stories and lore, real fans could care less about that.
@@obercanober4182 yeah save for the fact that this isnt the same kind of game as starfield, not even close in fact they share TWO similarities: Space exploration and base building. THAT'S IT lol
@@gijsmekking5283 thought about that but If I was truly going to spend the $100 fee and time to put it on steam I might as well just create the missions by hand, which would probably feel better anyway.
Obviously the best way to use AI would be to use the generated text as templates for your story arcs, replies and conversations. And never mention the use of AI in your submission. Then you will be golden.
@@ThrillDaWillI bet if you got a small team together y’all could make a great game. And us, your loyal subs/viewers, would take pride in playin the game no matter the genre. Watching progress videos of the game developing would be awesome way to advertise. Just an idea ;)
I did this same experiment when they released UE5 and was absolutely SHOCKED at how easy it was to get things working with so little work. It's the main reason I've said they had zero excuse for making another loading screen simulator.
Sad and pathetic Starfield had to stay in the Bethesda bubble of what they THINK everyone wants, versus what they actually do. Took two days to give people what they wanted, versus years. This is like a company using ms dos while others are on Windows. Bethesda prob doubling down, no no our design software is reliable, this UE5 brand new untested! 🤣🤣 or w.e else will please their shareholders and not the gamers.
@@B01 I think the reason they don't want to use UE5 is because they have tons of devs and dev leaders who have been working with their own engine for so long that they have no idea how to use anything else. Learning curves for huge software systems like this are fucked. Don't get me wrong though, for a project like Starfield they should have absolutely just hired a team specialising in UE5. It would have cost so much less money, and would be a much better game.
The moment you put tue game together, let me know! Since starcitzen is been to be released antime between now and 2323, it wold be fun to have some competition. Nice work so far. Pls consideer making this game the way people really want it.
"...with more passion and love..." Dude, just because of this I'm pretty sure yours will be a lot better, if you decide to continue and finish this project of course. Best wishes and much respect for you bro 👍
This video sums up the modern gamer perfectly, completely clueless, produces total trash no one will ever play instead of learning real skill, and fails to learn anything in the process.
Do I need a quantum PC to run this? Because Todd told me to buy one for his. But I'm able to play Starfield on a potato from 2014 with community fixes while ppl with 4090 have crashes.
The reason it was able to be made in two days is due to UE5's premade assets and engine. Now, he absolutely did a better job with the engine than 99.9% of people do, but don't pretend that this is better than Starfield. This just has one feature included that's missing from the game. Would you rather Starfield gets rid of its cities and unique NPCs and replace it all with this?
@genericthiccgirl228 you're wrong. The engine is fine. It was never meant to create ultra realistic games like Red Dead 2. Their engine is simple, their engine is what allows the community to do what they've been doing for years, the creation engine is the selling point of a Bethesda game, if they take it out, their games would just turn into borderlands, a looter shooter with barely any mod suport. Do you think people are able to create crazy big mods on Unreal Engine? No, they can't. The only reason this dude managed to make something remotely close to Starfield in a small time is because he used pre made assets. That's the only reason. The creation engine is a very, very good engine, simple to use, and extremely flexible. People can turn Skyrim into a soulslike because of it...
@@brunoneves6455lol stop fanboying. The creation engine is definitely showing it's age and limitations. It's obvious that seamless planet exploration was in the original design plans but had to be scrapped and split into zones because they couldn't fix the floating point error problem. It's obvious that modern game engines are surpassing creation engine's capabilities. We see similar issues rearing their head in the development of Star Citizen. The underlying technology (lumberyard, aka cryengine) is a dated, bloated mess. Most of SC's development has been pushing this old engine to it's absolute limits and rewriting large portions of it to accommodate planets... and UE5 can now do that with a handful of plugins, and nanites can handle LOD's more elegantly than any other game engine in history. That isn't saying Bethesda didn't put a lot of work into their game or that their game is bad, but denying that creation engine has old bones is some real willful ignorance. Bethesda needs to rework the foundations of creation engine if they want to push it to the next level and stop making players sit through loading screens all the time.
@@Dr.Silverwolf20 patrolling this comment section makes you wish gaming today wasn't just going "my game good your game bad" and an endless cycle of negativity
@brendandonohue2398 miss the days of the SNES and N64 man, i had friends who had the other systems and it was just...nice to see what everyone had, no hating, just "woah you got Goldeneye?! Lets play and when you come over i got Tony Hawk Pro Skater on my Playstation, we can try that out!".
@@brendandonohue2398I'm pretty sure that's just how humans have always been. "Your stick bad, my stick good." -Cavemen "Your book is preposterous and frill. While my book is the zenith of society." -Some Renaissance snob "Your game bad, my game good" Gamers today. We've just cycled back to unga bunga but with modern day inventions.
It's cool that you made this, but to shit on Starfield when it's suppose to be nothing like no man sky is stupid. It focused on being an rpg and does it so well. It was explained in the starfield direct.
Incredible talent, but the use of plugins, lack of scale and the lack of features does kind of make it entirely different. It's not comparable. If this was how easy it was, there'd be a thousand games like it.
2 days vs 8 years. The 8 years provides the time for all those things. Even more so, this Creator had the starfield framework to begin with and shoot for. So yes, the 2 day game has it way easier and isn't as fleshed out. But he's showing the capability of Unreal engine and the market place. But also the level of detail that Bethesda went in with for the story and assets. I feel like Bethesda didn't use any AI tools. Or at least ones they didn't develop themselves. Still Creation Engine is mad old
Ok, so just make 999 more large bodies, fill a small percent of them with tons of NPCs, creatures, weapons, clothes, miscellaneous items, enter able buildings, numerous noc ships flying around, all in one seemless open world, with not a single load screen. release this with console support and make your millions. Or go play Star Citizen.
I was having a bad day, before watching your video. Man, you made me laugh hard. Thank you for fixing my mood XD Also, pretty good stuff you did there. Starfield was in development something like, 6 f***ing years. While you in just 48h achieved manual landing and ludicrous speed!!! 🤣
If they just released this and made a comprehensive set of modding tools for the rest of the 8 or so years, I genuinely think it'd be a better overall game.
out of the 8 year cycle, assuming that number is accurate. with how the game is, i bet they spent 5-6 years doing 'americianised maoist struggle sessions' aka dei training, ideologically litmus testing their entire staff, massively slowing down if not stopping work on it. then they went omg we have nothing to sell and we got bought out by ms. crunched, and pushed out a beta as the full product.
I strongly believe this game was in pre-production for five years and then smashed together within 18-24 months with the aid of the 27 credited external firms.
@@ligerstripe99 there are a lot of unique planets to explore, and missions on them, as well as characters on each planets all voiced, not to mention the complexities of the base building and ship building, I'd say they spent way more time on those things than any other thing. Now I'm no game developer so I wouldn't know how hard it is to do that
@@Mat69420k Do you want planet A shaded blue, or planet B shaded green but with the exact same flora and fauna as planet A. Less than 5 variations of abandoned stations, facilities or outposts. less than 4 on settlements. Only two for unique geological features. and about 1 or 2 different versions of caves.
@@ligerstripe99 it didn't repeated that much for what I was playing, but still that was Bethesda way of doing Skyrim and it was still great, don't know what changes here, it's the same thing but more, the one thing I have to complain here is the performance, and the fact that it isn't like No Man's Sky, that you can exit the planet physically, without loading screens
Do you think it might be an engine constraint? Who knows if creation engine could handle this along with NPC spawn, procedurally generated areas and everything else the engine is already having a hard time handling lol. That being said, I like the game just the way it is. It takes time to fly from ground to orbit to another planet. Fast trav just makes it quicker and I'm perfectly okay with that... however, I do understand the desire to truly fly and explore. There will always be no man's sky haha
Not so much an engine constraint as much as an innovation constraint. They're backlogged updating the engine sure, but it just causes them to be unable to innovate on things modern game devs do pretty often lately. Every climbing section or slow dialogue section in any modern game is actually a hidden loading screen. They just aren't hiding them is the issue, which mods for skyrim did remove quite a few and speed up loading times, so I doubt it'll be an issue for long. I'm sure it's possible with mods to pull off, though. I mean skyrim had a mod for a functioning hot air balloon with full physics on every part- and its over 10 years old