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I Perfected the Mario 64 Model. 

Kaze Emanuar
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Patreon: / kazestuff
🎥 / kazesm64
🐦 / kazeemanuar
MERCH: kazemerch.myspreadshop.com/all
Also shoutouts to RayMarch for helping me get the eyes right, they were total pain.
/ ray__march

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17 дек 2021

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Комментарии : 844   
@KazeN64
@KazeN64 2 года назад
I'm in the process of remaking the entire SM64 source code to be more efficient on N64. Check out my other videos and patreon to find out more or support this endeavor! www.patreon.com/Kazestuff
@M64bros
@M64bros 2 года назад
The textures remind me of 3D All Stars. For me I love 3D All Stars textures because they're more cleaner and smoother. Off topic but still relevant to Super Mario 64: In my opinion we don't need a remake from the ground up for Mario 64 cuz Super Mario 64 is too iconic to get a remake anyway. But that's just my opinion
@legoboy7107
@legoboy7107 2 года назад
This is hardly a ROM hack at this point.
@carltheshivan
@carltheshivan 2 года назад
Is it possible to make your mod run at a higher resolution than SM64's default 320x240?
@jerryborjon
@jerryborjon 2 года назад
Absolute hero
@KazeN64
@KazeN64 2 года назад
@@carltheshivan it is, but that'd be a huge performance tank. Rendering pixels on n64 is pretty expensive. it is probable though that this engine could run sm64 at 30fps 640x480.
@dav154
@dav154 2 года назад
you're like another rareware at this point with how much you're able to optimize for the n64. truly amazing
@tacokoneko
@tacokoneko 2 года назад
if he traveled back in time to 1990s he would be paid $200k+ by any N64 game studio. obvious 10x he would sound like an omniscient god in the interview
@Neko9123
@Neko9123 2 года назад
@@tacokoneko yeah but it would be hard to program and make 3d models with 90s pcs and softwares
@lucasmills1246
@lucasmills1246 2 года назад
@@Neko9123 Exactly, he isn't doing this shit on Windows 95 lol.
@w1l1
@w1l1 2 года назад
@@tacokoneko …you realize that everything seems “obvious” in retrospect, right? 3d game dev was still new then and resources for programming were unbelievably scarce. this is also rom hacking, not game dev. rom hacking is significantly easier. not to discredit kaze, of course, but you sound clueless lol
@tacokoneko
@tacokoneko 2 года назад
@@w1l1 saying rom hacking is easier than game dev is like saying amateur sports is easier than pro sports. yes more people can do it but there is not a clearly defined objective technical difference between those two things or the skills required to be great. one of the most famous modern counterexamples to what you're saying is Sonic Mania which was developed by a former rom hacker and sold over 1 million copies. what games have you developed care to show us?
@Snooplax
@Snooplax 2 года назад
This is insane. The fact that you were able to to run it that well and and make so many improvements is very impressive. Also I can't beleive nintendo didn't mirror the eye texture.
@Haganeren
@Haganeren 2 года назад
They had very little time...... Half the team of Mario 64 gave up video game after it. It was surely very very rough.
@MintyRoot
@MintyRoot 2 года назад
I think they might have planned for him to look left and right in cutscenes originally, so they planned the textures to allow for it.
@Leeki85
@Leeki85 2 года назад
@@MintyRoot You can still look left and right with mirrored textures. In game dev you first design a working solution and after game is fully playable you start to optimize things if they're not looking good or are slow. In this case Mario model was good enough and low texture quality was irrelevant since game runs at 320x240 on N64. Better model is noticeable only when were using emulators that can do 1080p or higher.
@JimBimBum
@JimBimBum 2 года назад
@@Leeki85 not exactly. the number of tris adds to performance results and affects the FPS the game has. to accommodate for it they have to either remove scene objects or optimize what they can. guess which is easier.
@StickFiguresMaster
@StickFiguresMaster 2 года назад
They were just constructing 3D games for the N64 for the first time, it was a whole new jump into the future of gaming, so they were going to have to use a lot of time, even sacrifice some content like Luigi so that we had more areas. Kaze has shown how Nintendo scripted their N64 games, and they scripted it kind of odd, I wondered why they were all stacked with bunch of binary values, the way they could’ve fixed these things wasn’t going to be possible until someday later when programming languages would be so much better understood with how to create games, you’ve got to give Miamoto credit, he made one of the best titles for Nintendo in their companies history by pushing out Mario forward with future dreams to mold him with more of a life in many games. With the failure to launch the N64DD in the US and with that of so many N64DD’s we’re made in Japan, it was sad to see that they somehow flunked in giving the N64 a add-on with more memory, more uses. We could although get together and give them back the stuff like the Nintendo mouse, keyboard, developer units, programming cartridges, they’d sadly however still today, decline on reviving the N64 because their in a pool of money now with the Switch, dozens of other game consoles, the Switch is moving towards 100 million units being sold, that’s going to make all the Nintendo’s flip with excitement and sadly though, they’ll figure it’s time to still keep going on with more and more to give it, so they’ve long term recycle binned the N64’s console for to see into the future…
@FJLink
@FJLink 2 года назад
If I may make a suggestion, the original eye gave the impression of the whole blue oval going up and then down at the border, while your newer HD version is missing that curve that goes back down. That (along with the dark part now being tilted) kind of merges both eyes into one big circle for me, Duskull style. Overall though, impressive work as always. I never liked how sectioned the original model was and the yellow skin, so it's interesting to see this.
@JC20XX
@JC20XX 2 года назад
I see like one big eye. I was thinking like sonic but Duskall (Pokémon) is a much better comparison. Still great work though.
@katakis1
@katakis1 2 года назад
First thing I noticed.
@ImAbokai
@ImAbokai 2 года назад
The cursed image that this comment produced into my head is nightmarish. I didn't notice this before and now i can't unsee it. lmao
@Sebstrion
@Sebstrion 2 года назад
@@ImAbokai same
@Eldoofus
@Eldoofus 2 года назад
@@ImAbokai nightmariosh*
@ice010
@ice010 2 года назад
The eyes look crossed; there needs to be an extra inner line of blue pixels. Currently, the pupil is pressed right up against the inside of the eye, looking crossed. The huge model improvements though are incredible imo
@FerreroMan
@FerreroMan 2 года назад
I think they are just a tiny bit further apart from each other
@Corad4
@Corad4 2 года назад
Yeah I agree. It's a bit too much inward.
@thainsgreatesthits4550
@thainsgreatesthits4550 2 года назад
Like he said, humans have evolved to be so picky about eyes
@ice010
@ice010 2 года назад
@@thainsgreatesthits4550 In this case, I'm more picky about being faithful to the original
@SamPearman
@SamPearman 2 года назад
Came here to say exactly this. The irises are too close together, should be slightly further apart, so that you can just barely see the iris on the inside edge, too. Not only is it more accurate to the original, but this just looks weird and cross-eyed.
@DasAntiNaziBroetchen
@DasAntiNaziBroetchen 2 года назад
You are the first person I have so far seen talk about the weird "camera-angle-dependent shading" used in Mario 64. It's been driving me crazy that seemingly nobody is wondering why they implemented the shading in such a strange way. It's almost like they have a bug in their light transformation code (very common rookie OpenGL programmer bug), where the light rotates with the camera.
@official-obama
@official-obama 4 месяца назад
maybe so the lighting doesn't seem like it's baked? or maybe so dark parts are less dark?
@chrisdistant9040
@chrisdistant9040 Месяц назад
It’s a very computationally cheap surface- and view normal based trick that helps increase 3D readability without requiring actual light sources and shadows
@Ragesauce
@Ragesauce 2 года назад
imagine if all the assets were optimized, this game would be incredible.
@gyrofrank
@gyrofrank 2 года назад
Yeah! I really wish in future that Kaze Emanuar complete and share a rom hack of Super Mario 64 just the original but with all the optimizations and improvements maybe also widescreen 60 FPS. That would be the best version of Mario 64 running on real hardware so far!
@doodledangernoodle2517
@doodledangernoodle2517 2 года назад
I’d also add the extra content from 64DS
@kerbonaut2059
@kerbonaut2059 2 года назад
Madman actually goes and does it
@brxnni
@brxnni 2 года назад
This is beautiful. It just sounds impossible, because better quality could not possible run better, right? Amazing
@Stickers2Go
@Stickers2Go 2 года назад
work smarter… not harder
@alanbrito141
@alanbrito141 2 года назад
It's hard to be smart...
@chlorobyte_projects
@chlorobyte_projects 2 года назад
A higher texture resolution will (mostly) never affect performance, only VRAM usage.
@JC20XX
@JC20XX 2 года назад
Model is lower poly 2:30
@doutchebags
@doutchebags 2 года назад
@@JC20XX over 100 less vertices as well.
@samgee500
@samgee500 2 года назад
This man is out here remastering SM64 better than an entire team of Nintendo engineers ever could.
@Raii_Chu
@Raii_Chu 2 года назад
dev-specialization is one hell of a drug
@fridaynightnicktoons6885
@fridaynightnicktoons6885 2 года назад
Nope
@CrazyMetroid
@CrazyMetroid 2 года назад
Well, the actual devs had limited time while Kaze has all the time in the world to work on this. So, kind of an unfair comparison 🤔
@aerodynamo4874
@aerodynamo4874 2 года назад
@@CrazyMetroid all they had to do was spend more actual time and effort on it. Kaze has been reverse-engineering and optimizing stuff he didn't exactly understand from the get-go for years. Nintendo has the tools; the source code; the assets, and everything they could possibly need to properly remaster the game at a display ratio of 16:9, better visuals, and overall optimized performance on the things that weren't done to the best possible extent. Yet all that came out of it was the same damn product but on a """special""" emulation software. Keep in mind, Kaze is also just one person who does pretty much everything. Nintendo had a _team._
@CrazyMetroid
@CrazyMetroid 2 года назад
@@aerodynamo4874 a team with limited time and budget. I'm not hating on the dude believe me, what he's done is great. It's just an unfair comparison is all.
@omarcortes88
@omarcortes88 2 года назад
This is amazing. Since you mentioned you're reading trough the source code, have you considered optimizing the vanilla mario 64 game?
@KazeN64
@KazeN64 2 года назад
if i had the time to do so, i would. but i have 3 major hacks to work on. there is no free time in my life right now.
@legoboy7107
@legoboy7107 2 года назад
@@KazeN64 Would love to see it some day after those major hacks are done, but yeah, not now, that is so much on your plate I don't know how you even do it!
@MikeTheGamerGuy
@MikeTheGamerGuy 2 года назад
Your devotion to real hardware is admirable. Ive played plenty of 64 on emulator but it never feels as natural as with an everdrive. The full release of this is one of my most anticipated games.
@bumpndump9643
@bumpndump9643 2 года назад
I'd like to think that if Nintendo actually made ''Mario 64 2'' back in the day it would had been something like this, lol. amazing work!
@freddiejohnson6137
@freddiejohnson6137 2 года назад
Loving this work. By the time you are finished you will have the most optimised engine that could be used to make so many original games that aren't even Mario ones.
@gaming_bigfoot
@gaming_bigfoot 2 года назад
Perfected until you find more ways to perfect it, and knowing you, that might _just_ be a thing that happens again some day.
@TorutheRedFox
@TorutheRedFox 2 года назад
3:50 Sonic Adventure on the Dreamcast used a very similar technique there are times where the system actually bugs out allowing you to see the gaps ingame too
@thodds68
@thodds68 2 года назад
1:08 i am guessing it wasnt mirrored because of the unused eyes looking in other directions
@KazeN64
@KazeN64 2 года назад
that would be a really good theory!
@legoboy7107
@legoboy7107 2 года назад
@@KazeN64 Yeah, and honestly even if from a game dev standpoint it was less efficient, it ended up unintentionally being really good for machinimists down the line because it allows us to do way more complex facial expressions like raised eyebrows, pissed twitching eyelids, looking left and right, etc, in just the vanilla game without locking them behind some more advanced modding not all of us can do. It's good you've made this change for your game but I'm also very glad Nintendo happened to not do it for the original.
@Krakyy
@Krakyy 2 года назад
2:10 out of context: sKiNniNg
@RiverReeves23
@RiverReeves23 2 года назад
Kaze, you've done an amazing job! As a graphic designer, let me simplify your process. Take the Mario texture set and run it through the upscaler Remini (iPhone app). It isn't perfect, so you clean it up using vectors. Import the upscale in to Inkscape and trace over the top, adjusting the layer you are working on to 60% opacity, so you can see through. Start with the skin colour as a square, then deduct the ellipse from it to give the white of Mario's eyes. Then add a blue ellipse as a layer below (handles the overlap). Then a black ellipse. Then a white circle. Finally, after the easy stuff is complete add the eye brow, which will be a 4 node drawing, making the two middle nodes curved and adjusting the curve to match the raster image behind it. I think Remini + Inkscape should hopefully reduce the difficulty of upscaling for ya. Seriously loving the stuff you're doing. Very fun to be following allow watching your progress!
@Elratauru
@Elratauru 2 года назад
Man, I love to see the progress on this kind of small details, keep them coming!
@YEWCHENGYINMoe
@YEWCHENGYINMoe Год назад
I actually like the original more! It has a better feel to it y'know?
@noveltyman6723
@noveltyman6723 2 года назад
Can't wait to see more models in the game optimized like this. Great work!
@KazeN64
@KazeN64 2 года назад
i do this to every model i use! well i usually leave textures untouched and only optimize the limbs and bone counts. (that usually reduces their processing requirements by 30% to 60% ) i have a video about the birds for example up on my kazeclips channel! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9ieLW58wuCE.html&ab_channel=KazeClips
@ETXAlienRobot201
@ETXAlienRobot201 2 года назад
@@KazeN64 i would love to see how applicable this would be to all the games. especially the earlier titles!
@slyp5409
@slyp5409 2 года назад
Love this! I do question a couple things like the hue change for the shading, but overall these techniques are very interesting to learn about and see how they benefit the game as well as how they work overall!
@woodsendragon4772
@woodsendragon4772 2 года назад
Holy shit dude. That video at the beginning with the jungle looks like an entirely different game. Insane, amazing work.
@m.mproductions2461
@m.mproductions2461 2 года назад
He is going to make the fabled SM64 2
@SirCaco
@SirCaco 2 года назад
My friend, I wish you nothing but the best. I look forward to seeing how your work progresses.
@Alexander-ix2jp
@Alexander-ix2jp 2 года назад
Love the content, keep it coming. Would like to see you give Turok 3 a facelift seeing how impressive the realtime cutscenes and facial animations were back in the day but it always felt a bit unfinished to me.
@jacko16hn
@jacko16hn 2 года назад
I absolutely love and admire your work, truly inspiring. Thanks Kaze.
@gintars932
@gintars932 2 года назад
Looks beautiful, great job dude!!
@mickpatel5126
@mickpatel5126 2 года назад
Great work brother. Thanks for explaining everything I love to listen and watch. Peace!
@outthefryinpan
@outthefryinpan 2 года назад
Love these optimizations videos that are well explained for people who don’t really mess with this stuff. Keep it up man
@SGTsiete
@SGTsiete 2 года назад
God Kaze every little clip of your hack just blows me away. Looks like a completely new stand alone title.
@DevinGarrow
@DevinGarrow 2 года назад
And with this alone, the Mario 3D All Stars version was put to shame. Nice work.
@PeranMe
@PeranMe 2 года назад
Wow, this is super interesting, not to mention impressive! Good job!
@mr.whimsic6902
@mr.whimsic6902 2 года назад
All this effort put into optimizing SM64 and Nintendo would just go "pIrAcY"
@paulbunyangonewild7596
@paulbunyangonewild7596 2 года назад
It takes all of Myamoto's strength to not dmca games they full on didn't make. Like dark souls or resident evil.
@fireplays_official
@fireplays_official 2 года назад
I'm amazed how you made the character design for Mario look so much better! I Also love the color pattern with the new blue and red shades, for some reason I really like those new shades you made for Mario. It's sad that you can only abuse the vertex and buffers with the N64. But still, Good Job Kaze!
@purplegill10
@purplegill10 2 года назад
Absolutely incredible Kaze.
@dakotadean1273
@dakotadean1273 2 года назад
I love this A lot! You're very skilled!
@horsepie1279
@horsepie1279 2 года назад
INSANE work here!
@alec_almartson
@alec_almartson 2 года назад
Congratulations man, the Optimizations resulted super cool. Thank you for sharing your knowledge 😄👍🏻
@paulbunyangonewild7596
@paulbunyangonewild7596 2 года назад
You mod fully looks like an early PS2 game at this point.
@RoadrunnerWMC
@RoadrunnerWMC 2 года назад
The baked-antialiasing trick is super powerful for games on older hardware like this -- we did the same thing for menus and level load screens in Newer Super Mario Bros. DS, and I think it's one of the biggest reasons why they look as good as they do!
@PolyRidge
@PolyRidge 2 года назад
i have no idea how i got recommended this channel, but i love every time you upload. this is so good LOL
@btarg1
@btarg1 2 года назад
Thanks for the in-depth explanation this stuff is super cool! More videos like this please!
@MegaManNeo
@MegaManNeo 2 года назад
Each updates makes clear the original still has a lot left to be desired. Good luck in the future, love the progress.
@FireJojoBoy
@FireJojoBoy 2 года назад
I love optimisation so much, this is so cool :D
@larkerpudwig
@larkerpudwig 2 года назад
You’re a beast your work is unmatched!
@EricMKgamer
@EricMKgamer 2 года назад
Yoooo nice work dude, keep it up
@TheCoolDave
@TheCoolDave 2 года назад
Amazing work !
@rdowg
@rdowg Год назад
I cant believe Ive just stumbled across a madman obscessed with improving SM64, I should've been here sooner! Good work! And are those your mods being showcased in the backrounds? Those look like they were made by the modern mario team, they're actually tempting me to finally break into modding sm64
@albyoungboy
@albyoungboy 2 года назад
Nintendo needs to hire you because this is amazing
@Dingalow
@Dingalow 2 года назад
he maek da graffic smoov so derefore nintendo shud hire him
@soulextracter
@soulextracter 2 года назад
I know that's mostly just a saying, but just to put it out there, I don't think the big game companies cares about optimization. If they did, there wouldn't be so many problems with AAA titles today. Sadly, the only things they care about are deadlines and gatcha-mechanics to squeeze pennies out of the players. That's why games run like sh*t, but they all have an in-game store where you can spend real money to buy stuff that should have been in the game from the start. Or in the case of EA. Sell the games in parts, and call them DLC:s
@legoboy7107
@legoboy7107 2 года назад
I don't think Nintendo has any need for N64 developers nowadays.
@mrultragaming5942
@mrultragaming5942 2 года назад
Its beautiful I've looked at this for 5 hours now
@mistereagleman
@mistereagleman 2 года назад
I'm in love with his brighter color scheme! It really fits the world you've shown off too!
@denzeltheeternalunderstudy2858
@denzeltheeternalunderstudy2858 2 года назад
Can't wait to play with this model someday
@paolo2763
@paolo2763 2 года назад
Now this really expands my pack!
@Valrax
@Valrax 2 года назад
Watching you rework every part of this game is insane, great stuff!!
@Jordan4Ibanez
@Jordan4Ibanez 2 года назад
Very nice, good job!
@Arcademan09
@Arcademan09 2 года назад
I would LOVE to see a Conker model, even if just analyzing it, I love that model and l the amazing animations they accomplished with it
@GamingWithLuigi
@GamingWithLuigi 2 года назад
Clean! Great work!
@gunnadahun
@gunnadahun 2 года назад
This is absolutely amazing
@FaunoLab
@FaunoLab 2 года назад
Can't wait to try that out
@Dozaemone
@Dozaemone 2 года назад
Magic of optimization that has been forgotten
@Thenameless1
@Thenameless1 2 года назад
This looks, fucking awesome. It's like you made a Majora's Mask HD texture or System shock 2 object replacement
@Totorus
@Totorus 2 года назад
That's great, excellent work!!!
@smj64studiosgamer
@smj64studiosgamer 2 года назад
THIS IS AWSOME
@cjjuszczak
@cjjuszczak 8 месяцев назад
the eyes could have been mirrored AGAIN horizontally right at the pupil level, just have a seperate texture for the eyebrows, which is MUCH smaller than any of the eye segments :)
@naota3k
@naota3k 2 года назад
I don't understand any of this, but I know it wasn't easy. I'm glad people like you exist.
@Ratralsis
@Ratralsis 2 года назад
Looks good!
@jonathanlevitz9939
@jonathanlevitz9939 2 года назад
If Nintendo's Mario model looked like this in 1996, the game would be even more mind blowing!
@NonbinaryFelineArtist
@NonbinaryFelineArtist 2 года назад
Now this is amazing stuff! I love it 👍
@lemonadesnake
@lemonadesnake 2 года назад
you're doing gamehut like work this is amazing
@erlendsolerd3251
@erlendsolerd3251 2 года назад
This is so impressive, and really inspiring!
@jugglingdino
@jugglingdino 2 года назад
Keep up the amazing work!
@Quills64
@Quills64 2 года назад
This looks great Kaze, my man is finally going to fit in with his fancy emulator environment. Great job, thank you!
@Quills64
@Quills64 2 года назад
im sure my brain will get used to his new waist eventually 😅
@shape5dokkan
@shape5dokkan 2 года назад
looks clean!
@Arcad3n
@Arcad3n 2 года назад
Yeah, you finally perfected it. Even the eyes finally work for me. Fantastic job.
@MrRetrostage
@MrRetrostage 2 года назад
That's freaking awesome...
@inspectorgameboy
@inspectorgameboy 2 года назад
Way to go, pal!😎😎😎 This was one of the best optimizations I've ever seen in your channel history. I can't await when the system could handle it with full 60fps. 😁😁 But just take your time in order to make sure to get the best results in your development. Keep going. We love your work. 👍👍🏻👍🏿
@Xizilqou
@Xizilqou Год назад
The higher resolution textures on the low resolution model, the weird color changes, and the slight edits to the head geometry make this mario model look really weird. The real improvement here is the polygon count. Definitely a good performance improvement but I wouldn't really say you made it look better.
@BlueMoon1890
@BlueMoon1890 2 года назад
It's possible that Kaze is the single most skilled N64 coder out there, and possibly one of the few people left in the world who is completely proficient in it's inner workings. Absolutely astounded with everything you do Kaze.
@drearydoll4344
@drearydoll4344 2 года назад
You're so cool and epic to make this possible. GTM certified
@CAEC64
@CAEC64 2 года назад
kaze is going INSANE
@theshiberealm9022
@theshiberealm9022 2 года назад
kaze really out here singlehandedly making n64 compatible romhacks that actually run well
@WinzuMusic
@WinzuMusic Год назад
Im nachhinein betrachtet, war alles was Nintendo als Lösung präsentiert hat ein Workaround, welches sie nicht anders lösen konnten. Mit heutiger Technologie und dem Wissen könnte man zwei- bis dreimal soviel Gameplay in SM64 packen ohne an Power zu verlieren. Aber ne, anstatt zu optimieren wird alles der Engine überlassen, die wahrscheinlich nicht hochoptimiert ist. Respekt Kaze, einfach fetten Respekt - Sincerly, ein C#-Entwickler... (und ich rede von optimieren lul)
@Bkuuzin
@Bkuuzin 2 года назад
Wow, that’s really cool! I kinda wish the 3D All-Stars version did stuff like this.
@barbarictearemedy
@barbarictearemedy 2 года назад
It’s funny because the eyes were the only thing I had a small complaint about lmao
@rabidguineapig
@rabidguineapig 2 года назад
This rom hack you're working on is starting to really look like a true sequel to Mario 64, like if Nintendo worked on a Mario 64 2 some time near the end of the N64's life and were much much more efficient with coding and art style, kinda like the difference visually between Banjo Kazooie and Banjo Tooie, but coded to run super efficiently. It's the kind of thing that can only be accomplished by someone who's just a hobbyist who has no obligation to finish a game within a few years so it can be out by Christmas and is deeply passionate about their work! Great job and I'm very much looking forward to playing the full version when it's finally released!
@KazeN64
@KazeN64 2 года назад
i still have self imposed deadlines. That doesn't mean i won't try to make it the best game i can within that time.
@TorutheRedFox
@TorutheRedFox 2 года назад
they did work on a Super Mario 64 2 but it got canned
@unquestionableexistance8704
@unquestionableexistance8704 2 года назад
Your skill are so amazing I've never really seen you dive into other n64 games which i'd be amazed to see if you can even mod those
@KazeN64
@KazeN64 2 года назад
I've made 3 other mods! Ocarina of Time - The missing Link (this is a great 2 hour long game, 1 dungeon, probably my favourite romhack ive made) Kirby 64 - double speed mod (just the game with kirby walking faster) Dk64 - switch kong anywhere mod
@Moonchild1607
@Moonchild1607 2 года назад
I'm loving this!
@halo3odst
@halo3odst 2 года назад
Very good job, and clever too.
@JFreese
@JFreese 2 года назад
Thanks for all your hard work Kaze!! Wanted to ask you something. I just got through playing The Missing Link and enjoyed the hell out of it!! I was wondering if you will be creating any more new Zelda n64 romhacks for us in the future?
@monorail0
@monorail0 2 года назад
I think the eyes turned out good!
@ArcRay20
@ArcRay20 2 года назад
you are such a super N64 dev at this point. even if its only just for Mario64, its still beyond impressive.
@BillyAltDel
@BillyAltDel 2 года назад
Raytracing: I sleep Hyper-optimized models/textures on the N64: r e a l s h i t ?
@RareSun
@RareSun 2 года назад
I like the blue colors of the new model. The new model is really pleasing.
@Azuris190
@Azuris190 2 года назад
You are a Wizard, great Work!
@daflame899
@daflame899 2 года назад
That's amazing !!
@ThePuffGD
@ThePuffGD 2 года назад
You are so insanely proud of this aren’t you
@66777jason
@66777jason 2 года назад
I think the most genius part is being able to explain this all to a dummy like me, and very quickly
@JavaScripting64
@JavaScripting64 2 года назад
I’d love to see a video on how the animations work under the hood! I would guess there is key frame data for every animation. Do the animations blend at all? Doesn’t seem that they all do - ledge grabs and dives seem to snap into the pose immediately - but jumps and running seems to have interpolation between states. Would be curious to learn how it works. Tibia also probably isn’t something you’d be able to decipher from the code but I wonder how they did the original animations, what software they used etc. Keep up the great work
@KazeN64
@KazeN64 2 года назад
that's exactly what it is! the game simply has 30 keyframes per second. there are transitional animations, but no blending. my engine runs 60fps, so i calculate extra inbetweens. something like that could be done to blend animatinos into each other, but imo you'd lose too much snappiness doing that.
@JavaScripting64
@JavaScripting64 2 года назад
@@KazeN64 Cool thanks for the response! Wow it is super impressive then how smooth things look when Mario is jumping, landing, changing directions etc. I guess having animations for "Standard Jump Land" "Triple Jump Land" etc. allows them to not need to blend and still get good results.
@hggfhh4449
@hggfhh4449 2 года назад
I don't use the term hero often but Kaze Emanuar you sir are the greatest hero.
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