I caved and paid the $5 to get rid of the PJ64 nagscreen on the latest version. But then I forgot to cancel the recurring payment and it ended up $30 over 6 months. Ahahaah Whatever, I just hope the devs put it to good use.
It's funny that people would accuse the N64 of "not being really 64-bit" because the 64-bits didn't really do anything for it. Even for PCs, the main concern was that RAM storage was getting cheaper and bigger so we needed to go to 64-bit computing to be able to make use of larger RAM sizes. Going to 64-bit while consoles still had RAM sizes in megabytes is pretty laughable. If they wanted the marketing, there are probably cheaper and less detrimental ways to do that. Even Sega propaganda just put out a nebulous "blast processing" to sell you the system.
13:49 It did not sell well. The PlayStation absolutely clobbered it by selling 100+ million. More than 3 times the amount of N64 units sold. I got my parents to buy me an N64 and the launch was magical, Super Mari 64 was jaw dropping for the time, but I still ended up getting a PlayStation 1 down the line because of the lack of games.
Nintendo 64 sold well enough. However the 32-bit console that was heavily underestimated was the Sega Saturn a beast of a system people are still cracking into the architecture of its hardware 20+years later. Also the PS1 won the console war selling over 105 Million. I got an N64 for my 11th birthday in December 1997 and also later got StarFox 64 with Rumble pack back then.
Marketing deception couldn't possibly the real reason for the decision given how expensive it was at the time to produce these consoles. I am thinking the real reason is that Nintendo didn't do their due diligence when they were designing the N64 and ended up realizing after the CPU had already been manufactured that going full 64 bit was going to be far most costly than they had anticipated. This just isn't speculation, as I fully remember the over promising and the delays due to hardware changes before it's release back in the mid 90s.
64 bits take a look at the jaguar atari 64 bit console it had far far far worse graphics then the playstation 1 that was 32 bits.... bits made no difference at all there.... 256 colours vga was good enough for most a huge upgrade over EGA 16 Colours... the NES nintendo only had 56 colours and the super nes was bit more then that and looked great
These optimizations are all fantastic and show the true depth and skill of the N64 but there is one major fatal flaw with them that should be noted when taking into account all this and that is the differences between modern software and the software they used on the N64. Majority of N64 video games were designed on proprietary hardware built specifically from and by Silicon Graphics Incorporated, who’s SGI Computers used a different operating system and overall significantly more barebones and basic 3D modeling system that pales in comparison to stuff like blender which was mode often than not built for and around ease of use and speed rather than full technical advantage. That’s also not withstanding technical know how of the software limitations itself; no amount of benchmarking could have feasibly done what a lot of what Kaze does now in a certain amount of time because games like Mario 64 were on a tight deadline to meet launch requisites (some games ended up being delayed anyways, some for many years. My point is, it is much easier to use what we have today and truly pull the full advantage than what they had and knew back then, 3D works like this was relatively new and many techniques often used in games and movies were either abandoned or lost because of either better methods or more advanced techniques making those prior methods obsolete.
I was 9 when the N64 was launched and neither I nor my friends gave one shit that it was 64 bits instead of 32. I wanted the PS1 because it had so many good games. I only wanted the N64 years later when they got Super Smash Bros.
The N64 might have a 64bit cpu but it’s data bus is only 32bit. And no i don’t believe that the gamecube cpu is 32bit, i still believe it’s 128bits, how could it otherwise generate better graphics??? Yes i know that memory bandwide and clock speed also plays a big role, but still,, Novody in this universe could convince me that the gamecube cpu is 32bits.
Did this mod get released? Where can i find an .ips or .aps file to patch the rom, and run it on a real N64? It has been 2 years, and I didnt find it. Any help? I want to see it running on a real N64 with at least 30fps, not on what looks like an emulator in the video above :)