The ways of engaging with people is so complex and in-depth in this game: Basically, being blunt works better when talking to those who are a part of the underworld as well as peasants, and I think is governed by the streetwise skill. On the other hand, the polite option is best for nobles and merchants and is governed by the etiquette skill. You can alter your reputation with all of these groups during character creation, too, and I believe this affects how dialogue checks work as well. Both skills can also help in court, as well as pacify certain enemy types, like streetwise giving you a chance to pacify thieves.
I do have the feeling that the balance is either fixed, or broken, in the unity remake. Obviously, Interkarma didn't have access to the original source code, so they had to reverse-engineer or reinvent the math. And in Daggerfall Unity, you'll get people to be very polite to you if you're asking for news (warm greeting, helpful disposition), but they'll absolutely trash you if you ask about anything else. It wasn't that big of a difference in the original version. You get used to it; just level up your social skills.
Yes, polite checks etiquette skill, blunt streetwise skill and normal tone relies on your personality attribute. All of them are affected by your reputation and standings in factions too.
Unlike the later ES games, that snowy effect on the buildings is based on variable weather (no perma-snowy cities like in Skyrim) - and that weather is randomised but influenced by the seasons. Icy snowy weather triggers a reskin on the buildings with snow on the roofs and icicles on the eaves, puddles become ice, footsteps on snow make a scrunch-scrunch noise, etc. Snowy weather even has it's own soundtrack! Mindblowing stuff for its day. The calendar affects gameplay even beyond seasonal weather - there are global and regional holidays that can impact gameplay (I won't say more in case I spoil anything if you play more).
This is still to this day my favourite Elder Scrolls game, and in Unity it's just so massively upgraded. I may be biased since it was my first TES game, when I was a wee lass my dad got it for me thinking it looked like something I'd like, when it was new. DF Unity has had me diving back in MULTIPLE times, and I've been LIVING for it.
I tried the Unity version some time ago. Did the nerf (fix) the abusable magic perks? I thought I was able to get much more mana (to RIDICULOUS effect when my character was leveled up enough) and I felt some perk missing or a bit different.
9:03. Actually just so you know it depends on the person's class. Nobels and rich folks usually respond better if you use a polite tone. Beggars and Commonwealth usually prefer a blunt tone. Normal is just all round good odds with all classes. You can also increase your chances of a good response by having fame in the province snd doing quests. The guilds and factions you are a part of have an effect as well. I will continue to correct and give helpful Daggerfall advice wherever I see I can.
fun fact: the guy holding the torch with Uriel VII is actually Chancellor Ocato. I can only guess hair replacement got popular in the time between Daggerfall and Oblivion 😂
Polite mode passes through your etiquette's skill check and it only works with nobles, blunt mode on the other hand passes through your streetwise skill check which works with commoners; both also have a check in your personality atribute and your reputation with their factions
You've made me want to play DaggerFall now lol. Love the way you really get into these games, great to watch Angelika. Thank you for tickling my game buds!
LET'S FUCKING GO Daggerfall is awesome! Glad to see a video on it. The Argonians are actually still beastman, it's just the Khajiit that aren't full catmen. They have tails though! Daggerfall Unity has some options to make it more accessible if you prefer it like making attacks click and hold. You are definitely right in that getting enemies to fight each other is a good strategy. Also, advice because it took me a long time to figure out: to pick open a door, you need to interact with it in "steal" mode, and you can also attack doors to break them open but it's loud and can alert nearby enemies. You can also use the look mode and click on buildings to see what they are without going right up to them. The dialogue system can take some getting used to as well, since your skills in etiquette and streetwise effect your polite and blunt tone, but commoners don't like polite because it's like walking into a cockney pub and then speaking like landed gentry, they see it as hoity-toity. It is also really influenced by your reputation with their faction (and commoner is a faction), and your personality. For thieving, you'll want to try and pick a lot of pockets until you get invited to join the thieves guild, since they only invite people who are already thieves. Once you are in the guild you get a lot of fun quests focused on stealing. I'd also say joining the mage's guild just to get access to the spell maker is pretty good, and joining a temple is legit but you can only join one so I'd look into which temple you want to join since that's the only place where you can make potions if you aren't in the Dark Brotherhood but not all temples have potion makers. Also congrats on clearing Privateer's Hold! you are better than like 80% of people who try it just because of that. Also also (last thing I promise) buying a cart and horse from a general store is really really worth it to store extra stuff and fast travel around quicker (and to jump on your horse and flee from guards when you get caught stealing if you can't manage to climb up a building to escape them).
Daggerfall is good game. Elder scrolls hadn't really found itself yet, but still decent fun. It will be fun witnessing you play. (The rat sound made me jump, I hate it.)
Thief in Daggerfall 1) Enter store 2) Wait until after store closes for the day 3) Loot entire store with no consequences (at least in base game worked every time, everywhere)
Daggerfall has a pretty intense learning curve, is a good time if you can get past that. Good call playing the unity port, it makes things so much smoother!
6:04. That is actually an orsimer. An orc. This is if I remember correctly shortly after Malacoth changed some of Ariels favorite and most devoted priests and pristesses into orsimer. They did not at the time know how to cope and as such they were much more brutish and uncivilized. If you notice there was no Orsinium province to choose at the beginning.
Daggerfall was my 1st Elder Scrolls game. Still have the DOS cd. Never got too far in it because I got frustrated with the constant crashes if I remember right.
This is good timing i recently discovered you're channel not long ago and recently discovered daggerfall unity, also and i have being addicted to it i already prefer it to skyrim as i find roleplay more fun in daggerfall
I want to mention that I’ve tried Daggerfall like ten times and burned out every time on the procedurally generated dungeons. That said, don’t let that turn you off from Arena which is amazing! The atmosphere in the dungeons… The sound design! I highly recommend it. My TES order is 3, 4, 1, 5, 2.
Daggerfall was my first Elder Scrolls game. It is bound to be a disorienting experience for people who are accustomed to modern action RPGs. Combat is different from action combat in recent games - CRPG-style dice rolls are taking place beneath the surface, so in the early game, you will often miss when you think you should have hit. Also, this game does not hold your hand. There are no quest markers, and you often have to ask people for directions (and use the right tone of voice for their social class). The RPG systems are incredibly deep and complex too. Skyrim is simplistic and shallow by comparison. It is always fun seeing how people cope with the starting dungeon. It is not easy, and those who try to kill every monster there will have a rough go of it. The approach presented in this video is the correct approach - make like Monty Python and RUN AWAY, RUN AWAY!!!
The first time I played Daggerfall, I didn't know about the fast travel option, so I spent the first two hours wandering through the snowy wilderness until I eventually came upon a town. I was still hooked.
This brings up so many memories. I spent countless hours playing Daggerfall but didn't finish it when I first got it. I returned about a decade later and finally completed it. The dungeons for side quests frustrated me the most because they were randomly generated and insanely huge. And the bugs. They would take days to complete. But I loved the customability of everything in the game. Might have to go back someday.
Speed is genuinely a fantastic stat to load up on, because not only does it mean movement speed so you can physically get out of the way of stuff and dance around enemies, but swing speed of all weapons so more attacks, more hitting things. 👍
It's actually just that the game basically starts on January 1st. The game has seasons, and they don't bother changing the look of the NPCs throughout them
OMG. Daggerfall was the deepest RPG I ever played. Now this is a RPG that was not for the timid. I loved the cosmetic outfits, I used to change clothes everytime I went into town! And getting your gear repaired was an experience too. You had to drop your gear off at a shop and pick it up the next day. Best Elder scrolls ever.
I'd totally love to see more of this playthrough! But I also know that streaming a game can make the player feel like they need to rush or do things they wouldn't to be entertaining, so if you want to take your time and play privately that's cool too! Either way, I'm here for everything you're putting out. 😄👍
I love, love the keyword-based dialogue in this and Morrowind. I think they ditched it in Oblivion to be more console-friendly, but I really hope a future open-world RPG brings back this mechanic because it has huge untapped potential. While having to fast-travel everywhere isn't my favorite way to explore a world, I do think it makes perfect sense for the game loop of Daggerfall, because you're asking NPCs for directions and then your imagination fills in the blank of the fast travel, which is immersive in its own way.
@@PasteurizedLettuce Hmm, possible. I think they wouldn't have to voice every response if it's too expensive to do (a lot of games only have partial voice acting), but maybe that would be weird for an Elder Scrolls game, I'm not sure.
I dont think theres any suffering like doing Privateer's Hold for the first time lol, Daggerfall really is so charming once you get a feel for it though 😅
First time without balance patches, when all kind of high level monsters could appear from lowly Zombies to Vampires and you were still level1. That monsters are based on your level was patched into the game only later. The screaming Skeleton version - is the tame version.
I think my favorite part is the background that generates in your journal. Most of the time I make a custom class that, hand pick the skills I want/need. Especially when there's certain factions I want to join.
Dang, girl, this looks worth playing. I never played it before, because it wouldn't install/play on my PC, due to Windows 10 restrictions. I built a windows 98 PC & a Win XP machine just to play old games. I'll def have to give this a try. I love the old Thief games too.
9:22 Daggerfall is the only Elder Scrolls game where the cities feel like cities. The sheer size of the cities, the number of small villages, and the random people walking around make it feel like you're actually crossing a real world location that would exist without you being there. People criticize the game for that, because most of the buildings and people have nothing to do with quests- but that kind of adds to the realism, to me. If you walk across a city, most people have nothing to do with what you're doing and are just minding their own business. It makes it feel more real for you to not be the center of attention. As much as I love Morrowind, it scaled the cities down considerably- even Vivec feels pretty empty. And unlike Daggerfall, most people will at least give you directions unless you really screw up. Oblivion and Skyrim's cities feel like frontier villages rather than an Imperial capital and a culture full of ancient cities, respectfully. And it feels like every person has something to do with a quest that you're on, or going to be on later. Arena has its own whole thing, where it's almost in the opposite direction- it feels unrealistic because the people just zip around and really don't have anything to do with anything, but I guess you can see where Daggerfall came from with that.
Daggerfall's main quest is one of my favorites! The dungeons can get a little frustrating at times but you get the hang of things. Also look up the GDQ speedrun to learn some tricks! 😉
Daggerfall is my favorite ES game, but to be fair, Arena had also a great MQ and handcrafted MQ dungeons. Don't get the MW MQ ... i thought, that was hilarous short & easy and there was no dungeoncrawling at all.
A little fun fact: When Daggerfall was initially released, it was so bug-ridden that I had to disable the music just so it wouldn't randomly crash every few minutes while playing. This was with the latest (and last) official patch by Bethesda installed back in the mid-1990s. Even then it still crashed every once in a while. Keep in mind that this was during the time when the Internet was still not very ubiquitous, so patches were hard to come by. I got my Daggerfall patch from a free CD that came with the video games magazine I used to buy regularly from the local newsstand. You are fortunate to have played the Unity version of the game which has virtually none of the bugs, and all the graphical, gameplay and UI enhancements. The starting dungeon can be exceptionally brutal and unforgiving, and I've already heard of people who gave up on the game because they never made it out. This kind of difficulty rarely seen in video games is part of Daggerfall's charm, in my opinion, as when I eventually made it out it for the first time back in the day it felt like a massive achievement. Thanks for reading if you made it this far. 🙂
2:40 Well, not entirely. Argonians are pretty beast-like. Khajiits, though, probably something to do with the moon phase. And, if my memory serves me right, Imperials and Orcimers are unplayable
4:06 The guy holding the torch is Chancellor Ocato, according to the Daggerfall manual. There's an Oblivion mod floating around that makes Uriel and Ocato look like they do here.
As someone who played Daggerfall for the first time a few months ago (and not being that engaged in Skyrim), I found it quite intriguing and nice actually
You might've enjoyed having it ask you questions to recommend your character class. It still lets you choose one of the other methods after that's done. The tutorial isn't very helpful because Unity changed the controls. Once you've paid for a room in an inn, just rest anywhere in the building. You'll wake up in your room. 13:26 If you don't answer that letter, you get one more chance before the plot leaves you entirely. After you answer it, you'll get more, but those will wait for you. If you answer more plot letters, the plot will leap ahead again, and you'll have to keep up. I find that it's better to join guilds and gain levels for a while. The plot quests can be more dangerous than the side stuff.
Id recomend installing D.R.E.A.M. Daggerfall Remaster Enchanted Art Mod And enabling smaller dungeons in the options Ps be carful about theiving if you get caught too much it causes your reputation ti tank as people start recognizing you as a theif and at worst reputation the guards will start arresting you on trumped up charges, Basicaly Try not to streal too much in daggerfall wayrest or sentinel (thr regions not the cities)
My time was worser in the tutorial dungeons, because i played it the first time at release in the 90ies. And.. the game was unpatched the balance was even more off than after patches, it was possible to meet many groups of Zombies in the first dungeon, privateer hold and they kill a low level character with 1-2 hits.
The royal you were meant to talk to in daggerfall may have refused to trust you because you got done in for thieving. There's actually a standing you have in each nation, so it's likely that the people of daggerfall just know you're a bit of a pickpocket now. Some more saved children might mend your reputation enough to take the main quest!
I played about 50 Hours in Dosbox, was brutally immersed and wanted more. Gladfully, you can import your Character to the Unity Version (but you lose your Quest Progress) so i did. There are some features that make the Game much harder and i had to adjust, mostly the new Combat, the NPCs hit faster and harder than in Dosbox. Btw. i have Cloths for bad Weather, to meet Nobel ones etc. haha I am dumb, but i love to roleplay such dumb Stuff... did the same in Morrowind.
Daggerfall was one of a handful of games my first DM introduced me to in the realm of Medieval Fantasy games, besides the ones I briefly watched my brother play. But coming back to it decades later, I can't get past it's janky outdated gameplay without at the very least having the helping hand of console commands that all the later ones have. Same goes for Arena. I could probably do some research and find a solution online to this dilema but, eh. Maybe one day, Daggerfall was a much more complex game. Shame how each consecutive Bethesda game loses more and more complexity as time goes on.
Daggerfall had the most biggest and scariest dungeons of all the dungeon crawler games i played. Arena was tame, even though it had big dungeons you could just remove walls to reach the exist easily and this is absolutely not possible in Daggerfall, there is no such spell that can do this and it would be useless anyway since the floors are on different heights driving you insane. Compare this dungeon design to the sequels - did they have even dungeons? did not notice them.
they did yes, but they were short little jogs. my main issue with the older games is the combat system. arena and dagger fall and this weird drag and click and i didnt get used to it quick enough to stick arround. morrowind looked like hit detection but was actually dice roll, and melee in oblivion became incredibly tedius. skyrim combat is just super easy.@@zeusapollo6504
4:59 It is pronounced "cure-ass" the 'ss's in the second half are pronounced slightly sharper and quicker than they are in example word I gave. Now you know. You're welcome Edit: "Cure-is" is also an accepted pronunciation
i checked daggerfall out and it was quite a odd time as there's so many things that have changed so much, but i was surprised with how ahead of hte time it already was back then
I didn't realize this game was so big. Awesome video. I think you would really like kingdom come deliverence. It reminded me a lot of elder scrolls. It's REALLY fun. The quests are great. The story is good. The combat is fun. It's just sooo good.
"Destroy all evidence of simping" "OH MY GOD, A WOMAN!" "It's kind of deep, actually." "We're not buying the only fans." "Dorrito is great... lost, but great."