Maybe not the very next, but like Andrew Hulshult he's probably going to land some awesome gigs in the future. Maybe there will be TWO people making all the RETRO-FPS soundtracks!
Mr. Gordon also changes time signatures mid-track and it adds a lot to that feeling of being an unhinged killing machine. If the demons won't play to his 4/4, the Doom Marine rips in 7/8 and tears in 11/13.
@@nayibmc5437 Hell on Earth - The whole track sounds like a DOOM battle/carnage/a-snowball-in-hell-stood-a-better-chance. Mick said somewhere it was based on the idea of a pentagram, switching between 5/4, 4/4, and 3/4. Can't remember where I saw that though.
I think you're 90% there. I feel like there's something off about the drums, but I can't put my finger on what. Bass drum too clicky? I don't know. Make no mistake, this is amazing work. When the ride cymbal parts come in, it felt like it was part of the original Super Gore Nest track. Great work!
Funny thing is, had I not known who made this track, I would have said it was more likely done by Andrew than Mick, not like its bad thing or anything.
Fun fact from a Fear Factory fan here: When Fear Factory started out they didn't identify their sound as "Industrial Metal" but instead labeled it as their own thing which they called "Cyber Metal".
I recently interviewed Burton and it seemed as though they all still considered it industrial metal (they definitely love the industrial metal bands before them) and likely used the term “Cyber Metal” because that was more relevant with artists like Wumpscut coming out at the time
to quote that one email that Mick talked about on his gdc presentation: "I feel like you've taken the first steps torward a perfect destination. Keep going, you're almost there."
I mean.. no one even mentioned "Mars Core" as a genre? That's literally the name of one of the levels - to me it sounds perfect and it makes perfect sense in every context :D
Reminder about the existence of Vega Core as well. THAT track is something I cannot put into a genre for the life of me, other than... well, Vega Core.
as an aspiring producer who's constantly worried about lack of growth, stuff like this video always reminds me that music isn't about emulating artists, perfecting your mix, or even creating that perfect song that you know is in there somewhere; it's just about making music, having fun, and letting the improvement be natural. good stuff, man, good stuff
Been saying for years Mick Gordon's talent isn't just in his composition, his mastery of audio engineering as a whole is next level. His absence in the Ancient Gods is extremely noticeable and missed. I bet if Mick was given the tracks David Levy and Andrew Hulshult wrote for the Ancient Gods he'd be able to work his engineering magic and make them sound as huge as his own tracks did. Also want to say awesome job! If we don't get Mick back for the next Doom I hope you'll be stepping in.
Andrew's work is just different than what Mick does. Hard to call Geoff's songs "better". Key difference is that I never got tired of Blood Swamps ost. While the "Outlander" by Geoffrey sounds like it would get annoying to listen after 5-6 times. Also man. Andrew made his music so groovy in the ost.
If there's one thing I've noticed, it's that a lot of the sounds in your final product are too into the "foreground". I'm not a music producer AT ALL, but I've noticed that Mick likes to put lots of subtle "background" sounds like clicks, beeps, and other synths. They're there, but subtle enough to feel both ambient and melodic. They add a whole lot of texture that, in my opinion, really separates Doomcore (heh) from other heavy sounding genres like Djent and Heavy Metal. Call it an "industrial, steampunk, yet futuristic, sci-fi hodgepodge of both ambience and melody". I can't think of any concrete examples off the top of my head though. I suggest that you experiment more on the qualities that differentiate background and foreground sounds. Other than that, great work as always! You're almost there!
Well thanks! I agree. I think that the format (RU-vid and straight to bandcamp) is what made me write it this way. If I was forced to integrate this into a real game, I imagine I’d end up with a totally different result so it works with gameplay.
I'm impressed, i've heard a whole bunch of those "Doom style songs", and in the end, they all just sounds like a regular metal song with low tuned guitars and synths thrown randomly in between the song. And yours my friend, are the closest thing i've heard by far, really good stuff. Keep it up mate!
@@pawnzrtasty thats the stupidest thing i've ever heard, 8 string isn't what makes djent, djent, its the asyncopated palm muting, there are plenty of djenty influences in Mick Gordon's work, however i'd barely say its close to most of the Djent sound, the closest thing to djent is Mars Core. Tracks like TOTTFIY, Rip and Tear, SGN, that stuff, sounds nothing like djent, its barely close at all. I know i'm being the genre police here but seriously, Djent is a completely different thing to what people seem to think it is.
I came down to say “you’re insane man” but it seems that the entire comments section agrees. I’ve never heard anything capture the DOOM sound so well before... never stop doing stuff like this dude. I want this on Tidal.
I prefer the meme of calling this genre "Violence" but if I can't have that Argent Metal is pretty good. Also it is incredibly enjoyable listening to you get better at this every time you upload.
God damn, great content. Please make more. I wanna see (or rather listen to) some original stuff that can trade fists with the Doom '16 and Eternal soundtracks.
You're getting so close to the actual soundtrack, pretty fuckin' amazing dude! Out of all the people who tried to recreate the Mick Gordon-esque sound, you're definitely the closest to that. Absolutely amazing, can't wait to see what more you have in store.
Welp, gonna have to sink another few bucks on a track. This and the Hades Medley have been amazing. Keep up the hard work, you've been inspiring me to do the same.
to the final product. I really love it, definitely has MG potential! Good side compression on the kick drum, but i unfortunately thought that the snare still felt a little weak or did not punch through enough. I love the the chaos at ~7:38/10:10, also i really love the "stumble" feeling of the riff, feels incredibly powerful! some more things i noticed: at 9:05 you have some good side examples of the double kicks you used (i guess). The compression felt really nice, but the "second" kick sounded like a machine gun to me. This is probably due to a less randomized approach, but i'm not 100% sure. I also really enjoyed the build up at 7:55, but the synth felt a little fragile. 8:52 - Hoh! Brutal. I listened to it multiple times, Amazing track, you really IMPROVED imho! Keep on going, also i love your other covers in the "Doom Music"-Style.
Crazy how this has only 20k views. That doom track was freaking insanely good. Gave me a lot of 2016 Doom vibes.
3 года назад
THis is amazing, the main difference I'm noticing production wise is that you're using a bit more reverb on certain things, like the snare, but I dig it. Your mix is so good
If you need a fuzz track or some sort of base for an ambient drone, that baseline noise can actually come in handy. Our electronic gear makes those sounds too, but it will always sound more glitchy and industrial than eery and fuzzy Some of the best pics of Mick are of him sitting in front of his giant modular synthesizer. What those do is crunch a bunch of random numbers in different, interlocking ways to make unpredictable patterns. So what you can do is mock that up in software by building patches around randomization so you're not sure what the hell they're gonna do and the design process becomes more discovery than invention. See Andrew Huang's modular instrument for more info on how those work. You can also mock up the varied and unpredictable tone of analog gear using randomness much more sparingly, just enough to make it do little variations of the formula every time rather than the same thing over and over Mick also always keeps the art in front of him on one monitor so he has a visual touchstone of what the track is actually about. You can do something as simple as Google various keywords until you find some gothic or satanic imagery that speaks to you - doesn't have to be from Doom. I often use these as art for demo covers, but maybe I should do it the other way around... This is 90-95% Doom. You're really getting there. We may need the men himself to push it that extra little bit to sounding like it goes alongside his work. I'm feeling Doomcore, by the way
Great job on the composition and sound design here. I love that main metal riff you put in, but I felt like there should have been a bit of droning, reverb heavy guitar put in before for some build up. As for genre, it always gets tricky, but I think an adequate label (using existing genres) would be metal-breakcore or djent-breakcore, maybe with industrial or glitch as a prefix.
Hello! Thank you for documenting your process of learning! It has been super cool to watch and hear you improve with every track. The Hades Medley is still my favorite of yours (mostly because I am not super versed in Final Fantasy) but you should be proud of your Dancing Mad interpretation. It is still a certified banger. I have been showing your stuff to all of my friends and we can not wait to see what you come up with next! I would love to see some guilty gear stuff like Big Blast Sonic or Be Just or Be Dead but, I also know that I am probably in a minority on this and I am just along for the ride no matter what! Stay hydrated!
I’m crying out of pure jealousy. Like you did fuckin amazing and have genuinely inspired me to practice more recording and sound design. Also I would genuinely watch like an hour long step by step vid of your process!
my god, i haven't heard your previous stuff but i can tell for sure that this... is astonishing. i can hear how much effort you put into this. god damn
im glad you brought up 'what the genre is' cause its seemingly impossible to find any more of it - but whatever it is I ALWAYS want more of it - I honestly think you NAILED it dude. Though I think the ratio should include something like 30% hatred and rage though. I will follow your channel forever if you keep making this stuff. "Argent Metal" is my favorite.
I'm impressed! I only started following you about a month ago, but the amount of progression I've seen in that short time is astounding! Keep up the good work.
It just really scares me how much time Mick puts into sound design. He literally sits for dozens of hours to make the right sound. I'd say that from sound designing perspective his score for The New Colossus is his magnum opus. Five years after and no one still managed to get close to his sound.
Damn dude this is fantastic. And I agree completely about how the journey to try and learn how to make a good attempt at this style truly is an educational experience, some really great lessons to take away from it. Plus you'll have a dope track like this one to jam haha
I'm definitely seeing some major improvement from the last few tracks - keep up the great work! Also I always took industrial metal to mean metal with clanky metallic percussion, like you're actually in some factory and there just happens to be a bunch of metalheads vibing there too 😂 I don't know how I came to this interpretation but I usually don't pay attention to most metal classifications since there's so many and there's a lot of overlap and changes so much over time and I just wanna vibe with the music, not do homework 😂
the intro to the final song sounds more like front line assembly on the quake 3 soundtrack, and it's pretty great!!! well done combining both eras!!!!!
was skeptical at first but this "sounds" right, not a fan of any of the hooks tho, this "sound" with a good groovy hook would be spot on, impressive... the ammount of work to do a track like the one you made is crazy.
@@daklr2501 true... Many sounds that are part of the Doom soundtrack are very synthetic, but I kept thinking about the raw sounds that served as the basis for Mick's Doom mixer. It is indeed an unholy union of flesh and metal.
I'm sure someone has said this before (whoever you are, I thank you), but "Ardjent" seems most appropriate since Mick's music primarily uses djent. Also, it's a reference to Argent Energy, Mick said that his inspiration for the Doom soundtrack (mainly the music made before he was allowed to add guitar) was the "Argent Energy" in the Kadingir Sanctum concept art. He liked the idea that all of the modern quality of life stuff like your phone, your computer, and even your microwave is powered by "Hell Energy".
its really.. and i really need to emphasize this.. its really not close to djent.. like at all, seriously. I'd say like Born of Osiris, Animals as Leaders, After The Burial, that stuff is like representative of the sound, Djent is extreme syncopation, polymetres, and of course palm muting, thats barely anything found in Mick's work or Levy and Hulshult's. Its not djent, not even close.
This is incredible, i literally just checked your channel because i was curious about doom-related sound design. And here is yet another super interesting video! :)
Mick Gordon himself calls it : "industrial glitch metal". Oliver Sykes, who worked with him on the last Bring Me The Horizon's EP, calls it "dystopian cyberpunky djent".
These videos are so incredible! Satisfying and interesting! I think you're like 90% close it's very reminiscent of Gordon's style and quality and I think the last few percent (since it would be impossible to reach actual 100%) comes just from more time polishing and finetuning which would only make sense for a real Doom game! So you came incredibly close for this amount of time put into, really amazing!
Wow you really nailed it actually. The sound design tricks are all there. Great job man, I'll probably do a sound design study like this at some point to steal the tricks for myself >:)
I was into doom music lately and your channel always in my recommendation after that, i ain't complaining and your work of art is just amazing, i'm a music producer myself learn a lot from just 2 videos, thanks geoff!
Hey man I think your song was sick af tbh. It went super hard and made me bang my head so hard! Outstanding work! And pretty close to the Mick’s style, too. I’m just starting as a producer so, unfortunately, I couldn’t appreciate all the details and the in-depth sound design things, but aside from that, this is a fantastic piece of work!
I’ve been trying to analyze and incorporate Mick Gordon’s techniques ever since I heard the Wolfenstein soundtrack. Hell, I even built a guitar from scratch specifically to make this kind of music with. Your videos have helped me understand stuff so thoroughly and quickly. You are my fucking hero.
I’ve been subbed for a while and I haven’t been disappointed at all with how good and creative your content is. You’re talented my man and I hope your channel grows
Just subscribed because this type of content... it’s really hard to find actually well made ”making doom-style song” videos in youtube and you are smashing it! Keep up the good work! (Ps I think that the name ”doom core” is best)
Geoffrey, this series of videos are absolutely amazing. You nailed the sound 100%. Not even the new composer did that much justice to the sound. I would be ABSOLUTELY down to take classes to learn more in depth about your techniques on this kind of industrial sound.
Fucking nice. Felt like the ambience/quieter parts were missing something. Like Mick's stuff has this oomph even in the quieter sections. Great work!!!