If it's a T1/2, "childhood" can be a general term for upbringing/beginning since the mod is unable to exclusively change the names used for bios. (childhood, adulthood, ect)
You should build a turret next to the killbox so the enemy gets drafted and they pop out of each other before they enter, otherwise the killbox just gets swarmed like a massive Zerg attack
more than the mod list I wanted to know how to get a map like that looks like a caldera from geological landforms but it has a mountain in the middle instead of a lake, really cool!
@@Ethindil nope, sadly might make it manually for my first biotech run, want to make my vampire xeno sanctum on the middle mountain, forbidden for the lesser bloodbags and buld the city around it
"There is no truth in flesh, only betrayal." "There is no strength in flesh, only weakness." "There is no constancy in flesh, only decay." "There is no certainty in flesh but death." - Credo Omnissiah
This game needs a beavis and butthead mod pack. You start as beavis and butthead. Both are nimble, and also have another thing that acts like nimble because they always seem to get themselves out of trouble, and they can only haul, and their medical is zero, but they both have a double passion for it because it's cool. Maybe other traits could be present. Like Beavis being a "dumb ass" and certainly a pyro... The teachers, principal stress-bastard, and mr. anderson should all be professionals and decent fighters, but beavis and butthead are just lazy haulers who barely ever take damage and suck at everything. And when butthead has a break, he attacks beavis.
With the character UI mod you can create and customize any pawn you like any way you like it. Everything you mentioned can be done with that, except for exclusively attacking a special pawn
40K Mechanicus OST INTENSIFIES. Thank you so much for the video, it was great. Now you know why I play android only colonies so much, although mine are more heavily modded and sophisticated, because I prefer the higher tier models.
Add an unpowered turret next to killbox entrance with walls around it so the pawns don't bunch up and walk over each other. It will keep them in a nice single file line.
The aerofleet jellyfish are modeled after similar creatures in the Lois McMaster Bujold novel _Shards of Honor_ . They use enzymes to catalyze hydrogen from river water, with which they fill their balloon bodies. This enables them to float, but causes them to explode if shot. They attack using their tentacles, which are filled with a corrosive venom.
Humans get sick, feel pain, have irrational emotions, get into pointless social arguments over hierarchy / ego, mash their squishy bits together for reproduction / pleasure then have arguments over whom they get to mate with / whose offspring are those, require good / varied food, oxygen, sleep, recreation, can break down emotionally and refuse orders even if obeying those orders is vital for their own survival, let alone the survival of their offspring / colony. Humans in RimWorld have all the bad parts of real life humans with none of the advantages (loyalty to abstract concepts even at the cost of their own lives, ingenuity, collective brainstorming for solutions to problems, etc). Androids are infinitely superior - much more resilient, versatile, obedient, easy to mass produce (pregnancies and childhoods with the Biotech DLC take quite a while, whereas one android is a pile of resources and one crafting job away from creation). Androids all the way. The only way I'm playing androids only, in fact, from now on, is if I turn the difficulty up.
*laughs in android* With humans, together, in peace. A fascinating concept worth exploring... for another day. But for now, they are required as raw materials to properly explore the realms of the so-called "supernatural". As we have split the atom, we shall attempt to capture and split the so-called "soul". It should yield interesting results.
in my opinion the best profitable production item is survival packages. Every one is willing to buy them in the opposite to drugs which only few vendors will buy them. Food is always in demand and produces.
I would like you to vary the base style for each video, as much as the main focus is the modpack you are using, changing the type of base according to the needs and challenges of the game makes it more dynamic, and make 100 days in COMBAT EXTENDED
It's really hard to vary up base styles when you're at 500% difficulty- as it happens a very efficient base style works if you want to survive the 100 days. One way to FORCE that would be to settle somewhere like a marshy area so building is limited.
hmm that is an interesting. Make it so you are enemies of all. Go and steal some advance components from agent dangers and win with crafting and mining.
From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the blessed machine. Your kind cling to your flesh as if it will not decay and fail you. One day the crude biomass you call a temple will wither and you will beg my kind to save you. But I am already saved. For the Machine is Immortal.
You should make a video where your playing as the institute from fallout 4: it’s basically a group of scientists (human) living in an underground society making synths (robots) to do tasks like clean, build , etc. it would be an awesome video
i really enjoy these videos.. but other than the thing you focus on for each of them, you always seem to play in the exact same manner every time, using the same boring/overpowered killbox, more or less the same overall base design. really after about day 50or so, these all kind of end up being the same, since . i'd love to see a bit more randomness, or difficulty, or weapon mods, or not using that incredibly overpowered killbox. mix it up a bit or something. how come you use glittertech, and vanilla armor expanded, but not the vanilla weapon expanded? if you are running mostly vanilla '100 days', you should give yourself access to the whole range of vanilla expanded stuff at the very least.
Apparently I'll have to ask, I've looked through the entire modpack, but I still don't understand which mod and/or setting adds such a research window, can anyone tell me? UPD: found it
Just going to be honest, wasn't really a fan of the music. Not the music itself but the use. It constantly blasting in and out when you're talking and sometimes you can't hear the beginning of a sentence because it's cut out.