Make sure to also download the Unreal Live Link Plugin in the Reallusion Hub, so that Iclone also has it. If you still don't see the Unreal Live Link Window in Iclone (eventhough you installed it) you can open the window by clicking on Plugins > Unreal Live Link > Unreal Live Link I hope that solves your problem ^^
Brother you are a life saver. I was going insane trying to figure out why my actor was moving in one place. I couldn't find an answer anywhere. I honestly believe this the ONLY video out there that solves this problem. Also instead of making the plane and parenting the character to it, just make a Live Link Orgin in Unreal and control your character location from the iclone side, its much easier that way and your character will be where he needs to be everytime you open up both projects. Thanks again !!! subscribed
awesome mate, thank you for the feedback. I make alot of the these obscure tutorials that might be a random issue that people have. I appriciate for leaving the comment.
Im sure in ue5 u can grab the gizmo on the circle corner ball > Grab the circle by holding down the scroll wheel. Then drag it to the plane > right click and set pivot etc.
@@Markom3Dohhh not sure. Do u get 2 widgets for 2 characters. Ive never used 2 characters to be honest. Try that click on the circle base of the widget with middle scroll wheel, then right clk, set as pivot... great feature.
i imported a selfmade charachter with live link i clone 8 into ue5 is it possible to record this in a sequence and then render it in ue5 ? because i am having troubles finding it , i asked the support team of i clone they tell me i have to contact unreal engine support , is it even possible to render from a live link ?
It looks similar to what Gettaroboshinwun does in Iclone 7. To fix the animation root problem. from what I understand. Iclone 8 does have a option to fix that root animation problem.
How do you get that unreal live link plugin in iClone? I can't find a tutorial for the set up. Even if I get it from the hub, it fails to install properly. :(
Just for clarity, do I need to buy iclone8, the unreal engine plugin on the Reallusion side, and then the free engine plugin in the market place? Cause I saw the Reallusion side plugin is PRICEY. but it looks amazing so I want to be sure.
@@GameArtsCafe that’s amazing! I was worried cause the Reallusion store had the pluggin for $900 and I’m not sure what that means. Also do you know if their software allows you to have a character creator screen in game, like at the start of most open world RPGs?
Quick question please? if there anything in UE similar to Blenders 'selection to cursor' please? As sometimes i have an object miles away and want to bring it back to where my cursor is. I have been using UE4 for years but this is one thing i have never found out how to do and it bugs the s**t out of me lol I always have to manually move the object back across the map to where i want it and surely there must be an easier way?
I KNOW RIGHT. So what I do is that I click on an object near to where I want to place it, copy the transformation and on the other object, paste the transformation. That will place it where it needs to go.
@@Markom3D yeah thank you, I will try this workaround. It’s crazy how some software has amazing features we love and wish other programs would have something similar then they have certain basic functions which are missing but would make life a lot easier. Thanks again for taking time to reply.
hi Marko, thank you for the tutorial. I would like to ask you for help. I'm using Unreal version 5.1 and iClone 8.3. I did everything just like you until the 2-minute mark, then I gave up because nothing is happening on my end. Specifically, I connected iClone 8 and Unreal via Live Link, and after turning on virtual production and enabling the file transfer, my character doesn't appear in the project. There's also no RL folder, only CC Shaders. The only thing that's visible is the character's name and animation in the Live Link section, but the character itself isn't anywhere to be found. Do I need first to make the folder for character, and after that import him and afterwards start working with live link. Sorry, for asking but I'm completely beginer with Unreal. Could you help me out and tell me how to fix this? Thank you so much in advance
It doesn't work for me for some reason. I have the live link enabled in both unreal engine and iclone, i have the auto setup enabled, i have added the soure in live link (unreal engine) and after clicking transfer in iclone i get a black character without textures and it doesn't move. I have dragged the livelink blueprint into the scene just like you. Do you have an idea what could be wrong?
@@Markom3D Ahh ok thanks! thats where i was going wrong! got it working now and its awesome! i think you can use this to also send unreal characters into iClone to use custom animations on them but i could be wrong! thanks again and loving your channel btw
Hey man my character wont move from the one spot in livelink im not using a sequence to record. Im planning on livestreaming. He moves but cant walk around. Any fix?
@@Markom3D I do add the origin first then I activate live link. When the character apears I can animate them but whenever i walk it slides backwards into the original possition instead of walking around :(
I'm having problems with this method, when I press play....if Unreal isn't the active window, then it doesn't respond to iClone. Meaning the only fix for me seems to be to put empty frames at the start of the animation so that I have time to go back to Unreal before it starts clipping frames from my animations. Jankiest thing I have ever seen. I really wish there were a better way to do it or that someone could help me figure out how to fix that annoying issue.
Update: I found out I can add an Offset on the LiveLink that acts as a kind of delay, also I was experiencing choppy animation, increasing the buffer significantly eliminated this.