Тёмный

Unreal Live Link Plug-in Tutorial - Transferring Reference Mesh from UE5 

Reallusion
Подписаться 231 тыс.
Просмотров 9 тыс.
50% 1

www.reallusion.com/iclone/liv... The Unreal Live Link plug-in for iClone now allows you to quickly and easily export any mesh from your Unreal project into iClone to use as a reference for your character’s interactive motions with the environment around it. This includes the landscape as well as any prop meshes in your scene. In this tutorial, you’ll learn the simple process of how to export any mesh from Unreal into iClone with various options, and a couple of quick animation tips including the Edit Motion Layer and Reach Target tools.
00:00 Intro
00:38 Exporting Reference Mesh from UE5
03:15 Positioning Target Character
04:57 Motion Editing & Reach Target
06:08 iClone Origin
*Note: Assets shown in this tutorial serve only as reference material.
iClone is the fastest real-time 3D animation software in the industry. Integrated with groundbreaking real-time technologies, iClone simplifies the world of 3D Animation in a user-friendly production environment that blends character animation, scene design and cinematic storytelling; quickly turning imagination into a reality.
✦FOLLOW US!
Facebook: / reallusionsoftware
LinkedIn: / 94371
Twitter: / reallusion
Instagram: / reallusionofficial
Magazine: magazine.reallusion.com/
Forum: forum.reallusion.com/default.aspx
✦ONLINE HELP
Tutorials: courses.reallusion.com/home/i...
Manual: manual.reallusion.com/iClone-...
#iClone #unrealengine #mesh

Кино

Опубликовано:

 

30 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 32   
@JeffersonDonald
@JeffersonDonald Год назад
Significant and awesome. I love to see this functionality with iC8 and UE5. Way to go Reallusion.
@AriaRedux
@AriaRedux Год назад
Superb additions!! This really refines the workflow in an incredible way! Thank you :)
@RkRaoM
@RkRaoM Год назад
When I try to transfer to iclone it gives "the selected actor(s) do not have static mesh" Any solution pls?
@nu-beings
@nu-beings Год назад
VERY VERY NICE & MUCH APPRECIATED!
@SudevNadar
@SudevNadar Год назад
This is great.
@heirapparent4802
@heirapparent4802 Год назад
I couldn't get it to work until I deleted the RLLiveLive folder in my existing project folder.
@VR360VIDEOSIMMERSIVESOUNDVR
This feature seems amazing but are you planning to do more videos to transfer the UE5 terrain to iclone. The transfer is being done but the terrain is not at the proper location and size is different in Iclone so perhaps I am missing something.
@bernierao
@bernierao Год назад
pretty cool pretty cool
@sunwoolee7939
@sunwoolee7939 2 месяца назад
I cant transform landscape like this video I get message "the selected actor(s) do not have static mesh" how can I solve this problem?
@MinarTV05
@MinarTV05 Год назад
Nice Update Game change Animation production
@3dbrasiltutorials495
@3dbrasiltutorials495 Год назад
It looks amazing, but in my iclone the character doesn't stay in the same place as inte UE 5. Quite the opposite side.
@argus-ek5xn
@argus-ek5xn Год назад
When you use Motion director on a terrain that you have downloaded from Unreal engine, you mention that the character follows the shape of the terrain automatically. But the range of motion of Motion director is very limited. What if you just want to use another mocap? Then is there a way to make the character follow that terrain also? Thanks.
@hitmangamesyndicate5970
@hitmangamesyndicate5970 10 месяцев назад
how do I bring in the textures to iclone though? I want to work here for a small project and am not ready to use UE5 yet as it would really just be overkill at this point
@hitmangamesyndicate5970
@hitmangamesyndicate5970 9 месяцев назад
I figured it out… thanks
@24vencedores11
@24vencedores11 5 месяцев назад
I have a big question but no one wants to help unfortunately. I insist.. after recording in unreal engine with take recorder tool, is possible to use the unreal engine cameras?
@blueycreative
@blueycreative Год назад
What UE asset pack are you using here?
@PinOK_
@PinOK_ Год назад
Hi, Does "Transfer to iClone" work for iClone 7? (1:12) Thanks.
@prooronkon9499
@prooronkon9499 Год назад
It only works with iClone 8.1 version or above.
@PinOK_
@PinOK_ Год назад
😞 Thanks
@onepiece4749
@onepiece4749 Год назад
icloneのみで、同じように表現できないのがダメ
@DigitalInterest1
@DigitalInterest1 Год назад
What about material?
@DigitalInterest1
@DigitalInterest1 Год назад
@PRED4T0R So you mean to say that the objective is to still transfer the character to UE5 and render there? This is already possible today, so I am trying to understand why would we bring the mesh to IC8 at all.
@DigitalInterest1
@DigitalInterest1 Год назад
@PRED4T0R ok got it. I was under the impression that once we have everything in IC8 then its just rendering choice.
@machinepig2139
@machinepig2139 Год назад
Object doesn't have static mesh
@prooronkon9499
@prooronkon9499 Год назад
add a static mesh to your landscape in the details panel (the comment below
@LOLCelebrity
@LOLCelebrity 6 месяцев назад
How to add static mesh?
@heirapparent4802
@heirapparent4802 Год назад
If you get an error that says "Object doesn't have static mesh" just add a static mesh to your landscape in the details panel.
@vansphere9202
@vansphere9202 Год назад
Thank you for this tip, I was getting that message every time. However, I have another issue. When importing meshes from Unreal to Iclone they don't line up to previously imported landscape (even the landscape is way off from the origin x,y,z axis and grid lines when imported into Iclone) location like in this video. Additional meshes import way off from origin landscape, no where near how they are located in my Unreal scene, even though they all have the same coordinates 0.0.0. as the landscape I imported into IClone. Still learning Unreal and how all this works, and feel I'm missing a step in this process. Any suggestions?
@heirapparent4802
@heirapparent4802 Год назад
@@vansphere9202 i have the exact same problem. Im not sure about that one.
@vansphere9202
@vansphere9202 Год назад
@@heirapparent4802 So it's not just me then:) If figure something out on this I'll be sure to let you know.
@heirapparent4802
@heirapparent4802 Год назад
@@vansphere9202 thank you. Please do.
@vansphere9202
@vansphere9202 Год назад
@@heirapparent4802 I believe I figured it out. I was using an old landscape I built in Unreal awhile back that I thought was at 0,0,0 coordinate in Unreal, but it wasn't. I actually selected a different prop by accident in the world outliner that was. Selecting the landscape In Unreal, I changed the xyz coord to 0.0.0. which obviously repositioned my landscape and jacked up the previous composition of the scene, but that's okay it was just practice. Anyway this worked when I Tranferred to Iclone because it popped dead center in the view window on xyz axis and the grid. I was able to rotate it back into the correct position as viewed in Unreal. I'm sure there is a better way...maybe to keep an eye on the xyz coordinates when building my landscape in Unreal and making sure it stays at 0.0.0. Anyway, I didn't need to hit the F button to find it in Iclone is my point. Second, I imported a single mesh and change the pivot on it to bottom middle and then aligned it (checked x,yz in the align option button, leave everything else the same) to that landscape and it landed right in center of the landscape, thus I was able to move to it's reference position....as in the Unreal scene. The process would be the same for merge meshes...adjust the pivot and align. Again, I'm sure there is a better way these meshes can come in and pop in the location they located in Unreal (landscape oriented in Unreal to 0.0.0 right out the gate). But for now... I don't have to search for the landscape nor meshes off in space somewhere when they pop up in Iclone doing it this way. I can just put them in position quickly and get on with things since only few reference meshes is needed anyway based on where the camera will be placed in a the scene. Hope this helps.
Далее
3D Render Engine for iClone - Choosing the Best
20:10
Why Unreal Engine 5.4 is a Game Changer
12:46
Просмотров 1,1 млн
Каха заблудился в горах
0:57
Просмотров 8 млн