@@Dimizar I always say "no hetero" during that part. She's cool, but personally I felt kinda weird in those moments hearing her talk about how she's going to have sex with someone.
Or every room having a note saying either “secret passage ahead” and it’s a lie 90% of the time, or something that you THINK would be a message about a hidden passage but is instead just a message asking for likes that essentially just used the environment to clickbait you
@@justinharrison6807 I always have to remind my friends that stealth is an option, but ever since they played Doom Eternal stealth has never been an option.
@@ShiningDarknesit’s just understanding one tier of enemies vs another. The higher tiers usually won’t let you get a stealthy backstab. They’ll turn around before you’re close because they’re designed to do that. Most of the normal enemies won’t do this
"You see etchings on the ground, appearing before you, they stand just within sight of a long-forgotten watchtower." -"What do they say?!" "A ghostly visage of a humanoid clad in armor appears, it points up towards the watchtower. The message reads: "Wish I had giant, but hole."
*Player 1:* "I attack the Dragon!" *Player 2:* "Yeah, and I support with my magic!" *Player 3:* "I'll flank from the right! *DM:* "The Dragon uses his Breath attack. Roll Reflex." *Player 1:* "Oh. Uh...fail." *DM:* "You die, and both your friends are sent home." *Player 2:* "Wait, what? Can't we just respawn with him at the Stake? You know, continue until one of us gives up? Isn't that literally what the game is about?" *DM:* "Mmmhhhh...nah." *Player 3:* "But...but..." *DM:* "Roll for network connection."
I’m gonna simp for Miyazaki here for a second but just hear me out: Miyazaki created the games with the idea that this is your journey. The reason the coop works the way it does is because of something called “Silent Comradery.” Where people simply come to help you with a specific part of the game and then move on with their own journeys. The Soulsborne games were developed with single player in mind and Summons function less like actual companions and more like Fire Grease, where they simply help make a fight a little easier.
Margit comments that you are all of passable skill. “Great, so does that mean he backs off? He acknowledges our potential?” What? No. He pulls out a hammer and lunges at you. Roll for reflex.
I could imagine the fight against a certain optional boss. DM: She leaps into the air, pausing for a moment, as if to ready herself. Player: I start blocking with my shield! DM: She unleashes a whirlwind of sword slashes, completely overwhelming you. She rolls 30 attacks. Player: Thi-thirty!? DM: Alright, every single one was a natural 20, dealing about uhhhhh, 2500 damage. You’re dead and she’s gotten all her missing health back. Player: …………………….
@@krensharwhite8363 Yeah. This fight only fun when you are extremely skilled and know about her combos and attacks. That multi slash need 3 roll with perfect timing.
I want to play it but I get motion sickness from the way things move with the graphics. I've tried in other games to change a bunch of settings but none helped. I looked it up and quite a decent chunk of people have similar issues. I never had issues with games like ff14 or divinity or something, but these newer game effects always make me nauseous.
@@h.s.6269 Try to slowly get used to it. Try not locking on and instead of hyper focusing look at it without.. staring? I guess. Basically, if you focus to hard on any game it can hurt your eyes and cause motion sickness. I get it when I focus on one thing while moving over 10 mph (like basic speeds) the blurring around and trying to keep my sights on one central object cause my head to spin and the motion sickness comes after. I'd suggest playing ds1 or demon souls (remake or otherwise.. if you can get a ps5.... ) because its the equivalent of dipping your toes in before jumping head long into ice water.
@@h.s.6269 I think if you muscle through it you'll get used to it. I rarely get motion sickness in games but I did get a tiny bit the first hour. You were playing with a controller?
I remember our DM homebrewed the Pursuer into our game. We encountered him at lvl 2, he has 3 legendary actions and a reaction. And we roll a d20 at nightfall if we're outside a town. Of we roll below 15 we encounter him.
@@slayer3748 Yes, we managed to beat it at lvl 4 but "Black smoke escaped the armor and flie away, the armor slowly fades into shadows." At early sessions we just run away from it or use the scroll of daylights we got from an earlier quest.
The videos where you summarize the story of the Lord of the rings movies as if they were d&d is probably the best thing I've seen on RU-vid, can you do that for the Hobbit movies and maybe some other movies as well?
"You see two long abandoned suits of armor, resting against a wall. Just in front of and between the two are etchings from another long forgotten traveller. You touch the etchings, and a ghostly figure appears before you, slowly outstretching their arms to roughly hip height" "What do the etchings say?" "Try fingers, and then two-handing required"
4:21 "Why does he always pick me!!" I CAUGHT YOU. After watching the video. This means this Jacob is the protagonist since his friends were summons. Bosses focus on the main player first always. Great inside joke right there. Now you have to let me join one of your d&d sessions jacob after finding the secret; i'm sorry, it's what must happen now
After a bit of research and sifting through misinformation. I can verify that it is indeed internet law. It also said something about now the cat "can has cheezburger". But i'm pretty sure that was from an old amendment, so.
Basically how I imagine it. Dm: "ok Margit attacks you with a holy hammer of justice what do you do? Pc: "I want to dodge" "Roll athletics." "Nat 20" "He still hits you. You die." "FUCK THIS SHIT!"
Stamina is basically your action economy. If you want reaction and prediction you need multiturn attacks and push players to be comfortable with readying actions.
@@NoConsequenc3 i would completely overhaul it by giving players "action dice" that they roll each round, which determine their initiative and the amount of actions they can take - which are modified by their encumberance, stats, etc...
I’d actually love to see other skits that basically treat other video games like RPG tabletop campaigns. Like FF7 were Aerith is a great role player, but it’s just really toxic/meta-gaming/and main character syndrome out of game and everybody just wanted to kick her. Killing her off just as the moment she was going to derail the campaign and completely make it about her.
XD Ouch! So I guess that player's replacement character was Vincent. "So... My new character is this edgy guy." Groans around the room. "He is the dad of the BBEG." DM: "No, he isn't!" "He is the *step*dad of the BBEG. His lover had the BBEG with an alien thing." DM: "Fine..." *Note scribbling ensues* "Also he's a vampire!" Chaos at the table.
@@JuMiKu yeah but surprisingly the problem player is a pretty decent DM. I mean sure the previous campaign did have a evil jester DMPC, but he seem to have too much fun playing as the character to really show how evil he was. As opposed to him just trying to kill the players. I mean it made sense in the end that he was the BBEG instead the emperor, but he surprisingly didn’t power game so it was a good final fight, he even used background music he made himself for the final clash.
@@Nazo-kage Pretty decent? Best campaign of them all. Not every DM can deal with the party losing the final fight, roll with the punch and turn that into a brilliant plot twist.
Seriously though, that would have been an awesome moment in a campaign. At first the DM and the players look at each other shell-shocked and disappointed and then the DM throws his papers into a bin and just goes on starting with a player-killing run from the flying fortress.
souls-like campaigns have been thought of for a while I’m pretty sure, it makes the game a lot different though, and you’ve got to add some new systems and such
@@vukkulvar9769 i would say that player death/ tpk would come in 2 prices which the player may choose. >Immediate Resurrection but total health and some stats get halved.( Sekiro and Demon souls) > Loose all exp, gold and items, and Resurrect. Added condetion of having the charecter become more souless and evetually perma die.(Dark souls)
You know now I just kinda wanna see what a souls-like table top RPG would be like. Like, all the bosses are stupidly higher CR than you and your just kinda gotta figure out how to kill them by repeatedly getting TPK’d until you succeed. Could be fun
And randomly during your session some random stranger barges in with a min-maxed PC, kills your entire party, leaves, and refuses to elaborate further.
I had this one player who was a DS fan. I swear, his EVERY single character is a copy of some Dark Souls boss or character, and he described every single time when attack missed him as a dodge. He just couldn't comprehend hit points as it is, he thought that every hit of damage is a wound and at the end of the battle he's standing there beaten and bleeding. Did I mentioned that he was powergamer? long story short, he was edgy af and always was sure that my world is revolving around his character, and he wasn't going to change, so we had to just kick him out
@@Spamsgood you can respec after you defeat a boss that offers rebirth (return to the site you killed her) but you need an item called Lav Tear or something likr that. You can obtain that from killing the grafted scion in the stormveil castle near the rampant tower grace. I dont remember which boss but I think its Renala the Full Moon Queen
I totally want to do a Souls-like campaign. EXP is used as currency as well as level ups. But you lose them when you die. Resurection magic can restore lost EXP similar to the Rings of Sacrifice.
" can we stealth?" " I forgot we could do that" Me at level 48 with still 10 vigor: I didn't. " If I get hit I'm dead" Yep, that's me against every boss and a couple enemies too. I might not have magic next run but I'll have HP
Dude I've watched and enjoyed so many of your videos - this one hands down is the best single/multi-actor mix. you really pull off distinct individual characters and the audio overlays are great
I really love the creativity you put into your videos, you’re a boss Jacob! I wasn’t expecting to see an elden ring (my current obsession) video from you… but man you freaking NAILED IT xD good stuff!
I didn’t even look at the title because I had auto play on I heard the storm veil theme and I was like “wait was that stormveil?” I must have ingrained that song because I was so terrified to progress through the castle.
Playing Souls game as D&D: "You turn the corner... you get hit by an enemy you couldnt see, you take 200 damage, you die!" "No save, no nothing?" "Oh you must tell me if you want to make a save before something happens!" "But how do I know when?" "Dont worry, you revive on you last checkpoint, now you know hes there!" "WIll this happen alot? That I have to make saves against things I dont know are coming until its too late?" "Yes, I am hard but fair!"
They don't know that patches sells an item that makes the margit fight much easier and that spirits make every fight much easier. The jellyfish is super tanky and can poison and the wolves can stunlock and are good at dodging.
This is truthfully one of the funniest sketches, a really good mix of hilarious timing, editing, and just generally good jokes. And talk about acting lol
y'know this is one of the first times I've noticed just how good at editing yourself together you are - it's to the point where I barely even register that this is one dude being 3-4 people. top notch stuff
Ya know, you joke, but I love the idea of a d&d game where people die bit come back at a small cost. Could make for some fun puzzle solving and whatnot
"Aaaand you die pathetically to the first enemy. Man, your character really kinda sucks, you should get stronger by getting currency from killing things and spend it to level up." _"Wow, Elden Ring is just like first edition!"_
I grew up playing dragon quest/warrior's and final fantasy so when I heard about dnd i instantly fell in love with it and when i see your chanel i just subscribe you have good skit and good dnd content creator in general keep up the good work.
Actually quick story on this topic. I was playing an online game with a group I had never played with. The DM said that it would be an extremely difficult campaign so I was excited as I thought he meant difficulty by design puzzleds etc. Instead he essentially completely copied Elden from cover to back. His enemies were all just hit sponges and heavy damage dealers. I finished with this after a session but it was funny to see his frustration as we would be repetitively crippled until we got randomly great rng by every enemy we fought. 😂
The first thing I thought of was Zelda Breath of the Wild as D&D: DM: you see a dog sitting happy outside of the Stable tent. Player: I walk up to the dog DM: the dog gets up and yips a happy bark and chases his tail! Player: aww!! I pet the dog. DM: you can't. Player: can I at least try? DM: no Player: ... DM: ... Player: but... DM: the blood moon rises again.
The fact that you can't die honestly makes this nowhere near as hard as it seems. Even if you get shitty rolls every time, you can head somewhere else, get some levels and gear, and then face the boss again. I wonder if there's real tabletop RPGs with auto-res mechanics. If you guys know of any, please let me know.
Off the top of my head, I know jenna moran's games pretty much work like that on the principle that you should never be able to be forced to stop playing your character until the story ends.
@@timogul Good, the bosses might actually stand a chance if they had a 5% chance of critting you 😄 I jest, of course, but man can you melt some bosses if you know what you're doing.