This is a follow up video to my last one : • Immortals of Aveum - F... I was not aware that there is now a 120Hz option, which is a MUST, to have a proper experience with FSR 3 and FG .
I really feel like the game could have been a huge hit instead of a flop if the voice acting and writing had been on par with the visuals, sound and gameplay.
@@TheGabrielSevero123Rebirth needs an upscaling update. Hopefully it gets a PSSR update when the Pro comes out. Performance mode should look way sharper than it does
@@teddyholiday8038 agreed 100%, i beat the game in graphics mode because of that, i don’t know for sure if the problem of Rebirth is due to the scale of the game wich is gigantic or maybe because of UE4, but sure the graphics on performance mode are NOT good
@@TheGabrielSevero123 I don't know what FF7 Rebirth's deal is. My best guess is that the game was rushed in terms of visuals. Obviously the blur in performance mode is the most noticed. But the low quality textures slapped everywhere can be pretty bad too. Sometimes it looks like Xbox 360 levels of geometry and textures in the environments. Personally the blur is the only thing that actively bugs me. But it's obvious given the textures too that the game just didn't take its time with it. But I like the game, so 🤷♂️. It's just annoying in the modern era where we are used to better
I made a post about the 60hz issues with frame gen on reddit and a dev responded me that they are working on a fix so there is still hope for 60hz players. 😊
I wonder if other titles like Avatar: Frontiers of Pandora could add this tech in. The first dlc comes out in the summer so I’m hoping for frame generation in the game.
Ok here's what's happening. In 60hz refresh you have vsync enabled. On top of that, the game is actually rendering at 30 fps and getting it frame genned to 60. Which means you will have artefacts as real 30 fps is not enough for frame gen to produce clean enough motion image as it doesn't have enough real frames per second to work with. That is basically why at 60 fps (30 real + 30 fake) it looked awful and felt like you are chugging a train as you have 30 fps plus added input latency from fake frame genning plus added input latency from vsync triple buffer. Now with 120hz vrr mode, you have basically "unlocked" the fps, the game will push past 30 fps and since it is 90-100 fps that means it is pushing into 45-50 real fps range and thus there are more real FPS for frame gen to work with and as thus the picture will look cleaner (less artefacts will be observed since there is less gap to fill between 2 real frames) and obviously that much smoother. Now with 120hz vrr mode, Vsync is not used unless you hit 120 fps so basically there is no added input lag from vsync as vrr is now polishing all the in between frames. So you get lower input lag due to the game rendering at 45-50 fps (which is about 60-80% faster compared to 30 fps input) and due to not using actual vsync cap. In any case, in order for frame gen to actually shine you need the game to actually render 60 real fps and then get that upframed to 120 fps for that proper smooth, clean motion picture without much input lag but I believe it's bearable until you go bellow 40 real fps (which is 80 upframed). Thank you for coming to my Ted Talk. :D
Can’t wait to try this game with your settings on my S95B ! Thanks a lot again ! 😁👏 It has Ghostwire Tokyo’s vibes in terms of gameplay ! And I really enjoyed it 🤩
Even though this isn't free performance (artifacts and HUD judder and the latency are noticeable to me) the extra smoothness really helps with understanding what's going on on the screen.
I’m enjoying this game. It’s good to see that EA didn’t abandon the folks who bought the game, even though the could’ve, considering the low # of people that supported the game This will be a “hidden gem” in 2030
Disabling V-Sync really helps with input lag. But you need VRR for this otherwise there’s horrendous tearing. For people like me with 120Hz VRR displays this feature is amazing.
VRR won't prevent tearing if the fps is above your display's max refresh rate. Enabling vsync is strongly recommended when using frame gen by AMD themselves "It is recommended to use AMD FSR 3 with VSync, as when enabled, frame pacing relies on the expected refresh rate of the monitor for a consistent high-quality gaming experience."
@@fashric10 No longer true. You must’ve missed the newer versions of FSR 3 Frame Generation and the patch notes for this latest update. ‘On console and PC, the FSR 3 update also extends support for Variable Refresh Rate (VRR) monitors and TVs, which can improve frame pacing to help reduce judder or screen tears’
I don't know if I'm doing something wrong but v-sync off feels much worse than on and I'm on a 120hrz vrr display. It's juddery and not smooth at all. Maybe it's an xbox issue idk
Thats a really big IF bcause its gonna be up to the devs if they implement everything or its gonna be a ps4 pro situation all over again that aside from first party not many devs really used the extra horsepower, and it also depends if the game is cpu bottleneck you wont get a much better frame rate unless the dev uses frame gen and it will be implemented also on the normal ps5 so it wont make much of a difference we should see
This is what all those PS5 games needs and with PS5 PRO it will be even better. It is way pass time to get rid of 30fps modes 4k native mode. Rather use AI to get easy 60fps then unlock the frames so we get 120fps with Frame Gen and enjoy the consoles much better!
Many games have this weird stuttering when using the controller to pan the camera around, even with a higher refresh rate. Something weird is still happening. Dead Space (remake) is a good/bad example of this, and so is this game now too.
On Xbox VRR doesn't work with v-sync off in this game. Tv just reports flat 119 and the picture is very juddery with tearing as if there was no VRR. So on Xbox at least definitely keep v-sync on
Hello, I have an S95C professionally calibrated to Bt.2020, and the picture is simply stunning. My only concern is with the Hgig settings because it maps the image to 2000 nits, and I'm not sure if 20 clicks in the HDR console settings are correct. It's great news that AMD is finally adding FG to FSR 3 for consoles. Best regards.
Congrats, console user. You learned how to use Frame Generation. I laughed when I saw the notification for this video after watching your previous one saying it wasn't good. Obs.: given how the internet is these days, lemme clarify it was just a light remark and it was not meant as a narcissistic attack/trolling.
I have both the Xbox Series X and PS5 and wondering which to play this on (paired with an LG C1). Is there a difference in the FSR 3 implementation and general performance across consoles, or are they essentially the same?
Lossless scaling's framegen is literally better than both AFMF and FSR3. AMD can't do anything right. LSFG actually doesn't have framepacing issues. Also it's not "generated somehow" it's really just motion interpolation. But it works! And works really great in LSFG 2.0 (didn't try DLSS3 yet)
You must be doing something wrong, AMD framegen works great in this game and Avatar FOP on PC. You need to enable vsync to not have frame pacing issues as is recommended.
This juddering is a known issue with FSR3, it's something Digital Foundry has pointed out in some of their videos. This is not supposed to happen and sometimes doesn't even trigger all the time when enabling FG in the same game. DLSS3 FG also doesn't have this judder.
This is not true. It's not an issue with the AMD frame generation tech itself, it's an issue with the implementation in each game, either being good and bad, and it has also happened with Nvidia frame gen when it's been poorly implemented.
They need to fix the blurry parts I paid a full 60 on Xbox series s my tv has 4k with hdr10 and it’s still blurry please fix this it’s Ben uninstall because I can’t see what’s going on cuz it’s so blurry
Does anyone have insight on why Immortals on Series X is blurry but fidelity seems to be bumped up on PS5. This is a real life question from my own eyes comparison not from watching videos. Thanks 🙏🏾 n advance
@@GamingTech-RU-vidHellblade 2 is totally a different game. But Sony and all console developers needs to add this to all their current and upcoming console games!
My tv can do 4k 60 hz but it can do 1440p and 1080p at 120hz because of hdmi 2.0 and i dont have vrr but even without it the experience is way better than those unstable 60 fps the game had on realease and the input lag i really cant notice it
@@fashric10 I didn’t say the patch didn’t alter resolution, I’m saying as the FSR and DLSS tech improves, base resolution will/should become less important
@@amnril FSR and DLSS upscalers still rely on a high enough base resolution to give good results. Upscaling from anything below 1440p gives pretty poor results, with lots of shimmering and blurrier image quality. So it is still relevant.
Its cool but in heavy combat you feel the frame drops A LOT. Event though it drops to like 75 FPS it feels like 20 and you can see the hitches. People just test this while walking around and call it a day. I have an LG C2 by the way.
@@Dawdo-wf1xs LFC only kicks in when framerate is below VRR range which is not the case here unless your TV's VRR range is different. It is usually 48~120fps.
It does not matter, you will only notice when when frames are dropping below 60fps. They key with this is to use AI to render the frames needed to draw frames in real time and not every frame natively without quality loss or at least not noticable quality loss, this will give you way more frames, then use Frame Gen to double the frames at a little expense of input lag
I dont have VRR and there are drops yeah but they dont feel like 20 fps at least not for me the game just loose some smoothness but it doesnt feel bad i think it felt terrible before the frame gen update
Thats what xbox fanboys said because they still think the ps5 doesnt use an rdna 2 chip for the gpu and it does the ps5 can do fsr 1, 2, 3 and frame gen with no issues so no the update wasnt only for xbox
No you wont really see a difference with my 4K tv i can do 60 hz but it accepts 120 hz on 1440p so if i enable the 120hz mode i got 1440p and it feels way better even when i dont have vrr but yeah this is a game changer for fast pace fps games like this to be honest but i probably wouldnt use it for a third person slow paced game i just stay at the highest quality mode on those hahaha
Maybe but frame gen is supposed to be used at a minimum base frame rate of 60 fps (before frame gen is used) otherwise you get very noticeable image corruption and huge input lag, and it would make the experience not a good one. Frame gen is really there to take advantage of high refresh rate displays and not to boost low performing games. This seems to be a misconception a lot of people have.
@@fashric10 true. But 40fps could also be a baseline for base framerate before FSR frame gen. If 30fps games already have headroom that is at least 40fps, then frame gen could be a good thing.
@@Sejuani89 I'm not sure I understand what you are saying? I mean, if you are able to deal with the much worse quality and horrible input lag you could start at a base rate of 10fps! 60 fps minimum is recommended for a good reason. The less frames you start with the worse your experience will be.
@@fashric10 whatever dude, digital foundry mentioned 40fps could be baseline for a comfortable frame genration, only if played on a 120hz display. As 40fps has closer input lag to 60fps than to 30fps. But since you are an "EXPERT" about this matter then Im not gonna argue. I'd believe digital foundry over a nobody like you though, just so you know. 😉
It’s definitely not running 25/30fps better on the series X lol they both run pretty much the same I’d say the visuals look bit sharper on series x but still soft overall due to low internal resolution
I looked at the X box series X version on digital foundry and it really doesn't run XSX by 25 frames per second, it's almost the same. Do not invent such an analysis that would compare it to RU-vid is not
Depends on the game, I would not use this on call of duty games or other competitive FPS games if it's on consoles due to higher input lag. Usually these games have good frame rate anyway on PS5.
Well, basically with VRR, is that with PS5 VRR replaces the ancient V-Synch. If you've got the setting of always VRR, you are applying VRR to all games even if they don't support it. So, activating V-Synch. via the game, it conflicts with VRR via PS5...
No. VRR and vsync work together. VRR does not replace vsync. Please do some reading on the subject before spreading misinformation. Blurbusters have a great article on how it works if you are actually interested. Google blur busters gsync 101
@@fashric10 That article from Blurbusters was related to PC and Xbox, we are talking about PS5. G-Synch don't even exists in PS5. You are spreading the wrong information
@@edgarcabrera6102 What do you think gsync is? I will tell you it's VRR just under a different name and 99% of that article relates to all forms of VRR. VRR is the same across all platforms. I've given you the information to educate yourself, it's your choice to stay ignorant of it now.
@@fashric10 Nah, your reference is about PC, not PS5, you are not basing your information in PS5. And no VRR implementation in PS5 is. not the same in all platforms, You are the ignorant. I'm sure that you don't even own a PS5 and the proper TV to back your comments... even the OP is recommending to turn V-Synch off. you are the ignorant using a hammer for anything, PS5 is a different thing from a PC and as I said before your reference is about PC....
@@fashric10 Are you aware that this is about PS5?, you are making the wrong assumptions based in a PC focused article and else... VRR is not sane in all platforms, who told you that? you are quite ignorant on PS5, I think that you don't even own a PS5 and a proper TV to support your claims... even the caster is recommending to turn v-synch.... and again this is about a game running in PS5 no other platform, I hope that you can understand that... if you can...