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Importing Base Animation for UE Control Rig Editing | Unreal Control Rig Plug-in Tutorial 

Reallusion
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The production pipeline between Unreal and Reallusion products just got even better! This tutorial covers a couple of important aspects of the workflow that make bringing your characters and animations from Reallusion products into Unreal much more efficient. You’ll learn about exporting multiple motions as well as applying external motions to your characters in Unreal without the need for monotonous retargeting.
Free Download Plugin: rebrand.ly/zlmneso
Free Download Character Sample Project: www.reallusion.com/character-...
00:00 Intro
00:26 Multiple Animation Export
03:00 Additional Motion Import
04:05 Applying Unreal Motions to Reallusion Characters
05:29 Automatic Retargeting in Character Creator
*Note: Assets shown in this tutorial serve only as reference material.
How to Retarget ActorCore 3D Motions to Rigged Characters in Unreal 5
• How to Retarget ActorC...
Auto Import Motion from Known Standard
• iClone 8 & CC4 Tutoria...
How to import standard motion from different softwares/stores
• How to import standard...
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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Learn about Character Creator: www.reallusion.com/character-...
Learn about iClone animations: www.reallusion.com/iclone/defa...
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#free3dmodels #charactercreation #unrealengine

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31 июл 2024

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Комментарии : 15   
@AnimatedLines
@AnimatedLines 2 месяца назад
Wow, I'm glad restargeting got way better in ue5.4. this is an amazing workflow. Thank you Reallusion.
@bensmilesbetter
@bensmilesbetter 2 месяца назад
That's soooo cool and you are explaining it so well!! Thank you very much for that fella! Keep on giving this helpful information ❤
@MalikFrost12
@MalikFrost12 2 месяца назад
I have some questions regarding 'Character Creator UE Control Rig' vs 'IClone Unreal Live Link'? 1. What are the different use cases between this 'Character Creator UE Control Rig' and 'IClone Unreal Live Link'? 2. Why would i use one of these tools over the other? 3. If they are used together, in what way would they be used in unison? This tool does look awesome! I can't wait to look more into it!
@aeddychau5690
@aeddychau5690 2 месяца назад
You can think of iClone Live Link as a tool that allows you to instantly transfer the animations you create in iClone to UE as FBX files and save them as UE animation assets. The Character Creator UE Control Rig plugin enables you to further edit these animations within UE. Currently, the biggest difference between the iC CC controller and the CC UE Control Rig plugin is that the CC UE Control Rig plugin allows you to change the body proportions of the character for more exaggerated animation performances. For example, as shown in the getting started video with the soldier example, when the soldier is about to land from a jump, you can stretch the character's legs before landing and suddenly retract them at the moment of landing.
@danielbecerra6094
@danielbecerra6094 Месяц назад
Question: what is a Body/Face component? In this video you just add the animation directly to the CC_Rig_BP. But in the other tutorial you add a Body/Face component to the "CC_Rig_BP." What's the difference?
@reallusion
@reallusion Месяц назад
Hi,@danielbecerra6094, To understand the difference between adding animation directly to ""CC_Rig_BP"" and using a Body/Face component, please refer to the following video for a detailed explanation: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qNqqSKrX-tc.html
@PHATTrocadopelus
@PHATTrocadopelus 2 месяца назад
Amazing work!! Is there a way to batch export motions from UE5 to iClone 8?
@aeddychau5690
@aeddychau5690 2 месяца назад
U can export multiple animations as FBX from UE, then right-click on your character in the scene > Perform > Perform List Editor, and then batch import animations into the character's perform list.
@michaelb1099
@michaelb1099 18 дней назад
how can i transfer my character with acculips syncing to unreal and then add ccrig in unreal but still keep the lyp sync? I tried the additive but once i add the ccrig the lipsync of acculips is gone am i forgetting something?
@reallusion
@reallusion 5 дней назад
Hi @michaelb1099, You can export an AccuLips animation to Unreal by following these steps: 1. Export the model and animation in FBX, or use iClone to Unreal LiveLink to directly send the animation to sequencer. 2. Bake the AccuLIP animation onto the Face Rig control track. Please refer to this tutorial: courses.reallusion.com/home/iclone/pipelines/unreal-live-link?v=unreal-live-link-plug-in-tutorial-creating-talking-animations
@michaelb1099
@michaelb1099 5 дней назад
@@reallusion Thank you so much
@CheyenneRobinson15
@CheyenneRobinson15 2 месяца назад
Are you able to use Live Link Face for facial mocap on the imported characters?
@reallusion
@reallusion Месяц назад
Hi @CheyenneRobinson15, It is currently not possible to drive CC facial expressions with Live Link Face. However, you can use Live Link Face on a Metahuman character and apply its animation onto a CC character. This is possible because their facial rigs share the same structure and naming convention, making them interchangeable. To achieve optimal animation after retargeting, may still require some fine-tuning. For best results, we recommend using iClone AccuFace or iPhone Live Face capture system. Watch the following video to see how this was achieved: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Zli3jbCcSm4.html
@deadend720
@deadend720 2 месяца назад
+1 Sub
@AutodidactAnimotions
@AutodidactAnimotions 2 месяца назад
I Love how Reallusion is not Afraid to showcase other external animation sources even if they compete with Reallusion’s own actorcore commercial motions. unlike Daz who desperately tries to pretend that no other Character systems even exist in the hopes that people will stay inside their little limited eco system
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