This tutorial focuses on the beginning of the process to get objects into Real Flight Simulator. This shows how to import FBX and OBJ files into 3DS Max.
I need a little help and hopefully you could answer me. So i was watching a tutorial on how to customize a 3D model for a game I like to play. The guy takes his FBX file and imports it, and when he does the 3D Model car has all its textures and color and all. When I import my FBX file of the same thing, it shows up as a white car with no color or anything but just has things such as the wheels and interior of the model and all. I cant figure out how to get the textures/ materials to actually show up for me!! Googled for an hour or two and cant find anything! (Edit: Even when importing the FBX it clearly says at the end “47 Textures” so i know the textures are embedded within the file and are showing up in the editor, I just cant see them in the perspective window when viewing the object. I had the same issue in blender but in there all you had to do was turn on the option to see materials before rendering and everything showed up)
I wish I knew more, but my guess is that it is something with the UV image mapping. It had honestly been a while since I worked with 3DS Max, but there is probably an option somewhere like Blender to show materials rendered.
@@danielcashdollar939 Yeah thats what I was trying to find in 3DSMax. Only reason I switched over is because when I showed materials rendered in Blender, it finally showed me my textures, but they werent placed on the model correctly and were all over the place. Thanks for the help tho, I might have to find a modder who can do this for me since it just seems to not work in my favor lol.