UPDATE: When I wrote/published this review the trophies weren't live so I asked Maze Theory for a trophy list. The list they sent me didn't include a platinum. BUT THERE IS A PLATINUM. My apologies for the misinformation in this review. Fortunately this doesn't affect my final thoughts or score in any way.
I used teleport for a very short period while acclimating. I used snap turning for a long time, because it took a long time for me to acclimate to smooth turning. It would always send a huge wave of nausea straight to my brain, that first smooth turn that I experienced without inner ear cues. Now I am what I would consider fully acclimated to VR. I don't get sick any more, but I also have figured out several little tips and tricks along the way. But yeah, snap turning is very helpful for those who need it. But developers really need to provide the full range of player experience options if they want a successful game. Some gamers will need snap turning or teleporting. Then there are those who are fully acclimated and want smooth motion and smooth turning. To leave anyone out is alienating gamers, something a developer will typically want to avoid.
I have nothing against snap turning or teleporting -- I think they're good as defaults for non-twitch games as they open VR to individuals that get easily sick. But I despise when this is the only option -- please include smooth locomotion!!
I still kinda want to play it. I like the aesthetic. I’m definitely not going to pay for something I know has bugs though, so I’ll wait to hear the teleporting is fixed, at least.
This game was 100% built to be played with Mixed Reality so I highly recommend you only play it on a quest pro or quest 3 even if you’re just borrowing a friends headset.
seriously why didn't they add eye tracking to select teleportation points? It would be much more accurate and fun, of course it wouldn't save the game but at least it would gain an extra point.
Well that's disappointing. I was intrigued by this one. The idea of altering a puzzle tower then jumping into it to explore MC Escher-esque environments is appealing. Seems like it really was built for MR and maybe hand-tracking (hence the opening/closing your hand for node teleportation) with the VR version being an afterthought. At very least they could've used eye-tracking to make the node selection more reliable. Ah well, just another instance where the idea had promise but the execution was underwhelming. Great job as always with the review. 👍
Seems like anybody interested in this game should just get Puzzling Places and if they already have Puzzling Places and gone through that base game content, there are many DLC including a new DLC they may not have yet. Puzzling Places is very polished in the puzzle interactions, the puzzle difficulty can be increased by hiding reference pictures or going up in number of pieces or using the randomize option. It also supports 2P online co-op with cross-play.
And there's a demo available, so people can try it out and see if they like it. I'd also recommend The Room VR: A Dark Matter, for a better puzzle experience. Still node based, but seems like it works better and has more interesting/varied puzzles and environments.
I think it's likely they built the game with the Apple Vision Pro in mind. Hence the gesture-like hand movement to teleport. VR seems like it was an afterthought.
Oh, what a shame. I was kinda looking forward to this one. I'm a sucker for a puzzle game, so maybe I'll still pick it up in future if they fix some of the jankiness (or it goes on a deep, deep sale).
Cyan Worlds is porting Firmament to PSVR 2 soon. If that sells decently I think (hope) they'll port Riven as well. It'd be perfect for PSVR 2. The quest version is too stripped back (for obvious reasons), and the PC VR version requires a very powerful PC. PSVR 2 would be a very compelling middle ground.
SoOo, BP ❤ are u telling me "Infinite inside" should be renamed to??? "Boring *Two hours* inside!?!" 😂🎉😂🎉 ..This game makes Ancient Dungeon look like a ten of 10.. Wait a second... I see what u did there! :) Thank you for making me buy Ancient Dungeon btw, BP!
Disappointing to hear.. The trailer made this game seem much more in depth and intriguing. It gave me the impression that there would be some wild moments that showcase reality-breaking spaces, illusions and geometry.
This game was 100% built around Mixed Reality. I honestly feel they should never have released it on PSVR2. I usually purchase every multi plat game on PSVR2 as it provides the absolute best experience in VR, but this is one that I grabbed on my quest 3 because it felt like MR was a key component and I can say without a doubt playing without mixed reality would turn this game from a mesmerizing experience into a dud. I would say anyone without at least quest pro level MR should skip it until they can play it on a quest 3 or at least a pro.
That’s rather disappointing. I enjoy puzzle games & I was looking for a new game but this seems to be too shallow & repetitive for me. Thx for the review.
Oh how many pathetic quest fanboy is lurking in the comments section with their fake "i am a psvr2 owner but quest is better buy quest sony baad" comments... Quest is a garbage headset with weak battery and graphics from 2002... keep up the struggle.