Manly is the type of person who in a horror movie everyone assumes will be the last to survive, but actually dies first because he wants to meet the big bad.
Carbon monoxide poisoning is known to cause hallucinations and paranoia. Neat on the dev for making "it was all in your mind" plausible without taking all the fun out of it!
It reminds me of an old game called The Dark Eye, where it turns out your uncle's murderous delusions were caused by him using paint thinner in an improperly ventilated room.
The CO poisoning has great foreshadowing. - Uncle repeatedly forgets the name of a beloved nephew (to the point of making up nonexistent names like Mogey and Christophil) - Uncle has to leave suddenly, right before you arrive. The leak probably sprung a few days before you get to the farm. Uncle Panko doesn’t feel well, decides to go to the hospital to get it checked out. The trip to the hospital takes several days because of how rural the farm is, and his symptoms are gone by the time he gets to the hospital. Doctor checks him, everything is normal and he feels fine, so he heads back home. He only notices the gas leak when he goes to the boiler room to greet you. It’s a cool game! The way Uncle Panko’s notes are written/where they appear is well done
Okay, but where the hell are they living that going to the hospital is a several day long trip? You can go hundreds of miles in a single day if you drive quickly, so it certainly can't be anywhere in America or Britain. Hell, the only place I could realistically envision being hundreds or thousands of miles from a hospital is some third world country, but this doesn't look like one.
@@notsae66 by several I meant 3, and not even 3 full days. There are some places in America that are VERY rural and sparsely populated, so it might take an hour (possibly several worst case) to get to the hospital. Then the waiting, paperwork, and checkup can take a while, especially if they don’t know what’s wrong. He might’ve stayed overnight in the hospital or was too nervous about driving at night in his condition, so he decides to wait until morning to go back home. Overall, it’s a liiittle bit of a stretch, but not entirely impossible or unbelievable
@@notsae66 So I live in a 3rd world country but I've been to a couple of farms that were packed pretty well with animals and crops. Though these farms were very far from civilization. It would take us 12-ish hours to get to them but there are farms that are waaay farther so this whole theory's pretty plausible
I think this is the first horror game I've seen with only good endings, let alone one that's quite literally "you had a huge fever dream". There's also something unsettling about the fact that Manly is so desensitized to horrific monsters that he stands there, seconds away from actual life or death, because he just doesn't feel afraid. He wants to SEE what's going to kill him. I worry for you sometimes, Manly. I really do.
@@boxface6485 yes there are games like you said but that doesn't mean this game has to be the same as these other games and the way these 2 endings have a single difference gives the feeling that something is missing in the second ending but that's my opinion
14:38 Definitely the most accurate depiction of a chicken laying eggs. A chicken will lay twice her body weight's worth of eggs in one sitting, and the eggs are covered in adhesive so they can attach themselves to the nest and other objects, to make them less likely to fall and break.
@@DeadlyGrim well, chickens only lay 1 egg a day, so that's immediately wrong...chicken eggs aren't covered in adhesive either. if anything, what jules described sounds like snake eggs -- they can lay multiple eggs in one sitting, and the eggs are covered in adhesive...but snake eggs are covered in adhesive so the eggs stick to each other, because when they're all stuck together as one big clutch, the heat that the mother snake gives the eggs by coiling around them can be distributed evenly throughout the clutch (meaning no eggs overheating/dying from being too cold, or at least lowering the chances of that happening).
Back in the early 2000's, we get home from school and work and my Mom SWEARS she smells something. I tell her I don't smell anything, besides that, carbon monoxide is odorless. She insisted we all stay outside the house until someone comes by to look at it. So public service rolls by and does a quick check. It turns out that we DID have a carbon monoxide leak and we had a specific kind of fungus in the basement that reacts to it, releasing an odor that my Mother noticed. They said if she had not, I would have woken up in the morning and everyone downstairs would have been dead, because I lived on the second floor and had no heating or cooling going to my room.
@@Zack_Zander And yet some people, in their negative and depressed state, think that good things can't happen from annoyances and things they didn't want to happen...
Guys, everyone missed the most obvious clue about the notes. How was he out of town and putting new notes at the same time and he knew about the mistake with doors.
@@101Volts I don't know who you are. I don't know what you want. If you are looking for ransom, I can tell you I don't have money. But what I do have are a very particular set of skills, skills I have acquired over a very long career. Skills that make me a nightmare for gnomes like you. If you never gnome me again, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will gnome you.
everyone noticed just no one cared (maybe played it off as a the gnome killed and replaced uncle panko or something else related to the horror side of the game) until it was shown they had a carbon monoxide leak and protag was hallucinating
Y’know, this actually makes a lot of sense. I read about a guy who started writing notes to himself without knowing it was him because of a carbon monoxide leak.
0:20 - Steven 0:29 - Quentin 0:55 - Jeremy If Manly hasn’t mention about name, I wouldn’t have caught that. 2:07 Michael 2:26 Robert 4:08 Lenny 6:08 Rodney 9:47 Mogey 12:39 Christophil 19:21 Apparently, the note at 2:06 is the only one Panko sent, but it also said Michael and Robert. So either that it was him, or that something else was replacing the note. 20:20 Ah… Carbon Monoxide poisoning… alright… guess that explains most of the stuff PS: Wait… WAIT! He shouldn’t have gotten Carbon Monoxide poisoning until 2:55
Uncle Panko probably wrote the letter in his house, so he might have been under the effects of carbon monoxide poisoning then. That explains the first note. He might have left a few other notes around (on the front door, on the barn, etc) but not to _this_ extent.
Wait Protag shouldn't have gotten Carbon Monoxide poisoning until he entered the house But the gnome is still there, so does uncle Panko really own the gnome or was it isn't such a fever dream after all?
@@rawlicious3790 Best guess is that he just called the gnome a goblin due to carbon monoxide induced delirium, and the protagonist's equally delirious brain added the shit about the neighbors.
@@mouthwide0pen so in conclusion protag just yeeted uncle Panko's gnome outside and my best guess was it broke Either that or he never threw the gnome at all since uncle Panko doesn't seem aware of any gnome sighting outside
You know, sometimes the scariest thing that can happen to you is unknowingly suffering from carbon monoxide poisoning and not the amorphous creatures that are on Uncle Panko's farm
"Go out and help on a farm they said, it'll be like Stardew Valley in real life they said..." Now we're out here getting gnomes out with candles and getting carbon monoxide poisoning
I thought this game was actually effectively creepy. I appreciate that there was no loud obnoxious jump scares. It relied more on the atmosphere which I always enjoy more
0:20 - Steven 0:29 - Quentin 0:55 - Jeremy If Manly hasn’t mention about name, I wouldn’t have caught that. 2:07 Michael 2:26 Robert 4:08 Lenny 6:08 Rodney 9:47 Mogey 12:39 Christophil 19:21 Apparently, the note at 2:06 is the only one Panko sent, but it also said Michael and Robert. So either that it was him, or that something else was replacing the note. 20:20 Ah… Carbon Monoxide poisoning… alright… guess that explains most of the stuff
Well it's shown at the end that he wasn't calling the gnome a goblin he's saying that someone replaced his goblin decoration and put a gnome there instead
0:20 - Steven 0:29 - Quentin 0:55 - Jeremy If Manly hasn’t mention about name, I wouldn’t have caught that. 2:07 Michael 2:26 Robert 4:08 Lenny 6:08 Rodney 9:47 Mogey 12:39 Christophil 19:21 Apparently, the note at 2:06 is the only one Panko sent, but it also said Michael and Robert. So either that it was him, or that something else was replacing the note. 20:20 Ah… Carbon Monoxide poisoning… alright… guess that explains most of the stuff PS: Wait… WAIT! He shouldn’t have gotten Carbon Monoxide poisoning until 2:55.
@@Zack_Zander i am pretty sure carbon monoxide poisoning can confuse memories that already happened. altered perception leads to altered recollection and all. that said that would only matter if the game were being played from the point of view of a man telling a story as he recalls it.
I guess the carbon monoxide leak also explains why the name of the nephew was constantly changing. With the protag breathing it in for so long, and it fucking with his brain hard, it must have been very difficult for him to remember his name. It's also represented very well in the monsters, as their designs are almost dont make sense, or have no coherent flow to them. Especially with the bird, that was almost just comical.
have you noticed that the entity that replaced uncle Panko (because I'm quite sure that poisoning isn't really supposed to give you hallucinations _that_ complex) was kind to the player? yeah, it sure did forgot our name and all the stuff, but it never said anything like "see that big eyes monster? come closer to it, it's my dog"
lol nah I think it was the poisoning--since the main character was writing the notes to themselves, they might've just went on this unintentional spiral into more complicated hallucinations. Also, a lot of the hallucinations could be dreams, since carbon monoxide poisoning can also cause vivid dreams. Think about the scenes that get "looped,"--like waking up in the morning or taking a nap, then "dying" to a creature; since you end up back in the house, who knows if you actually LEFT the house at all, or even woke up in the first place lol
Hah.. As soon as I came to an empty farm with a note pinned to the door telling me I had to care for it on my own, I'd have already been walking to the nearest town or city to get a ride home. But then to get those eerie notes about an unspoken of danger? Yeah, no, out the door. More horror games need a "get the fuck outta here" ending where you just turn around and leave.
I find it ironic how the *second* ending is probably the first ending many players might get and the *first* ending might be the second ending players get. I also like how every single "monster" and the various notes were nothing more than hallucinations thanks to a carbon monoxide leak. Although it does make me question if Uncle Panko didn't bother to check if carbon monoxide was leaking somewhere before leaving his house or if our protag was just tripping throughout the whole thing and the carbon monoxide just made things worse.
I like how the second ending is the one you probably get first--because I feel like that gives the player a bit more motivation to replay for the other ending! Something about getting "ending 2 of 2" rather than "1 of 2" feels way more bothersome lol And for the second part--maybe the carbon monoxide started leaking after the uncle already left? Or it just started by the time he left, so he didn't notice.
I remember in high school being so excited about RPG Maker games, that I found Manly by accident...never looked back 😤 Thank you for being a consistent indie let's player
imagine the different names weren’t just like a silly little game joke, but like the names of the nephews that survived each of the stages of the game, so like messing up doesn’t matter bc it picks up with the next nephew (not done with the full vid yet but just an idea that popped up)
0:20 - Steven 0:29 - Quentin 0:55 - Jeremy If Manly hasn’t mention about name, I wouldn’t have caught that. 2:07 Michael 2:26 Robert 4:08 Lenny 6:08 Rodney 9:47 Mogey 12:39 Christophil 19:21 Apparently, the note at 2:06 is the only one Panko sent, but it also said Michael and Robert. So either that it was him, or that something else was replacing the note. 20:20 Ah… Carbon Monoxide poisoning… alright… guess that explains most of the stuff
As a farmer this does a really good job at representing how it goes, especially with only having energy to do one or two things in a day lmfao. There's always a peculiar order to things you pick up that visitors think is weird.
_There's no place like gnome_ Very cute. The one rogue cow was my favorite. _bark_ I wished it went on for longer - and that's the greatest compliment I can give to a game. :)
@@Zack_Zander Technically, there was only one note before they entered the house, but if you look at the three notes before the first night, then there isn't anything too suspicious. The third one (the one about locking the doors) felt strangely specific, but it's not too weird. It could just be a quirk of Uncle Panko. People can be particular about weird things after all. Edit: I forgot that it was confirmed that there was only one real note, but since the other two were after entering the house the first time, they could be hallucinations. Well, there is the argument of whether carbon monoxide could cause hallucinations, but I think that one gets the suspension of disbelief.
@@Zack_Zander I don't think the message on the bus is a note. It was probably just an ordinary letter. The notes are the pieces of paper you find laying around in the game.
*uncle of the year award goes toooooooooooo...* uncle Panko for remembering all of the protag's names also, Manly a fellow Harvest Moon enjoyer? nice okay WOW,I did not expect that ending 1!
Im not even a minute in the video yet but I wanna complement manlys extreme perception on how he immediately noticed that the first notes gave two different names for your character. I never would have seen that. Manly is so awesome when it comes to that stuff especially when he played I’m on observation duty
I'm in trouble... I'm addicted to his voice Ọ_Ọ I have to listen to his videos when I go to sleep, then having nightmares because they're all horror games T_T
@@PhuongTran-od8dz Hah, that's an idea. Thanks for that question, it makes me think of Shelley Duvall's Bedtime Stories (1980s.) They had guest narrators like Rick Moranis and Michael J Fox in them, so the idea of MBH narrating gritty-looking animated kid's stories is kind of interesting. ... Maybe if they go for a "That's a kid's story?" type of deal. The 80s - 90s had some spots of "what the hell's that doing here?" in kid's animation (at least from an adult's perspective _now,_ looking back.) There's the "Let Me Be Good To You" scene in "The Great Mouse Detective" (it has a stripper singing to a bar,) there's nearly the whole first "The Brave Little Toaster" movie with the existential crisis that almost ends in a boneyard and nearly kills the person the appliances are trying to get to, and then there's "Ferngully" which is an anti-deforestation movie that has "Hexus," an evil toxic spirit that sings (in ways that a 5 year old won't know) about how turning the land into a toxic cesspool _turns him on._ My childhood in the 90s was... Let's just say I didn't realize everything. Oh, and that corpse ghost in "The Tale of the Dead Man's Float" (an episode of "Are You Afraid of the Dark?") was pretty scary for 5 year old me.
I really like how Manly's reaction to seeing something/someone sticking out of the crops is like "Hey! What are you doing in my property?" But calm. He really got in character there!
"walk calmy down the stairs." Manly: LET'S FUCKING GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
It feels like you were hallucinating and breathing in the toxic air and everytime the weird creature come that's is the death I guess but you avoid it somehow and managed to fight it through till you uncle comes
I would love to see a full-fledged game like this. it reminds me a lot of my childhood, being afraid of the dark. specifically staying at my grandparents house in the UP of michigan. nights are pitch black most of the time when the moon's not full, due to a lack of light pollution. meaning it's incredibly creepy to walk around at night when there's nobody really around for miles and miles, the only sounds to accompany you are the wolves howling at night.
Hi Manly, You might like recording a game called Alter Ego by a small gaming company, Caramel Column Inc. It has multiple endings and shoots to give an existential crisis. Part visual novel and part idle game there is a built in pacing system that might make gameplay a bit slow but it's a unique experience with even fun psychological tests. There's tons of possible insightful results. Also There's an intriguing main story to follow that I think is separate from the tests.
@@Zack_Zander yeah, I was trying to see if this was similar to other games. It seems to check all the boxes. Multiple endings, a small company but maybe he's only looking at game jams and games made by a few people or made recently but also death palette so, he has played a few visual novel games but I think he does prefer games where you move the character, Alter Ego does qualify as a horror game right lol, the dle game aspect is a hard sell but it's done very uniquely with the books but Manly obvs doesn't know about that either.. In total though I think this would really fit with what he's played before
*Me a few years ago:* I wonder how a harvest moon game would look as a horror game. *Manlybadasshero 7 hours ago:* Hey everyone this is manlybadasshero and welcome to uncle panko's terrible little farm. Keep up the amazing work Manly!😊
For me, horror games aren't scary when I watch them, they only are when I play them, not because I'm spooked, but because I might mess up and have to restart
I think this might be an emerging trend of horror (maybe it's already trendy, idk). I call it "instructional horrors", where protagonist are given detailed instructions or to-do list, and inability to follows would results in death. The instructions are almost SCP'ish sometimes, where horror of unknown creeps in. I first seen it in some chinese internet community. People would shows snippet of "notes" or "rules" that gives nonsense instructions on how to survives certain scenarios. I've read scenario of a mother's instruction to her young child on living alone in the house, and another one on how to tour a zoo. These horrors falls in the uncanny horrors genre along with the recent liminal spaces horror and analogue horrors. I think this kind of horrors have potential to blow up. Can't wait to see more indie horror games in this genre!
Heya Manly! I'm sick as a dog today, so thanks for giving us something enjoyable to watch while I expel my guts. I don't know how you find all these neat horror games, thanks for sharing them with us!
Most horror games don't scare me that much, even tough i have horrible anxiety and panic attacks (and cant watch horror movies at all) But this one struck fear into my soul- I- I don't understand it-
I think because it's very ominous and plays on the realistic fear of the unknown. There's constantly something after you but always when you have your back turned. It gave me the chills too!!
All the Friends of Mineral Town references was my fave part of the whole vid😂 i always loved the original and have been playing the remake for the past couple weeks! Some dang good games!
Darn it, now I do want an actual Harvest Moon horror game where you have to run a farm and possibly fight off/survive monster attacks. Sort of like Rune Factory but with the comfy vibe replaced with more horror/survival. Anyway, this game was unironically great. Kept a sense of humor to itself that somehow didn't undermine the scary portions, had a unique graphical style, and was a genuinely better "mundane chore horror game" than a lot of other games out there. Even the endings worked!