Theorizing what to call a hypothetical furry awbw player, snipping off a bomber's nuts. Looks like these live games are great for Deej's sanity, keep them coming!
Live games are brutal in the late game. When armies build up 2 mins are just not enough. And rushing the early and mid game to bank time is prone to missplays and missclicks. Can't blame Arya for the moves she did at the end.
Hey man great job on this game. This is CodyDad btw, really love the videos I think part of the reason I had such aan easy time learnign this game was watching the videos.
Live League matches are prone to making mistakes so as far as I am concerned, it does not affect the quality of a game review. If anything, seeing high level players make mistakes just like the common mortals is reassuring haha. Great content as always!
I mean, it's easy to look brilliant when you have lots of time to spend in Move Planner. When you have to wing it, things can and will go not as you have to just guess they will.
What a weird match. One thing that stands out is how you have a bunch of artilleries in the south suggesting a defensive position down there, but you were semi forced to pounce on their HQ and basically the frontline evaporated. I thought surely you'd lost when your arties were essentially frontlining, but somehow they did actually survive and get some worthy hits against a bunch of neotanks. Unit count's horrendous at that point for you, but it's actually mostly infantry on their end, and a lot not even anywhere useful. I chalk this one up to global damage value and perhaps psyching them out with the fighter.
Very interesting game! I think I can see why though. I feel that trying to play a live game like a standard game, where each unit has a very precise purpose and that you can take some time out to plan it out. While live is as much about momentum as it is strategic sense; being able to utterly win momentum by throwing out an early NeoTank/Bomber can easily crush those that try to respond to it in the normal manner by seizing the initiative and not letting the opposition think things through too mathematically. It's much more about broad strategies and which ground to seize.
@@DeejusProductions I'll be honest, I looked at my sentence and felt I stumbled over my words a bit! Ahahah, though I feel the intent was there. It's more about throwing out really hard-to-counter units as a response check. Responding to a Neo tank poorly would end the lion's share of matches right there and then, or at the very least, give enough momentum to coast through to a strong midgame that would be neigh-on impossible to overcome. I could see it as a scare tactic really getting a lot of players hot under the collar, but also testing people's perception to read the battle properly and their ability to think outside the box.
Deejust titling a video "Insane match" when he plays the game is like that one obama meme giving himself a medal lol. Also a bit shocked that you say the map goes com towerless. Is building one throwaway artillery soo momentum destroying that it is not worth building THE ENTIRE GAME? And it's not really a bad map for arty either, way more mountains and forests on chokepoint than your average maps. Plus kindle arty on cities definitely clears the pipes. Though absolutely not worth not picking Andy. The weak side base's reinforcement infrastructure is absolutely horrendous. Forest and mountain just outside of range, the attacker can just build up behind them while if the defender wishes to hold it, it gets hindered and handicapped. Though i guess that makes middle brawl and front shifting an intended playstyle core of the map.
Hah well, insane can be both good and bad '-' Usually both sides play chicken with building arty until one gets an advantage enough to build one, so i wasnt feeling confident to build one until I had decent positioning- but yeah a surprising amount of games go no com tower with those vulnerable hq positions and hard to flip props
Might be because Kindle is picked more and Andy is better (in this map) BUT harder to use. He has to be played differently than hyper aggro or stall. IMO Kindle should be T2 but AWBW has a strong bias on her.