Nicely done. Not so much a question about the ship (even though I bought the C1 & A1 and I am really interested in them) but more about your process for making these vids. It looks like you are using Blender to model with, is that right? How are you getting the VR view, do you take it into Unity or something like that to film or is this somehow done natively in a blender render or scene preview type thing? I am a 3D modeler too but mostly work with Maya, and I am a huge fan of VR, so this kind of stuff is super cool for me.
Thanks! And yes, I build in Blender and use unity later - there is some basic VR in Blender I use for testing, too, but unity has obviously more interactivity!
Great work! There was a lot of speculation in the past whether Roc would fit in the C1, height and width looks tight. What do you think? Edit: I just realised that you already have a vodeo regarding C1 and Roc. Sorry for that. :/
Please do Zeus MkII CL and the other two variants. There is a Citizen Con 2953 special edition of Jump Point magazine that has detailed interiors of all three ships; Issue 11 05.
So A1 has room for plenty of cargo but CIG in their game balancing said, nah just a big hallway will do great. Looks like it will fit a hoverquad or nox even.
More people have requested that - I don't know, I would love to see it myself, but since the design language has not really been defined yet that would be quite a bit of work...
Actually this word made me appreciate their work even more - I have to cut a lot of corners they won't be able to, or else the performance suffers. And I have not even started building real components and details in - this really is months or years of work, I could not imagine building even something like an idris.