I love that the warrior race recognizes how hard it genetically is for them to be a farmer and has rebuilt there society to see it as the highest calling, instead of "THE ARMY NEEDS YOU!" Type stuff.
"my war internal, my army is one, my warrior heart rages but my general mind discipline. My battle maps are of fields, my kill counts are heads of crop, my guard vigilant against vermin, my bounty stocks the stores. I am a Patriot I am a Farmer And my family my people are hungry."
So you're telling me this RPG allows you to play as capitalism, "christian/buddhist" furries, a gentle giant warrior race, elves with actual connection to their ancestors, a race of online game trash talkers, and shapesifting bionicles in a sci-fi fantasy setting? Sign me the FUCK UP!!!
I also want to add another upside of the system: Setting agnostic. Meaning it can be very easily adapted to any other vaguely sci-fi setting. There is even a guide on how to do balanced homebrew in the rulebook. So want to play Mass Effect? Tweak races to fit the new setting, re-name gravi-manipulation to biotics and you are good to go, more or less.
I'm playing a Legion soldier with a heavy machinegun. The other three of my group are a Small Kaltoran psychic, a Big Nephilim Bio-Technician/Pilot, and a Corpo Techie.
Gah! I want it! You always do this man, make something see really cool right when I gotta tighten my budget lol. But seriously love your reviews, keep em comming.
I look forward to seeing what updates to the first edition are. I got 2/3rds of the first edition when 2e was announced. Looks like a good Mass Effect style game.
The Legion reminds me of Cravers, kinda more aware Cravers, ones that are willing to change and aknowledge that fighting against their own genes to sustanably survive is more honourable and hard than just giving in and killing everything.
Looks like the rules boomerang is coming back towards the crunch side of the spectrum with this one. Complexity can be fun! Don't listen to anybody complaining about 2e D&D, they liked 3e (which is just as complex but hid it better).
Actually playing this right now, our second session was yesterday! Really liking it so far, and having a BLAST as a Twi-Far! Which reminds me, you didn't mention that Twi-Far get anime blasts/kamehameha!
For reference, chances of at least 12 on 3d6 is 37%, and 16% for a 14. Unless the party has pretty consistent positive modifiers, that does seem pretty brutal.
That's what trained skills and attributes and gears are for, yes. This can also be further increased with workshop and traits, so that's one way to improve your roll chance.
It's not TOO hard to start with a +5 on one skill. My character has +4 as highest (ship doesn't have an Electronics Workshop... yet...), and several +3s.
"Post-human post-apocalypse scifi TTRPG about making your future out of the ruins of the past and efforts of the present" getting big time Numenera vibes from that tagline, wow.
Numenera is so underrated, but it is my favourite system. Simple, theatre of the mind, random enough. It even created a joke in my group, that if noone wants to play anything else, we go numenera
I want this game, and looked to purchase it three-quarters of the way through this review. However, for a physical copy of the 204-page core book, after shipping, I'm out $70. Then the setting guide, pretty much indispensable given the writing , same page count. Another $70? I usually have no problem splurging big-time for bad-ass RPG books, but these numbers gave me pause. For both of the PDFs, 408-electronic-page count, $45... offered along with the books? I'd be surprised if not, but I can't find out. I'm old-school, I like stuff I can hold... yeah, I'll have to sadly pass for now. Looks like a great game that I can't afford to play.