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Introducing InterstellarChicken: Taking HighwayChicken To Infinity And Beyond 🚀 

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Now you too can go where no one has gone before. drive.google.com/file/d/1S9p8... is the Windows 32-bit executable, drive.google.com/file/d/1RVe6... is the same executable but zipped, and drive.google.com/file/d/14UWT... is the Delphi 6 source code (HighwayChicken with modified graphics). A minimum 1920 x 1080 display is required. HighwayChicken is at • Introducing HighwayChi...
Here's the transcript for this video:
InterstellarChicken starts as a map showing a selection of connected stars. Click on a star to make it your home base. You and a built-in artificial intelligent opponent will each be assigned 9 destroyers, 9 cruisers, and 9 carriers, randomly placed on the map. The opponent will also choose a home base.
The object is to navigate your yellow ships to the opponent's home base before the opponent's blue ships reach your home base. Click on a yellow ship to choose the route it will take. As you select one of the ship's neighboring stars, a green line will mark the route. When you OK the route, your ship will turn green to indicate it is moving. Each time you route a yellow ship, the opponent will also route a blue ship.
When choosing a route, a checkbox lets you automatically extend the route all the way to the opponent's home base. A ship reaching a home base is considered finished and removed from the map. Another checkbox lets you automatically move all the yellow ships at once.
As shown in a help screen, the four combinations of the two checkboxes let you move one ship to a neighboring star, or move one ship to the opponent home base, or move all ships to a neighboring star, or move all ships to the opponent home base. You can click any green moving ship and then stop it or adjust the list of stars on its route.
Any two ships that collide will suffer damage and possible destruction and removal, as shown in a help screen. To win the game, you must get four green check marks in the final dialog, indicating you had fewer collisions, fewer destroyed ships, more ships finishing by reaching the target home base, and a quicker elapsed time than the opponent.
The number of destroyers, cruisers, and carriers is adjustable for each game. The speed of the game can be changed at any time using one of five settings from slowest to fastest.

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19 апр 2022

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