Paid Sponsor: hitpointpress.com/animated-sp... Irresistible dance and black tentacles! A horrific combo. (Yes I briefly mention the OGL) Music: The Speakeasy by Stefano Mastronardi and Turkish Booze by Romano
@@silversugar2140 Ariel... listen to me... the human world, it's a mess. Life under the sea, is better than anything they got up there! The seaweed is always greener, in somebody else's lake...
I once tried to use Bigby's hand to trip an Aboleth. "Get rotated Aberration!" -"Floof" the Tiefling Duskblade. Rebel spawn of Shub Niggurath. The idiot who challenged of Vecna & Wee Jas & Hextor to protect what he assumed was probably reincarnated Tharizdun. Last survivor of his monastic order. Noted Hat enthusiast. Can't believe he survived more than 1 session.
Bruh, animation takes so much time and hard work. WOTC might not realize the value of what people like you do, but I do. Thank you for providing such awesome content!
From what I understand, the OGL has only ever applied to people making tabletop content. RU-vidrs making video content about Dnd are operating under fair use and always have been.
I like the unintentional implication that more movement could mean they'd dance faster in order to do that during their turn. So a Tabaxi putting their stats into nothing but mobility would give off some amazing moves in those 6 seconds.
Shout-out to the DM who table-ruled that making the succubus dance breaks your concentration, and to Zee for finally, FINALLY providing context on that ruling I overheard many a moon ago...
A bards best friend, however totally worth mentioning that creatures with the charmed immunity can totally ignore this, but a favorite nonetheless. Top tier spell.
I used [Somebody's] Irresistable Dance as inspiration to kick off a boss fight. This boss was an ascended minion of an Eldrich Horror, who thanks to the magic of dice rolls, somehow managed to miraculously and easily evade monk blows and run away to return later. The players named him "Magic Mike, the Necrodancer" So, when I brought him back, I had him hide until the party solved a dungeon riddle and unlocked the path forward. (They knew he was there, because he occasionally taunted them from the shadows but couldn't find him.) Suddenly everything went dark, he congratulated and thanked them for opening the way forward, before introducing his final performance. He took out a pair of dark crystals, crushed them in his hands, and channeled the energy into two gigantic statues on each side of him. As they started to move, the floor lit up with bright flashing colors, and an irresistable beat compelled all who heard it to dance along. (To the song from Undertale: Death by Glamour). It was so much fun. I flavored all of the bosses' abilities as dance, from a Bonus Action Moonwalk disengage, to the Giant Statues Breakdancing for massive damage all around them. And also Crit successes allowed characters to steal the spotlight from the boss, which boosted their abilities, but made them easier to hit (and the boss generally focused on taking them down.) One of the ways I nerfed the effect a little was, at the *start* of a creatures turn, I allowed them to make a Performance or Acrobatics check, and if they succeeded, they could move and take actions like normal that turn while dancing. But to actually fully break free of the effect and stop making saves, they had to WIS save at the end of their turn.
For a true necrodancer experience, change it so that even after succeeding the skill checks to have their turn and move around, they can only do so in four directions (up down left right). And add terrains and corridors that will impede their movement while specifically moving in four directions 😂😂
Used to be even more powerful back in 3.5, but pretty much all spells got neutered. People only think spellcasters are overpowered now days because they insist on having only one big fight between long rests instead of properly challenging the party with a decent number of encounters.
Unfortunately, "no matter what their resistance is" only applies to their save bonus. Remember that any creature with charm immunity is unaffected, and more importantly, any creature that never intended to get in melee may as well be immune.
At leadt one turn, and potentially indefinitely, is incredibly powerful. Also makes them vulnerable to attacks until and after that turn if they fail. Unreal.
@@clockup5878 If there were enough encounters for a spellcaster to burn through their spell slots, then the martials are also definitely dead or nearly dead as well. The most Important resource is health, and if martials are frontlining, then they’re losing health much faster. Not to mention martials like monks and battlemaster that have resources burnt as well. For martials to truly last longer than casters, they would have to constantly be healed, but if the healers were playing effectively, they would’ve used those slots for killing enemies. The only time martials have the advantage after multiple encounters are at very low levels when casters only have a handful of spell slots, but if your dm starts at level 3 then you’re almost past that point already.
Except Martials regain their stuff on a short rest, as well as having higher hit dice to top up their health with. Ki points, action surges, superiority dice, etc. all regen on a short rest. A ‘normal’ adventuring day typically allows for multiple encounters interspersed with short rests. Under that model, spellcasters are forced to ration their spell slots while martials are able to be a lot less mean with their own abilities. Sure, high-level spellcasters are still frequently more capable of devastating power than high-level martials. But a part of the difference is how many people end up not really using short rests much. On another note, turns out Warlocks, even hexblades, are actually kinda trash if your DM basically never gives you the time to short rest. Ask me how I know.
Amazing, As soon as the OGL came out I renamed all spells in my game to avoid WoTC owned wizards as well. I went with the style to name them after authors and those that contributed most to gaming... Making Gary's Irrestable Dance, Mercers Magnificent Mansion, Margarets Platinum Shield, Salvatores Sword, Tracies Transformation.... and Dare I say Lovecrafts Black Tentacles
Like how he addressed the OGL in as efficient, as comical a way as possible. It's nice to know he's not letting it ruin his outlook and he's still having fun with his chanel.
It really brought it up a notch. But, Technically the original ogl wouldn't actually allow the full attribution either. Srd only allows for the versions without the names. It's why you sometimes see two versions on dnd beyond.
@@Stonegolem6 Ah, is that why so many spells lost the name of the caster that invented them? I always wondered what happened to the reputations of folks like Tenser, Aganazer, and friends.
@@Archgeek0 Those folks exist as heroes and legends in Forgotten Realms, which isn't an OGL setting. Just means you get to come up with the mythical figure that developed the Irresistible Dance spell in your world
Short Term it won't effect him, but many firms are no longer producing content in protest and if the lawsuits don't work then many firms will likely leave the business. Those firms being Bashews sponsors.
As a DM I used this spell as a trap. A party member stepped on a pressure plate, the plate caused the ceiling to slowly descend. The rune cast this spell. The players last moments were frantically dancing as they were slowly crushed to death by the falling ceiling
In my experience many DMs will allow spellcrafting if you have a decent spellcasting level, put time and gold into it, and dont make it too powerful. It depends on the lore of magic in the game, but as long as you don't give yourself a serious mechanical advantage, slightly tweaking existing spells doesnt seem necessarily off the table. You might be able to remove the compulsion aspect and make it something the target is inspired to do but not compelled, in exchange for making it multi-target. Allowing a person to dance along with the choreography you magically impose into them, but they can stop dancing at any time. Could be used for some interesting storytelling but very little abuse, so some DMs might go for it
I love the Paladin(?) character and how peeved off he is at Skank for messing with him like this. I also love the line of “Oh sweet Aleel! There are two of them?!”
When I was new to fantasy roleplaying but familiar with fantasy and folklore, I made a magic item that was basically this, but inverted: The Pants of Dance. While worn, the wearer cannot stop dancing. At all, for any reason. Cannot be restrained or grappled in any way, and has advantages on reflex-based saving throws due to the dancing magical pants aiding in movement. Overall mobility is not hindered, but does become more stylish. However, as you _cannot_ stop dancing while wearing the pants, it comes at a cost: Fatigue. The pants impart no special stamina, so while worn you _will_ become exhausted more quickly than if you were moving around and fighting normally. You can, in fact, dance yourself to death of exertion by wearing the pants for too long. So, when not needed, you must dance your way out of the pants to conserve your energy and _that_ is a challenge in itself.
Solution: turn it into a dress of irresistible dance and make it worn via belt or modified zip. just undo the belt while moving your legs and you’re free! If your legs have to be surrounded from all angles by it, just make the pants REALLY oversized. Either by shrinking yourself or by modifying the pants. Or make it into two sleeves, maybe for your arms, maybe for your legs, just loosen the straps and you’re free!
Ok I would actually love for this to happen. Like, no pressure or anything, I'm certainly not going anywhere regardless of what Zee decides to do, but as someone who primarily plays Pathfinder, some more Pathfinder content would be an absolute win for me.
One might argue that singing is dancing of the vocal cords, in which case spellcasters might still be able to use verbal and somatic components through singing and dancing with maybe a will and sleight of hand check or something
@@LucanVaris Ah well fair then, I guess everyone is assumed to have the skill required to carry out spell components while dancing. Though material components seem harder to get at while youre moving around lol
Assuming OGL goes as we fear, I'm gonna keep pushing people to Cypher System and Monte Cook games. Monte was a huge contributor/leader for in 3e and 3.5, and was tapped to lead 5e before he left the company. As for the amazing video, I also love irresistible dance for the role play fun of it. Joked about it being the in universe source of every over the top dancer at weddings, and a player straight up used it for that purpose. Good times. Edit: came back to add, the video is over and I realized I am still dancing to that catchy tune. This spell really is a Good Spell!
Irresistible Dance at weddings? Sure, just give it the Ritual tag and add special Material Components for weddings (crowd of friendly attendees, alcohol)
Bard of Creation’s animated object has an ability called “Irrepressible Dance.” Basically, all your friends that start their turn within 10 feet of it (apparently including itself!) get an extra 10 feet of walking speed for that turn. Any enemies that start within 10 feet have their movement *decreased* by 10 feet. It’s not the craziest thing in the world, given the small radius, but it’s hilarious roleplay-wise. All your friends are cha-cha sliding to move just a little further, while the enemies have to stop earlier to breakdance or whatever. Incidentally, this strategy let me completely shut down some Gibbering Mouthers, who only have 10 feet of movement to begin with.
Now I'm wondering how that interacts with this spell. You "have to dance" but I'd argue you have the option of spending that "'must dance' movement" on this other dance which *gives* movement. Very niche counter, but it could be a neat option. If you have to dance, dance productively.
Holy smokes, I've always liked this spell but that combo is bananas! Guess I know who's making the DM cry next week. Thanks for another awesome video! Your game insight and comedy always brighten my day.
I liked the way you made this video, especially the ending. Hope to see more and your doing a great job. I also like the bleeps and somebody censor when you mention the spells. Don’t want those assholes copyrighting you. I hope you continue doing that just to mess with them.
I've just realized that Zee only has four fingers, but not only that, when he points with a finger it grows long and thin. I am deeply unsettled by this, but also fascinated
Came across your channel a few months back and your animations and story telling are hilarious and a great spin on explaining things for the average joe! I always get excited whenever I see you released something new!
Amazing content. I would love it if you started making broader TTRPG-agnostic videos. I heard there are a few great Pathfinder spells out there that would love to be immortalized in one of your videos...
I must’ve missed the awesome first wave of this video being released, because I don’t see a single thing about anyone mentioning that they can dance. If they want to, they can leave this place behind, but their friends on dancing if they don’t dance… They’re not affected by that spell.
I love this spell, it is just so hilarious. Though I have to say I feel like almost no one talks about Entangle which is just so good. It causes the Restrained condition which does the no movement, advantage, and disadvantage of the Irresistible Dance. Sure, the enemy does get an immediate save unlike the Irresistable Dance. But if the enemy fails they can spend their action to make a Strength check, not a Strength save, against your spell save DC. Also it is an AoE, it creates difficult terrain in the AoE, and it's a first level spell! The fact that Strength saves are the least common save among monsters is just icing on the cake. I guess the fact that Entangle is limited to Druids (and Rangers if you allow the expanded spell list) is why it isn't discussed as much.
Eh, as someone who has played a druid for over a year on a weekly basis, Entangle is a fine and sometimes quite useful spell. The fact that you get it at such a low level is its big selling point for area control. However, even if they don't have strength save proficiency, lots of monsters are big and beefy with STR scores over 20 (so +5 or better modifiers) and if they roll even half decently, will often beat your spell save DC (at least at lower levels). The thing that makes Irresistible Dance so good is the complete lack of any save for the initial casting, which guarantees the effect on the target at least until their next turn. That is *invaluable* against anything that has legendary resistance, which would just ignore Entangle.
Just dance your way to the enemy when under the spell. There are some dancing methods that include weapons, resulting in making attacks. This should be a skill to overcome the spell while being able to make attacks, just not direct attacks, but attacks in motion with the dancing.
One homebrew rule you could add is instead of the Wisdom save to dispel the effect, you could instead roll a Perform check to conga at your foe. To still give the spell some effect you could rule movement while dancing counts a difficult terrain. The Perform check also would probably take your action similar to attempting to make the Wisdom Save, the check acting like a situational replacement for the Dash Action. You can also only choose to either Wisdom save OR Perform check, not both on the same turn.
Brilliant idea to not say the full name of the spell. Wizards of the Coast and by extension Hasbro is going to find this was one of the biggest mistakes in all their history
Oh, absolutely. I hope they actually listen to the fans and creators who have been giving them essentially free advertising for years going "we don't need you, so if you're going to act that way, we're out". Aside from the copyrighted names, they can't really enforce it. And they have so many things that aren't copyrightable. Goblins and kobolds? From European folk lore. Dragons? From all over the place! Mimics? Essentially something that exists in nature.
@@griffinbaker3509 both spells have a copywritten characters name in them. The rest of the spells name is open use. If you want to find the spells full name. Just look up irrisistable dance and black tenticle and they'll come up
@@kethmarhkfy7luf.263 Ok, but web videos like this can still say the full name without legal issues, right? Cause if I'm right about that, whats the point of Zee not saying it?
As someone who expects this attempted change to all but destroy D&D: thank you for the time, effort, love and passion you have put into these. You give us knowledge, joy, and laughter, and remind us of what made the game amazing, before the current management decided that they were going to be copper wise and platinum foolish.
Hilariously, in Acquisitions Inc. there are certain spells which are named after their creator that are trademarked and force the caster to pay royalties when they use them. The fact that the McGenks now censored the names of WotC IP creators of spells like Evard's black tentacles to avoid trademark issues is just amazing and shows that the new OGL hurts everyone, even diabolical necromancers.
For those wondering why, even with legendary resistance, you can't save until you've basically lost your first turn: Well, it's not called [Somebody's] Resistible Dance, now is it?
Once used this spell against Tiamat! The look on the DMs face when he asked what save it was and i said: "Its [redacted] IRRESISTIBLE dance!" was amazing This is always awesome, one of my favorite spells!
Ah yes. Gotta love the classic combo of Octavio's Unstoppable Boogie + Enrique's Ebon Extenders. Still wouldn't mind you revisiting the ol' Eldritch Blast vid, by the by. Personally like the idea of having the guy combo Lance of Lethargy and Repelling Blast w/ a Fathomless Warlock's tentacle. Hell, the whole vid seems like the backstory of a Fathomless Warlock to begin with.
You are frickin' hilarious, and I love these animated spell bits. My all-time favorites are your "Tales of the Cold Road" (or something like that). You are very talented, and I will continue to watch your channel no matter where the winds of change blow.