EDIT at 4:30 I messed up the position of the Off Lane and Safe Lane. On Radiant, (The Left Side) The Safe Lane is in the bottom and and Off Lane is in the top. On Dire, (the right side) The Safe Lane is in the top and the Off Lane is in the bottom. Thank you to everyone who pointed this out for me!
You cannot play dota for 10hours and think you even slightly understand the game. See you in 2000 more hours when you will still be learning new mechanics every time you play ❤
Well yes but also no, yeah remember pa , gyro, blade mail, or every Godam patch when it's too overpowered making the game unfun, especially when it became so obvious by making it I win button.
This is not true if everything is overpowered some spells are going to be more overpowered then others due to how the game works. it would just create a meta of broken again, putting us back to the starter spot.
As a league vet jumping to Dota 2. The thing I like the most is that there are always options. Counter picked and abandoned? Just jungle, or go gank somewhere. Stack camps to increase xp and gold production for your team. Knowing which option is right and wrong is difficult, but you are not the only one making those choices. League is like a corridor, while Dota is like a maze.
Ye, dota has more option. The heroes are more fluid and support can easily solo carries. Getting gold is more accessible in dota than league which means you can be your own self one man team. I hate midas builders though xD
I dont know about LOL but dota 2 is really not newbie friendly.. I recommend my friend to start play dota while he was not accustomed with 5v5 play and he got so overwhelmed by everything and start dropping dota .. 🤣🤣🤣🤣🤣🤣
As a 10 years dota2 player, watching this is just wholesome, the curiosity in discovering new mechanisms, trying out new heroes, it’s truly great experience
what I want from Dota 2. Is All heroes are already free. and you can easily abandon match if someone disconnected. it should have adapted by FCKING RIOR IN LEAGUE.
@@kostismetallo8697 I haven't seen a dedicated jungler since like 2016 in dota lmao it really isn't worth I don't think unless your offlane can solo stomp somehow.
Short answer : yes Long answer : yes it is harder because it's macro in harder which is harder to master in general than micro but league still has the higher micro cap
@@quadq3285 it absolutely does not lmao, he literally touched on the micro being way harder as well. Just cause you play alot of league doesn't mean it need to have some redeeming "hard" quality.
@@quadq3285 tell me any hero in league harder than meepo, beast Master, brewmaster, shit tell me any hero that's harder than a carry with a fucking manta style lmao
As a 15 year Dota veteran this video was very enjoyable and wholesome. First time I have watched anyone talk about the new player experience in a positive way instead of just complaining all the time. It also really made me get a new perspective on this game I have put an insane amount of hours into. When everyone is so negative and doomy in the community, this was a much needed moment of positivity and joy that I struggle to find anywhere else, so thank you a lot. I think you have a gift for communication when you can show so much positivity while still being accurate to the source, without falling into some trite both sides, "good AND bad" cliche writing that everyone is so obsessed with.
how can u not complain about new player experience if your 1st game against players is basically against people with 3000 hours, thats not even a game :|
I tried dota 2 once, but realized personally that the hardest part wasn't controls, or micro and macro. no, the hardest part was not knowing jack sht about any of dota 2's characters while I know everything every champion ability does in league because I've been playing it since j4 release during season 1. so my first game I'm like "why the fk am I dying under tower while my lane opponent is nearly under their tower" realized it wasn't worth memorizing every dota 2 champs abilities and just uninstalled. learning a game with (at the time) just as many characters as league wasn't worth the time.
I find it interesting that while you were talking about micro things you could do, at the end with DK vs terrorblade you could've treadswitched to INT to get enough mana to cast dragon's breath and secure the kill =)
Finally a league player who actually paid attention to the tutorial, watched guides and learned the game. Great video man, hope you continue playing Dota.
Facts learning Dota and you reach this epiphany stage where your like how is Dota so slept in once you get to the point where you understand the game enough to understand how much more balanced and deep it is it really makes League feel immature as far as game balance wise.
Yup what i found fun in dota is learning the game itself and try it in the actual game... until u find mortred with full item and ruin ur whole strategy 😂
@@ailfridha1135 yes, unfortunately there is almost no counterplay for evasion builds. Of course evasion is one of 100 mechanics that doesnt even exist in LoL
@@flymykim Try The Item Called 'Monkey king bar' Counter Item for Evation Heroes . Provides 80% to pierce Evation. And The Item 'Blood Throne' You Have to Cast the item into the enemy to silence the hero and every hit causes True strike
As a dota player that recently starting playing League I'd actually say dota is easier to learn, purely because of the tutorial and the fact that I can click on a hero and read their abilities in dota. In League I go into a game enjoy my time then some fuckin Kat comes in jumping and stabbing all over me and I'm like oh how does that work? Too bad can't find out this game because clicking on her does not show her abilties..... Though your points about the macro which you can't really learn from a tutorial are completely valid.
32 years old here; have been playing DOTA since the almost first release of Dota 1, as well as Dota 2. That's significant because I have nearly 20 years of experience with the Dota franchise. Additionally, I have had a LoL account since 2012, giving me 12 years of LoL experience as well. I can clearly say that the difference is significant enough to compare LoL to Tetris and Dota 2 to GTA 6. Being so detailed and complicated means that a new player needs to spend long hours just to learn it. You can teach LoL mechanics to someone in 2 days, and the rest is about mastering characters and gaining experience. However, in Dota 2, you need about 100 hours of gameplay to learn all the details and mechanics to play like a casual player. The current version of Dota 2 has been simplified almost twice to reach a more players. For the past year, I have preferred playing LoL because it's simpler to play, and I don't plan on returning to Dota anytime soon. Even if I were to return, so many mechanics must have changed by now that the thought of trying to learn them all gives me a headache.
Learning dota was probably the peak of my enjoyment of the game. I still have fun playing games and all of that 4000+ hours later, but the sense of wonder and discovery you get when learning the game can never truly be replaced
The problem is these games are honestly meant to be played with friends, in five v fives, that's when they are at their best. This game is meant to form small groups and clicks, where you all team up, talk shit to eachother, praise eachother, you all gossip who is the best, who is the worse, and basically make your own inner local circle of competitions. The problem is finding the ideal league of legends group for you, is legit harder then finding a gf, I know this cause ive had multiple gfs while playing league, but never once the idea league friend group : ^)
The one thing I instantly notice from the gameplay of Dota 2 is how just how much prettier the map is (at least to me, a 10+ yrs League vet)! And the games heroes actually look like they could be straight out of monstrous fantasy settings, like the worlds of MTG or DnD, instead of the more cartoony and marketable look League's champions go for. I think for someone, like me, who enjoys monster champions, over the generally aesthetically pleasing hot people, plus the macro gameplay, this was definitely an eye opener to a whole new world! Nevertheless, amazing video as always Dimple! Keep up the great work. :-)
As someone with more than 10+ years of Dota experience, who played lol for 2-3 years because of friends... I have the same feeling :) What makes it even funnier in my opinion is, that Dota has had these graphics since Reborn, which was a big update somewhere around 2015 IIRC :D Tbh I cannot imagine how the hell Lol cosmetics makes money :D Imho the whole visual part of Dota is just much richer, and beautifully animated, and some cosmetics have custom visual effects on ultimates that make it even more satisfying to use them :) I know, I know, cosmetics are non-essentials, and things like that.... But yeah, I was never really into the cosmetics in Lol, while I have most of the better ones in Dota. The whole steam market integration makes most of the items really cheap - except some really-really overpriced ones ofc. But the fact that you can buy whole sets for 0.03€ and sometimes even Immortal items (which have custom animations, effects, etc...) for like 0.10€... Heck, even the Arcanas, the most overpriced cosmetics in the game (and well.. most of them look really cool, with custom hero models, animations, sound effects, etc... that u can combine with Immortal items sometimes too) which is originally like 30€ is on the market for somewhere around 20€... Sometimes you just make friends, that has a bunch of cosmetics they cannot sell (some cosmetics are not marketable), but at the same time, they already have something that they like more so they are willing to gift it to you just to get rid of it from their inventory :D Like me, I have a bunch of unopened/unused sets/items that are not marketable and I don't need them, so I am regularly gifting items to my friends. Ofc, I could talk about gameplay mechanics and other things for hours, but you mainly mentioned that you like the aesthetics, so.. I think you should give it a go. Although it can be a bit overwhelming as a new player, I recommend getting some experience in new player mode (which has a limited hero pool). If you have the feeling that it is a bit slow, then Turbo is a fun gamemode too (it has multipliers on XP and money so it usually takes half the time as a normal game), but be aware, meta heroes (which looks "OP" for new players, when you don't know how to counter heroes and items etc..) usually even stronger in Turbo, so it can be a stomp if u are unlucky with your team. But who knows, everything can work in Dota, everything can be countered, and sometimes 1 ultimate can completely turnaround a whole fight, khm... Enigma's black-hole, Earth Shaker's Echo Slam (this has the most satisfying sound in the whole game in my opinion, and it feels so gooood if you land it properly).
really interesting take on the game. I haven't played LOL for a long while now, but I just remember that the fights were super fast and everything was decided in like 5 seconds. there isn't much comeback mechanics in LOL like farming for items and stuff to reach a timing, if one team gets a head, they can push their advantage without much contest to the end of the game (seen that in just a few pro matches of LOL I have watched as well). Then again I'm just an average dota player and still don't know very much about both games on the macro scale. liked the review overall
I'm a 15+ years DotA player. I really loved this video. It clarifies really well the differences. I played LoL myself for 7 months. I only stopped because I thoght it was a waste of my time to play to similar games at the same time, so I kept on DotA because I love it.
Me i was different i was playing 5 Mobas at the same time in relativly high elo xD i saw the moba genre as a FPS genre, where ur skills carry over and makes it easier to play that game.
4:30 the off lane and safe lane are labeled wrong, the safe lane is called the safe lane because the creep equilibrium naturally meets just outside the friendly tower. range. The off lane is always the lane with the two towers closer together, and the safe lane's towers are farther apart.
@@DimpleTheDragon yea I kept watching and you referred to them correctly later on a few times. Great video! Glad you enjoyed the game. I went from Warcraft 3 DotA to League's closed beta until around 2016 when I came back to dota for good. Always cool seeing league players perspective. TI happens in less than a week, maybe check it out if you wanna see the pros go at it in the biggest tournament of the year.
Late to the party but there's something I'd like to add on here. Dota unlike in league don't have scaling skills, at least with most of the heroes. By that I meant that skills don't scale off on your attack damage or attack power, it's a relatively flat damage with little to no additional damage (with some exceptions) This is why League fights tend to be finished in under 3 seconds, the damage of skills just scale off with your items leading to absolutely quick fights and easy snowballing.
As someone who played Dota for more than 10 years, this feels so refreshing to see someone learn the game again. The best part of Dota is learning everything about the game because it has so much to offer! And for me, I'm actually trying out League not so long ago! Thank you for this video! You earned another sub!
I have no idea about Dota2. I used to play Dota back in 2004 to 2010 in Warcraft 3. I still remember the first game I played it was an ARAM and at the end of game I had boots and Claws on Leshrac the malicious lol. I am not sure if you still lose gold when you die but back then bounty was a flat number + a bonus on your level and if you died you lost the gold while enemy gained your gold. The first hero I did decent on Was Ursa Warrior because you had an attack speed buff that capped your AS for a few hits and scaling bonus dmg every hit. After that Sand King was pretty nice. I have had a good time playing Dota until it got repetitive with Faceless and Troll permabashing people, full tank team grouping mid and winning games at lvl 8-10 because they all had AoE ults and most common all people picking agility hero for no reason. My favourite heroes were DK and Magnus for strength, I almost forgot about Slardar ganking with -25 Armor and reveal ultimate (would be -150 armor in League). Agility Drow Ranger for the beautiful AoE silence, Luna Moonfang for AoE push and ridiculous ulti, Revenant and Medusa with Radiance and Eye of skadi just because she as so troll (I miss Purge as the ultimate with the silly 5s cooldown). For Int I enjoyed Lina Inverse, Leshrac, Krobelus for straight up nukes and Witch doctor with maledict dmg amp support and Lich to deny creeps and super slow enemy attackspeed with Shiva Guard and Frost Armor+ Frost Nova. As Support I really enjoyed Imbaddon Lord of Avernus because of shield and heal, Borrowed time and the ability to deny yourself if timed right and Vegenful Spirit with Helm of the Dominator running ganks on people and cancelling Teleport of people using BKB with ulti. Still the most hilarious to play for me were Techies, the hero with ultimate that reset all cooldowns and you just turbo pushed lanes with activatable items and went to base to refresh mana and Terrorblade which had the ability of Metamorphosis as basic skill, clone creation (1 at a time) and as ultimate you swapped HP% with an enemy after a short delay. He was ridiculous at pushing towers and fighting off people but didnt benefit much from normal items mostly focused on stats. I still remember when pushing one day I got 3 man ganked by a fed Prophet,Pudge and another guy. They got me low and Pudge walked into melee to ult me while I ulted him. AHH FRESH ... ministun occured and HP swap was done. that was so stupid and imbalanced but I liked it. What I didn't like were heroes with Bash passives and Phantom Lancer. Couldn't stand playing as PL too cheesy.
A couple of years ago it was even more difficult. Orb effects that blocked advantages of other similar items, single courier for the whole team, teleportation scroll that had no dedicated slot and many others. Playing both games it's nice to see them grow together, as Android and iOS acquire nice features from each other. In the case of Dota a lot of quality of life changes. Great video, I can't understand why community of these two games hate each other so much. I live in Italy, and here everyone only plays LoL. Maybe with this video I can at least get them to try Dota
Well there is one answer to your question of "why dota community hate league's community?" And that answer is the Pendragon drama back in the old dota all stars day. I highly recommended that you look up the matter.
@@vmondschein1739 That is an extremely biased video based on a lot of assumptions. I'm not gonna say he's not awful but it really isn't unbiased like it said it was.
"orb effect that blocked advantages of other items" what orb did you mention here? is jt skadi that doesn't stack with deso back in the days before patch 7.00?
The magic of Dota is it's everything League was before they watered it down, repeatedly, forced there to be a jungler on the map .etc. It's just a decent RPG on a map where you can fight against each other. A classic RPG RTS formula.
As a Dota player I always felt that they were different games. League seems harder from a mechanical perspective, while Dota seems harder from a strategic perspective
As a Dota player, I liked this video because you showed how much fun Dota can be as a new player if you put in a little bit of effort to learn how the game is played before jumping in. I've never really understood the obsession over which game is "harder" since 90% of people are going to plateau at a skill level which is difficult for them anyway, so it's nice for someone to show how fun both games can be.
I just think harder is getting used interchangeably with complexity. Dota is definitely the more complex game, but that doesn't make it harder for most people as most people won't get the skill ceiling.
My first game ever in dota years ago took me about 1 month just to get the basic right and not constantly chain feed. But after those hardships I started to enjoy every aspect of it and the uniqueness of the game mechanics and trying my best to get better at it. Even after 5-6 years of playing there will always be new mind blowing/funny items interaction and usage, you’ll never be able to master dota because there’s always things that are waiting to be discovered. You’ll always learns new things in dota no matter how many years you’ve been playing and that is the reason why I love dota so much.
Dota 2 is harder wtf are you talking about This is herald level of talking, the guy and you never play at actual level of dota high skills knoiw nothing about dota2. Even pro lose to random pub in skils wise. Dota2 has too much hidden shit that you need to learn, itemization, lane control, heroes control, heroes synergy, items timing, rosh, timer just everything in one packet get good herald
Man this is such a bold move to make with a predominant LoL audience. Hats off to ya! You started to like the game more once you started to understand the macro mechanics... can't wait for your reaction once you start learning the micro intricacies of the game. I'm actually quite impressed with the effort and depth you put in to learn the game and give it a legitimate crack. Will you continue to play it?
Thanks man, I appreciate it! Even though I'm a League fan at heart, I have to be honest about my findings and just overall how I felt playing the game! And yeah I am going to keep playing, especially if you all want to see more content on the game!
@@DimpleTheDragonyou didn't even scratch a surface. Most heroes can be played as support or core and as hard carry you usually just ignore most fights and just farm or come with ulti and continue to farm until you have around 3 big items
Well that's the problem. I'm a Dota player for 16 years and I played LOL for a year during that time. Every time I tell a lol player that Dota is more complex, thus more difficult, they get offended. Even if I give them reasons why, and they didn't even try it (probably because it's too hard? 😅)
Just stumbled on your content about Dota2 and I enjoyed it so much! More of these contents, please!!! I've been a player of Dota for over a decade and it's a great feeling to watch a video of someone who's just starting and learning the game. It gave back memories of when I started to play with my cousin, and up until now, we're still playing as a team. Keep it up!!!
As someone who hasn't played dota for like 6 years and played Lol since, this video was unexpectly fun to watch! Just to see how much dota has changed. Great video! You earned yourself a sub!
Im on and off on both games and gotta say... While i love dota more and have more fun there league is just easier to get one or two games and be done, less mentally taxing and more relaxing (also more of my friends play it) so i end up playing more league
What led to you switching? I started with WC3 DotA and tried league for a few months in 2012 while I was waiting for my Dota 2 invite. So I understand the differences pretty well, just wondering what made you switch.
The main reason was all of my friends played League, tried to get some of them to play Dota but they thought it was too hard etc. So I switched over. I still love Dota and have fond memories of it. So much have changed though! But I will definitely go back now and try and see for myself how much fun the "new" dota is! @@LguanadonTRex
I think an aspect you didn't note is the large hero pool in dota being available for free. Since heros aren't gated behind paywall it's more likely you'll see a wider variety of off meta heroes. I've been playing dota for awhile and I'd see in unranked 2-3 heroes are meta but then there's always a couple of less popular heroes. I think this forces you to learn more heroes and how to counter them.
@@TheTriangle444 IMO since icefrog has been back, (since 7.33 when the map changed) the game hasnt been this balanced for a while before.. i dont recall any truly broken stuff compared to before 7.33. (now that i think maybe medusa after the change was the only truly broken)
At the 2:30 mark, I can already see the masterclass editing of the transition, complimented by the “comparison” topic. Smooth af. Subbed by a long time dota and league fan.
Playing at around plat-emrald in leage after years of DOTA I would say this 1. In Dota you master the game, you can play any hero and dominate even on your first try if you are a good player 2. In Dota spells are more simple yet more powerful, so it's easy to pick up new heroes but the game itself is much more punishing (AOE 4 second stuns that can be refreshed) In league you master the Champ, even with good game understanding you need to play dozens or hundreds of games on a champ to master it
what? DOTA skills are not simple the fuck you talking about? Not to mention, every hero skills counter each other not including items that have skills and would literally CC or completely disabled your hero. LoL skills are much easier to understand because the damage scales with the items, if your Champion skill based damage then buy Physical Damage items and if your Champ is Magic buy AP items. Don't think you know what you're talking about here. Now imagine Nasus with 800 stacks who have DOTA BKB CC immunity item, hell destroy the entire enemy team. 😂
Dragon Knight is considered to be a boring hero lol. Glad you liked it though. I'd actually love to watch you try out DotA's harder heroes like Invoker, Tinker or Meepo. Nevertheless, it was good to see the perspective of a LoL player on how fundamentally different the games are.
Do not let this man get into Tinker or Meepo or Invoker. It takes a month to learn a single of these heroes. Secondly all 3 of them are cancer (not so much for invoker).
@@thechinamigos6802 I can play all three. Invoker is my main, used to play tinker pre-rework era (I'm talking March of Machines days). I'm still learning Meepo, not super good at micro. I'm not tryna be anti-fun, I just love learning tough heroes.
As someone who transitioned from league to Dota. You pretty much summarized my first experience. I played league for 6 years on and off and peaked at plat 2 before i got tired of the game. (I play all roles but i love playing as rakan,thresh,jayce,pyke and kassadin.) It was during covid when me and my friends who also played League thought it would be a good idea to try dota and "own" some noobs. And i thought. "It couldn't be that hard" and boy how wrong we we're. I personally fell in love with the UI and just how fluid it feels. You can even demo a champion without opening another program. All the champs are free from the get go and all of them feel unique to play on their own way. Even in the laning phase, There's a alot going on the map. Bounty timings/lotus/power runes/wisdom runes/creep pulling/creep deny/creep control/smoke potential/and night time advantage. And thats just to name a few. Needless to say, the map feels more active. Compare to league's IMO stale laning phase. Dota is more of a team game than League. In league it's not too difficult to pretty much carry your own team. If you are a full slotted ADC way before the other guys you can clean house all by yourself. In dota even if you are doing good, a carry plus one is sometimes enough to bring you down. One thing i hate about this game is the rank system is brutal. (It's kinda better now, but it's still brutal) my first calibration was Guardian 4 since then i managed to get to archon 3. But earlier this year all accounts are forced to recalibrate and i drop back down to crusader 5. I manually recalibrated again and now im legend 1. It's confusing as hell.
@wikijippo4719 pretty much. thats riots MO in general. take something that is complex and refine it to remove a lot of the over complications. valorants another great example. u have characters like omen that can at will smoke exactly wherever they want on the map. in cs go u gotta get the perfect trajectory aiming at the top of a 2 story balcony so u can smoke off A site lmfao
@wikijippo4719just saying fighting people to deny creep is one of the option too in dota. Also in the video is not saying the harder mechanics is better. He just said dota is harder. After all just enjoy the game most of the fans will say their game is better.
@wikijippo4719 Last hitting creep, or even pulling jungle creep out of their camp is kind of early game mechanic. You can play DOTA not knowing them, but it will put you in a little disadvantage. Kind of like wave management in League. Most people don't even aware of that strategy except few high elo players. And no, more mechanics are better for players who want more to learn. League is made for casual players, but these casual players sooner or later will become more experienced. They will try other MOBA than League like DOTA 2.
@wikijippo4719 Also League is indeed dumbed down version of the original DOTA. League in its early day was wild and full of options. Some people miss old League because it has this "everyone is OP" balance but in a flawed way, more flawed than DOTA 2 but still fun. Over time, Riot polishes League and knows what direction they want to take for the game. They focus more on micro than macro, more flashy ability combo than versatile item choice. When I said, "dumbed down", I don't mean it in bad way. The original vision of Riot for League was that League is a more streamlined MOBA than DOTA and easy to approach. Since the game debut, that philosophy is still in their core gameplay loop despite the overcomplicated champion design.
@@cloudynguyen6527 S2/S3 league was the best. I had to take a break from Dota since my PC couldn't run DOTA2 on release so I played League for 2 years back in those days. And I enjoyed myself a lot. My Orianna was a fucking menace. Haha.
When i started dota - i loved it for micro gaming possibilities. Then i started understanding macro side of the game and i loved it too. Later i understood that finding a common language with teammates is another side of gameplay (removing toxicity is hard task as well) Understanding macro gaming in this game is absolutely insane skill
One thing I've noticed is there used to be a much bigger rivalry between Dota and League. Now we are all just happy mobas aren't a dead category of gaming. I'll always be a dota player myself and love watching League players come over and enjoy our game. Great video and glad you had a good time!
In order to be a rival you sort of have to rival the other side. LoL has long since eclipsed Dota, it'd be almost cruel expecting any competition to be going on there. Picture America still being rivals to Great Britain, just because they once were doesn't mean it's appropriate to draw those same parallels into the future.
@@VyanTan its not really rocket science, aphelios became not to confusing in his theme and kit cause i know that invoker has to take another step to get his combos as well (which is basically just add 3 combos of abilities together) if you’re not confident with memorization you can just build quas-wex then run people down with autos lol
Around 90% of leauge heros look like QOP fom dota, and 90% of leauge heros have kit like Windranger from Dota (Skillshot, harder Skillshot, escape, one target burst damage).
the accuracy of this comment to League and this is true to the ADC champs of the game coming from ADC main and from an old Dota player before playing LOL
There is a 200 iq counterplay to Zeus ult but it costs a smoke of deceit. Being support when you play against a Zeus and you know the ult is coming you use the smoke of deceit to turn you and your nearby teammates smoke hidden which makes the ult miss.
Having 1000s of hours into both League and Dota2 respectively, I'd say that both are equally difficult to win but in League you feel like you're walking a tightrope where one wrong step means death and in Dota it feels more like tug of war
Glad to see a League creator actually have fun with Dota. I myself played League for 4 years and stopped when the newer champions just kept on becoming ridiculous so I switched back to Dota. I still play league every now and then but man is it different from what I remember.
All chatacters in dota are different, in league everyone is built the same. Skillashot / %damage ability or autoattack / flash or dash and a strong ultimate. And no, they dont get fixed because each time they nerf something the make something else broken.
You cannot say that League champions are broken and going back to Dota in the same sentence. As a League player of 10+ years going into Dota at the behest of my friend, my friend impression is that EVERYTHING in Dota is busted. Lol
@@Keijii1 You 100% can say that and it's correct. League champions are broken because they're unbalanced and therefore there's a rift in the power of the champions. Dota has a much higher base power level but thinks are actually balanced so they're not broken. EVERYTHING is "busted", yes, if by busted you mean very powerful. Very few things are broken (meaning actually OP in comparison to the rest of the game).
Man, you deserve so much more attention, this is so high quality for such few subs. Love it; v interesting video! Been thinking about trying Dota and now I might give it a go. Great editing!
I played Dota for 5 years and moved to League and been playing LoL since, reason being is because its easier, and the crazy part is you touched on a lot of aspects of both games yet theres still more nuance in Dota, (like how every character has a turn rate, so they have to turn AND THEN auto attack, and some characters SLOW DOWN your turn rate) and such. I love discussing with my other Dota friend about if BKB was in league, or if this characters ability was in league, Dota's team-fighting characters are way more impactful than team-fighting characters in league, but if those abilities were in league it would break the game. I've grown to love both games but will always have the soft spot for Dota, i enjoyed this video (:
I played dota for 4 years, then moved to league, then(after permaban) moved to dota 2 and they are all easy. The guy in the video sits 10 years straight in the starter mmr for newbies after their first 10 games(silver4). He has no knowledge of either league or dota to make any comparisons at all. The video makes no sense😔
Honestly I like league more because of skill shots, while in dota there is quite a lot of skill shots, but most of them are so big, it's a shame calling it a skillshot, there is more skill expression in league skillshots imo. You need to also know timings of summoners and there is no 15s cd 5km blinks, which I still think is bs, even tho before reborn I played 2k hours in Dota. It's also a lot less cluttered than Dota. Even though league lacks some other skill expression stuff like denying creeps, but playing top and being permaganked by enemy jungler is enough stress xd. I'll say it is just a taste diff, both games are good but reborn killed dota for me.
I liked your take on the game and am glad you had fun while playing. I've been playing Dota 2 for 10 years and it's come a really long way. They've recently expanded the map and also added a new neutral objective called the Tormentor that is team-oriented so taking it on alone typically ends in a death. I played League for a fair bit, but it hasn't kept my attention like Dota has. The most fun I'd have in League was ARAM or some URF, but the luster fades away pretty quickly. Partially why I haven't played it in almost a year. There's something about Dota that just keeps drawing me back. The events are typically pretty fun, the custom game modes are plentiful, and there are many different heroes that can cater to one's play style. Countering another hero can come down to items or other hero picks, so the games aren't typically one-sided; though the occasional stomp does occur. If you want to continue to play, I'm sure many of us would love to witness your growth and see how far you go. Cheers
So cool to hear your perspective as a long time player! I feel very similarly about League to how you feel about Dota. There's just something about the game that keeps me coming back! I just love the feeling an intense ranked League game brings!
Great vid dude! I've played both and I completely agree and have a few extra points. The items in the games are SUCH A HUGE DIFFERENCE! Usually in Lol, I've found that you'll have 5 maybe 6 items that just give you stats. Sure yes, important stats that are vital. But besides Zhona's, the occasional Ghostblade, and supports in general, you just let your items have their passive effects and bash your abilities back and forth to see who's more farmed and potentially better at landing abilities. In dota, so many items have actives you have to use. Every body has 3 if not 4 or 5 items they have to actively use and think about using at any point. In every role. You don't just have your abilities as a hero/champ to think about, you have yours, your items, your opponents abilities, and your opponents items and how all of them interact to balance all at once. Dota's more complicated for sure, but LoL deserves some credit too. I've never had to fight a surrender vote as much in Dota as I have in LoL.
Great video. I love how you explain the differences between the games in terms that both groups could understand. I'll agree with the sentiment that Dota2 is "harder", but it can be just as inviting if you take your time and play at your level, not everyone needs to reach the peak or be perfect at it. Plenty of folk enjoy the game (same with league) at any level without needing to learn every niche tactic. Keep up the good work!
Dota just requires more time to learn all those mechanics. In general dota is complicated but still easier to play. Even the most braindead champs in lol is at least something on Lina level, while in dota we have such an amazing hero named legion commander.
@@trash4484 u prob never played league then 😂 the only difficulty in league is to practice some combos on heroes that can even do one(irelia, Lee sin etc) and it seems complicated at 1st but mostly it's just brain memory cuz u mush like 10 keys in 2 sec(prob more than 80%, if u are allowed to) and then the game gets pretty boring as the game lacks a lot of mechanics and stuff to do compared to dota..sometimes your best move might be to tp base even tho u have full resources Lol doesn't have illusions invisibility items to block spells (manta bkb) or in general items with active abilities the end game is stupid as u might just lose to the garbage nasus 1/8 in lane but who has 2mil stacks now...lol endgame is generally flat af And for heroes that are dumb as hell u mention LC? Have u seen gragas?garen?Darius? Renekton? Fiora? Those are real braindead heroes( and many more)
@@Vlad-ez8ic I prefer to perform at least any combo than just one shot people with one button while being able to blink through whole screen. In this case dota is much more moba cuz u don't need actual skill, just pick right hero, build right item, and have ur key ability up. But lol is still much more competitive game. It's more fun to play, 1v1 is always intense, there is always some element of random. Maybe cuz u mostly need to hit ur abilities instead of just pointing and clicking?
As a dota veteran that tried league I agree with you, but what I find hard about league, is all the skilshots and quick reactions you need to have. I think both games are difficult in different ways
Yeah that's what each champion's combos and little quirks like animation cancelling buffering and unique map interactions + item interactions come into play which is why there are even instances where if you over step and get caught you die in between 0.3 - 1 second. Which makes it difficult in a sense that you have to be extra aware of what you do and where other team is. Same concept applies to taking down structures if you let a split pusher in League of Legends like Yorick to do as he pleases and decide to go for Dragon or Baron (Two buff creatures) then it's possible for Yorick to take 2 - 3 structures and if one of the lane is open (Meaning No inhibitor) It can result in a loss.
@@jackof4llwell this all also applies to dota 2, but league is really harder in one thing, if you lose the lane as adc in dota, you can freely go farm in the jungle and come back, because there is plenty of space for 3 champs to be farming the jungle at the same time, but in league you cant really do anything if you are getting stomped on lane as adc. You have to wait there and try to eat every minion the enemy gives you and that i find to be pretty annoying. Other then that league is pretty fun and i like both games.
Playing League since Season 7(2017) and decided to try Dota 2 last August this year for the 10th anniversary and I really loved playing Turbo with friends. Can't say the same with All Pick / Standard games since games take too much time imo. Love how you can always adapt your build based on the situation and you're not locked to a specific role (enchanter support for example). Builds are flexible.
Turbo is fun but not really balanced. For example heroes that pushes lanes a lot are way stronger as buildings are so weak in turbo. But as it gives more gold and so items are bought faster, I like this mode to try new builds.
Great video not only playing the game but also explaining the game really well. I think your first pvp match sums up new players' frustration pretty well. You get into a game and everyone is like played the game for years and stomping noobs. Not everyone has the patience to look for guides and learn everything before they play.... Probably the reason why dota2 can't get many new players :(
Yeah I agree with this take. Most people when playing a game for first time don't wanna get completely rinsed by smurfs so it's hard. I'm just used to it coming from league and I was prepared to do research because that also kind of comes along with MOBAs. And thanks for the support
And there are a lot of mechanics which you have to learn about: different types of dispel, illusions (which skills and items work with them), neutral creeps stacking/pulling, regeneration of HP (items/skills may manipulate it), misses and true strikes, invisibility and how to counter it, ghost (aka ethereal) form, etc. It is overwhelming and sometimes guides tell you how a certain mechanic works, but you still have to try it yourself to completely understand it.
I think that the main reason i see league as harder than DotA is because of how few mechanics it has compared to DotA. For example, if you are behind in DotA I assume (I don't play it much) you can stack camps and have several strong abilities + a teleport to influence the map much more. In league, if you are getting frozen on by a Darius top lane and you don't have TP you are useless. There is so much more snowballing so you can lose your team the game because you didn't manage waves correctly. While you can do a lot more in DotA, the difficulty in league comes from putting yourself in a winning position with the limited options you have. Also I think DotA fights are more similar to league fights than people want to admit. Sure the fights in DotA can last 5 seconds but a fed assassin or mage can kill you in one rotation in league. This isn't meant to say I'm right and you're not, just me putting my opinions out there
If you have less money in your wallet, life becomes more difficult; if you have less mechanics in the game, the game becomes more difficult... I understand your logic, the question is: why are you complicating your life? Why not play game with more mechanics?
how to play Dota2: 1. Pick CM 2. Ask for forgiveness and instruction from teammates, works 70% 3. Play with a friend Dota is not that toxic if you are a new player.
It’s gotten a lot more friendly over the years. Gold and xp gain is overall much higher especially from teamfights, which encourages constant teamplay over afk farming. This is provisioned with more item slots, newer items, increased level cap with extra talent tree (skill/stat buffs throughout the game). Made it overall more dynamic and less punishing, really pushing the teamplay favoured dynamic.
@@DimpleTheDragonBy the way, the stun spell where you charge with this hero makes more damage the higher your movement speed is. So you can use your second spell and your Phase Boots active ability to boost your speed just before hitting the target (you can use spells and items during Charge) and do even more damage.
The best thing about Dota is the diversity! For example, East coast USA plays on the Peruvian server and West coast USA plays on Chinese/Russian server. The best part is everyone knows English and is super friendly! 🤩
As a dota player, i personally think LoL is mechanically harder ( dont talk about meepo invoker y'all aint playing those) and the laning is basically mechanic battle while at dota is the mechanic is easy since there's a lot of single target stun but it is more complicated since most of the spell has different unique effect not like LoL where most heroes are having dash and damage spell. Strategies are used more often in dota compared to LoL. So in my conclusion i cant really say dota is harder is just a lot more complicated
10 years playing Dota , and im loving Lol , finally i can carry 1v5 without relying on dumb teamates, also i enjoy more the fast pace and high speed fights compared to slow and long dota fights
No comebacks and no late game are the main reasons why I quit league. In dota both still exist. Also valve doesn't push a meta like riot does. There are a lot of weird things possible. In league that was kinda the case in early seasons but now it's all streamlined and riot wants to have everything under control...
I tried league a few times but always found the game very...restrictive, at least as a support. I love adapting my playstyle and game choices to each game, likewise, I love surprising people. If you're my opponent, you'll find yourself getting ganked way before you expected it and if you're my teammate, you'll be empowered by whatever item I specifically built to make your game more fun to play.
Dota2 crushes league for support gameplay. Maybe not in the distant past when they were just ward plebs to be killed. But nowadays they have an insane amount of impact from start to finish. Can often complete several game changing and game winning items and can actually begin to scale via shard and talents into something freaky. Youll still get 1 shot by PA. But the support gameplay is just night and day. Watching a good position 4 Earth spirit essentially control the entire flow of the game is insane. And even a pos 6 no farm disruptor can decide the entire game with the right team fight. Runes, stacks, pulls, ganks, rotations, etc. It feels like there is always something you can do and be active in doing as a support while in League you truly just feel like a baby sitter. All you need is a TP and a dream.
@@Mrducky78 man i always played adc or hc in league and ALWAYS hated every sup for just existing they all made my lane so much worse by simply being stupid killing themselves not helping me right not warding not playing the support role AS A SUPPORT helping his team, when i came to dota a few weeks ago i simply fell in love with the supports, when i played league i just wanted the sup role to be deleted cause it was ruining so many adcs lanes and not doing their job at all. now in dota the supports are the most impacting role in the role game i still play as a hc but now i love the aly that is on my side literaly trusting the game on his hand cause while i try only to farm as its the most important thing to the hc do, his controling the wave our wards the enemy ward and both enemy hc and sup5 at the same time while also looking at the map trying to see if we're getting ganked or if he can gank another lane to help even more his team. fuck league sup, praise dota one's
As a carry player too every single option is a super squishy ranged glass cannon, and every item you can buy is just damage. No clever itemisation, no faceless void or Sven or phantom lancer type heroes just 20 different drow rangers and you aren't allowed to buy bkb/shadowblade/satanic/blink or anything to really change how you function
I recently had a DOTA binge a few months ago. I sometimes picked it up and played a game or two and just quit it for League, but I was determined to learn the game and be able to hold my own. I had such a fun time learning all the champions, wave management, items, etc. Of course getting run down by Tusk and Spirit Breaker is definitely the worst. Arc Warden is probably my favorite. It's a Shaco ult, but imagine Shaco's clone did as much damage as him, has his own cooldowns independent from the original Shaco, and can cast all the same abilities that the original Shaco can.
Arc Warden is one of the Scariest Late game hero 💀 He can control all lanes, doing split push of his own. Killing someone of his own. Versatile build items 💀
As a DOTA vet i found this video and make me curious to try LoL. Now i know why LoL got so many player base cause its easy to learn the basic of the game and it actually fun to play. I am in Diamond 4 trying to go for master but got stuck at Diamond 4 for a month now lul
One of the biggest differences for me (dota player) is the fight duration, and your options as a hero/player. Everything I've watched and played from limited experience in LoL is that if you're not the Tanky toplaner - you will die in 2 spells or 3 adc autos. Your only options to live longer is GA/Spellblock Items/Flash and killing the enemy faster - fights are won or lost in seconds. In Dota it's way more common to turn a fight and there is so many more defensive options you can buy or talent in to. Whilst some supports that have built greedy can still die in a few seconds if caught, it's uncommon for core roles to have the same experience even with onyl 1 defense item. There is much more room for itemization and counter play. Coming back in the fight is possible. Edit: Just finished the vid - great video, compelling. Respect for the effort you put in. I think some of the things you think are broken just seem broken looking through the lense of what league has but make a lot more sense with Dotas wider variety of items/effects/skills. I would love to see more on this - especially showcases for some of the more interesting heros like Invoker - even if you dont play a real match with it.
Really awesome take and thank you for the kind words! I completely agree about the team-fights. In League you can blink and it's over whereas in Dota sometimes it felt like I was fighting for like 30 seconds straight which was strange coming from league but cool to experience!
@@retardo9633buy aeon disk? Get ghost scepter? Stack armors? Get evasion? There's multiple way to counter act it. It's the beauty of the game. Even if something seems op, there's always an item that can counter act it. Unlike in lol where you just die instantly to a fed Katarina because she pressed E on you
@@interneth7644 retardo has a point but PA is got nerfed so she isnt as much as an issue. The problem with PA was her skill refresh with aghs but moreso the absurd blur break range making it extreamly difficult to find her in the map which is much larger now. Plus she can just buy nuli
@@DimpleTheDragon It really depends on the comps of the team in dota. You can have a teamcomp that has to get pick offs via initation blowing up the enemies strongest core instantly other comps can kite the enemy team for 30sec to a min or so. There's just a ton of versatility when you incorporate items as well. Theres usually an answer for everything
If i have to be honest i think lol is not that easier than dota-they're just different type of complexity.Dota is harder on a macro level,strategy and item usage.Lol is harder mechanically,you need to be fast, dynamic,agressive,and a lot of lol champions are mechanically hard and u need fast fingers for them,your reflexes needs to be 1000% because everything is so fast.Dota on the other hand is slower,you need to be more patient and tactical
This video was so much fun to watch really. As a Dota player who has given League a try here or there, i think it's super interesting to see how entirely different these games are, even if based on the same concept. If you take a look at balancing for example, there are things in either game that would be absolutely beyond broken in the other game, but aren't in their own game, like you mentioned with Blink Dagger or BKB. Regarding the title question: I do agree, that Dota is harder on a conceptual level for sure, but in the end it doesn't matter as much, since good enemies will always make even conceptually "easier" games just as hard, i think Chess is a great example. The game itself is pretty simple and straight forward, but despite that beating a way better player is just as difficult.
As a player with around 13~14 years of experience in DotA, I must say, i loved every part of this video! It was so wholesome seeing you learn the basics and overall mechanics of the game. I'd love to see you playing more :) Maybe it would even be cooler to form like a dota team with your LoL pro mates and see how well you guys can adapt and perform or something, hm? Hopefully you won't drop dota and will even consider the idea above Cheers and gl!
honestly as a person who plays both... I think once you get in to them they're pretty relative in actual difficulty, but dota is def more confusing and harder to get in to than league.
I was just eating and normally watching my RU-vid vids and came across this one, and i have to say seeing a LOL player come and check the difficulty level on DOTA with a positive result is really something to respect here. Thank for this amazing content that you made not just for your LOL fans but to us Dota fans.
You made genuinely great choices for beginner-friendly heroes here. I'd love to see what you think of the heroes that have the highest skill ceiling in the game though, just to know what you make of playing them. Ones like Tinker, Invoker, Earth Spirit, Arc Warden, Puck or Meepo. A lot of these heroes play and feel completely unique even within the Dota mechanics and some of them can warp entire matches just by merit of being picked (looking at you, Tinker). They're also an absolute blast to play once you get a handle on what they're built for.
@@aquacancergames How is not balanced? In league, you literally can't pick anything else than S-tier "champs" if you want to win. I am high-rated in both games doh, might be different if you're lower-rated but still, I feel like Dota 2 is way more balanced.
I always felt like Valve took Riot's advertising budget, and spent it on balancing. What's nuts in Dota is that there's so many characters that are all, every single one of them, vastly different, and it's *mostly* balanced. There might be 5 or 6 heroes in a better spot, but it's nothing like you HAVE to pick these 5 heroes or you lose.
Personally the thing that attracts me to dota over lol is that the meta is not nearly as rigid. There are so many heroes that can play 3+ different roles depending on the build, so even if your pub team griefs your hero/lane pick you can still reliably head to another lane a lot of the time without too much disadvantage
Nice content man, you did the game a lot of justice by actually researching and analysing where you went wrong and then objectively gave your opinion about the two games at the end. Looks like you enjoyed yourself too, gg wp :)
For me the biggest difference when I tried LoL was that the Turning Speed is instant. Thats crazy. In Dota there is only one hero who has no facing requirements (IO), everyone else needs to face the direction in which you want to attack or cast. There are a full set of mechanics related to turning speed that completely changes the game. Also, the fog of war in LoL feels like simplified, cant really say why, but the Visibility nodes does not allow you to do as much juking as in Dota (the map either).
The turning speed its the game mechanics from wc3, and dota was a mod on it so i guess they kept that as a skill and game mechanic when they moved it over to steam and made dota2
Nah, Dota is not even that hard, just over complicated for no reason. It's not nearly as fun as league. Dota is definitely harder and is arguably better, but the experience is just depressing. It stopped being fun around 2015.
@@tobias3715 Are you stupid? He has the character names displayed on the models, this helps you learn who each hero is, also helps with visibility, the real player names are displayed on hover AND the right side of the screen whenever they get kills or destroy buildings.
@@tobias3715but they are real matches. Sure it won't put you on a mmr slider but it is dota and bot games are a part of everyone's journey, or at least should be.
@@evenjesuscantsaveyouanymor6163new comers can't beat hard or insane difficulty bots, they know how to gank and predict skill shots. So yes learning with bots is a great way to introduce yourself to dota 2.
The first 98 hours I played Dota I absolutely hated, but I challenged myself to figure it out, because surely its just a game and I'm good at every game I play right? At the 100 hour mark something clicked and I finally started to understand what was happening and it was magical. 9 years and nearly 5,000 hours later it's my favorite game and feels like home. I love the feeling of experiencing this game fresh from new players, thanks for putting in the time to learn this beautiful game.
couldnt say it better. I just love experiencing it again from a new player perspective. I have over 8k hours of gameplay and sometimes I actually learned something new from new player. cheers mate 🍻
I used to play dota and then jumped to league. I’d say dota is soccer and league is basketball. Dota feels a lot more clunky because of the turn rate and attack animations. It has a much bigger map. while league feels very snappy and emphasizes on pin point precision. Both are hard at their own aspects.
Speaking of micro, in the very last clip you show you can switch your power treads to intelligence to get the extra mana you were missing for your q to kill the terrorblade
@@popcorn2826 I wasn't being critical. I was just mentioning it since he seems interested in it and I thought he'd be happy to discover that there's even more levels of complexity to look into.
As a Dota veteran this is the first time I've watched anyone talk about the game in detail instead of just complaining all the time. Despite having very low experience and knowledge, you basically covered all of the important parts. I'd like to get into more detail though: - The Jungler role actually does exist, it's just rarely pulled off. This is because a) There is nothing to help you be a Jungler in Dota like League, which has Smite and b) It requires you venturing off in the jungle the entire laning phase of the game, leaving not only yourself very vulnerable but your fellow friend in the Off Lane all alone against the 2 enemy Safe Laners. This is understandably risky BUT if you do pull it off then you it leaves your fellow friend earning twice the exp that the 2 enemies will earn and you as the Jungler with more exp. Idk if it still works like this, but back when I played it did - still risky to pull off though. - You touched on the items very well but some things were missed, which is understandable from your POV. The items in Dota are not just replacements for Summoner Spells in League, they are also situational items. They don't necessarily belong to a specific build type, which one you buy depends on the situation. Enemies are using very powerful abilities? Buy this item that makes you immune for a couple of seconds. Enemy is too fast and they always get away from every gank? Buy this item that stuns or slows them down for a few seconds. Can't seem to sneak up on enemies and gank? Buy this item that makes you invisible. Enemies are invisible and get away easily? Buy this item that reveals them for a few seconds. This one specific enemy hero has very devastating abilities? Buy this item to silence them for a few seconds... These are all items that depend on the situation, whatever you need - you buy. If you don't need it anymore, you can sell it later. Another subject of items is the stats, aka Strength, Agility and Intelligence. Str gives you bonus HP and HP regeneration, Agi gives you bonus Armour and Attack Speed, Int gives you bonus mana and ability damage. All heroes have a main stat, if you buy items that give you your hero's main stat then they will get those bonuses as well as bonus damage, which help with scaling as you level up later on. These are Core Items. - Everyone is busted, so no one is. The chances for come backs are huge because not 1 single hero can carry the whole game, even if they are fed. Due to the way the game is designed, you have to work together for results. Going in 1v5 even if you're the most fed man on the planet is still a bad idea because so many things can go wrong - no vision so you can fall into ambushes easily, cliff elevation is a thing and greatly effects who you can see, night time in the game reduces your vision, one hero landing a long stun on you is enough to allow others to pile on and murder you, the way the jungle is designed with the trees allows for hidden pathways towards your enemies for a gank (This means that even heroes that aren't assassins can gank, for example a slow tank can pull off a gank due to this) etc. While both games are team games, Dota requires far more coordination because of the way it's designed. Overall I really enjoyed the video and would also love to hear your thoughts on my essay here
@@Kool212 Hand of midas acts as an item to help you get items quicker, however it is too expensive to get early enough to jungle well Midas is usually used by carries and midlaners like Invoker to get to their powerspikes while jungle is usually reserved for soft supports like venomancer. Compiled with the fact that every patch that comes out they keep nerfing jungling, it is not advised to solely jungle in a carry role.
farming jungle is for noobs, if you go to jungle you have to farm 20 minutes in jungle to be decent. to do correctly jungle you have to stack jungle camps. I remember stacking 3 camps at once to boost my carry gold income like crazy. Also jungle should be used to farm as safe farm from lane like mid lane go to jungle to clear fast camp before lane crashes again
@@Kool212 midas is farming item, usually was 8 min item or it was worthless at least in old days. or you can go bfury for side pushing/farming. hard support sometimes went for midas. In old dota wards costed gold to purchase, you had bitch ward role and chicken. the person wasn't getting any items only bought chicken ( courier) then upgraded to flying courier and buying wards and rewarding wards all game. now wards are free so strategies changed
20+ years of Dota player here. Dota was much more complicated than it is now. Every year they make it easier and less complicated ( to convince more kids to play ). Can you believe that you couldn't even see your health bar and mana bar above the head. You have to press a button to see it moving. There was only 1 courier for all 5 heroes! You had to buy it first and share the control with your teammates to make them control Shared Courier !
As someone who doesnt play league anymore (peaked at like G2 as a support main) i've always been interested in Dota. I tried it out a few years ago and genuinely didnt give it a decent chance. The constant clicking for movement wasnt something i had picked up in league at the time, so the necessity of it in Dota wasn't something i was prepared for. I honestly never even made it past the tutorial. But even seeing minion denial being a thing, i guessed (accurately it seems) that Dota was way more involved snd difficult than league is. I still find the game really interesting and have more of an interest in Dota in the pro scene as opposed to league, probably because its different and new in comparison.
as a former dota enjoyer i had a lot of fun seeing you get excited over simple game mechanics and "op" items that seemed totally normal for me. thanks for sharing your dota experience. to everyone else, just play what you like more
Don’t know if it’s still in the game but I remember when refresher orb was patched in. Shit was insane. Zeus double ult. Lina nuke with dagon. Tide’s ult was also stupid.
how are those things normal to you, how do you counter an instant 20% hp dmg for your entire team, especially in a teamfight? And also, with things like a 15 second flash, things can be so random that not even a good player would know what’s going on, it’s basically league with everything much more broken, so the amount of chaos is crazy
@@nimrodszocs2795 I mean, you clearly dont know the game. First, skills doesnt scale up with levels, but with items (and they are the most expensive in the game), so is hard to get a lot of damage with magic attacks like Zeus ultimate Second, you can increment your magic resistence (with stats or items) Third, you can avoid characters from using abilities like Zeus ultimate Four, Black king Bar negates all the forms of magical damage a CC Five, Like Zeus got his op(it isnt) skill, others have other skills than can and will counter, and if not, counter it with items Six, In case that it really is destroying your team, you can plan ganks (with smoke that makes you invisible even for wards) or even every other strategy to wipe him out early in the team fight Seven, I dont know why you say that like a surprise, I have played my fair share of LoL and there is champions that kill heroes in 2 seconds, literally Eight, The game is so complex that you literally have dozens of ways to dealing with a situation like this, from items that heal the entire team, runes, Roshan, keep him busy, stuns, silences, focus damage, separate him from his team with force, etc Nine, Edit: I forgot about the blink dagger, yeah so? If you recibe any kind of damage from a enemy hero you cant use the dagger, not like the flash of LoL, and team fights in LoL look bore because is literally everyone throwing him nukes as fast as possible and a lot of people dying instantly, and is harder to follow a flashy fight with 15 powers who wipe people out than a normal 20 sec team fight from dota, where you can think and no play: I see someone, I throw all my skills to him I can go on, but I am already bored for typing
As a Dota player with 6000 hours (and LoL account from 2013) I am impressed by how you utilized your illusions at 8:14 . However a common fault I notice when I teach league players is they forget their active items a lot, I noticed the same thing from your first days of playing but you quickly learned to use all items as an extension of your hero, very impressed!
My favorite thing about dota is the sheer amount of build freedom the game has. Want to build a carry like a support and vice versa. Want to make a mage deal insane physical damage, that works too.
I appreciate the video as it showed me the early steps to starting Dota 2, which I will be doing. BUT, I was expecting a more analysis type video. I thought you were going to explain the differences in difficulty of kiting and poking in Dota2 vs LoL. Or even about differences in wave management. I thought there’d be a compare and contrast on skill shots and the skill required to pull off combos. I thought there’d be more discussion on positioning and roaming times, jungle camp and objective timers, etc. Honestly it was probably my own fault going into the video with these expectations and I’m sorry. I just feel like I didn’t learn a whole lot about Dota other than the abilities are mostly all busted and that it’s got a more robust tutorial.
League is dota for puberty. After you are mature enough to learn that even picking a wrong hero is mean you lost the game in 2 minutes, then you play dota.