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Must be young 😂 back in the ps2 and older days, you actually had to unlock characters by playing the game! Edit: to clarify, I know you have to unlock the characters in this game. OP just said he isn’t used to it and I pointed out that’s how every game used to be.
@@SoreTvi know i’m pretty late but you only start the game with 2 characters unlocked and only a handful of items, the rest being unlocked through through a large amount of different challenges and achievements, along with the fact that there are some secret things you can do to unlock game modifiers
@@longpigpie3584 You REALLY have to communicate on possible item wants and synergies taht you wanna split with a friend based on the items you’re getting and what character you are. I played as the Modded Paladin with Purity stacking and on kill effects with bands, while my friends stacked EVERYTHING that had a proc chance on top of some clovers we got Very fun to do and watch (Also the Bazaar extended mod is good to for allowing build choice and extra items)
It also has the most fun enemy spawn system ever made in a video game that is super complex and never lets 2 runs be the same if you tried. Also the game can just decide to spawn something that’ll counter you in a 2+ hour run and you die in less than a milisecond.
I just got this game yesterday and it is incredible. The gameplay is so seamless and simple yet it has so much depth. It doesn’t require a tutorial, having a friend to help guide you through though is helpful
I used to play this game so much like a year ago. I don’t really play it much alone these days but me and my friend still play it together and it’s pretty fun.
This game is the equivalent of crack cocaine, I recommend it, but only if you're ready to spend about 300 hours without getting tired of the gameplay loop
there's a lot of content that u cant see on the surface but is really cool, not to mention all the artifacts u can activate and make runs more fun either by making them chaotic or more chill
The gameplay loop is insanely fun and addicting, the sceneray is amazing, the music is fantastic. The items, characters and abilities give soooo much veriation in every game you play and opens the possibility for many different playstyles. The unlocking of alternate abilities, characters and items is a ton of fun, only at times hard but feels incredibly rewarding. I easily pumped in 200 hours into this game and still play from time to time. Cant recommend it enough.
Found this game on Xbox in 2021, now have over 300 hours on there and 500 hours on pc, SUCH a fun game and the modding community is incredible! Great with friends too!
there are actually 14 characters: commando (starting character) artificer (from newts shop) acrid (open 9 void cells in 1 run) rex (get fuel array to abyssal depths) mercenary (obliterate at the obelisk) huntress (i can’t remember how to get) engineer (complete a total of 30 stages) bandit (complete stage 3 teleporter) railgunner (purchase dlc) void fiend (beat stage 50 on plententien or beat voidling) (also dlc) captain (beat game as any character) loader (defeat alloy worship unit) (secret boss) Mul-t (complete level 1 teleporter 5 times) the heretic (secret character) (not unlockable) i’ll let you figure out how to play as her
The only game I pirated and then bought because it was so good I felt guilty not giving the devs what they deserve for countless hours of chaotic stupid fun
So to quickly summarize, I highly recommend you buy the game. Like asap. It's getting its second dlc and is on the spot as my favorite rougelike of all time. Its modding community is also insane and amazing adding hundreds of unique survivors from anime characters, and various original concepts. My personal enjoyment comes from "proc chains" which occur when items have a chance or trigger that trigger off of an already existing trigger. For example. You have will-o-wisp, on kill create a fire explosion. Then you have Ukulele you have a chance to do a chain lightning effect and do damage. The fun and unique thing is, every instance of damage has a proc chance. So you kill something, proc will o wisp, it then procs ukulele which then kills something, which then again procs will-o-wisp. Its super overly complicated but its SO satisfying to see everything blow up as you get super OP as you collect more items. PS. Im down to show new players the joy and love of ROR2.
Risk of Rain 2, the game that can make you feel like a god, then humble you faster than your brain can register what even happened. That is not even a negative. It is also a game of secrets, every map tend to hide something. There are different end states. Achievements add new items to the loot pool. Some of them even unlock new characters. There is even a character that can only be played by having a set of items. A friend of mine just got this game and I genuinely wish I was able to go in blindly and discover all of this organically. I know too much.
I’d argue that RoR’s biggest draw that makes it unique and challenging is its time management component. It took me a couple hundred hours to finally get it down consistently enough for any given monsoon run to be about a 50% chance of winning, and once I got to that point was when I finally got bored. Without that time management component (or if you play such an unhealthy amount that you learn to somewhat master it) the game becomes pretty stale imo. Co-op may be a different story though. I only played solo.
yeah monsoon usually gets boring after a few hundred hours, the harder difficulty in alternate game modes is way more replayable imo but for some reason nothing in the main game mentions it so a lot of players don't even know it exists completely disagree about time though, it doesn't matter nearly as much as you'd think and that makes the game way more fun for me at least. You can spend more time refining your build and every run becomes winnable if you play well enough, even if you have terrible luck
This game is so damn addicting, bought it back when gearbox bought franchise, and already have 330 hours (300 hours spend playing, and 30 spent loading) Edit: 400+ hours already, game still doesn't get boring even without mods that add new content Edit: 500+ hours, already doing Armageddon difficulty, mfs really be like "eclipse 8 is hard"
Absolutely, espeeciallyy on pc. Mods are getting better and better every year. Best ones are Starstorm 2, Spikestrip 2_0, all of the ror1 survivor mods, all of these are very vanilla like.
And if you get tired of the standard gameplay, there's a great modding scene going on. The devs don't directly support the mod system but they actively try to not break mods when they update the game. And the game is relatively simple to mod due to its nature.
This is a very fun solo game. If you have good close friends to play with, definitely get some coop games in, but this game truly shines as a solo game. And don’t bother doing any “quick matches” online with ransoms. Between never ending “1/4 in lobby waiting for more people” and the toxic community either, stealing all the items or the host ending the game on their first death. Like I said, stick to solo or close friends, this game has a toxic community just like all the others lol.
I've just bought 'it on summer sales on steam. Im really passionate bout roguelikes since isaac rebirth was a thing 10 years ago. When I was young played the hell outta the pirated version till afterbirth+. Nowdays and since, I've never been able to pay 50+ euros for the full version, so im walking rounds on if I should buy or not this diffrent types of roguelikes that have been coming for less than 20. 5 years ago epic games gifted ETG(Enter the Gungeon) for free and i've played like 130hours of that, plus the hours I've played on the pirated version earlier. (Im really poor, sorry for that). Never the less, gungeon was a more "skilled" approach to the roguelite style: i like having a dodge, an aim with the weapons. In comparisson with isaac has no synergies (i know it has, and they can be as funny as in isaac in normal runs but if u played, u know what im saying). The way a run can change from "im really tryharding" to "im actually god" in isaac is nowere near in gungeon and thats what i found the most satisfying. Like a mantra, on bad runs i would say, "if I play good, i can beat it" More or less, it wasnt a true story: i would die like a dog cause u have to really believe in that to achieve it. Isaac has that, but it feels more like a punishment; if im not op, i dont really really enjoy as much the mechanics as i do in gungeon. Wizard of Legend was another one that really got up to me; dam it feels nice to be a wizard, to be skilled, to combine combos. WoL and ETG have not only awesome desings (ETG is probably fighting for top 1, with isaac on that aspect), but also kinda crazy music. On WoL u can even select a radio before going into the run, in case ur mood is feeling a bit diffrent and thats beautiful. I feel Isaac wins this one (in this case, IMO RofR2 has the best music ever) just cause how well the music, the scenarios and the situation u are in when it sounds combine. Other types of roguelites that I never thought that i would like are the ones ur primordially melee. Like Rogue Legacy 1 & 2, or Dead Cells. Have to say, I've only finished Dead Cells in its early access, now day has enough content; i'm 25hs in, and im nowere near 50%. Rogue Legacy, both, i've finished without even realizing. I feel like u can't really stop when u really go in there. I remember being on 4th year of colleage and playing RL2 on my breaks from studiyng, right there in the library. I havent included a lot of other roguelikes that i've tried but really hadnt sticked to me as much. What im trying to say is, i remember being recommended the first one of Risk of Rain. On my youth, didin't quite felt hooked with the style. To this day im feeling like I should, but his time will come to me. On the other hand, the sequel really had charm. At least with me. I remember getting a pirated version and really getting mad at not quite being able to find the portals. Having a timer telling me that im fucking up just because im not able to find the way to keep playing made the runs just painful. Even there, I remember saying "dam the music is nice tho". In summary, the first time i've enter the game it wasnt as much as fun as i thought it would. The enemies we're hard and i didint know how to manage the timer, the upgrades, and everything else. I feel like the learning curve is quite hard. That is till 1 day ago, when i've finally made my mind to buy it and give it the chance it deserves. Not gonna lie, there is a lot of things Im not remoteley close to understand, and quite a few that i dont like that much, but the game is just one of the best among the roguelite label. I've said that the desing on ETG is good, that Isaac is crazy, that WOL and RL and blablabla: I've never experienced something with one of this games like i've with risk of rain 2. Not only the music is probably the one i've enjoyed the most "OF ANY GAMES I'VE EVER PLAYED, including the fallouts wich is really hard for me to assume""; it just goes as well as it can go with the ambientation, the experience of playing. What i mean with the experience of playing is that, as u can read, and i could continue explaining, i've played a few hard ass games; some of them with a more grotesce apeel, so me of them more funny. I 've never feared more for my life that with this game. It is sometimes enfuriating, like how today i've managed to reach the last boss "king of nothing or something like that", i was doing great, 3rd phase, and suddenly :1 atack 1taped me. That i actually hate. Its just unfair, should be a minimum 1hp cap, cause there is no fun in that, no matter what u been doing all your run, some things just manage to 1tap you. But maybe thats the fear experience im talking bout. Being this little dude, and suddenly 10 feet white giants apeer outta nowere, from a 3d pov "thing that really gets me, im not used to it but im really diggin it", its hella scary. For me at least. In summary, i've been wanting to find something like this: a roguelite that summarizes the few things that we all enjoy, but takes a new approach to it. If u got here, daym bud u really like the game. Sorry, im actually not near to being able to write in english, so this may have been really hard to read. Im thankfull u used ur time to read my opinion. If u have doubts, its ok, maybe its not ur time for the game, but if u want to take an advice; that time will come, and i hope u do the right thing and BUY THIS
Dude.... Not even coming close to what this brings to players. It's the way you can play online and share an experience with others that I think is the biggest way it catches players, because it pulls on those emotional injuries of wanting to be the strongest in order to feel you are worthy of surviving, which this game accommodates in such a intimate way with random players who either help build you up, which ends up being a great gaming experience or there's players, who out of fear, end up robbing from you, hoarding items from other players less experienced to the game, which generally ends the run you have in that game.
We can't really boil it down like that and convey if a game is good or not. Example: COD = spawn in, shoot enemies until timer ends. Tekken: 2 people hitting each other and walking back and forth until KO. Even life: eat sleep poop. Doesn't tell you if it's a good or bad life lol. Final point: ROR2 is the most fun I've had in years
i love so much this game, is so funny even if you have Friends to play it, i pay 3 friend the game just to play with them (we are from latam) and now we have a great time consumer LoL
Sadly dont have people to play the modded version on pc i still have a decent amount of hours, ive played the game for too many hours some days with my longest run being about 14 hours 🤣 i did eat shower and take breaks for food and drinks tho so dw
I got it few months ago, played it for 10 minutes, got bored, stopped playin(i do that with almost all games) got back a month or 2 later, played it more, understood how the game function, and now its my 3 favorite game of all time Also, huntress is the best character no doubt
Do you have money - Yes - Buy risk of rain 2. Do you have money - No - Do you have a job- Yes - get paid - buy risk of rain 2. Do you have money- No - Do you have a job- No - Do you have possesions- Yes- Buy risk of rain 2.Do you have money- No - Do you have a job- No - Do you have possesions- No - LIAR- Do you have a soul - Yes - Sell it - Buy risk of rain 2.
So, this is only on PC. I've been playing ror2 for a while on both console and PC and you would expect a game like this to be pretty close in similarities but no console is missing a whole section of items and at least 3 new characters and hasn't got an update for a while, so yes if your on pc it is worth it but console programs must have gotten lost somewhere because PC gets updated often where console might get a once a year update. It's to far behind and I would have saved my money on console had I known this
fun game, but artifact of command or some other amount of item choice really should be default. all these items allow for fun builds because of the synergies you can make, but the items you get are in large part completely out of your control, which makes buildmaking just not even a function of normal gameplay, but the artifact of command makes set building too easy and boring, on too of trivializing challenge because the level of item synergy the game is balanced around is far below what command can do for you. risk of rain would be a ton better if there was a system to meet complete randomness and complete choice somewhere in the middle
There is a mod for the game called something like "Artifact of Potential", which is basically artifact of command but instead of essences all items are replaced with Void Potentials (you know those orbs from Void Fields and Void Locus that let you select 1 out of 3 random items of a specific rarity). I do agree that it should be in vanilla. Maybe Hopoo could finally find a use for that one artifact code in the end credits?
@@gunsevenwhillans420 Oh I like the sound of that. I dont play on pc though unfortunately :( would also be cool to have like, "decks" of items and the game behaves entirely like it does now, but boxes only choose from items in your deck, which have to contain a certain number of items from each rarity
Not for me unfortunately, played for about 2 hours and just felt a little pointless, i like a rogue like but i prefer them with a bit of permanent progression