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Is Street Fighter 6 "Too Hard"? 

Maximilian Dood
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#streetfighter6 #sf6 #realtalk
Max discusses a persistent topic that's come up about Street Fighter 6 about whether the game is too "hard" at the higher levels. Is the mental stack too much?
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22 авг 2024

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Комментарии : 1,4 тыс.   
@ProjecT_Zer0
@ProjecT_Zer0 Год назад
Yes, it's too hard. I can't get past the 6 hours boss fight called "character creation".
@patrickcalip948
@patrickcalip948 Год назад
I'm not gonna lie. They had us at the first half.
@ooooswain
@ooooswain Год назад
I just made a big tittied momma and called it a day
@DSLightning21
@DSLightning21 Год назад
True, lol! I used the default eyebrows, lips, etc...planning to change it later. But then you have to pay with in-game currency to update them in a shop. 🙄
@cylondorado4582
@cylondorado4582 Год назад
@@DSLightning21Yeah, but getting that currency is pretty easy. I haven’t changed the look of my character yet since I was doing it gradually before the game came out with the demo and I got it just right, lol. But I did grind the mini games to get enough gifts to max out 6 characters, and it didn’t really take that long.
@Emongus13
@Emongus13 Год назад
Relatable
@jamestarrou3685
@jamestarrou3685 Год назад
I think its good that professionals think the game is hard. Competition needs to be hard, and skill needs to be maintained to be professional. And to the game's benefit, it really is accessible and fun for casual players. I think this game is perfect like thisl
@h0kaki
@h0kaki Год назад
Yes, but probably too soon. I am not sure how big Street fighter is, but with SF6 my guess is they do not did not have a big fanbase and most of the fans are probably 20+. The sales was good with SF6, but the question is how many players will keep playing SF6 after 1-2 months. In my opinion SF6 should have been SF4 or 5
@haydenfisher1387
@haydenfisher1387 Год назад
@@h0kaki It's Street Fighter, you'll get some form of retention due to word of mouth, meme culture and name recognition as long as the online's still good.
@thechugg4372
@thechugg4372 Год назад
I'm a low level player and the game is still very hard, you dont need to be a pro to see it.
@harrylane4
@harrylane4 Год назад
@@thechugg4372 not hard at low level, just doskoi.a
@zavatar11
@zavatar11 Год назад
I'm a complete and utter fighting game novice but I think the game is incredibly fun. So having a low fun floor, and extremely high skill ceiling is great. Modern controls are so nice for new players lol
@skootz24
@skootz24 Год назад
It feels SO good to have Street Fighter be as good as it is. SF4 was my first 'serious' fighting game and it feels like coming home.
@GrowthMindets
@GrowthMindets Год назад
Couldn’t have said it better myself. Sf6 got me back into the fgc it’s great
@maffuw
@maffuw Год назад
Also sf4 was so hard compared to this. I used to cry in junior high trying to hit dp cancel into ultra with ryu on a 360 controller for hours
@Angel7black
@Angel7black Год назад
@@maffuwprobably cause you were using a damn 360 pad… yikes
@maffuw
@maffuw Год назад
@Angel7black haha yah man I was like 12 and didn't have money for a fight stick. I remember watching gootecks (lol) and Mike Ross play on stick I wanted one so bad lol
@64bitmodels66
@64bitmodels66 Год назад
@@Angel7black so glad the series controller's dpad is far better
@D4rkKyur3m
@D4rkKyur3m Год назад
something ive seen this game do a lot better than so many of the other fighting games I've tried (as a relatively new fighting game fan) is that the casual game modes all still try to teach you how to play better. every single minigame, side mission, main mission in world tour is doing something or the other to TRAIN you. this game is incredibly accessible while having one of the higher skill ceilings out there. rn i guess legacy chars are getting a lot of use because people know how to play them already, but im so excited to see where chars like jamie and lily go from here
@aspreedacore
@aspreedacore Год назад
lol after a while I didnt even care what the tutorial trio was saying I just wanted 100% completion.
@jessa.3857
@jessa.3857 Год назад
You're absolutely right. I've been playing Ken and Ryu since SF2 and that's all I know, lol. With that being said, there are waaaayyyyy too many Ken players. I'm actually turned off by it. I really like Jamie so I'll be trying him out as I grind myself away.
@jkdman2007
@jkdman2007 Год назад
Jamie is really fun, but he is harder to master. His damage is quite low compared to other characters.
@MrSolidsnake293
@MrSolidsnake293 Месяц назад
better > carried new fighting games hard carry most players because their float method loops and basic combos with minimal variation is easy to memorize compared to original fighting games where there isnt a manual or perfect method of attack or defense it was up to either player. if I wanted to dance id go tango with real people not do some pre choreographed back and fourth dance battle with people who think they are good, the developers basically bake a cake for one player or the other depending on if you're meta this season or not....and if you're not meta then tough spit "get gud" as the empty heads like to regurgitate daily like its some medal of honor. how about I save myself the work of a 70$ title that somehow demands a work schedule of its own to enjoy at a basic level, and no I do not sympathize for modern players I think that feature is a major part of this whole no child left behind mentality the fighting game industry is addicted too these days...damn fake modern audience that doesn't exist.
@AtlasAdvice254
@AtlasAdvice254 Год назад
As someone who’s basically never played fighting games before, this game has felt the most approachable to me out of all of the ones I’ve ever tried. I’m enjoying SF6 and learning the ins and outs a lot
@kevinmcclelland-gi6jv
@kevinmcclelland-gi6jv Год назад
Easy to learn. Hard to master.
@SPACECOWBOY705
@SPACECOWBOY705 Год назад
@@kevinmcclelland-gi6jv its perfect 😭😭😭
@allu30
@allu30 Год назад
I smell a modern player
@LitM404
@LitM404 Год назад
@@allu30 I smell a gatekeeper
@kevinmcclelland-gi6jv
@kevinmcclelland-gi6jv Год назад
@SPACECOWBOY705 it's great 👍
@gkettering
@gkettering Год назад
Love all the layers of the game. I’m a low tier player but I’m obsessed with this game. I haven’t been this hooked with a fighting game in ages
@soulsq2
@soulsq2 Год назад
😎
@TheKillermike83
@TheKillermike83 Год назад
Being low tier is actually so much fun in this game.
@watersports1381
@watersports1381 Год назад
i am enjoying it too, ffxvi is just taking over right now but i will come back to this game after thay
@goose0078
@goose0078 Год назад
Same, been around fgs casually for as long as I can remember, but this is the first game I actually enjoy sitting in the lab with and just messing around. Trying to find peak damage and then scaling it down to an easier variant I may be able to get more reliably. Only gripe is that I kinda hate that I love Cammy, because i don't typically like playing popular characters lol. Love her design and play style this time around.
@devontejefferson6520
@devontejefferson6520 Год назад
Same friend same
@yep8673
@yep8673 Год назад
I think the way to rationalize SF6's "hardness" is to accept that you wont be able to react to stuff all the time and be fine with losing because of it. However, when you do react to stuff, make sure to optimize your punish to make it really hurt.
@Vanity0666
@Vanity0666 Год назад
Which is incredibly annoying for classic players compared to the modern masher There are a lot of bizarre control quirks in 6
@H1Caliber
@H1Caliber Год назад
Yeah, I can’t acccept that so I’m not playing. I can barely accept zoning but that’s why I play tekken
@thepeasant269
@thepeasant269 Год назад
​@@H1CaliberProblem with Tekken is the amount of bloat knowledge checks... Hope they sort that out in T8.
@jkdman2007
@jkdman2007 Год назад
​@@thepeasant269Tekken also has lots of problems too.
@krypticavalanch
@krypticavalanch Год назад
that causes abuseable moves dictating match ups or rounds. its not fun to feel like your controlling the opponents, dashes, jumps, dr or di attempts just for one to work and you take 30%, now in the corner nearly burnt out guessing when the di is coming for you to react to anything with di due to stress and get di 40%/ stunned.
@TheJollyRamRancher
@TheJollyRamRancher Год назад
whoever designed this game is a genious. probably the most approachable fighting game I have personally seen for a first timer, and the skill ceiling is super high so it'll keep the hardcore crowd. I'm really really impressed by this game
@darekb9202
@darekb9202 Год назад
agreed. If right out the gate, players are playing it near perfect it can can very repetitive and boring with small errors causing matches. With the potential higher than most players are able to feasibility achieve, there become more ways to play matches and keep it interesting.
@zergtoss1
@zergtoss1 3 месяца назад
Yea I mean idk I feel like mk11 with its slow game speed and dial in combos is waaaay more friendly than the speedier sf6 and the chessplay you get with the drive system.
@MobDraws69
@MobDraws69 Год назад
I personally think the “mental stack” thing is what makes sf6 difficult. I’m the type of player to consider EVERY option to the point where I commonly give up opportunities for offense and counterplay bc I’m afraid of a wake-up dp, drive impact, throw, etc
@TrophyJourney
@TrophyJourney Год назад
I just do whatever I feel is best at any given moment and I don't worry too much about every possibility. I guess I would be a better player if I did that, but think about the stress!
@kevinmcclelland-gi6jv
@kevinmcclelland-gi6jv Год назад
Truth
@meethepie
@meethepie Год назад
Yep, even in neutral you have to look out for pokes, walking in, fireballs, drive rush, jump-ins, drive impact, as well as whatever else the character you're fighting against is capable of on top of trying to enact your own game plan and keeping track of your and opponent's resources and options. It's definitely quite overwhelming at times.
@emiliovanilla6833
@emiliovanilla6833 Год назад
I'm the opposite. I just go monkey mode and always end up getting invincible dp'd.
@DayFul
@DayFul Год назад
I tend to play slow and reactive when Lily probably needs to create some chaos. Drive rush makes it really tough to play defensively I think.
@Kirinboy39
@Kirinboy39 Год назад
I think the Drive meter being full at every round really changes the mind games, as it means everyone has a very good toolkit every round, compared to the EX-bars which can get very one-sided depending on the players.
@girdielbohmer2148
@girdielbohmer2148 Год назад
I´m playing fighting games about 30+ years, and this game is hard in a good way. It´s like SF3, but better. Not only hard to master but has lots of options, lots of ways to express yourself through your character and gameplay. That makes it rise above competition not only in the genre but also video games in general.
@HaxHaunter
@HaxHaunter Год назад
So, does that mean this game basically is telling us: There is no wrong answer? Instead, we should aim for the most subjectively comfortable combo instead of looking for the best optimal combo because there are several optimal combos, then. interesting.
@ryo-kai8587
@ryo-kai8587 Год назад
@@HaxHaunter Yeah, but it's up to us to interpret it for ourselves, and that's the beauty of it. There might be a way harder combo that's only slightly stronger, so one player might prefer the easier option for consistency because the damage difference is negligible-but someone else might wanna style, or needs all the damage to hope to KO, or is just feeling aggressive. And when multiple options are similarly effective, different players may gravitate towards different things, further adding diversity in playstyles for any given character. There are even options like "do I want more damage or more corner carry" that make different combos better for different situations. It's awesome.
@girdielbohmer2148
@girdielbohmer2148 Год назад
@@HaxHaunter Yes! I'm using sub optimal but consistent combos and getting results. I'm getting old and my execution is far from best, so instead Drive rush to extend combos, I use Overdrive and supers to raise damage. Maybe this level of flexibility is a headache for pros, but in my league is why the game shines.
@alwaysxnever
@alwaysxnever Год назад
Perfectly stated op.
@alwaysxnever
@alwaysxnever Год назад
@@girdielbohmer2148 same here. OD moves and such for damage. If I actually labbed stuff I could use the drive Rush to extend combos but I'm. Bit too old to do all that. It's just so much fun to play.
@CrimsonFIame
@CrimsonFIame Год назад
Completely agree with the game overall being just so enjoyable to play. There's alot to comprehend during a match and the mistakes I've made with Drive Impact are definitely felt..lol but I'm still having fun regardless even while learning from my mistakes in a rather frustrating way. After being disappointed by Guilty Gear Strive and MK 11 upon returning to this genre, SF6 has pulled me back in and reminded me of why I love Fighting games so much, why I went to arcades to repeatedly play MVC2 as a child even though I had no understanding of what I was doing and why I purchased ever SF game to come out (besides SF5) and I'm feeling that passion again and it's making me want to improve and learn because it's so freaking fun!
@boredlazymax
@boredlazymax Год назад
That's why I like the Drive Gauge in SF6, because it gives the player a lot of options to enhance and vary their character's playstyle. You want to play aggressive? There's drive rush, drive rush cancel, available EX moves, drive impact, and supers. And if you want to play defensively, there's drive parry, drive reversal, and perfect parry. Adding to the dense system mechanic, there are new moves for old characters and new characters to learn, as well as many combo variations because of the counter hit, punish counter, drive rush, juggle potential, and burn out, making the game's skill ceiling high and diverse for any player.
@e-maestro
@e-maestro Год назад
I agree, well said. The game is really fun, there is tons to learn, and room for huge skill growth. Even If you are not playing competitively or trying to rank up the game is fun for a lot of casuals. Capcom really got it right this time.
@actuallynotsteve
@actuallynotsteve Год назад
Agreed. The Drive System is genius and is so easy to understand. "OK, this meter that gives me all the good shit, I start off with it full and have to not waste it." That's the game. Don't spam bullshit, focus on your opponent, and look for openings to use DI or DR. No chip damage at all if you're careful. Love this game.
@diccchocolate416
@diccchocolate416 Год назад
​@@actuallynotsteveespecially considering that you have to know how to punish effectively after doing drive stuff. So everything flows into each other really well
@WiiDude83
@WiiDude83 Год назад
I've talked my group about it. But it feels like the past 3 or 4 years. A lot of fighting games have been feeling a need to be too tight, like making sure nothing breaks and every combo works the exact way as intended, no character gets to do anything too crazy. And its lead to us droping many fighting games within like 2 days. SF6 I feel like I'm learning new shit every time I play. Where to parry, how to get better mix ups, what to extend, mind games, all of that. It has felt so refreshing and the fact I feel like I keep learning and not just going through the motions makes it so much fun to keep playing even when loosing.
@LordDraikful
@LordDraikful Год назад
I think the consequence for newer players of too much going on is that things can end up feeling "random," because the things you're doing wrong can become obscure. But we've had a LOT of games for a while now that have been keeping things straightforward so that they're easier to understand. At the same time they've been making inputs easier through expanding buffer windows. Now they're stepping back on the simplicity but keeping the buffer windows/more straightforward input options, and so you can focus on that exciting, complex system stuff you're talking about - without having to put in hours just learning to do a DP consistently - and then the "random" feeling starts to dissipate. For me it's the right balance - although I won't lie, I do still sometimes get a little grumpy when I eat a mid-screen DI because I forgot it was an option at all.
@christop3
@christop3 Год назад
also the newer players can start to rely on things way too much and never actually get better because theyre not learning their character, they're just abusing mechanics that are (in my opinion) a little bit of a weird spot and can use some fine tuning, parrys just too strong & encompassing for how its performed and drive impact is an easy button to get free big damage on, especially when you can use it 6 times. Using drive reversal/rush dont even feel necessary when you have the perfect neutral shutdown and the perfect defense both on a singular button each lol. I feel like new players might struggle with defense because of it and when they run into people that anticipate the impact they'll have a real tough time playing around it. My friend was new to the franchise and thats basically all he did to me until I got a feel for the game, parry, drive impact, modern combo, parry, drive impact, lol. Once i got settled in I just started sweeping him with Juri really hard and he got pretty upset but I told him, "all you're doing is pressing buttons, you're not trying to block, you're not trying to predict things, youre not even trying to anticipate what I'm doing, you're relying too hard on parry and impact, you need to work on your fundamentals"
@Mitsu852
@Mitsu852 Год назад
When you come from MVC3 and DBFZ you are quite familiar with chaotic neutral and randomness. These games had that thing where you need to process what's going on really fast or you get cooked. You need to pay attention to everything. Meter. Assist cooldowns. Frame data. Spacing. And one mistake could get your team whiped. Moving to SF you don't have that much mental stack most of the time it's about meter management. Matchup knowledge. And opponent patterns. So i think the mental stack isn't as high as people say. It depends on what games you are used to.
@browncoat697
@browncoat697 Год назад
​@@Mitsu852The neutral is a lot shorter in DBFZ thanks to the number of neutral skip options, SF6 has relatively few means of skipping neutral and thanks to SF's series identity of having relatively short combos and a lot of neutral it's less about the ten second long block strings/40 hit combos you saw all the time in DBFZ.
@narkybark
@narkybark Год назад
I feel like the drive system is an excellent addition to the point where without it a fighting game will feel lacking. It's a great way to throw in combo extension, EX moves and armor all in one. Adding the burnout aspect is just icing on the cake, to make you care about whether you give up future options just to get that last drive in. The whole system just adds a TON of options that just makes the game feel complete. Sure, other games (and SF itself) have these features presented in other ways, but the way it's done here just feels so elegant.
@jinpei05
@jinpei05 Год назад
There's definitely a lot to take in and consider in SF6 compared to other games, and while it can be frustrating, I'm not discouraged from trying and growing.
@kasanova749
@kasanova749 Год назад
I love that we are back to how fighting games should FEEL
@orlanzo2621
@orlanzo2621 Год назад
As a looooong time SF fan, SF6 is amazing, it’s already become one of my favorite games in the series. Drive impact, drive parry, and drive rush add so much to the game, it’s so much more engaging and open than SF5 was. There are far more possibilities for player expression. I also like the “mental stack”, I like that you have to always be on your toes and aware at all moments. Honestly SF6 may be the best modern era fighting game I’ve played. Capcom knocked it out of the park with this game.
@rockybirdy1529
@rockybirdy1529 Год назад
So...super accessible and have great depth, what more could you want from a fighting game. I was watching the Crazy Racoon Cup today and it was hella fun. Newcomers discovering gameplans for their characters, being dazzled by the tens of counterplays against/for said plans, and getting even more dazzled when said counterplays they learnt worked in real matches. Pros couching newcomers, coming up with plans that would sound crazy in SF5 like "Hey, just forward jump out of corner, they are too busy looking for 5 other things", yet can still be caught off-guard by newcomers' plays...being all "Whoa! You sneaked in a drive impact there?!". You don't get this kind of back and forth in every game.
@lambarry7963
@lambarry7963 Год назад
Ma man
@RRRSoulEvan
@RRRSoulEvan Год назад
I feel like online wise 5 was so incredibly sweaty, this however is amazing and I feel like matches you get put into in ranked I feel like it’s balance and put you to fight those around your skill level especially you can tell due to the type of skill experience you choose and of course I put the one before the last one since I had played previous sf games and do play mk games and yea it’s just so balance compare to sf5. Sf5 online was so broken 😂
@xxiii262
@xxiii262 Год назад
Man ranked is so fun than any other game. And the battle hub is an awesome community experience
@RRRSoulEvan
@RRRSoulEvan Год назад
@@xxiii262 I agree they went all out on this one and not only that but the parry in the game is beautiful. The flow of the game makes me feel like I’m playing third strike which personally was my second favorite since my first favorite is alpha 3 of course. And the feature of battle hub so far the community is amazing and especially loving the tournament in game. Especially for someone like me who’s played sf as growing up and I’ll be 24 this Thursday I can honestly say it’s a good introduction for those that are new to the fighting scene or coming from smash bros and other games where their is modern control. And I’m not shamed to say I use modern control on cammy, guile and juri only. Ken so far is classic just cause ken was my main on the last one. This one whoever cammy for sure is my main especially with so much access she has in modern such same as Guile and juri that they have a lot to offer in modern and you can easily pull off mix with as you were playing classic.
@waduhek1372
@waduhek1372 Год назад
I feel like sf6 online is kinda broken too but in a different way. Way too often I run into the same 3-5 people in a short period of time. There’s no way that there’s thousands playing the game and I should be fighting the same guys multiple times in a hour lol
@RRRSoulEvan
@RRRSoulEvan Год назад
@@waduhek1372 really that’s weird that has never happened to me. Only on beta cause one night I ran to one three times but so far as a full game no issues. Maybe it depends the lobby u join do u just hit quick lobby cause their is an option to choose not only a room but region like guilty gear and other games that include that
@waduhek1372
@waduhek1372 Год назад
@@RRRSoulEvan no I’m talking about strictly ranked from fighting ground. I’ve seen others talking about it too, like Brian F
@dumpsta-divrr365
@dumpsta-divrr365 Год назад
What he said about the small things you learn each time you play is so true. I'm pretty new to fighting games and it feels like I'm collecting bits and pieces of skill every time i play, its a very satisfying experience
@ThatWolfArrow
@ThatWolfArrow Год назад
I think a huge part of it is that the game being harder also means that its harder to be a top level player at this game. Which in turn means some people's jobs as pro players just got a whole lot harder and/or less secure.
@alexwagner23
@alexwagner23 Год назад
That is completely untrue
@thegodofallakira6349
@thegodofallakira6349 Год назад
@@alexwagner23that was literally the subject of half the video, he’s literally correct. Are you just trolling or like, 13?
@alexwagner23
@alexwagner23 Год назад
@@thegodofallakira6349 trolling
@ViperDivinity
@ViperDivinity Год назад
yeah, being on Top is very hard especially when the game is really hard. In Tekken, you can count the players who remained at the top for years with your hands (mostly Korean and Pakistani). Thats why most people only do it for fun, since climbing at the top of the world is exhausting, let alone maintaining it
@cameronfield7313
@cameronfield7313 Год назад
As it should be. I never understood the appeal of being a pro-player. To me, if you're a pro-gamer it tells me you only play one (two max) games and miss out on all of these amazing other games until the next game of whatever one game you're "pro-ing" at gets a sequel.
@normanalhakim00
@normanalhakim00 Год назад
I started my fighting game journey with Strive. And with SF6, while it's controls are more strict, and a lot more management of spacings, meter, etc., it feels like it has made me more attentive and aware of me and my opponent's movements, and it reflects whenever I bounce back in Strive
@-Ryu
@-Ryu Год назад
To fight is never a simple task. You have to plan out every decision if you want to come out on top consistently. This process takes time, I myself have spent years practicing the martial arts, and even I am not truly ready to call myself "The best of the best" just yet. There's no easy route on the road to the top, but there is training, there is patience, and more importantly, there is an answer. Search for the answer.
@nonuvurbeeznus795
@nonuvurbeeznus795 Год назад
thanks Ryu
@arison9876
@arison9876 Год назад
Thanks Ryu
@shadowkhiz7455
@shadowkhiz7455 Год назад
Always trust Ryu to give insightful answers.
@arielgonzalez008
@arielgonzalez008 Год назад
Appreciate it, Ryu from Streets
@SilverShion
@SilverShion Год назад
I mean, I made it from Silver 2 to Platinuum 1 in a week. I never made it past Super Silver in Street Fighter 5.
@Nerdslayer0
@Nerdslayer0 Год назад
As a melee player, i enjoy the high skill ceiling. I think its healthy that the game is more accessible thanks to the modern controls yet the core of the game has only changed for the better. I notice the rock/paper/scissors counter play is very clear and intuitive even at the bronze rank
@Charlymander
@Charlymander Год назад
I noticed this too. There is not a single path to follow even for the same character because there are so many options! Heck even just being good at timing you Drive Impacts well and countering makes you really good. There is of course the super long combo route but that's not guaranteed to win nor easy to do because again so many options and things to consider when fighting. But I think that's why this game is good for new people and that's good.
@piorundip8705
@piorundip8705 Год назад
Easy to play hard to master - perfect recipe
@andrewvaaler8633
@andrewvaaler8633 Год назад
This one clicks with me even more than 4 did. Never thought that would happen. I weirdly am really loving the mental stack as well. It’s tense but very very fun
@fenris5932
@fenris5932 Год назад
I, as a fighting game scrub, wish the timings on normal cancelling and drive rushes weren't so tight, but aside from that, the game is remarkably accessible compared to its contemporaries
@flatboy13
@flatboy13 Год назад
You nailed it Max. There is not an established flowchart for every character (maybe lily), and people are panicking cause every game is mentally exhausting. Absolutely love SF6 because it brought back the uniqueness of each player. Cannot wait to see the different optimizations of characters in the future.
@mr.checkyourself4672
@mr.checkyourself4672 Год назад
I just want to know who's gonna end JP and what's his goal I would love a JP and G interaction.
@Bingo_the_Pug
@Bingo_the_Pug Год назад
As long as it’s not a “we must resurrect Bison” story
@MrFurmos
@MrFurmos Год назад
JP is a villain in the story? Is Juri with him? They have similar effects.
@VitunVatiVille
@VitunVatiVille Год назад
@@MrFurmos Juri is doing her own thing she is not with JP.
@arison9876
@arison9876 Год назад
Dictator gave psych aids to juri. Jp not related
@shadowreap3r6
@shadowreap3r6 Год назад
​@@MrFurmosjuri does her own thing
@streetkombat6088
@streetkombat6088 Год назад
As a old school Street Fighter 2 player, I have been enjoying SF6 game so far. I really love the new game mechanics they have added. I feel it gives out more options for you to learn how be fight offensively and defensively. Both are really important in fighting games. I will be continuing to play this game for a long time. I even decided to pick up the SF 30th Anniversary Collection before buying this game.
@dezmondaugustine662
@dezmondaugustine662 Год назад
Coming from mortal kombat to SF is definitely a learning curve ball. One thing that keeps bringing me back is learning the combos AND just achieving them in general. One thing that this game has taught me is timing and being patient. I think playing a game like SF definitely makes you better at games in general because of how many things you have to be aware of and have to practice if you want to be decent at the game
@TheCrazedLorry98
@TheCrazedLorry98 Год назад
Interesting, would you recommend this game then? I have mainly played MK for most of my life and some Dead or Alive.
@dezmondaugustine662
@dezmondaugustine662 Год назад
@@TheCrazedLorry98 I would recommend it if you like a challenge. It does take some practice getting used to. And the strings are a lot more challenging then MK. Since this post I haven’t played SF in a bout a month but I do still enjoy watching it. It was the main game I was watching during this years EVO. Buy it but don’t be surprised if you play MK1 more then you do SF since you said you’ve played MK for most of your life.
@TheCrazedLorry98
@TheCrazedLorry98 Год назад
@@dezmondaugustine662 Thanks a lot for the input, considering what you said I may potentially wait for a sale. Have you tried modern controls? As that seems like something that could make this game much easier to get into just for some fun matches. Also yeah, super excited for MK1! Very happy to see Reptile back again lol
@pockystyx4087
@pockystyx4087 Год назад
It's funny; because the new people I see getting into SF for the first time are really feeling its accessibility and how it finally feels like they can "get into" SF at all. But the devs made sure that high tier play still has a lot to learn and master; so some of the top players are no doubt gonna feel like they have to work a lot harder to completely get into its new mechanics and game feel. That being said; its still way too early to say how much of this will be the same in 4-5 months down the line; after big tournaments, and whatever patches/new characters bring to the table.
@A_mir0_0
@A_mir0_0 Год назад
For me at the beginning sf6 was realy hard… However since I learned the combos with Cammy and how other stuff works, fun has begun!! Like Jesus I Never ever played a SF before! I can’t believe how much Fun this Game is dude! Like WHOAAA😂
@acbennett1
@acbennett1 Год назад
It’s just right to me. Loving it so far.
@infinitybelt
@infinitybelt Год назад
It's hard, but I'm loving learning the game. This is probably the first SF I'm going deep into and actually trying to figure out. I love the mechanics so much, so many options and it's really hard for me to say that a character is bad because of all the options every character has. It's just fun and Capcom fucking nailed it.
@EKk8819
@EKk8819 Год назад
I dont think it's that complicated, it's not meant to be. it's a fighting game, play, win some, lose some, and have fun.
@CautionManic
@CautionManic Год назад
I feel like lower skill an rank players depend on Drive Impact way too much. It's to the point where if you are a new player who trying to learn the fundamentals an incorporate it into your playstyle like canceling, footsies an neutrals people strategy are to just press d.i in the middle of your neutrals non stop
@alexanderdenison2950
@alexanderdenison2950 Год назад
The problem with this mindset is that it's assuming the fundamentals for all street fighter games is the same, part of the fundamentals for SF6 is playing around DI. There is a ton of ways to make your play mostly safe to DI without needing to stand around and hard bait it, and that just is part of the fundemental game in SF6. There are so many moves that would be hella abusable if DI didn't exist like Lily condor spire, marisa superman punch, Cammy spin knuckle etc. The game is built around DI existing, DI is fundamentals lol
@breadifies2800
@breadifies2800 Год назад
That's actually not a bad thing. Better players know how to deal with DI spam and if a beginner truly wants to improve, they'll come to realise they'll have to expand their skillset if they want to climb. This game is honestly quite approachable if you're a newbie because fundamentals in fighting games are notoriously hard to acclimate to. Don't know how to do footsies and want to skip neutral? Raw drive rush into the other mfer from half screen. Haven't got the reaction time to whiff punish or know how to follow up on a read you made? Drive Impact grants you 2 hits of armour so you have an automatic counter if e.g. your equally beginner opponent predictably throws out a heavy button. It literally slows down time to a halt so you can get your bearings and punish counter easily.
@HeisenbergFam
@HeisenbergFam Год назад
Never underestimate game journalists' ability to find any game too hard
@acbennett1
@acbennett1 Год назад
“It has a little something for everyone”…
@giulyanoviniciussanssilva2947
I only consider what a journalist says if he was first a player and then a journalist, the same with anything related to entertainment that involves journalism.
@brandonsoto7225
@brandonsoto7225 Год назад
I dare any gaming journalist to beat the 2nd level of Sonic Spinball
@365DaysOfBald
@365DaysOfBald Год назад
Why do games have to be hard? I don’t understand the mentality.
@Yasviele
@Yasviele Год назад
@@365DaysOfBald you're approaching it the wrong way, this game has options for every player being new or veteran, the ceiling is now even higher for pros, but you don't have to worry about that if you're not aiming for the top. Max said so in the beginning, you as a new player won't think this game is too hard. As for other games that are famously hard like Sekiro, is because is aimed to people who are excited to test their skills to the max and feel the adrenaline pumping
@thereferencegide
@thereferencegide Год назад
ive basically never touched a fighting game before but SF6 has been an incredibly easy to learn game, even as someone who jumped right into classic controls. Obviously inputs and combos can be a challenge but literally all you need is the patience to sit through the tutorials, combo guides as well as practice sessions and sure, im not good at the game yet but there are hundreds if not thousands of other players who are just as not good to play against
@Merknilash
@Merknilash Год назад
My issue isn’t execution in training but being able to react in an actual match Things just happen too fast
@dj_koen1265
@dj_koen1265 Год назад
@@Merknilash most fighting games are more about predicting your opponent anyway, once you are more experienced you will react better usually
@TheCameraBro
@TheCameraBro Год назад
Honestly I wouldn’t say it’s too hard but it’s definitely a challenge, but that’s why I love it so much. All the options makes every match feel like anything can happen, and it makes it so much more rewarding when you use them to your favor and really feel like you understand them.
@kevyspeaks
@kevyspeaks Год назад
Green shift is still kind of hard for me to do but I enjoy having a game with multiple ways of approaching a situation
@YUSSUFXVI
@YUSSUFXVI Год назад
What I’ve been doing so far is focus on one or two fundamentals or mechanics and when I feel like I’m doing them without thinking I start adding one or two more to my gameplay and that’s been very satisfying and fun so far, made it out of bronze last week I haven’t been able to play since cuz I’m traveling but it felt really good to see visible improvement even if it was bit by bit you feel me, you might be even better than be but I feel like this still applies!
@DayFul
@DayFul Год назад
It's best to start simple and slowly add things over time otherwise you'll hop online with too many things to think about.
@lilchrissr816
@lilchrissr816 Год назад
Why i love max. The game is hard but I'm having fun. I can't do half the stuff he talking about but i do feel like I'm getting better with time.
@soulsq2
@soulsq2 Год назад
I agree with you. 😎
@bruno3300291
@bruno3300291 Год назад
I'm really loving this game online. Fun matches, fun people, but if anything Sf6 is tiring. After a couple matches like 10 of them I'm completily tired. There is so much to think. But yeah, still hype and fun asf
@Brunation
@Brunation Год назад
This is the most honest and sincere opinion of SF6. I mean I countered a very old school Ryu player last night. No meter , no drive rush he never used a new mechanic since sf2. And it was one of the most intenses fight that I had. Truly everyone can play his character whatever they want.
@DayFul
@DayFul Год назад
I played a different kind of Ryu today, He was pressuring me like crazy with raw drive rush and block strings into more drive rush pressure. I had to really hunker down and fight my way into the matches. It ended up being a super close set as my offensive flurries with Lily getting a drive rush command grab on wakeup after a combo put him on the ropes. And his avatar was Ichiban from Like a Dragon, Absolute chad.
@PaperTigerLive
@PaperTigerLive Год назад
I’m enjoying it as a newcomer but it is really damn difficult. I know I’m not making it easy for me choosing ChunLi but it’s still very fun
@somedopemojo43
@somedopemojo43 Год назад
Chun li and Guile definitely are not beginner friendly but all that matters is ur having fun
@kingleonidas2182
@kingleonidas2182 Год назад
Honestly this game feels great to me and I totally understand that feeling of improvement with time. When I was practicing the basics with just the basic Level 4 CPU, I quickly noticed that I needed to look out for jump ins, then I realized I didn’t use any Drive Rushing, then I noticed I didn’t Parry enough, and I’m sure I’ll find more as I keep going. It just feels like there’s so much I can easily work on and it’s so entertaining.
@haruhidaso
@haruhidaso Год назад
In my opinion, as a brand new fighting game player, Drive Impact is the greatest thing for beginner player. If DI hits you have an opportunity to do the combo you practiced in training mode and use your super which is the fun part of fighting games. I feel like in previous fighting games, getting to the fun part was little far for beginners.
@DayFul
@DayFul Год назад
The next part is catching on to your opponent using it too much and countering it with the big slow down and even nastier combo. It's one of those "I totally out thought you" moments it's so rewarding.
@haruhidaso
@haruhidaso Год назад
@@DayFul I love how the path to improvement is very clear at the beginning. Learn DI -> counter DI with your DI -> learn max damage combo from DI. And once you learn the max damage combo, you realize that some of the combo parts can be used in different situation like from poke, drive rush, anti-air, etc. The path to improvement is so clear. I bought other fighting game before, but I was never able to get into them because this path was unclear and I got overwhelmed with not knowing what to practice.
@DayFul
@DayFul Год назад
@@haruhidaso Yea once you start implementing drive rush things get real nutty. I had a Ryu player going ham creating long block strings but he was also putting himself close to burnout, I was in a great position whenever I successfully defended it as he had to calm down while I had more resources.
@gohanlee9631
@gohanlee9631 Год назад
As I was waiting for street fighter 6 i decided to get into tekken and start taking fighting games seriously in preparation for SF6. So i started showing up to my locals and the tekken community was welcoming and taught me the layering thay Tekken has. This opened up my mindset into how to play fighting games and i made me enjoy playing the game more. I am glad that i am able share the experience that i had in Tekken with street fighter 6. I feel like that experience alone has brought me from a silver player to a high plat or low diamond player because i enjoy the game much more. So yeah, i really resonate with that Max is saying here. Thanks for always putting out good content!
@DayFul
@DayFul Год назад
Drive rush is so tough to deal with when playing against better players. Lily's best button to check it is vulnerable to drive impact so I've signed up for an uphill battle. I think the hardest thing is the difference in how fast people play the game, I spend most of my time in battle hub and face a wide variety of skill levels. When I play stronger players I feel like I'm constantly under pressure unable to safely take my turn back. On the other hand when I play newer players my mental stack drops and I let loose probably making them feel the same way I do the gaps are huge. The funny thing is Lily is criticized for being too simple yet the things she can do are so satisfying with the command grabs and zipping past fireballs with an ex windclad spire into lv 2. I feel like there's so much room to grow and the community in battle hub can be really cool sometimes. I had an audience for a Lily mirror yesterday, We were the only two Lily's in the lobby but we were going for it putting on a show.
@jurtheorc8117
@jurtheorc8117 Год назад
Lily's in the Lobby gives me the same vibe as the title Cory in the House. Like a pair of twins having shenanigans in a hotel lobby. Funnily enough, i feel like a show like that has actually been a thing.
@tiredandangry2480
@tiredandangry2480 Год назад
SF6 handles new players in the best possible way: World Tour. It shows them how to play the game. There are mini games DEDICATED to doing inputs for moves. It encourages you to try out everyone's move sets and also encourages players to try out combinations, even if it is with different moves from different characters. It's so good.
@ryo-kai8587
@ryo-kai8587 Год назад
I've been playing SF for decades, and using Ryu in the demo of 6 was how I learned how great this game feels. Still, I've been having a blast with my avatar, refining my moveset and build, labbing how those skills synergize and taking it all into Battle Hub to fight others where you can't know the matchup ahead of time unless you've stood their spectating and learned their moves.
@willdangerfield50468
@willdangerfield50468 Год назад
I’m so happy that a new fighting game from a long running series isn’t trying to dumb down the base game. Accessibility is good unless it drastically lowers the skill ceiling. I’m happy that improvement feels so tangible
@bigmacmm5
@bigmacmm5 Год назад
This is my first major try and learning SF. Ive been a die hard tekken fan, and sf has always felt.. 'boring' to me. Now, this multifaceted answer(s) to this certain scenario, and just freedom of the answer vs optimization feel amazing to me. Like why just block a low, when you could low parry it for a better capitalization of them throwing out that low? Tekken gave us different ways to deal with things, and thats always felt more real and natural to me. Im glad sf is doing so as well.
@baked7423
@baked7423 Год назад
sf6 has the perfect blend of easy to play hard to master. it's approachable but they didnt compromise the skill gap that much to where it makes it boring. I think this sort of difficulty is needed for competition and will make the game better in the long run
@browncoat697
@browncoat697 Год назад
It's actually pretty shocking how they balanced the accessibility (even ignoring modern controls entirely) with the complexity. A new player like me is able to do stuff that looks and feels cool, but an experienced and skilled player can go even further by optimizing the shit out of everything, where there is a *ton* of room to do so because it's so difficult.
@KINGBLCKSTARR
@KINGBLCKSTARR Год назад
as a person who just got into street fighter 5, transitioning from 5 to 6 was a lil difficult because i was trying yo play it like 5 not considering the negative frame links, along with throw loops and the drive system. Also the input system felt different too but once i got down the muscle memory (also knowing your character and what they do) it gets much easier overtime. do modern if ur not comfortable with classic and if u do classic, just take your time learning your character, look up tutorials along with how to use your meter , and apply it to your matches
@csauce22
@csauce22 Год назад
I'm a low level player (Gold 1) and I find new stuff everyday I sit around and fiddle around in training mode. It's absolutely fun. I can't agree with Mr. Max anymore...the "level up" feeling is really there and getting better is more than rewarding 👏🏽
@MrReliableEli
@MrReliableEli Год назад
Max thanks too you I’ve adopted the right mindset not worried about losses only paying attention to the improvement gained from them. It’s the about process and the journey. Thanks Max.
@anthonyaquino123
@anthonyaquino123 Год назад
as someone’s who’s played different fighting games never wanted to try sf because of the way it looks i decided to give sf6 a try and i wouldn’t say it’s hard but i feel like the combos have strict timing for no reason maybe not even strict but weird timing in general
@colbyboucher6391
@colbyboucher6391 Год назад
Pretty much everyone feels that way about Street Fighter. - Links are a pretty "honest" way of getting combo hits, but they're inherently tough because of the timing involved - Special cancels are tough in a game where buttons are fast as hell. So you need to slowly wait for a link but then input a special *instantly* after hitting the button.
@anthonyaquino123
@anthonyaquino123 Год назад
@@colbyboucher6391 yea i’m not a huge fan of it the gameplay sold me on the game so i’ll keep trying it and see how it goes
@StunnafulPhotography
@StunnafulPhotography Год назад
I took a break from SF5, and now I'm returning back to the streets in SF6, and I'm actually loving the mechanics in this game. I'm not sure why most people (including top tier players) are complaining about this game. I do love that there's so many ways to do combos with Ken (and other characters) reminds me of Tekken.
@thechugg4372
@thechugg4372 Год назад
I think its mostly the random aspect of it, there are so many options now that every situation feels even more random and it feels like whatever you do doesnt matter in the end.
@Dlsturbedfan
@Dlsturbedfan Год назад
My biggest complaint is things such as enemy drive rush eat inputs and a few characters (Juri, Deejay, etc.) are so hard to react to when they dr. I've also had really weird things come out because of negative edge but that isn't as common. I absolutely love what they gave us with replays (frame options during match) and the training mode though. It has made learning this game, so much easier than others where I need to alt tab back and forth to dustloop. I also love the recording options.
@jaysanj152
@jaysanj152 Год назад
One thing i LOVE about the Modern and Classic controls is how the Modern controls encourages and helps you to try out the Classic inputs to get maximum damage potential out of a said special moves you've executed as you'll only get 80% damage off of them if you simply press a single button where as actually imputing the said classic command gives you full 100% damage. You can still be good and have fun with the Modern Controls but if you ever feel like you wanna go further beyond and want to be better,The Classic controls are there for a reason and The Training mode got all the tools to keep you covered and you can always practice and earn that extra 20% by actually putting in some effort and this right here is just Insane for a fighting game.
@goldenboy_808
@goldenboy_808 Год назад
I love SF6. I’m a big fan of “playing the way you want to play” and even though there are some constants, you generally have enough tools to be able to play the same character completely different from someone else. That’s super exciting to me. There is no “right” or “wrong” answer, it all just depends on how you want to play
@Skarlet_Sun
@Skarlet_Sun Год назад
Most fights are really engaging and dynamic, no two players I've faced have fought quite the same. I've played other fighting games but new to SF, currently at Silver 3 and loving this feeling of constantly learning and growing
@SpacedogD
@SpacedogD Год назад
As a new fighting game player, despite the wealth of options on SF6, it still feels welcoming enough and not overwhelming for me. Every few days I practice a new concept and try to incorporate it into my game plan and it's been working well. I think they did it really nicely where the entry point is low enough for a new player to learn but has a lot of higher level ceiling.
@OgSleep
@OgSleep Год назад
Get to the higher ranks it will change ur mind
@KTC12490
@KTC12490 Год назад
Definitely takes a toll on your hands more that any other sf series these drive rushes hurt my hands
@noelgomile3675
@noelgomile3675 Год назад
Street Fighter 6 is also really fun to watch. I feel like competitions will get even more exciting as spectators also get to see the minute to minute moments, analyzing the fight and wondering how it will go since there are so many variables.
@lukelmaooooo
@lukelmaooooo Год назад
the input timings and buffer windows are objectively ass and that killed the whole game for me. ill come back when capcom fixes it.
@DSLightning21
@DSLightning21 Год назад
5:54 - Yeah, Ken is awesome! Love his new kick specials and mixup options (although his Dragon Slash Kick should be an overhead). 👍 Sucks in World Tour that I couldn't give my avatar all Ken's moves, because it treats moves with the same directional inputs as the same move (i.e. Hadouken/JinraiKick with QCF). Hope Capcom fixes this. 🤷‍♂️
@dariogonzalez8989
@dariogonzalez8989 Год назад
Unfortunately, they probably won't "fix" that, because World Tour has to be balanced around both Classic and Modern Controls, and Modern doesn't use separate punch and kick buttons.
@nyrva2876
@nyrva2876 Год назад
If dragon slash kick would be an overhead, it wouldn't be safe on block.
@alyasVictorio
@alyasVictorio Год назад
What makes SF6 accessible to casual players too (despite of its higher skill ceiling) is the both the modern controls and the World Tour Mode.
@BLU3W0LFx
@BLU3W0LFx Год назад
Tekken and Street Fighter always grabbed my attention I love them both
@BigCheeZe209
@BigCheeZe209 Год назад
I think it's a great balance of difficulty.
@zainkhan69420
@zainkhan69420 Год назад
This is my first ever fighting game and I feel like I am evolving as I play and practice. Improvement is easy to visualise without even playing ranked and seeing the division increase. On the other hand, in games like LoL, I feel like I am rolling the dice when playing and improvement in that game is so arbitrary, e.g. major balance changes every 2 weeks, having team mates ect.
@azuresaiyan9005
@azuresaiyan9005 Год назад
The competition has just grown a lot in just a short few weeks. Game has a lot of things to help teach you and there are countless guides and tech available from just a click to help level up your game. The hard part is keeping up with everyone’s rapid skill growth.
@LeviathanCove
@LeviathanCove Год назад
It’s a great point Max was showing with the DI into jump kick scenario with Ken. I’ve been learning Guile starting from just cr+mp target combo, now i’m trying to optimize and add variety, starting from lights, or adding more hits, or supers. Just really feels like you can keep making small improvements, but still have fun.
@LeonJohnson-yi3hg
@LeonJohnson-yi3hg Год назад
I agree and the impact of the hits feels way better than sfv
@Dreamcleaver
@Dreamcleaver Год назад
More fighting games should switch from shallow mechanics with hard inputs to complicated mechanics with lenient inputs. It's way more fun to make decisions than just to grind stuff into muscle memory.
@ryo-kai8587
@ryo-kai8587 Год назад
I see where you're coming from. SF6 inputs seem pretty lenient in general-but I love how much depth there still is. We still get normal links for high-level combo potential, but the ones I'm using aren't punishingly tight 1-frame windows. They do require grinding into muscle memory, but I found it fun and rewarding to see the tangible sense of progression in SF6, unlike other games where it felt laborious. Coupled with Drive Rush and SF6's enhanced juggle potential, it's awesome and makes you feel skilled to pull off an advanced combo.
@Ahmed-og2jm
@Ahmed-og2jm Год назад
I'm getting it at the beginning of the month and from the demo....it's a lot freaking easier then SF5 or 4😂 at least learning wise
@InvntdXNEWROMAN
@InvntdXNEWROMAN Год назад
Coming from strive, I'm used to a dash macro, using roman cancels to cover for mistakes or convert more damage, & the giant COUNTER slow down to give my brain time to think of the buttons I need to push next. Linking combos and cancels into more damage in SF6 is tough because I'm not fast enough to push the right buttons or take advantage of the drive rushes after registering my attack hit.
@SneaksBL
@SneaksBL Год назад
Man idk in my opinion this is the most accessible game in the series. I’m actually surprised at some of these takes, the game just has more depth to it, rather than actually being hard
@cylondorado4582
@cylondorado4582 Год назад
The last fighting games I felt like I was ok at were Mk11 and Strive. I also got a few other ones since then that I failed to really get into. But I’ve had a great time just jumping into SF6. I don’t think learning the important parts of it is any harder then any other fighting game.
@dimu9930
@dimu9930 Год назад
Tbh strive is way harder than sf6 because its faster even with drive rush
@rachetmarvel931
@rachetmarvel931 Год назад
​@dimu9930 No, it's not 😂.
@JeonKevin209
@JeonKevin209 Год назад
Sf6 isnt particularly hard. Its this time period. The era of information & everyone have access to tech. We see other people getting optimized combos & landing them in actual matches. Seeing characters do micro-walks in between combos, multiple raw drive rushes for corner carry. We do tend to compare ourselves to the Elites & not being able to do what they do makes us create this easy assumption that "if i cant do it, this game is too hard" but in reality, this is just the normal progression when it comes to learning a NEW game. Lets not forget that this is a new title & its okay to be bad... & stay bad for a while.
@Jenjak
@Jenjak Год назад
Getting good at anything starts by being trash 😅
@TakaComics
@TakaComics Год назад
When you said the complexity was reminding you of Tekken, I realized why I'm having more fun with SF6 than I did with SF5. The game just feels good to play, and for me as a Tekken player, it does feel like there are so many little things I can see to get better at. I'm really enjoying SF6 and although I was a Ken main back in the day, Kimberly has me so hyped and excited to experiment and lab things like Tekken often does.
@kinggeedra2796
@kinggeedra2796 Год назад
I Love max's Ken take! I almost see it like Fox in melee "a perfect top tier" the character is really strong but still expressive, fast, and fun to watch.
@salvadorvega3805
@salvadorvega3805 Год назад
SF6 is hard if you want to make it hard.
@bboyandi82
@bboyandi82 Год назад
I agree. In the MK1 Beta people are already doing 50% combos after 30 minutes of practice in towers. In SF 6 it feels like a longer learning curve which is rewarding
@game1121
@game1121 Год назад
Max you should do a basic tutorial series and call them Drive Sessions.
@michaeldaniels7951
@michaeldaniels7951 Месяц назад
I come from Tekken and I’ve played since I was a lil kid so coming to SF6 was a big change for me. The amount of time you have for inputs seems a lot more strict and I think that’s the hardest part. I have a hard time focusing because I get so frustrated when I’m bad at something but at the same time, like Max said, micro improvements are the thing that makes me come back. I’m typing this as I come back from a severe losing streak in Ranked but I’m still gonna get back on haha
@autumn2ashes211
@autumn2ashes211 Год назад
I think it’s going to be hard at a high level but at most casual levels (so pretty much most of us) are going to find it approachable and pretty easy to pick up.
@Chris_Sizemore
@Chris_Sizemore Год назад
Normally when I'm talking to people about learning a new fighting game, the struggle is finding a character that feels good and matches your play style. SF6... there are so many mechanics that use a limited number of resources. It complicates things. Drive Rush is something I'm barely scratching. SA is something that I should be trying to work into combos but honestly? I'm working enough on combos without touching SA's yet. I don't use parry. The timing alludes me. I keep thinking that somewhere out there, someone just has the timing for perfect parries and if that is the only thing they are good at, it will carry them though the ranks. The more you play, the more you get use to how things you are good at work and the less you need to think about them. Then the struggle is figuring out the stuff you aren't using and figuring out how to work that in. I know that drive rush enables a lot more combo potential. Spacing is even more important in 6 than other games. The difference between a 6 hit and a 15 hit combo is a split second delay to let you walk forward just a few pixels. What is hard in 6 is that it has so much potential that you have to learn. Put in effort to improve. Think about what you're doing. This is a good problem to have. It means 6 should stay interesting for a lot longer than other games.
@ryo-kai8587
@ryo-kai8587 Год назад
Yeah, I've been labbing and refining my avatar character lately. Going into Battle Hub and pulling off your new tech in real matches feels so good. You'll keep improving, and you'll keep getting closer to nailing combos with normal links, Drive Rushes, juggles, super, etc. You get direct rewards for your hard work with a tangible sense of progression. The sheer feeling of vast potential is so important, and the game is just fun in general.
@BlackJackIs21
@BlackJackIs21 Год назад
I'm a long time Tekken fans, and this Street FIghter is the first iteration I enjoyed. So I think you nailed the comparison to Tekken. Cheers!
@msoto32601
@msoto32601 Год назад
Haven't really found the mechanics too hard but the combos are pretty beast. Kept getting my ass wupped by the cpu on level 8, but eventually started winning some matches. Love this game.
@AP-Design
@AP-Design Год назад
So it sounds like it's because players recognized all of the accessible, core SF elements / feel and expected a similar learning curve, but when playing the game at a higher level, there are more layers to the game than expected with the drive system. Sounds like that's a good thing.
@Hypno_BPM
@Hypno_BPM Год назад
i’ve literally just been messing around in training mode and still tryna figure out who to main and still having a blast figuring out combos
@Muddyyyyyyy
@Muddyyyyyyy Год назад
Sf6 is litteraly the most innovative in the series and this is definetly what fighting games should be in the coming years. It's perfect as is
@saterdei
@saterdei Год назад
On a competitive level, you can argue about a lot of things and always be right... Drive gauge expenditure: do I spend it for the corner carry, or do I keep it for OD punishes or a DI counter? Supers: is CA worth it if it doesn't kill? Do I use a Lv1 to secure a win, or do I go for the sweaty combo that probably also kills if I don't drop it? Corner mix: DP, throw, jump, wake up super, mash, DI... damn that's a huge list of options and I haven't even touched exhausted situations. It's definitely rough on the pros, because the guessing game got a lot harder.
@JojoDigitalArtist
@JojoDigitalArtist Год назад
The amount of times I've gone "Ok they have level 3 and will wake up super don't forget that" And then I literally forget and get hit by it because I'm considering the various other things they can do lmao.
@alistairblaire6001
@alistairblaire6001 Год назад
I highly suspect that while SF6 has this mental stack thing, but Tekken 8 will have even more to think about. To me SF6 hits that point just right at this point in time, but when I watched them explain the Tekken 8 mechanics it seemed so overwhelming. It will be really interesting to see how it plays out.
@gamestarr4048
@gamestarr4048 Год назад
Not having played almost any fighting game other than mortal kombat I found SFVI really easy to step into. I can constantly find even competition, but getting past platinum has been a HUGE chore for me. The most important thing is tho, that doesn’t matter. I’m having fun, and am enjoying each of the little techniques I’m picking up over time. Love this game and I love Max for getting me into new fighting games! You rock dood ^_^
@OlDirtyBaron
@OlDirtyBaron Год назад
I know what Max means by micro improvements. every day I feel like I'm getting a bit better at something than I was yesterday to the point where I think Diamond might actually be a feasible rank for me to reach. in SFV Ultra Gold was as far as I could get and that was a struggle.
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