Loving the improvements you have been making to the videos recently. The outline was a nice edition to the full cam that you have been experimenting with.
I'll never forget the day I, a Brawl Falco enthusiast, got my money together, went down to the store and bought Smash 4, only to realise HAL had slaughtered the original Falco and replaced him with BlueJay
Brawl Falco's Phantasm was actually another big part of his neutral. Turned closing distance on him into a guessing game since it was very lagless esp after lasering. Great reset to keep the camp up. Oh and if you shot laser at the right height, you got the "silent" laser which confirms into DACUS on grounded opponents (DEHF aka Larry Lurr used to use this to great effect).
I kind of love mods that took PM falco and gave him a few of his brawl animations back (and buffing the moves to suit PM's environment) like his Uptilt, Nair, Fair, and his shine reflector kick, which was changed to allow jump cancelling and had vertical knockback to preserve pillaring in a sense. Always been a little upset PM and P+ proper never leaned into his Brawl functions.
Me too I love HDR, SSF2, and Workshop Falco from rivals it really feels like a fusion of his Melee and Ult/Smash 4 self.I like him in PM but he does just feel like the same when compared to the rest of the cast which is so unique.
Yes, Honest! This is honestly one of your best videos, script feels tight and I like how you stated that Ultimate Falco is still good but he's still not the same from where he started. he definitley changed a lot thru out the years, good job on showing that.
My local Ult scene has a Falco main that’s really good. From what I’ve seen, it appears as though he has little to no issue with taking out people using characters that are leagues better. I’m a Melee player myself and know very little about Ult, so until I watched this I thought Falco was top or high tier in Ult, because of this.
New shine represents falco as a character with personality better and can also edgeguard and surprise reflect projectile heavy users. Plus, even if they gave it to him, it's actually much worse in the later engines because of the removal of wavedashing and l canceling. He would have a lot more lag due to shine not being jump cancelable. It worked well in Melee, but once they removed l canceling and decided to give characters their own personality and not be clones, new shine works much better overall
Falco definitely got hit hard with the nerf hammer in Smash 4, which just goes to show how much of a downgrade that game's meta was compared to Melee and Brawl.
Saying falco would never be a top tier again is disingenuous imo. Yeah sure he is not literally like top 10 in smash ultimate but there are so many different characters and the game is so balanced so him being just high tier is still very very good. And just in general smash ultimate will not be figured out for so long that we cannot say how truly good a character is or not. People used to think game and watch was like bottom 5 lmao.
I have mixed feelings about this. Falco is a fully different character now, but he's way worse. The only reason he was a top tier is because he had a slightly different version of Fox's exact moveset. Should game designers be actively trying to keep their reworked characters in the top tier when they have redesigns in mind?
No, he didn't have the same moveset. lol he had the same architeype and moves, but he is played fundamentally different than Fox's even at the casual level of melee, clearly Sakurai wanted to make Fox more well balanced and Falco more rush down with worse movement but better jumps and longer combos. which is done in a lot of other games and its a common thing in fighting games I mean Ryu and Ken are literally perimeter examples of this principle, heck your pfp is dark pit a clone of pit with some changes to make him more aggressive. I think it fine to change his move set to be different, but imo they lost sight of what made him fun and changed him for the worst. But about your initial point you should always keep in mind what you initially wanted for in a character when you redesign them its how you know your intentions are constant and the character stay in your initial frame of mine. Sakurai change smash fundamentally from melee to brawl so you can see that in how the moveset differs.
Umm brawl falco? You forget brawl changed falco first and he was effectively the same but still top tier in that game. It's the engine changes. The engine either supports or cripples a character. This is consistent with how in brawl, Captain falcon suffered the worst from the engine changes, but returned to prominence in smash 4 and is still good in Ultimate. I rather have a character that's unique than just play the same. And Ultimate buffed falco. He's only bad in one single smash game, and that's smash 4, and that game's meta is long since dead as Ultimate is considered the most balanced of the smash games and effectively a much better smash 4. In ultimate he's considered high tier around 30 which is still extremely good in a 80+ character roster.
@@lapplandkun9273 I guess I underestimate the engine itself with all the talk about patch notes these days. I was thinking that the other day when I found out Link was bottom 5 in Brawl. I was like, "wait, that makes sense, how could he ever survive in that game's playstyle?" I can be happy for uniqueness, though, especially because you can ignore tier lists any time you want and just practice to dominate your locals.