Springtrap's jump scare isn't as scary as the others. He just slowly strolls up into the room and says, "Hey man, you guys got a bathroom around here?"
(hits balloon boy with a baseball bat) GAH! HAH! ARGH! GRARGH! (pant pant) This is stupid, (gasp for air) and it's certainly not scary! (walks away) whew... (suddenly, he gets up) gggggggggggggggGGGGGGGGGGRAAAAAAAH! (sends him to the moon) AND STAY UP THERE!
"I solemnly swear that there will be no jump scares in this video." Somehow the best line in this review. Probably because of how sincere you sound when saying that.
A FNAF video with no jumpscares at all; and that's why SomecallmeJohnny is hands down, my favorite youtube video game reviewer of all time; for that and for his honest, unbiased opinions on every game he plays on every platform.
Johnny is right about the anticipation thing. Even in this video I was paranoid the whole time he was just faking us out. I just can't deal with jumpscares.
Timmy Thissen That's why I'm sick of the critisiscm of this game just being jump scares. The amount of anxiety the player feels not even out of fear of the jump scares but just a failure state in general are were the tension lies. The jumps scares are just a means to an end. Regardless of how much effort these games take to make, they are an experience few other games can hope to be. And to people saying they're easy, they're only easy if you watch someone else play them first. Getting the hang of how each animatronic operates on your own is the meat of the game and just looking up how to do so takes the fun and challenge out of it. For example, when I loaded up FNAF 2 or 3 for the first time, I felt a distinct fear that the original could never give me again being that I know how it works and how to succeed. They're games that demand trial and error but punish you (I don't mean that in a negative way either) for learning in such a way, adding to the tension.
joão carlos I'm glad he didn't, I really enjoy Johnny vs but I'm very nervous about jumpscares, so it's refreshing to actually being able to listen to peoples thought/opinions without being scared outta my wits.
omega goku UCN ain’t FNAF 7. Yes, it IS the seventh FNAF horror game, but it’s not a main series game. UCN is literally an ULTIMATE CUSTOM NIGHT. THAS why it’s called that. 😠💥🔫
Marmeg lol how would fnaf world be fnaf 8 when it came out after fnaf 4. that doesn’t make it fnaf 5 either cause fnaf sl is fnaf 5. fnaf world is a spin-off title, not a main series title and it’s not canon
Haedox Why do I see you everywhere? Twitter with Scykoh? Yup! Somecallmejohnny videos? You got it! Talk about Klee Kai dogs? Indeed! Are you...Golden Freddy?
Real talk, I'm kinda surprised that Scott didn't include Chipper & sons as a part of the whole FNAF cast... I'd personally be scared shitless at seeing a killer gopher animatronic with a axe coming for my ass...
superzbigz Damnit you fool! Mr. Cawthon is always watching! You watch! You wait and see, Chipper and sons will be in Freddy's 4 and it will all be your fault! Joking, joking. I joke. Take it easy.
hermesleao It actually shows that SomeCallMeJohnny's reviews are symbolically about man's struggle to make the first move in life, and how Johnny is also secretly a member of the Illuminati and Matpat is actually the devil in disguise. My evidence is confirmation bias so therefore it is indisputable.
There is a simple reason why the player always come back each night instead of just quitting, he basically went through the entire night with no problems. For the person who plays this game they experience gameover after gameover and knows how bad these animatronics are, but the character inside the game is basically surviving each night thinking there is no real problem with his job.
***** I got nothing on that guy, all I could think of is that by the 6th night he just broke down and set the whole place on fire. I really don't know.
Hunter Wynn actually it's not only the 3rd gsames protagonist there are hallucinations in every five nights game, like the "it's me" that randomly appears on screen in the first game. also side note that guy who made freddy's frights mentions that there is a high fire hazard in the place
Fun fact: the Toreador march is about thrill-seeking, which may explain why Mike keeps coming back after each night. He's in it for the thrill. He should probably be locked up in a mental institution if he's that crazy, but whatever.
Elliot has EXTREMELY improved at reading lines. Older videos with him were annoying, but now that he's matured and doesn't sound like he's painfully reading from the script, I want him in more videos. Excellent work, Elliot.
Okay, I'm precariously pouring and drinking tea over my recently steam cleaned carpet, so I'm going to trust your word that there are no jumpscares that'll make me spill anything. Let's see how good my judgement is.
You definitely should have tea, it's great. I have a combination of chai, black, and lady grey. Was quite nice. I like that it coincided with another Game Theory episode on FNAF, found out about the gameplay and story side of things together.
No offense to anyone who likes FNAF; and I don't mean to shit on the games, but to be honest, I hate how whenever someone says FNAF is just a stock game that doesn't deserve the attention it gets, people always counter with "BUT DAH LORE!! LOOK AT GAME THEORIZES DA' TALK ABOOT DAH LORE!!". Okay, 1) Game theory is not a source for "DAH LORE". Using it as proof of actual game content is stupid. And 2) even if it does have buckets of lore, that doesn't exactly mean anything to the average consumer who wants to play the games. What you're basically saying is, for me to actually get any depth out of the game I have to search around online and read tons of articles, watch tons of videos, and sit down at a desk with a notepad and pen working out theories like a lunatic. If that's your only defense as to why people should sit down and dedicate themselves to a load of games like it's their freaking son, then that's really not a good thing. A game should be good by just sitting down and playing it. If you've literally got to start using theories about the game to make it even remotely interesting, then the game's nothing more then a stock one. And I like how people get offended when you say this to them. Like the fact that I'm saying the game's not actually anything original or jaw-dropping is an insult to the very fact they like the games. Seriously, by all means, like them. By all means make your theories, and have your fanbase. But don't get all defensive if someone says even a single remotely negative thing about the games. I know FNAFs gets over-hated. I'm not someone who dislikes the games. In fact, I think they're pretty good little gems, for what it's worth, even if they rather stock. And I give massive props to the creator for how successful they are. I just hate how a large part of the fanbase acts.
***** I like them because not only the story but the fact that one guy managed to get so popular from these, so much that he landed a movie deal. You don't see slenderman getting a movie or other indie horror hits
_AlphaCraft_ I do give props to him for the success. And I don't have anything strictly against the games. I just think that people need to not kid themselves, and accept that the games aren't anything incredibly revolutionary, and that at the end of the day, it's a bare-bones game with really simplistic gameplay, that relies on lore and jump-scares to gain it's fans. That's not to say the game's bad. For simple, jump-scare themed point and click games, they're pretty good. But it's just stupid that the fanbase can't seem to admit that's all they are. When you tell them that FNAF is really simplistic and no more complex then a lot of flash games, they find it "offensive", even though it's just a fact. That fact doesn't make them bad games, nor does it mean they can't be part of it's fanbase. It just means that people shouldn't expect the mainstream community to find any lasting appeal in it.
***** Fanbases are for the most part always the worst part of any Gamecommunity best example for me would be the MOBA community (gosh i still hate that term) because even though i have fun playing the games the community is what keeps me away from them because of how toxic they are and realy i can spend my day better then getting yelled at by guys probably 5-8 years younger then me. And even then i think FNAF while a bit stale after 3 games did perfectly what was missing in the market right now because the horror genre realy isnt to stellar at the moment (besides stuff like Aliens Isolation but for every good game you get at least 3 bad ones) so any interesting and new horror game that plays well easily gets attention and YT is a great way to introduce people to new games heck i think i would not have played a lot of older games would it not be for youtubers introducing me to them. And realy i actualy like how the entire story around Scott turned out. I mean he did the best thing a creator can do and use the criticism he gets and makes something out of it and now look where he stands 3 games that sold a buttload of copys and a moviecontract under the belt.
***** I'm a part of the FNaF fanbase and honestly I don't fault you for your views, honestly there are a lot of shitty people in the fanbase, but that's the only real problem, the fact that the bad apples are the more vocal members. The game isn't a 'blessing from god', it's simply a game, honestly I like the story and the fact the simplistic gameplay actually works decently well, but other than that I wouldn't say it's the greatest thing in the gaming industry...Just overhyped and overhated, which is annoying to no end when I simply want to like a game. x_X
3:09 was the best part! xD Imagine. You're already spooked out of your mind and then the power goes out. You see Freddy's lit face and you think to yourself, "Oh crap I'm boned!". Then it plays that first half of Toreador March. The horrific intensity soon leaves and you're left with a confused look on your face as the animatronic keeps playing that happy tune.
AVGN Adventures is in the poll!? I'de love to see that review! Mostly just to hear your thoughts really in depth about James Rolfe. He was your main inspiration, it'd be awesome if you reviewed his game.
I was thinking the same thing!! I love the game, but NES-hard games aren't always fun for everyone & this game can drag because it stays consistently hard with few changes in gameplay throughout. Can someone who never heard of Rolfe's show like a game like AVGN Adventures, or could our love of The Nerd taint our opinion on an overly hard, yet somewhat mediocre run&gun platformer?
Despite not including jumpscares, I still jumped a couple of times from the footage alone. It made the most sense to bring Elliot in for the review (great the dynamic between you two). As always you've provided a fairly detailed look at the game, its concept/mechanics and its background. It's always interesting to hear your personal perspectives with it and your honest opinion on the subject.
The third game looks really rushed. He really should have gave it more time to work out the kinks in it, but I guess everyone ate it up anyway so why bother.
And of course Shovel Knight's the top spot on the poll. It's a great game, and definitely a worthy contender for last year's GOTY, but it's been talked about *WAAAAY* too much. I would like to see some other indie games get talked about, such as the Bit.Trip series, Octodad (seriously, I want to see Johnny's reaction to the 2 games), Broforce, and possibly The Escapists. Eh, at least Skullgirls' in the spot (by the time I'm writing this, anyway. It's probably replaced by now). As for the review, Johnny and Elliot did a great job reviewing the whole trilogy. I was on the fence about it before when looking at the gameplay, but now I'm gonna try and get the first one on Steam or on a tablet. EDIT: Wow, this is a year old already? Huh time flies. Anyway, tried the first game out, and I didn't really like it, and I was thankful that John managed to actually review Skullgirls and Octodad for the Indie Marathon of 2015.
Oh yeah, Octodad. That'll be interesting for him to review. Unfortunately, it's based on the fans rather than him. So of course, popular games are gonna get the attention.
***** Yea, but I think that, compare to Ori and Axiom Verge, Octodad has more of a chance, since it's been more exposed to RU-vid before. But still, AVGN Adventures, a game where the only real fun can be had if you like AVGN, over The Escapists, a good Prison simulator that anyone can be able to pick up and play? It's clearly just because the former's more well-known.
OperationDEEZ A jumpscare is a startling image followed by a high pitched noise or scream. You can't do a review on a horror game without showing the scary imagery, so it's not like he could avoid showing the scenes where the animatronics jump at you. They aren't really jumpscares without the sound, just scary images that you already expect.
You can actually avoid the Phantom Foxy jumpscare. If you begin to see him on your screen, you just have to open your camera back up. He won't attack unless he's completely onscreen.
3:10 That wasn't in the actual Toreador song: that's from the overture, which samples Toreador (the actual song has lyrics, which does allow for some theories concerning the song choice)
John, which FNAF game are we playing for this review? Elliot, bring me everything. Everything? Everything. Everything? Everything. Everything? EVERYTHING. ...ok
Question, if the animatronics can only jump scare you when you put the camera down, then can you just never bring the camera up? Or what happens if you just bring it up once and never put it down?
+Mr. Brock Lee well in FNAF the power would go out or foxy would get in. FNAF 2 you need to put the mask on to send them away. FNAF 3 the camera or sound will go out so you are force to reset it
***** Oh right, the power. But what happens if you never put it up? Because if an animatronic is in the room doesn't it wait until you our the camera up to get the jump scare?
***** Oh right, I forgot foxy's jumps care is the only one that doesn't wait on the camera going up. Sorry, although I've listed to all of SGB's FNAF let's plays, I always have it on audio only, the uncanny valley shading really creeps me out for some reason.
As always, great review Johnny! Really nice seeing you and Elliot reviewing after a long absence. Really hope AVGN Adventures wins, now THAT's a game I'd really like to see your opinion on. Especially considering James was your inspiration.
***** true but still :( also hope skullgirls at least gets second so john considers it sometime. ZONE and several other animators worked on something that ISN'T hentai and its awesome.
***** to be honest, I'd rather he Johnny check out the entire Shantae series in it's own special video. Maybe even do a "month of Shantae" if he's willing.
Shantae games are not Indie games. All of them were developed by WayForward, and the first game was published by Capcom. Just because a game started as a KickStarter project, does not automatically make it Indie.
12:40 I don’t fully understand how Fnaf 3 works. But I can see Springtrap moving in the background outside the office. But he is also in the vents according to the camera? What’s going on there?
Just a note, the part of the Toreador March that Freddy plays has lyrics, detailing the titular Toreador's love of the adrenaline rush from near death.
I remember when I finally beat night six in fnaf three. It was brutal to say the least mainly cause I kept loosing sight of springtrap and looking through the cams like a moron and eventually died. But it was satisfying to finally defeat night six but also I’m never doing that again cause of how brutally difficult it is.
I've never even played any of the games from the FNaF trilogy. Only found out how scary those things are from one of WatchMojo's Top 10 list. First time I saw that one "jump scare" scene in said Top 10, I almost had a heart attack. I couldn't sleep at all at night after seeing that for the first time.
i would like to thank Johnny for sticking to his promise of no jumpscares- while the images of the animatronics jumping out are still alarming it's the combination of the animatronics jumping out and the screams that gets me the most and reviewers using them in their videos on the series is a huge turn off i know it's such a small thing for many people but i can see that others appreciate it as well! awesome video as always
From what I've heard, Scott simply had the plans to make all three games ahead of time, which is why he pumped them out so quickly. It may seem strange, but I personally think it was a pretty good strategy of creating 3 unique experiences without trying to shove it all into a single, longer game. Also, he was able to keep people invested in the story as each game was released, and capitalized on the hype before it got old. The games are simple at face value, but there's just so much more once you look into the lore, and I think it's pretty dang awesome.
The song from Carmen that's used in the first FNaF game for when the power goes out made me look up Adam Sandler's Beer Song after I was done watching this review.
Night 1 on FNAF 3 is a good example of you being your own worst enemy. There’s NO jumpscares, and the first time you play it, you have no idea what’s coming
Your knowledge of classical music when mentioning Carmen has made me quite happy. Props to you. Oh yeah, rock-solid review as usual, keep up the fantastic work. And nice to see you again Elliot, you've improved quite a bit with these reviews. :)
First of all I loved how you went out of your way at the beginning to swear that you wouldn't work in any jump scares into your video Also Elliot has really improved when it comes to speaking in your videos, I really love it
I'm gonna be honest when I say this: While I may not like the FNAF series as games, I do love the creepy factor (which Matt said in the FNAF 3 LP was based on Nightmare Logic), and I'll say that the story and lore is pretty interesting. I may hate the jump scares, but I also think that's where the anticipation factor comes in, and with a creepy atmosphere, I can safely say that I do enjoy the FNAF series to an extent. I hear that a fourth game is coming out, and a movie is possibly in the works, and that's where I can see the "Man, this series is seriously milking itself" comments come from. Honestly, I get annoyed by these comments, because I feel that these people don't look into the creepy factor enough. Maybe that's just my assumptions getting the better of me again, and people *do* have different takes on horror, and since I'm easily frightened despite being a fan of horror movies, this works to an extent for my case.
Hub Hikari Anyway, serious talk. Yes, im one of those people who say its a milking franchise. Just something about seems to "Goodie good" about it, and rushed. I mean, all these games and an upcoming movie, in the span of 5-6 months. It just doesn't feel right. But like I said, I can scream, I can yell, I can talk BS about it, but what the point? Like, if you do like these kind of games, hey more power to you. Me personally, we all have that thing in our lives we consider "Junk food" (Take it like DBZ, etc), eventually, it will just fade away, but we have good memories of it.
Eh, im more like how Ted described Ryan with it in one of his Hyrule Warrior grinding sessions, I got past the horror, and now I find it more boring as in "Anybody here? Anybody here? Foxy, Freddy, Foxy..." Repeat ad nauseum
And, my personal opinion, I think Spring trap is the scariest animatronic. He doesn't pop up with jump scares, he plays with your mind like the other animatronics, and when you screw up, he slowly walks up, and ends you. I think thats pretty cool.
I see what Scott is trying to do but I'm just not scared. However I can't play Slenderman without getting nervous and panicky. FNAF on the other hand doesn't really do anything to me.
This is a weird thing to praise about the game, but I absolutely LOVE Mangle in the second game. Every time he appears on a camera feed he scares me so much (legit lasting fear, not just a jumpscare) and it really freaks me out, because he is always staring directly at the camera and he always looks so menacing. I love how Scott handled that in the second game.