What does it take to explore under the oceans of Kerbin? Kerbal Space Program's physics system isn't up for hydrodynamics, under the surface things get a little bit weird. Which usually means explosions.
Water episode that was. I thought it might be sub-standard at first, like a fish out of water, but after I managed to fathom it out you really made a splash. Fintastic.
William Zhang I'm herring you bro. I often sea a few crabby comments, but they're usually on a small scale, and it's not as if I've gilled the plaice stonefish dead. It might flounder at the most, but in the end, everything's hunky John Dory. It's salt good.
Frans Hakvoort There's no point building any underwater bases for now... But if they add like "underwater" and "deep underwater" situations (or simply said, new science locations underwater), it would be cool) And it still would be the space program - because if exploring seas of Laythe is not a space program, then exploring land would not be too.
Humans can sink at the surface too. My uncle was a gymnastics athlete. Very compact muscular frame with almost no fat. If he stopped treading water he would slowly sink to the bottom of the pool. I'm also a scuba diver. I can confirm that you will sink when you get below a certain depth. We carry buoyancy compensation. Basically a vest with air bladders in it. As you start to sink you press a button and a small amount of air decompresses from your tank into the bladder thus adjusting the buoyancy to neutral. Not having neutral buoyancy is incredibly tiring when diving.
So I'm not the only one?? I have none of your fancy muscles, but I'm very skinny and I am not buoyant at all. I'm the only person I know who doesn't float in water.
Badatstuff Nope your not the only one. The physics of floating is fairly simple. As an object enters the water it displaces water (makes a hole where the water used to be). If the object weighs more than the water it displaces it sinks, if less, floats. I think the deal with us humans is that being made up of so much water we're basically neutrally buoyant (the average person has perhaps 3 pounds of positive buoyancy which is only about half a gallon of volume of water) , but some humans are just compact enough they displace less water per pound of person and therefore sink. +Badatstuff, ever go swimming in salt water? You may find you float in the ocean if you don't in a pool. The salt makes he ocean denser which means things float better there.
Bryan Myers If I take a deep breath above water my body becomes very buoyant but if I breath out I sink, which is annoying because if you don't have any air in your lungs you want to be above the waterline not below it!
Been a long time watcher of your videos and enjoyed all of them. Your channel has been my window into great games like KSP, as well as a fond trip down memory lane with freelancer and stuff like that. Actually just got Subnautica after seeing it on your channel for the first time. So, I guess this is a thank you for all you have done and the inspiration to start my own channel.
Hey Scott! Cool video, as usually. Would be cool if they gave a little focus to water on Kerbin. Imagine if they added plankton like shader for underwater action, that would make an awesome view from IVA. Anyway can't wait until you make preview of 1.0. You make awesome previews!
MrMartGonzo If you breath in at the surface then your lungs get compressed and you'll begin to sink at a certain depth. You'll notice free divers use air bags to lift them back to the surface as quickly as possible.
Scott Manley well a free diver crosses its buoyancy equilibrium at 6m. and im sorry Scott but the relative buoyancy of a mass of gas is the same at any depth, its the change in the displacement that changes and overcomes the buoyancy force. if what you described in the video was true, gasses/bubbles in deep water would never rise to the surface.
chaos umm? I don't think he said anything about the buoyancy of gas changing... He said the lungs get compressed, i.e. that there is less displacement.
Maybe its just me, but i think there should be submarine parts and stuff in the base game, sure you can say, but this is a space program game. and i would say, yeah but we are in real life planning to explore oceans on other planets. i think it would be awesome to explore the oceans or other fluid or frozen liquid on other planets in KSP.
this video does raise an interesting question: Why are the kerbals, like us, so set on exploring the universe when they haven't even explored the depths of the oceans?
At 14:44 you defined the Kerbal Heisenberg uncertainty principle : You can see either your vehicle's engine exhaust or the shadow of the vehicle (Under water)-Scott manley
The best way is to use the very large fuel tanks and just use them as ballast because they are more dense than water. I've gotten to around -850m that way but then things started spontaneously exploding.
Did you know that when a submarine does an emergency blow from test depth, the main ballast tanks are less than 10% full of air, and it expands on the way up? When submerged, the main ballast tanks are always completely flooded, and a set of trim tanks are used to adjust the weight of the vessel to approximately neutral buoyancy. The trim tanks are also used to supply the fire main, something your submarine apparently lacks (to my eternal entertainment).
A possible explanation for the extreme buoyancy effect: We know that Kerbal has to be made of something incredibly dense for the physics to make sense (much denser than anything we have here on earth). We can also observe that the oceans on Kerbal resemble the ones on earth quite well. Because of this, it stand to reason that Kerbal's oceans aren't made up of water but are probably made up of a much denser liquid. This in turn creates a ridiculous amount of buoyancy, which allows parts to float which would normally submerge on earth and make it so difficult to submerge anything on Kerbal :)
Scott. I have an idea for a series. Make real life rockets and aircraft. You can do the apollo 11 landing, the curiosity rover mission, the first shuttle mission, the apollo Soyuz mission, and you can build the ISS.
He could get FASA and do the Pre-Apollo (Mercury/Gemini as well as Apollo) then the Component Space Shuttle for the Shuttle missions and some other mods like that. Then say like the Orion Mod to do those missions.
Yep.. as you dive deeper your rib cage is slowly crushed by the water pressure. This also compresses the air in your lungs ( which is why scuba divers need higher pressure air the deeper they go and the clever regulator to stop them being exploded by air at 150psi from the tank ). Eventually you're crushed so much you're denser than the water and you sink rather than float and down to The Locker with you.
Scott Manley There's this interesting looking Early Access game called Subnautica, which is all about exploring the oceans of an alien planet. I'm not sure how far they've gotten with the whole "slowly crushed to death by millions of tons of water" thing but it's worth checking out.
I would love it if you made a Anti-Planet Intergalactic Missile (Like a cruise-missile but for space use) It would need to be deployed from Kerbin or transported via space shuttle to a space station that orbits Kerbin. A BIG EXPLOSION IS A MUST !!!
I cant help but watch in eager anticipation of more explosions... I feel sorry for the effort involved in making it sturdier, and then the viewers laughing each time it blows up... That being said, i want more explosions.
Once, I was testing a jet-powered missile. (It had loads of afterburners and shock cones.) The pod was a MechJeb pod. It crashed too hard and the pod sank to the bottom of the sea in one piece.
I feel like those sections with the parts spinning insanely in the water deserve some Darude - Sandstorm playing over the top. Especially the still-firing engines.
The joke is only funny when applied to something in a different context. You need to take something not meant that way and turn it into an innuendo. Example: "I'll wait for you to start pumping, then I'll come, too." "That's what she said." Bad example: "Oh yes, fuck me, Fred! Fuck me harder!" "That's what she said." He already expended that joke. It's like trying to squeeze more science out of an experiment that has already been conducted.
I quess you already know that, and just didn't use them for some other reason I don't know about (maybe because they're heavier), but Turbo Jets both produce more thrust and are not prone to overheating when 100% throttled. They do ned more Intake Air, but not too much.
15:55 Music: chaccaron maccaron! Also, your acention experiment showed that it was the physics-less parts that kept your craft so hard to push under water. Maybe you should try again with no physics-less parts?
KSP needs a water update (water physics and filling air in areas), a mine digging update, a building update (cities and constructions) and a multiplayer update. would be cool if you could start building bases on other planets
Now, after exploring all the corners of their Solar system, colonizing other planets and satellites, sending interstellar and solar probes, inventing ion and cold fusion engines, the Kerbals are at long last ready for the final frontier: submerging down to 10 or 20 meters into Kerbin's ocean.
Pumpkin Pie In short, yes, you can, with challenges. To explain, you can sort of do it with the Hooligan Labs Submarine Parts. Since you can adjust your buoyancy, you can make things stay at the bottom of the sea. Of course, like ORC Gaming mentioned, the game physics gets a bit wonky down there, opening up risk for spontaneous combustion (as it parts will get destroyed randomly). Not to mention, EVA is very glitchy down there, so you'd have to have small personal submersibles to get around, you could probably use USI Survivablity Pack parts to do this.