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Knee - "Tekken 8 Is Not Fun" | Twitter Explodes 

Mike Hollow
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The most successful Tekken player of all time has weighed in on the Tekken discussion stating that; Tekken 8 is not fun. Following this Tweet, the community weighed in and the tweet has now been viewed over 1 million times sparking heated conversations. Let me know what you guys think about this in the comments section below!
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17 апр 2024

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Комментарии : 1,1 тыс.   
@alexzandermanning6094
@alexzandermanning6094 Месяц назад
I think they could make this game at least 5x more fun, if they changed all heat smashes to be negative on block. Losing because your opponent mashed a safe on block, tracking, super move that garauntees a free 50/50 on BLOCK is not fun.
@finnt4937
@finnt4937 Месяц назад
And if that did not do it, you still have to deal with random rage arts after that, that are better compared to tekken 7 , cause -15 always and neutral jabs are way more beaten by rage art.
@gokhan_4273
@gokhan_4273 Месяц назад
Yes 100% can I kiss you for that?
@RealMikeHollow
@RealMikeHollow Месяц назад
☠️☠️☠️☠️
@WackJack187
@WackJack187 Месяц назад
@@finnt4937rage arts arent random ong
@awesomereviews1561
@awesomereviews1561 Месяц назад
True
@sofaking9404
@sofaking9404 Месяц назад
When guilty gear has more neutral than your game you know you fucked up
@giantdinoboy8264
@giantdinoboy8264 Месяц назад
To be fair Strive made most of the cast more defensive and slow by slowing air-dashing, making mixups punishable, and making safe project oki less common and rarely looping back into its self. I just wish that developers stopped trying to homogenize the fighting game genre into the same moderate blend of aggression and defense. Not every fighting game needs to be a midrange fighting game like Streetfighter.
@sofaking9404
@sofaking9404 Месяц назад
@@giantdinoboy8264 I read strive and stopped reading right there, I said guilty gear
@giantdinoboy8264
@giantdinoboy8264 Месяц назад
​@@sofaking9404Strive is the most popular version and the game with the most neutral so I thought that Strive was the game being discussed.
@OathOblivio
@OathOblivio Месяц назад
​​@@sofaking9404imagine being so elitist you can't have a decent conversation without being condescending when someone is willing to engage with you in discussion, so you put down their argument all bc you didn't specify which guilty gear game(s) you were referring to. If you don't read this to the end, then you implicitly admit that it's a fact that you have such a low reading and comprehension level you can't process more than one scentence at a time
@alexandermccalla5098
@alexandermccalla5098 Месяц назад
@@sofaking9404so you’re talking about the first guilty gear specifically?
@MikhaliX
@MikhaliX Месяц назад
I only recently got back into Tekken at the start of 2023 with Tekken 7. Jumping into Tekken 8, I find myself getting way more irritated when playing in ranked. The top characters feel so overtuned it drives me up the wall. The reason I went back to Tekken was to get away from Guilty Gear Strive's overtuned characters only to run into that design philosophy again.
@awesomereviews1561
@awesomereviews1561 Месяц назад
Play SNK games, far better balancing than ArcSys ( they always messed it up) and Namco.
@junior1388666
@junior1388666 Месяц назад
​@@awesomereviews1561Kof 15 is dead. 10 minutes to find a match and when you find it will be 150+ ms against a dude who's been playing kof since 98 and he'll destroy you
@ourada46
@ourada46 Месяц назад
What about SF6? How balanced is it?
@junior1388666
@junior1388666 Месяц назад
@@ourada46 pretty balanced imo. There's like 5 bad character but you can still win with them if ur good
@sky-oq5mr
@sky-oq5mr Месяц назад
​@@junior1388666naw you trippin, at master if you aren't a dlc character that no one understands yet....the base roster at master is Deejay, Juri, Ken, Zangeif(he's bad at neutral but his punish damage Is broken enough for people to risk it), chun li(takes extreme amount of effort to use and i know because her and ryu were my mains), Luke and cammy. If you aren't one of those, then good luck.
@hartfantom
@hartfantom Месяц назад
LOL man gave an OPINION, and everyone went ballistic like that episode on SpongeBob of everyone running around in a fire 😂😂😂. Topic wise? Why tf is this even a hot topic/ hot take? Like legitimately LMFAO. The game has to be the most aggressive fighting game in the world currently, not even Guilty Gear is this gd aggressive, and the game was conceptualized and conceived on having a highly difficult fighting game. Just saying, not a hot take
@RealMikeHollow
@RealMikeHollow Месяц назад
I was surprised that it was over 1 million views 😂 but I guess people have a lot of respect for Knee and his opinions.
@hartfantom
@hartfantom Месяц назад
@@RealMikeHollow LOL yea ig so, people really gotta stop putting blinders on tho. What he said was very basic and just a fact. Arguing Tekken 8 ISNT the most aggressive fighting game, is to legit just lie lol.
@mee091000
@mee091000 Месяц назад
@@hartfantom I mean it's _not_ the most aggressive fighting game. It is the most aggressive Tekken yes but fighting game? No definitely not lol. You do still have a lot more defensive and evasive options than you do in many other games.
@WARLORD626
@WARLORD626 Месяц назад
Except it's a fact that it's not truly fun.
@DevilRising
@DevilRising Месяц назад
@@mee091000you can tell the people who only play Tekken when they say Tekken 8 is the most aggressive fighter
@Tool30301
@Tool30301 Месяц назад
Both the "Git Gud" players and the" I'm going to enjoy the game anyway I don't care what you say" players are the most annoying thing about this entire conversation honestly
@thyCarrot
@thyCarrot Месяц назад
They ruin every conversation on anything.
@griin6
@griin6 Месяц назад
fr
@ranges787
@ranges787 Месяц назад
knee should just git gud BROO 🙄
@aledantih6524
@aledantih6524 Месяц назад
The classic "this game is good for a month before I start losing" players are always the most annoying by default with every fighting game to be released
@Tool30301
@Tool30301 Месяц назад
@@aledantih6524 So once people had time with the game and see the flaws and are past the honeymoon stage of new game/ new experiences, that's when people want to complain, when they actually have had time with the game and are able to look at it with a more critical eye, that's what you're annoyed about, or are you annoyed that people weren't complaining when it was new so they are a bunch of hypocrites, either way that's a very wrong mentality, that ignores time put into the game, patch updates, burnout, or the game not having much to it
@Vespyr_
@Vespyr_ Месяц назад
I had a lot of fun with Tekken 8 until red ranks and I realized spamming with high tier characters got me into purple ranks faster than playing proper with my main. The game is just mind numbingly aggressive.
@ricoanderson6626
@ricoanderson6626 Месяц назад
Same
@aweto5199
@aweto5199 Месяц назад
Fr picked up eddy and my first time in ranked I hit red ranks when stopped, it honestly felt mindless
@RojoTrueShinobi
@RojoTrueShinobi Месяц назад
@@aweto5199 okay I will admit Eddy is a whole ass problem lol
@johnmaco
@johnmaco Месяц назад
I think Tekken didn't need to increase aggressiveness, but rather reduce passivity. They are two waaay different things. By increasing aggressiveness too much, you send tactics and maneuvers to waste. For example Law is based on feints, but you can't feint if you have the opponent spamming attacks over you 100% of the time. They just broke the game. That's why the game is unbalanced right now, but I believe it still can be fixed.
@maineventmafia1633
@maineventmafia1633 Месяц назад
@@johnmacoI wouldn’t even call it aggressiveness. Just straight cheese. How is it that a move that should be negative on block still allows my opponent to get the same whole ass combo off before I can even get my punish off. I’ve found myself saying “how the hell did they get that off” or “how the hell did they hit me” way more times than previous games.
@weiming10
@weiming10 Месяц назад
When Arslan said it people got mad and called him washed. Now Knee is saying it and people agree. These Pakistani players are at least 3 month ahead of schedule lol.
@HCIbn
@HCIbn 29 дней назад
Facts!
@jaya6329
@jaya6329 Месяц назад
This is a common thing. Once a series pivots into an easier game style to bring in casual/new players the veteran of the series find that they are out of place. Veteran point out legitimate issue but are quickly rebuffed by those casual/new players since they can finally compete with the higher skill players of the past. Then as those casual/new player continue to play the game and evolve into veteran players they start to mirror the same complaints of the veterans of the past. Then the next game will come out and the cycle will continue.
@euomu
@euomu Месяц назад
no game has been around long enough to have multiple generations of veterans 😂😂 tf u talking about
@jaya6329
@jaya6329 Месяц назад
@euomu are u serious. Sf has Been around almost 40 years tekken 30 years marvel nearly 30 years. Sf2 one generation 3s another sf4 another... haha this has to be a joke. Mvc2 alone has had several resurgence each with its on generation of players. In fact Justin Wong is part of the second generation of mvc2 players lol.
@Moonking7
@Moonking7 Месяц назад
@@euomu the confidence to be this wrong is something that I wish I had
@sugoi9680
@sugoi9680 Месяц назад
@@jaya6329 Tekken out for 30 years is one set of Veterans lol. Street Fighter you could argue 2 but most people adapted to 3s
@jaya6329
@jaya6329 Месяц назад
@@sugoi9680So your argument is only one set of people ever played tekken in the entire existence of the franchise? Over the course of those 30 years You have at least 3 generations of people in general. But to you they only count as one set of people. If this is your point or understanding then there is no point in having any further discussion. Please think about this though. Each iteration of a game will have both new and old players. That is already two generations. Arlsan is considered a vet but he started playing tekken with tekken 6. That's 5 iterations before he even started, and by tekken 8 he is considered a veteran from the old generation of the game....
@northisdead1999
@northisdead1999 Месяц назад
make the game easier for casuals -> bigger player base -> stonks Just greedy business ruining a great game for even more profit. Not unusual.
@aledantih6524
@aledantih6524 Месяц назад
Greedy doesn't equal wanting to stay afloat. The industry right now has very little room for expensive, super niche titles and even with the more accessible nature of T8 it's still already pretty niche. Gatekeeping kills games and genres.
@georgecastanza6712
@georgecastanza6712 Месяц назад
@@aledantih6524and tekken held out on not doing that for the longest. Probably longer than any fighter. Need to cut em some slack frfr. Whole lotta tears over this brand new game. The veterans had thier time to understand the game and its mechanics. Hiding combos and frame data for the people that actually learned n wanted thier secrets of thier playing styles kept. But them secrets are washed up now. Tekken is more transparent and less gate keepy. And I honestly just think people are just mad about that subconsciously more than anything.
@aledantih6524
@aledantih6524 Месяц назад
@@georgecastanza6712 it's just the nature of the FGC. They'd honestly prefer if they released the same game over and over
@lostvayne9146
@lostvayne9146 28 дней назад
@@aledantih6524 gatekeeping retains the identity and soul of these games and genres. Ever notice how when anything go mainstream, it goes to sht? Notice how all modern fg does not have the soul of any of the old ones. In style, in identity, in community, in difficulty. Just easy popcorn entertainment. Pretty lights without substance. This is the sacrifice made for accessibility. It goes deep. Accessibility dilutes everything. Its like watching fast and furious. You literally just said the money matters in the end without saying it outright. Which is exactly what these companies want.
@aledantih6524
@aledantih6524 28 дней назад
@@lostvayne9146 I don't notice that because it's not there, it's just something nostalgia addicts and doomers have tricked themselves into believing. These games still have plenty of heart, soul and yes, substance. Also fighting games are way less mainstream even now than they were before.
@phokingill
@phokingill Месяц назад
He's right. All the button discipline, movement, and composure I developed in T7 goes out of the window in favor of complete string cheese and chimpanzee gameplay. Winning is a sigh of relief from irritation instead of being satisfactory and I barely learn sht when I lose.
@JPROP-vb7sv
@JPROP-vb7sv Месяц назад
Facts
@monkeyandtangerines3621
@monkeyandtangerines3621 Месяц назад
Tekken 7 sluggish though compare to 8 . I can see how the game was rush
@TK--ce6hp
@TK--ce6hp Месяц назад
Same here. Winning doesnt feel good in this game for the most part. THe fact that they obliterated my playstyle also doesnt help. Kazumi was my main in tekken 7 alongside dragunov cause i enjoyed a more fundamental and defensive gameplay and i simply cant do that here, there are no characters that are built for it. I try playing kazuya from time to time to get closer to what i enjoyed in T7 but i lack consistent execution to main him and i feel like its still better to get ppl to the wall and abuse your heat offense. Mashing buttons was never fun for me, even when i was a begginer. I even thought about switching to Shaheen in T8 but they made him just like the rest of the cast so rn i struggle to even find the character that i want to spend my time with. I desperately want to play the game, i want to like it because i fell in love with Tekken 7, even though i wasnt that good at it, only reached Raijin, but i just cant find the same passion for this game.
@spooky4223
@spooky4223 Месяц назад
​@@monkeyandtangerines3621 tekken 7 is only sluggish during backdashes.
@walmartian422
@walmartian422 Месяц назад
Whenever I win a round with a heat smash or any of this cheap shit I feel guilty. With Heat I feel like I’m in a fistfight but there is a gun in the room at all times it just depends on who decides to dishonor themself first by picking it up.
@MaxxSeemov
@MaxxSeemov Месяц назад
The devs basically punishing players for defending and having a good read on their opponent. They were like "Oh you think you can block? Here's a safe 50-50 for you and also chip damage in case you guess correctly!"
@HCIbn
@HCIbn 29 дней назад
🤣🤣 So true.
@OGQuatumStorm
@OGQuatumStorm 26 дней назад
Wow. That’s not good. 😢
@user-qv9uf5pv3n
@user-qv9uf5pv3n 18 дней назад
How tf game punished you for a good read on 50/50? Low parry, reversal, hyrer armour, moves that reduce your hitbox, jumps and sidesteps. Block is the safest option and should have some downsides.
@SubliminaIMessages
@SubliminaIMessages Месяц назад
Chip damage should not be in Tekken what were they cooking with that
@Walt_Chocolate
@Walt_Chocolate Месяц назад
Now i just imagine Kazuya throwing potato chips at Jun sleeping on the couch.
@SubliminaIMessages
@SubliminaIMessages Месяц назад
@@AmiriHipHop bro really said he waited years for this moment 😭
@perfectlap9379
@perfectlap9379 Месяц назад
In a game where dudes are doing flykicks at you it makes sense. Plus, in a game backdash/ss block. You need some way to call out incessant blocking
@MyDeadAlbatross
@MyDeadAlbatross Месяц назад
Eddie simply wasn't annoying enough
@frostnova2144
@frostnova2144 Месяц назад
Chip damage is nowhere near the worst thing in t8
@zazenbo
@zazenbo Месяц назад
many of my rounds last 10-11 seconds when I win. Lost one yesterday that lasted 7 seconds. I miss neutral
@bludika
@bludika Месяц назад
It’s not even satisfying to win that way either, it’s just this empty feeling. It’s a real problem man, kinda sad to see what the game has become
@TheSmongo
@TheSmongo Месяц назад
Played Tekken for 27 yrs, uninstalled T8 two weeks ago, not looking back. This is the first time ive ever done that to a Tekken game, it is the first time in 27 years that i dont WANT to play Tekken. Thats enough points proven about Tekken 8 for me. Shame tho, love the franchise.
@JohnWilliams-jr3xp
@JohnWilliams-jr3xp Месяц назад
I'm to that point as well. Been playing since t2
@Deep_wolf
@Deep_wolf 26 дней назад
Its a bitter truth, no matter how hard we want to deny it... Game jus isn't the same anymore.
@Redcloudsrocks
@Redcloudsrocks 26 дней назад
you haven't played for 27 years nonstop, that statement means nothing, Maybe your brain has just decided to find a stubborn corner and refuses to move beacuse ''I'm right'' yet people will keep playing beyond your time on the game, to be THAT mad over it instead of having fun where you can seems to me like you've just become jaded and it's not just the game. All the older games ahd annoying things about them as well
@OGQuatumStorm
@OGQuatumStorm 26 дней назад
When I saw others playing T8 I immediately thought this was a SF game. 🤷🏾‍♀️
@TheSmongo
@TheSmongo 25 дней назад
@@Redcloudsrocks intesive playing from T2 - T5, other than that casual.. soo yea, thats that.. Also, its supose to get better over time, not the other way around, but have fun with what you have. Im just getteng the f out of the Tekken franschise. Say what you want, what im experiencing is only up to me, and if i decide it is trash, it is. If you like it, then good on ya.
@troyl200
@troyl200 Месяц назад
SF4 era was the Renaissance era, sfv/tekken 7 was the comeback mechanic/blockstun & wait era... and now we're in the power fantasy era, Capcom/Namco doing anything to get as many people playing as possible. Full circle, fighters fell into obscurity later into the 3D era, we didn't realize how important 2D style fighting was. Not until SF4/MK9.
@Teemofey
@Teemofey Месяц назад
Tekken 8 doing nothing to get as many people playing as possible. There is nothing to do for new player in Tekken 8 to stay.
@Disconnect350
@Disconnect350 Месяц назад
Tekken 7/Mk11 was the "made for casuals" era.
@The300Player
@The300Player Месяц назад
@@Disconnect350 Tekken 7 made for casuals? game barely had any content and the content it had was dogshit at release
@Disconnect350
@Disconnect350 Месяц назад
@@The300Player 1000% Tekken 7 was a disgrace.
@sindur3446
@sindur3446 Месяц назад
It just feels like a title where if you block you lose. Defense is so inconsistent and you don’t even really get rewarded for it with like, low parry combos or what have you.
@AegisKHAOS
@AegisKHAOS Месяц назад
In bringing up the topic of dumbing a game down to appeal to the casuals and all, I rather they maintain the barrier of entry rather than water it down. In the end, fighting games won't be for everyone, so why dumb the game down for the sake of short term gain at the expense of fun?
@gianmarcodeluca6912
@gianmarcodeluca6912 Месяц назад
yea good question!
@TheLenny655
@TheLenny655 Месяц назад
This is what happens when you make Tekken full-blown scrub friendly, rather than focus on a fleshed tutorial system that offers rewards in motion. Ie you receive items whenever you do technical stuff. Ie you sidestep punish an opponent 5 times, you receive neyo from the matrix outfit etc.
@LesserCheshire
@LesserCheshire Месяц назад
Tekken 7 never made me feel mentally exhausted. I used to love death matching people endlessly and i felt like i could really tell the difference between a good player and a bad one, but in T8, i feel like its mash or get mashed on. I loved learning frame data, match-ups, interactions. I'm back to blue rank like i was in T7, but i feel like I'm in the equivalent of T7 red ranks even though im in like the 3-5% of the playerbase. I was expecting to pour another couple thousand hours in T8, but I'm already playing other shit instead. Just waiting on patches to bring me back.
@KingSKuLLY7
@KingSKuLLY7 Месяц назад
100% agree
@Redcloudsrocks
@Redcloudsrocks 26 дней назад
I mean that's because T7 has no mechanics besides rage art and people can block all day, maybe you're just jaded are looking too hard for ''skill or bad/good players''
@lukedavis3408
@lukedavis3408 Месяц назад
I agree with him, defense isn't an option anymore. If you play against a character like Dragonov or Azucena, and get frame trapped. Either you get out or you die, and while they have powerful systems that teach you how to punish, through the replay feature. Currently any slow character that gets trapped easily, becomes dead in the water. From what i have seen it isn't about momentum anymore, the opponent can just say nope, you aren't allowed to play. It isn't that heat is bad, that chip is bad, or anything like that. You can shut down your opponent with frame traps, and Reading what they are going to do doesn't matter. When they have get out of jail free cards that take 50-80% of your hp for free. Oh you punished, but it wasn't a launcher and i just so happen to not be in a combo. Heat smash into 50/50 launcher either way guess right or die. Isn't very fun.
@Al_cappuccino19
@Al_cappuccino19 Месяц назад
When ever I plays Kuma if I face a azucena I literally have to nothing to answer besides power crushes
@maxlopez7671
@maxlopez7671 Месяц назад
Quit with that issue of backing knee this is the same person thought Tekken 7 was best game literally was rigged sluggish mechanic developed game
@LogicbyDesign
@LogicbyDesign Месяц назад
@@maxlopez7671tekken 7 played closer to traditional tekken . 8 on the other hand has traded movement and defense for endless mashing I can tell you never played tekken prior to 7😂
@Senic509
@Senic509 Месяц назад
Kind of off topic, but bringing up Tekken 4, I really... REALLY hope they increase the volume of Tekken 4's music in T8. T7 had the same issue, so if you put a T4 track on a stage, you can barely hear it. And that is a damn shame considering T4's soundtrack is 10/10
@zerosam5541
@zerosam5541 Месяц назад
Bandi namco higher ups barely care about pluggers what you think they hire a team dev to add those features
@maddasher8471
@maddasher8471 Месяц назад
tekken 8 is going through the street fighter 5 problem where it encourage aggressive play & poor defensive option
@user-wy1et9dk9w
@user-wy1et9dk9w Месяц назад
this is a sf6 problem as well not just limited to 5. All the mechanics are overtuned save reversal which ironically is not very good.
@thenegromancer4695
@thenegromancer4695 Месяц назад
I remember winning a ranked match with balrog dashing in the corner and mashing triangle completely auto pilot
@RojoTrueShinobi
@RojoTrueShinobi Месяц назад
Tekken has been more aggressive since 5 and has only shot up from there, I think there are some things that can be balanced to make just normal blocking more viable but compared to MK1 it’s miles ahead in terms of defense
@thenegromancer4695
@thenegromancer4695 Месяц назад
@@RojoTrueShinobi everything things is miles ahead of mk in general
@Hemestal
@Hemestal Месяц назад
What I dont like about this is how devs are using 50/50's as the go to method to mitigate fundamental play and even the odds when facing superior opponents. Instead of motivating players to better their gameplay, now everyone gets free 50/50s that will land half of the time no matter how good you are. I went from being amazef at my opponents good plays to being annoyed at bs
@uhhhhhhhhh333
@uhhhhhhhhh333 Месяц назад
this is my first tekken and i hate all the heat chip damage plus frames bs its not jus old heads
@Remorsefullyhumble
@Remorsefullyhumble Месяц назад
Only glazers act like it’s just old heads .
@Z1nt3k
@Z1nt3k Месяц назад
The problem with chip damage is it forces people to pressure with the same moves (especially when heat is activated) and the same flowcharts get used without further experimentation. This benefits some characters way more than others because they have large chip damage tied to key pressure moves and others don't.
@CallOfCranK
@CallOfCranK Месяц назад
Haha hell yes! Look at Nina, she is a nightmare in heat and will delete your healthbar while you sit there blocking in seconds.
@champloo9058
@champloo9058 Месяц назад
people say that tekken 8 has good sales, so it must be good. I dont think so, we have learnt in this franchise that the sequel rides the hype of the previous game. Which was tekken 7, the best-selling tekken game. My point is that just because tekken 8 sold great doesnt mean its a good/balanced game
@RealMikeHollow
@RealMikeHollow Месяц назад
Fair point fair point. I do agree, but it can only ride them for so long before word gets around and it starts to slow the sales down.
@ryderputo2525
@ryderputo2525 Месяц назад
no? Tekken5/DR selling more
@Disconnect350
@Disconnect350 Месяц назад
Tekken 7 was trash, 8 is better but still a soulless modern fighting game.
@ryderputo2525
@ryderputo2525 Месяц назад
@Disconnect350 stop talking nonsense you were just a bad player in Tekken 7 and probably the other games before it too no one needs someone like you in the community or in the game to make it better just go away and play your mk1 get in your ass
@Peter-the-Angry
@Peter-the-Angry Месяц назад
This is what happens when you try to please everyone and pick profits instead of playtesting and creating a quality game. Tekken 8 is an absolute mess and people lying abs stating its good game are only doing it to save face.
@mogucentral3820
@mogucentral3820 Месяц назад
totally agree...and also when they try so hard to imitate a mechanic from 2d fighting games. This heat system is just a rip off of SFV's V System without a defensive option. lol.
@mibbzx1493
@mibbzx1493 Месяц назад
Tekken 8 is more rage inducing than fun, the neutral game is gutted and heat basically killed sidestepping mostly since heat smashes are plus on block and on hit, track on both sides and put you in stance forcing you to guess again even if you play good defense, the chip dmg is absurd
@megamawile8540
@megamawile8540 Месяц назад
I guess I can understand how the veteran Tekken players feel seeing as I had to go through the same feeling with DOA 6. Change is cool and all but sometimes they go a little overboard in One direction and it just leaves it bad Aftertaste
@sirsushi9241
@sirsushi9241 Месяц назад
We can say that this tweet was SHAMBOLIC
@RealMikeHollow
@RealMikeHollow Месяц назад
Rambunctious use of the word, good sir *tips hat*
@gaetanoisgro6710
@gaetanoisgro6710 Месяц назад
I cannot take seriously anyone who suggests that Knee and Arslan are unable to adapt to the game. My very attention to anything they may say disappears. Also because Tekken 8 competitively hasn't even started, what were they supposed to win? Come on
@Ram2rol
@Ram2rol Месяц назад
The amount of pressure on block with forced 50/50s is what gets me. I might aswell go buy a lottery ticket.
@kakumeidash
@kakumeidash Месяц назад
Bamco is too greedy, creating new game mechanic that is too focused on casual players, i think its because Bamco is too concerned with profits and money. They forget that casual players won't last long, while what makes this game alive are the hardcore players and its community. This method will make the game's lifespan not last as long as the previous 7th series. And i think this is the time for other developers to make fighting games that have a system like the old Tekken game. I am sure it will be successful because it is proven that there is a market that likes it.
@DrSwazz
@DrSwazz Месяц назад
If Bamco and Capcom could sustain their fighting games off hardcore players alone there’d be no need to branch to a casual audience.
@kristjanbirnirivansson528
@kristjanbirnirivansson528 Месяц назад
@@DrSwazz Warner Archive (not a game company and is a division of Warner Bros) has the exact same problem with the Looney Tunes and other classic films, as hardcore fans are not many enough to sustain the sales alone so they will have to brance out the release and play it save with those releases, while hard core film fans might want all the controversial stuff.
@DrSwazz
@DrSwazz Месяц назад
@@kristjanbirnirivansson528 Exactly. You gotta pick a camp of players that will keep your franchise going in the long term.
@1finxxo
@1finxxo Месяц назад
Tbh in tekken 8 seeing chip has always made me uncomfortable
@al8704
@al8704 Месяц назад
All you do is block like a, forgive me, weak bich. WHY don't you press some buttons and ACTUALLY FIGHT. It's a fighting game
@AA-db9cb
@AA-db9cb Месяц назад
I've been playing since Tekken 5. Tekken 8 is not fun. Fast attacks that hit so far. So many 50:50s. Strong power-crushes. Heat. Tracking throws. This doesn't feel like Tekken anymore.
@PaulSmith-nb6md
@PaulSmith-nb6md Месяц назад
I havent even gotten the game but this was my exact worry when i heard T8 was going more aggressive. As someone who has been playing since T1 and i find the more patient and tactile combat feels the best and most authentic
@EvOLvEDT3RROR
@EvOLvEDT3RROR Месяц назад
I literally called it when this game first came out. Idk if any of you have played For Honor, but the exact same thing happened over there. They changed the entire combat system to focus aggression and 50/50s over and over and over. Its literally just a guessing game. Theres not much skill expression beyond learning a character's moves.
@RealMikeHollow
@RealMikeHollow Месяц назад
I used to love For Honor but they really messed it up ☠️
@thehorse5307
@thehorse5307 Месяц назад
So true man. When For Honor came out I could see clear skill progression as I continued to play. Everyone in the early seasons playing at higher levels would be untouchable against someone that was new to the game. Defense was vital and parrying and feinting was the way to skill check people. The game used to award defense more than offense. Some people might have called a long match where no one gets hit boring but I actually find it far more satisfying to have an evenly matched clanging of swords with a variety of mixups to try and break their defense rather than the same 3 abusable moves spammed over and over in random order by both players till one of them gets the win.
@spooky4223
@spooky4223 Месяц назад
I played for honor and I disagree If your referring to the CCU. they sped up everything but if you were good, you still bodied people. The things I hated was when they started adding dumb properties to moves like bps light light heavy, where his top heavy would literally track through a vertical plane. Which doesnt make sense. But all the newer heros are braindead and lazy. To help the casuals.
@EvOLvEDT3RROR
@EvOLvEDT3RROR Месяц назад
@spooky4223 Bro I used to be a Master's Valkerie. Literally played the game since the beta full no life 😂 the game was very defensive before and had some lame tactics which made PC a snooze fest at high level. Instead of slowly balancing the game to fix these issues AT HIGH LEVEL, they sped it up HEAVILY to the point where a formerly unreactable PK zone is now an average light attack, gave everyone dodge attacks, gave everyone unblockables, and no character has a real identity now because everyone can just mash. It's a guessing game. Older FH had way more skill expression. I haven't touched the game in about a year by now and I guarantee I could hop on, pick Orochi, and free up some people lol
@EvOLvEDT3RROR
@EvOLvEDT3RROR Месяц назад
@thehorse5307 THANK YOU!!!!! EXACTLY!!! We think the exact same man. It's a long fight with extreme mind games of feinting. I remember back when Kensei had to feint 3 times to get in a light then start his mixups 😂😂 it was slow but it was sooooo much more interesting to watch because winning felt EARNED
@jaemekon
@jaemekon Месяц назад
As a mediocre Claudio player, I depend a lot on defense. But some characters just rush me down, i can sidestep, block, duck, etc.., and there is nothing i can do. I feel like they are just pressing buttons nonstop and there is nothing I can do about it. the chip damage is wild. Some matchups feel nearly impossible.
@joaopinto3655
@joaopinto3655 Месяц назад
I feel u bro. I’m a mediocre Steve player and fuck trying to bait for counter hits, the strings just don’t end…
@deadheroz
@deadheroz Месяц назад
As a Lili Player, I felt that. Not fun at all.
@dylanmuir3229
@dylanmuir3229 Месяц назад
Yeah dude, you can completely outplay someone too and they still win because they're a dragunov or feng. Complete bs
@ensar4115
@ensar4115 Месяц назад
Like raven for example
@YourXellency
@YourXellency Месяц назад
Claudio’s a biyash, too. Shooting arrows all day and spamming that make-you-ballerina-spin attack. Just kidding! ^_^
@SpScarletSpider
@SpScarletSpider Месяц назад
I almost think it might be a better idea to get rid of the heat system entirely besides the heat dash. That's actually a useful mechanic in terms of extending combos.
@DrSwazz
@DrSwazz Месяц назад
That’s making Tekken more like SF6 by solely keeping the drive rush mechanic
@KwadDamyj
@KwadDamyj Месяц назад
And this is why I don't play new fighting games anymore. I don't have respect for people no-lifing for a BRAND on the internet like they owe it their lives or something.
@orinlee6123
@orinlee6123 Месяц назад
Tekken 8 devs fail to understand why people would do things like play smash bros with items and finishers OFF on a stage with no obstacles (final destination). Rage and Heat feel like items added to Tekken that noone really wanted.
@Seetherfever555
@Seetherfever555 Месяц назад
I wonder how much things would change if they just removed chip damage from plus frame attacks… or at least remove all chip damage unless the heat mode is on. Because then chip damage exists only in a specific window of the round.
@alexandermccalla5098
@alexandermccalla5098 Месяц назад
Kinda wish that if we can’t have death matches, the sets would be mandatory for ranked.
@meudeus110
@meudeus110 Месяц назад
If they wanted to appeal to casuals they should've just simplified mechanics of the game. Remove korean backdashes, increase the frame window for electric fists, simplify crouch canceling. Make it so there is no hidden advantageous mechanic that requires you to google it and spend countless hours practicing.
@irishpizza2823
@irishpizza2823 Месяц назад
They already tried that in Tekken 4, and people HATED it. Damn near put the franchise on its death bed despite being the coolest game in the series aesthetic wise.
@Deep_wolf
@Deep_wolf 26 дней назад
@@irishpizza2823 shouldve happen here too. T8 must kill the game forever.
@TMoney-wt1cw
@TMoney-wt1cw 25 дней назад
Ironic all the comments are screaming “stop dumbing down the game!” And now that’s literally what you are advocating for
@gillylambino1746
@gillylambino1746 Месяц назад
Honestly a tekken force mode with raid boss mechanics would be the casual player magnet, the story mode one is so good but man
@nerooyeye2196
@nerooyeye2196 Месяц назад
That actually seems like a good idea
@user-or4ct5ow6b
@user-or4ct5ow6b Месяц назад
u even game bro? storymode "good"? lol
@MedKitPls
@MedKitPls Месяц назад
​@user-or4ct5ow6b if you didn't like it that's you, but bro is speaking facts right now. A lot of fighting games don't have as much single player content as Tekken 8 does. Tekken force with RPG elements sounds hard asf
@Nightmare-ro9fn
@Nightmare-ro9fn Месяц назад
Daigo has stated on the FGC Translated Alpha channel: "In my opinion, SF6 is way better than SFV. It's not even comparable." He goes into detail how strong offence and defence is but does think turtling/defence is stronger. And finds the game fun. However this was back when SF6 launched 9 months ago and I don't know what he thinks of the game now since SF6 has evolved quite a bit. But I recommend checking out "How Daigo Feels about Street Fighter 6 So Far" it's a good viewing.
@carlosaugusto9821
@carlosaugusto9821 Месяц назад
And just to add an important context: for the ones who aren't aware, the truth is that Daigo isn't a big fan of the defense attributes of SF3 and SF4.... he already said that in old translated clips. He prefers more offensive games. His ability to play well those games of strong defense attributes doesn't mean he loves them or at least find that playstyle the best one.
@aledantih6524
@aledantih6524 Месяц назад
Daigo and Tokido have that similar philosophy to the game, Broski did an interview with Tokido at Red Bull Kumite and he similarly said the game was above SF5. A lot of the Japanese pros love SF6 for it's playstyle, the western pros hate it because they fail to adapt and are used to autopiloting to get results.
@crashingblow3753
@crashingblow3753 Месяц назад
You want to hear something ironic? The developers said that heat was supposedly going to make the game more fast paced and intense. However, how i see it, all heat does is completely slow down the pace of the game. Whenever you or your opponent activates heat in a match, everybody freezes. Both of you are just slowly tiptoeing across the stage just hoping and praying that you don't get sucker punched by an attack that does a ton of damage, track to both sides, and is very advantageous on block. Just look at someone like Devil Jin, Jun, or King for example. When they have heat activated, you literally have to stop dead in your tracks because one wrong move and you will lose 25-50% of your health (or more if there is a wall/floor break/blast). Did I already mention that you cannot sidestep it? By the way, I'm just talking about heat smashes. I haven't even gotten to the other options. You have to be afraid of heat smashes that do all of the things I just mentioned, heat dashes that can either launch for a full combo on hit or be super plus on block and guarantee a mix up, and heat bursts. There's also heat engagers which some are just braindead to theow out. Watch a Mishima match (Kazuya, Jin, Devil Jin, and Reina) and take a shot (or just count (if you're underage)) every time you see someone go for a FF2. I promise you you will be feeling dizzy when the match is over. And dont even get me started on armored heat engagers that are safe. The point is, what was supposed to be a mechanic that would increase and intensify the pace of a fight is instead a mechanic that just slams on the breaks and slow down the pace of a fight to a screeching halt because you or your opponent are afraid of so many things that can literally kill you very easily and has very little to no counterplay. Ironic, isn't it?
@shadowofthenorthstar989
@shadowofthenorthstar989 Месяц назад
it makes sense honestly considering his play style. i can see where he's coming from. it feels like the guy defending is at so much disadvantage compared to the guy being aggressive because of shit like chip,homing throws.heat ,amount of the moves that forces 50/50 , nerfed backdash . i think chip damage should only be a thing when someone uses heat
@NrettG
@NrettG Месяц назад
Is that not how heat works? From my understanding and playing, I thought chip damage was only awarded when your in heat. Also leading to where you can't die from chip
@PervySage723
@PervySage723 Месяц назад
​@@NrettGtheres also certain moves that have chip. I think its heat engagers that do chip but i dont fully know
@NrettG
@NrettG Месяц назад
@@PervySage723 Interesting, do they do chip when you try entering into heat (where sometimes you just don't enter it because it failed) or is it because it has the property of an heat engager that it does chip automatically? If it's the latter it has to be a bug then since they probably applied it assuming you would go into heat anyway.
@PervySage723
@PervySage723 Месяц назад
@@NrettG yah idk. I know kazuyas ff2 demonpaw does ship and its a heat engager
@Judgment
@Judgment Месяц назад
@@PervySage723 There's also the rare ki charge, which is where the chip damage concept originated in the series back in Tekken 3. However, it's a non-factor especially in comparison to Tekken 8's chip damage options. And while every hit is a counter hit, you can't block in ki charge mode.
@Cirroyt
@Cirroyt Месяц назад
I honestly agree with everything he has said. The game is to aggressive and I swear the fun gets drained when coming across characters that are heavy rushdown and you are forced to block the entire match to where I sometimes put the remote down cuz of the mindless aggression. I wish heat was a defensive option. I’m a defensive player but that’s a fault in this game because you have to be up your opponents face and even when you feel like you are doing more aggression than your opponent you get hit with something that does more damage to you. I really don’t find much fun in the game anymore I’m close to being a flame ruler but I just don’t care anymore when I’m getting forced in to a corner not being able to do anything and utilize my skills while my opponent spams the same move that is 0
@AngelRosarioYT
@AngelRosarioYT Месяц назад
Tekken 8 is a BEAUTIFUL game, but after seeing breakdown after breakdown it’s just a Pretty aesthetic mess of a fighting game :// so sad to see
@adolfargarin3478
@adolfargarin3478 Месяц назад
I thought at first tekken 8 is masterpiece. In the long run when you play a lot you will notice the unbalance of the game. Just like knee said
@brentthompson1607
@brentthompson1607 Месяц назад
The casual audience do NOT care about learning or getting better. They just pick it up to have fun. That is the thing you guys are missing.
@ltxr9973
@ltxr9973 Месяц назад
No, even as a casual player the aggressive playstyle is annoying. It's probably more to be flashy and nice to watch. It's basically made for streamers.
@Spookyjordan
@Spookyjordan Месяц назад
I think there’s a great opportunity here to create an Capcom vs SNK style system where you choose your play-style and get buffs nerfs depending on your choices. You want to play old school? You can turn off the new mechanics and get a defense and life buff (or something else) that balances the two play-styles so that they can compete. This would retain new players and casuals while also allowing legacy pros to play real tekken and still get rewarded for it. It would also enhance the game’s meta, making it so all sorts of different ways of fighting would come to the table, making tournaments very exciting to watch.
@ControllerCommand
@ControllerCommand 26 дней назад
I don’t even like to watch Tekken 8. Nothing makes any sense. The power crush becomes a joke.
@pank3245
@pank3245 Месяц назад
I came into Tekken as an anime fighter (Guilty Gear Accent Core/Blazeblue) so my playstyle is very rushdown 50/50. But even in those anime fighters there's very strong defense options for that.
@NrettG
@NrettG Месяц назад
Yeah I wish I knew why but trying to block in tekken 8 just feels so mushy. I liked it in tekken 7 where it felt like getting attacked was purely your fault for not blocking where to here I just have no idea why blocking isn't working half the time.
@Azukiiro_
@Azukiiro_ Месяц назад
We need that burst mechanic or drive reversal to say GTFO me cause if sidestepping dont work, backdash and low parry are nerfed, you take chip damage from blocking then you might as well just lube up and bend over at the wall instead of trying to defend
@derrickrobinson7269
@derrickrobinson7269 Месяц назад
I'm part of the "loyal Tekken fanbase" that's left T8 almost 2 months ago. I wasn't losing, rank wasn't hard, but I wasn't having fun. I did not like how I had to play the game. I've been playing fighting games for 20 yrs, and T8 feels like MKX. P.S. RIP is a Namco cheerleader, t's his job, don't take his opinions as genuine.
@westsi1
@westsi1 Месяц назад
In an analogy, this is what I’m hearing: The NBA lowered the net from 10 feet to 8 feet. The tall and skillful players that can do crazy dunks are complaining like: “Basketball is not fun anymore because everyone can dunk now. Even the 5 foot players are driving in and dunking aggressively. It’s so frustrating!” Please add to this analogy if there’s something I don’t understand.
@InTheKitchenWristStirFry
@InTheKitchenWristStirFry Месяц назад
uhhh? im not sure. Its more like this really simple gameplan is being exploited very easily and the game encourages aggression over defense. both are the yin yang of fighting games if that makes sense
@RojoTrueShinobi
@RojoTrueShinobi Месяц назад
@@InTheKitchenWristStirFryhe isn’t wrong though that’s what people are complaining about and Tekken has been easier since 5, also MK1 is a lot worse where defense is non existent, in Tekken it always took more than just blocking to have good defense, you have to learn to side step, parry, duck, learn to read characters and their patterns, and you do have to learn frame data because certain moves will completely shut someone down The real problems I see are surrounding RA and HS and certain moves from characters
@InTheKitchenWristStirFry
@InTheKitchenWristStirFry Месяц назад
@@RojoTrueShinobi idk ig i just thought the dunking analogy was weird, maybe im a tard
@westsi1
@westsi1 Месяц назад
@@InTheKitchenWristStirFry You’re saying there’s more “Yang” offense, than “Yin” defense. I think the game now “forces” you to learn the matchups to be good at defense, while casuals can come in and play good offense.
@westsi1
@westsi1 Месяц назад
@@InTheKitchenWristStirFry You’re no tard. I’m a weird thinker.
@SinfulCadence
@SinfulCadence Месяц назад
It isnt. Most people ive played with or talked to in discord literally seem to be more upset, than they seem to be enjoying it.
@Matt123Chez
@Matt123Chez Месяц назад
The mechanics of the game are just overwhelming and stressful, losing in this game unlocks another level of salt whereas I was very humble in loss in previous Tekken titles not including Tag 2.
@sky-oq5mr
@sky-oq5mr Месяц назад
Tag 2 was one of the only ones where I truly believed it was my fault and haven't felt that way in any other Tekken game sense. Tag 2, you can get so good that you could annihilate someone in a matter of 30secs for the full fight.
@Matt123Chez
@Matt123Chez Месяц назад
@@sky-oq5mr I don't understand the reasoning, Tekken 6 and 7 had a neutral game, knowledge check defensive style gameplay loop. Tag 2 was built on the mechanics of 6, the major problem with Tag 2 was the damage which is also a big problem with 8.
@RationalMinded
@RationalMinded Месяц назад
TTT2 is now only brought up to talk about how chaotic Tekken 8 is. Rightfully so.
@sky-oq5mr
@sky-oq5mr Месяц назад
@@RationalMinded it was brought up during Tekken 7 as well. We didn't know what we had until those shitty as sequal came out. I use to be mad af playing ttt2 but it was at myself not the game.
@sky-oq5mr
@sky-oq5mr Месяц назад
@@Matt123Chez tag 2 damage was rewarding, the damage was never the problem. Everyone had high damage and characters paired with other characters allowed some wonderful things. Tekken tag 2 and prior all had massive damage. Literally T5 you could kill a dude in 8 hit combos that consisted of majority jabs. Same shit in Tekken 3 and 4. Tekken 2 you could be one shot by grabs, normal grabs. Tekken 8 damage is very very low, with how aggressive people are as well as healing, it's awful. Tekken was never a game strictly about neutral like ever. It was used to open people up for a chance to punish heavily. You make a mistake you die, like a real fight. You didn't get many chances and it separated the bums from the greatest. Tekken 7 and 8 doesn't do that. It gives all these easy mode options to avoid punishment or avoid having to play Tekken at all. It's very sad
@georgehernandez2156
@georgehernandez2156 Месяц назад
Turning off mechanics would be awesome.
@V-95K
@V-95K Месяц назад
All fighting games aren’t fun anymore… they became too competitive… back when I was young in 2004 I remember having fun fights with friends, bros and friends of friends, and back then we had fun no matter win or lose. But right now people ready to kill you in real life just to get a W… rats, cheese, insults,exploits, cheats, DNFs are going rampant in fighting games… also the gameplay usually favours one or two particular styles out of like 6-8 and that’s why originality vanishes, and everyone is using couple of same fighters and spams same moves, combos…
@BeautifulVoluptuousLesbian
@BeautifulVoluptuousLesbian Месяц назад
You mean they became too accessible (easy). They'd watered down Tekken for you casuals.
@spitfire7170
@spitfire7170 Месяц назад
I completely agree with the whole thing about the game being too full of 50/50s and that a lot of times it's all a guessing game but I feel like the game at its core is great and most issues could be fixed with balancing patches and maybe some moveset changes not holding my breath though considering Bandai's track record with recent patches...
@nerooyeye2196
@nerooyeye2196 Месяц назад
Exactly
@TheEgzi
@TheEgzi Месяц назад
Yes the skill sceeling has dropped alot it seems, sad
@dec2567
@dec2567 Месяц назад
I didn't expect people too turn on tekken 8 so fast. 😂
@obsidxanx1
@obsidxanx1 Месяц назад
it’s ass 7 is sm more fun
@ZayTech91
@ZayTech91 Месяц назад
The fighting game community in a nutshell
@GarethXL
@GarethXL Месяц назад
old game good new game bad 2024 edition
@Remorsefullyhumble
@Remorsefullyhumble Месяц назад
I’m surprised actually niggas been glazing this game and the signs of scrub shit been in the game since launch .i instantly noticed the change in gameplay .
@MadOxide11
@MadOxide11 Месяц назад
I did lol.. It's common, first it's a GREAT game (Lots Of Clicks), content views even out, Then it's BROKEN no good (Lots of clicks), when people stop clicking these headlines it goes to Tekken 8 COMEBACK/FIXED (lots of clicks), vicious redundant cycle of BS.
@HumbleHurricane
@HumbleHurricane Месяц назад
Love and respect the time you put in to breakdown a variety of perspectives on top of giving your own. I've been playing hardcore since Tekken 1 and my passion for this franchise is off the charts. As a Tekken enthusiast, martial arts instructor, and content creator myself, I truly commend and appreciate your work. Blessings to you. You're doing an amazing job 🙏🏿💯👏🏿
@RealMikeHollow
@RealMikeHollow Месяц назад
Thank you, Sir. Appreciate your support and kind words ☝🏾
@Re-PhantomZero
@Re-PhantomZero Месяц назад
I'm a complete noob in fighting games and i can tell you that the problem is casuals, casuals are ruining videogames, especially fighting games, developers can only see the dollar signs that casuals bring so they will strip the identity of a game away and replace it with anything that appeals to the casual audience, while completely disregarding the dedicated players who supported the franchise for decades. No casuals, you don't get to talk don't on veteran players, you don't have to kiss their boots but you don't get to talk down on them, their opinion is way better than a casual's opinion.
@carlosaugusto9821
@carlosaugusto9821 Месяц назад
Regardless, it's an absolutely undeniable reality that the modern strategy (actually since the late PS3 and PS4 gen) worked in commercial terms. It's true that the franchises were sustained by the passionate community in the beginning, but it's also true that all franchises became harder to sustain under that old model of management. SF literally died and was buried for almost 10 years with Third Strike. All other franchises like Darkstalkers and MvC died. SNK games died (and the company too), then returned but struggling hardly, and KOF 13 (the best looking 2d fg ever) underperformed and almost killed the company a 2nd time. Tekken struggled around the time of late T6 and Tag2, and SC only deteriorated in popularity since SC3 and struggled very hard particularly in the SC5 time. And DOA also deteriorated after the late 00s, and VF in practical terms died, because it didn't get a true new game since the mid 00s (not very different from new versions of SF2 that continued being made after the 90s). So all active franchises had a struggling phase... And there's also a lot of old franchises that stay dead and buried. So what can we expect from the companies when the games started doing so much better the moment they change the management strategy? Literally all of them sold better than in the past. Worse: the newest versions of each franchise, that opened up even more to the casual public, are doing extremely well. It shows the old school community alone isn't enough to sustain these games. Like it or not, this genre as whole truly cannot afford to continue functioning like in the 90s-00s. There's no way to solve this problem.
@Re-PhantomZero
@Re-PhantomZero Месяц назад
@@carlosaugusto9821 i think that the answer is to keep a balance between the casuals and the hard core if (IF) you care about the "soul" of the game, the problem is that we are living in a post mobile gaming world and mobile games are extremely successful, and what kind of players play mobile games? Casuals, so it is natural that companies saw that and immediately started watering at their mouths and changing games to attract casual audiences. So what we are left with is a very destructive trend that will continue to make games worse because the only thing that really matters is money, and I'm sorry but that's not how we got the best games ever made, most had very humble beginnings and were made with passion, money wasn't as much the main objective as it is today. Look at the "yellow paint" in modern games, is that necessary? No, even toddlers can figure out how to play a game, but it's all about laziness. do you know that a lot of successful mobile games are autoplay? like they play themselves... This is the gift of the casual player, and this is what we are witnessing in games, in SF6 we get modern controls, in granblue FVR we get easy inputs, it's because they know people don't like to make an effort to play a game anymore, and it will continue to turn games into worse versions of themselves. Casuals don't care about the essence of a game, the consume and then jump to another game, just like locusts consume and jump to another crop, yes they are many but not for long. This is what happens when you have suits controlling a gaming company instead of a developer with a vision and passion, all the money in the planet is never enough for them. Look at fromsoftware, they don't care about appealing to casuals, at least they don't ruin their vision for that... For now.
@DorothyWayneright5
@DorothyWayneright5 Месяц назад
Yeah, Majority of games are being made casual/simplified these days, not just fighting games. Games in the 90s and 2000s, there were not many "hand-holding" features, but now theres so many. Games these days are made for everyone, rather than a focused niche
@SilverRat-ez2gj
@SilverRat-ez2gj Месяц назад
that is just the meta now, its sad. We got devs that i swear probably dont even play video games dumbing down games to appeal to casuals. Happens with all games not just fighting games.
@darth6129
@darth6129 Месяц назад
And people wondered why Soul Calibur died, it just catered to the casuals way too much. SC3-6 might as well have been single player games. It just became a make your own anime girl simulator. Like litterally they added rock paper scissors as a mechanic in SC6. It's embarrassing.
@boris424
@boris424 Месяц назад
The devs dont understand that the casuals are oblivious to the fact that aggressive fighting games are less noob friendly. The fact that offense is stronger dosent mean that defense is less important it only means that its just more frustrating when you are attacked. All those 50/50 mixups are overwhelming to the new players who barely even use block. The main reason casuals are playing because the game now has more singleplayer content and looks flashier. Also all those casuals leave after a few months anyway so there is no point in changing the flow of the game just for them. They should focus more on mid/high level players because they are the ones that stay and can keep the game alive after the honeymoon phase. This way the game is basically offensive like an anime fighting game(Blazblue, Guilty Gear) but with slower movement so you feel stuck. This is not good for Tekken fans or new players once they get a little better and realize that they have to block allot when its the opponents turn. Most of them dont even know that turns exist and just say the game is a stupid mashing game and stop playing ranked.
@grapelund
@grapelund Месяц назад
Some of the stuff in the game is just too ridiculous. Heat should not be able to be activated from the get go, let people earn it. Your opponent hits you with his heat move, you block it and he still can end you if you guess wrong. Chip damage…no, just no.
@SuperGamer3000
@SuperGamer3000 Месяц назад
Yeah then characters at beginning should be far away from each other so that people don’t use lag switch or frame traps which they will hit you at beginning before you have a chance to get away or block 🤷‍♂️
@AlexanderMartinez-kd7cz
@AlexanderMartinez-kd7cz Месяц назад
maybe making one of the most agressive fighting games in existance even MORE agressive wasn't such a good idea. at what point does having difficult defense and high knowledge checks just become unga? also, MVC3 has a pushblock that leaves you at full screen and the fastest movement ever.
@GogotteandSig
@GogotteandSig Месяц назад
It’s funny how many mechanical changes are made to these games to allegedly appeal to casuals, yet they often refuse to add the content they used to that *actually* would (team battle, tekken force, survival/endless modes, and/or options to toggle mechanics like that one tweet said). As a casual myself I played Tag 2 for MONTHS grinding for character endings, character customization items (LUCKY BOX is one hell of a drug), and just messing around with the giant roster. Meanwhile I haven’t played 8 in a while because all of those things are either lacking or entirely absent. It’s just not as fun to pick up and play (7 was the same tbh, but at least this game has Tekken Ball I guess).
@yashalnajeeb7838
@yashalnajeeb7838 Месяц назад
As a new player who got addicted to SF6 because of the aggression mechanics, I realize that those mechanics were meant to get me engaged. But I found that quickly in the upper ranks I would be punished much more severely for being monkey brained. Is it not like this in Tekken 8? I’m diamond 3 in sf6 deejay player.
@JohnSmith-uf3yn
@JohnSmith-uf3yn Месяц назад
No akuma + unstable netcode + heat mechanic = I’ll stay on T7 thx
@senatheEND
@senatheEND Месяц назад
"I dont think its along the same lines as tekken" this is just wrong literally every other fighter has more if not bigger changes then tekken has. Tekken players have gotten away with having the same game for years with minor changes it seems, and yeah its coming home to roost time to adapt (adapt doesn't mean you are losing it means you need to adjust mindsets and how you play)
@JoeyCups
@JoeyCups Месяц назад
Geat video! I don't use Twitter or anything so I really appreciate the breakdown of the tweet and the conversation around it. I like that you add your own personal thoughts as well and that your tone isn't either "Tekken is ruined forever" or "this is the game now, play it the way it's meant to be played or don't play" You made a comment about the tweet that said something like "new players will never learn by playing this game because they're just mash or use unsafe things" I mention it because I think that same thing a lot but with T8, but it's an interesting observation that, if this is Tekken now and into the future, they actually are learning the game and us legacy players are being held back by our idea of what Tekken is and how it's played based on older games. Personally I'm with you on (at least really hoping) the game will be toned down when the casuals inevitably move on. I lean towards the "if I want to play and do well at a game, it's my "job" to adapt to it" opinion but... I've always played very defensively and am least drawn to rushdown characters in fighting games. Logically I can think "this is the new game" and deal with it but I can't pretend I'm personally having a fantastic time with the aggressive shift. Anyway, here's hoping BN tunes the game in a way that makes it more enjoyable for me personally (and sounds like for a lot of legacy players) Thanks again for the video!
@sc562
@sc562 Месяц назад
I DIDN'T PAY $80 TO BLOCK. "So, I took that personally" - Knee
@servalkorion686
@servalkorion686 Месяц назад
You missed the whole point
@sc562
@sc562 Месяц назад
​@@servalkorion686nah bruh. U did
@user-or4ct5ow6b
@user-or4ct5ow6b Месяц назад
@@servalkorion686 it boils down to people wanting to play tekken 7 in a tekken 8 game... this isnt tekken 7. mechanics have changed. meta has changed. playstyle has changed. sure, right now, gameplay is super agressive. But lets consider a super defensive gameplay for a moment...is this ideal? No coz its super boring to watch a classic defensive boring no risk, just backdash, superior defensive, and waiting out opponent making a mistake, gameplay style. We had this gameplay for 7 years now. Its time for new meta.
@EvilIceCream333
@EvilIceCream333 Месяц назад
​@@user-or4ct5ow6b all i heard was "a game isn't good at all, unless it's being drasitcally different all the fucking time". Look dude, nothing has ever stopped a player from being aggressive in older tekkens. That's the whole point of having a playstyle. Playing how you want. Wanna turtle? Do it. Wanna go head first at someone? Do it. There's no "meta" at all. A meta shouldn't even exist in a fighting game. The whole point of any fighting game is one guy goes after the other, and the other FINDS A WAY around it. Tekken 8 sounds lopsided as fuck with people complaining about being locked in 50/50 guesses.
@user-or4ct5ow6b
@user-or4ct5ow6b Месяц назад
@@EvilIceCream333 nobody cares what u think. Adapt or play monkey island escape on the wii. lmao @nobody stopped u from playing agressive... Everyone can say the same to you. Aint nobody stopping u from playing defensive in tekken 8. Learn how to block!! I seen people learning KBD before Tekken8 came out. bragging about it. Tough luck, you snooze u lose. U bet on wrong horse. Fk those KBD. Aint nobody wanting to see that shat in tourneys. Its BORING to watch, even more annoying to play against. Learn how to block in tekken 8 or go play monkey escape island or whatever its called. This isnt tekken 7. Its tekken 8.
@Daniel-Rain-YT
@Daniel-Rain-YT Месяц назад
Lol overrated awful juggling simulator with terrible gameplay that barely requires any real skill and terrible textures as well.
@wserthmar8908
@wserthmar8908 Месяц назад
Well it actually does look good, in particular, female characters look great. But agreed on everything else
@elloofficer
@elloofficer Месяц назад
@16:50 That's such an important point that I feel many players (like myself) find hard to accept. We're all thinking namco will revert these design changes and it will play like Tekken 7 after a few more patches, and mechanics like Heat was an experiment not something we will have to deal with for years to come. Tekken is going to evolve, whether older players stick around is up to how namco handles the balancing. @21:47 As someone who has gotten friends who would never play a fighting game into Tekken 7/Tekken 8, they seem to have a lot easier time in Tekken 8 but they've already moved on unfortunately.
@Zadamanim
@Zadamanim Месяц назад
The problem with competitive T8 is that it's just a lot of guessing that leaves little room for skill expression at the absolute highest levels. There's still a huge learning curve, but it tops out around intermediate skill and then becomes an advanced guessing game. I think it's because Tekken has never been a game about 50/50's. Tekken is a game where you can sidestep, sidewalk, duck, jump, backdash, parry, and armor through moves. Depending on who you are fighting, each defensive option beats different moves, meaning defense was extremely character-specific. A situation that locks you out of sidestepping or backdashing limits the possibilities tremendously because every other option is high/mid/low dependent. Personally I think backdashes and sidesteps/sidewalk could be more responsive to get you out of danger more quickly, and certain moves can have their tracking reduced. Edit: I realized my comment sounds very negative, but I'm having a lot of fun with the game. I just recognize that at a high level, the game is not that complicated compared to previous Tekken games. Games do not need to be complicated to be fun, but it does give the game more longevity when it takes a while to "figure out."
@Unknownpony
@Unknownpony Месяц назад
Isn't it easy to fix such thing? Make Mode with new futures turn off. Solved.
@JesusChrist2000BC
@JesusChrist2000BC Месяц назад
I'm a former Tekken 6 and Tekken Tag 2 tournament player(and winner) and I agree with him. That being said casuals love anything Tekken or Japanese so it will continue to avoid scrutiny until more big players come out and tell the truth.
@Takejiro24
@Takejiro24 Месяц назад
I think I agree with Knee on chip damage. Tekken, of all games, having chip damage is just really wild AF. ☠️
@rapidretrovenue563
@rapidretrovenue563 26 дней назад
I think devs are legit confused at this point. On one end, ppl like me and many others say many fighters are too campy and non-interactive and encourage degenerate playstyles that isn't fun to look at. We enjoy volatile games that reward players for going in and making the first move rather than waiting. On the other hand, you have patient players who hate the "ungabunga" which I get, as I believe aggression should be rewarded when its tactile rather than reckless. This leaves the devs confused because they try to cater to one side and piss the other off. If they reward aggressive play, the game feels braindead. If they reward patience, the game's pace suffers and it becomes hard to watch. So where do we draw the line? Its a very hard balance to strike, but devs have to make it that aggressive play is either tied to difficult characters or characters that have significant weakness. You can't make it too accessible, but aggressive play does need to be viable for the game to live. After all, it IS a fighting game, right? We're trying to beat eachother's ass, not sit in a corner and wait for others. For that we play cod lol
@JesterandDante
@JesterandDante Месяц назад
The way to make Tekken 8 better isn't by super nerds. Just change the damage scaling on heat combos to be more balanced and less grab tracking. Nothing else needs to be adjusted much more than that bc the characters themselves are mostly fair. 80% of cast I mean
@BecomingYourIdeal
@BecomingYourIdeal Месяц назад
Nah that’s not true you you have chars with homing df1 you still can’t escape pressure with trash back dash and wr moves
@sirDAMO57
@sirDAMO57 Месяц назад
@@BecomingYourIdeal Also its way to easy to force a 50/50 in this game and 90% of games just turn into guessing matchs with take literally all the skill out of it. Especially with heat!
@darkninja9499
@darkninja9499 Месяц назад
Is victor azucena feng dragunov and jun fair? I think tf not
@JesterandDante
@JesterandDante Месяц назад
@@darkninja9499 s-tier exists in every game, doesn't mean they need big changes
@JesterandDante
@JesterandDante Месяц назад
I play kuma so I'm always having to fight harder but I still respect all players than king scrubs
@martinmonroe7082
@martinmonroe7082 Месяц назад
To each his own, i mean we all know this mans career and alot others, but first of all, if people have different opinion thats fine. He may not like it and it bores him, i say he shoud stop playing it then and hop on the previous games or whatever he feels like. Tekken doesnt owe him anything nor the other way around. I enjoy the game, when i see all these people complaining ‘all bad players can get to high rank now’ well again, thats just your opinion. And to be fair, Knee, Arslan and many other had their shine a long time in this game, are they just annoyed about the fact theres so many changes that even they dont have control in most matches that they daily participate? It sounds like a good thing to me and the future of this game shoud definitely not revolve around few of the tekken top guys. This is a new Tekken saga as the trailers said last year. That means new stars rising as well… They shoud really try to adjust, not making statements like they own this game tbh. Aight he just said its not fun to him, thats fine. I talk about all the other stuff before, and like i said, you dont have to do what he doesnt like, thats just his problem tbh.
@earlbrewington4761
@earlbrewington4761 Месяц назад
Bruh what I don't like with Tekken 8 is blocking only works when it wants you to block and enemies do too much damage
@paradiseb5950
@paradiseb5950 Месяц назад
Yeah the game rewards certain characters with mashing even in higher ranks. That’s absurd. Eddy for example- just mash and win literally. I hate this game so much, you don’t get rewarded for blocking cause you can’t block because you eat op mixups you can’t even power crush
@WisperArt
@WisperArt Месяц назад
I am one of those people that absolutely LOVES chip damage. Allow me to explain: I really like that certain moves build up chip damage and that juggling combos do as well, because usually when it's my turn, heat engagers healing is very satisfying. It really does feel like a strong comeback mechanic. I dislike the fact that all attacks do chip damage in heat though. I believe this shouldn't be the case. If heat chip damage is deleted, all of a sudden chip damage becomes an advantage for the defender rather than that of the attacker. I believe this change will make people like it, especially if heat engage healing is buffed. What I really would love to see is that the attacks that usually do chip damage become healing attacks during heat instead. I want more healing in the game for a few reasons, but the biggest reason is that in a game heavy in 50\50s you really do need more time with the opponent in order to download their patterns. Healing helps with exactly that by prolonging the round. Edit: I want to add an idea I just got. Imagine what happens when all attacks that deal chip damage become unsafe. If it deals a ton of chip damage - launch punishable. If it deals just a bit of chip damage - a standard punish would suffice. This would be a really good indicator for what to punish and how. And it will promote high risk high reward gameplay for the attacker while allowing the defender to gain that health back by punishing.
@themystikone
@themystikone Месяц назад
7:52 rainbow edition thats the street fighter game
@Christina_Cage
@Christina_Cage Месяц назад
On the flip side if you leave Tekken as just a legacy game then newcomers will quit the game in one day because there is no way of beating people who have been playing for 7 years.
@DUCATIIVERSOL
@DUCATIIVERSOL Месяц назад
MK1, Tekken 8, SF6 has taken micro transaction to the stratosphere $4 for each Avatar skin WOWZERS.
@asianman7945
@asianman7945 Месяц назад
It’s crazy how they going crazy with micro transactions and street fighter is still the most egregious out of all them. Modern gaming practices are something else man
@M_CFV
@M_CFV Месяц назад
$4. Fuck avatar skins tho
@asianman7945
@asianman7945 Месяц назад
@@M_CFV I will never forget them expensive ass tmnt skins that was hysterical
@carlosaugusto9821
@carlosaugusto9821 Месяц назад
Don't leave SF out of this. The trio is united to rip off their respective playerbase.
@DUCATIIVERSOL
@DUCATIIVERSOL Месяц назад
@carlosaugusto9821 you are 100% right. Tekken 8 will win the award for worse micro transaction of all time because they are just getting started.
@SirWinnigton
@SirWinnigton Месяц назад
I dont know why people even care, this shit happens with every fighting game release, happend woth sf4 happend with sf5 happened with sf6 happened with tekken 7 happend with tekken 8 GUARANTEE will happen with tekken 9. This shit never changes and people are always surprised when old heads cant believe the new game is not the game theynplayed for 10 years. Game will get balanced over time and nonone will remember all this shit except for the old "game had a rough launch"
@Judgment
@Judgment Месяц назад
You ain't lying. It happened with CvS2 for those who lived through it. The game is very coveted now, but it got more than it's fair share of criticism when it was active. So it's not limited to the modern era of fighting games.
@aledantih6524
@aledantih6524 Месяц назад
@@Judgment Happened heavily with pretty much all iterations of SF3 too.
@Judgment
@Judgment Месяц назад
@@aledantih6524 True. Of the 3, I think New Generation was the most heavily criticized (outside of the graphics). But 3rd Strike took the biggest hit because at that point, people didn't complain because they really didn't care unless you played at Family Fun Arcade in Cali, Nebraska, or TOSF. To top it off, 3rd Strike was released in the middle of MvC1-2, Tekken Tag, Alpha 3, and the forthcoming CvS series. It was really an uphill battle that took years to get out of.
@aledantih6524
@aledantih6524 Месяц назад
@@Judgment exactly and look at it now, praised in almost every way and even considerd the best fighting game by some. I just find it insane that the FGC doesn't learn from its mistakes and out themselves as complete hypocrites.
@darth6129
@darth6129 Месяц назад
Tekken never had meter or chip damage in 30 years. It's not the same as Tag 2 to 7. If anything 7 improved on stuff people hated from Tag 2 which was a disaster of a game in itself. 8 took the worst parts of 7 and made them even worse.
@thesolidpenguin1793
@thesolidpenguin1793 19 дней назад
I think people tend to really get it twisted when they say stuff like "X mechanic is for bringing in and keeping new players" Because to be honest the recent boom in fighting game popularity has nothing to do with all these games having mechanics "For casuals" it's all to do with netcode. I am one of these recent players, I for years and years wanted to get into fighting games but never did. Why? Cause I live in the midwest with no locals and with terrible internet, playing the games were fundamentally a waste of time because of how bad the lag was. Sure I could have technically pulled through but that's a lot to ask a new player. Why am I playing Tekken 8 more than I did 7? Because I get matches faster, and my online experience is better. It's the same reason I finally DID get into fighting games with Strive, I hate that game mechanically but when it came out I could load it up, play good quality online matches quickly. These mechanics have nothing to do with the recent new player retention in the genre- And while I know most players don't get that, I also don't think devs totally get that- which is a worrying prospect.
@zaxeer
@zaxeer 18 дней назад
Both Knee and Arslan Ash didn't like the tekken8 because its really not fun its just crap compared to old Tekkens. My personal opinion playing since Tekken 2
@yendayo
@yendayo Месяц назад
I went back and play TK7 and I actually quite enjoyed it.
@JohnBrown-ox8pl
@JohnBrown-ox8pl Месяц назад
Me too Yen!! I love how Geese and Akuma feels like they were straight from their games and the Customization is awesome Plus Kunimitsu and Negan have those 2,2,2,2,2, strings....lol!
@Darthvegeta8000
@Darthvegeta8000 Месяц назад
Being a dirty casual i wish they'd add more to Street Fighter World Tour. One of the main reasons I left MKI (besides the atrocious last 1/4th of the story) was the almost non existant solo player content. Tekken does not seem to offer much either. I also play Helldiver. I doubt most casuals like me are going to be around on Helldiver mode.
@RealMikeHollow
@RealMikeHollow Месяц назад
You'd be surprised bro. You should give Helldive mode a go. It's so much fun ☝🏾
@yupjuliansje
@yupjuliansje Месяц назад
GUYS did you know knee doesn't really like tekken 8 😮 wowza first ive heard it
@ManLikeKitch
@ManLikeKitch Месяц назад
Frankly, I am amazed that people are not seeing the parallels between T8 and DOA6, especially when the DOA designer and producer is WORING ON T8. Counter hit throws with more damage? Meter? Plus on block gimmick moves based on meter usage? Bounce off walls and floors that look exactly like DOA? Unbreakable grabs? This game is pretty much DOA7 at this point. I am rather amazed no one is pointing any of this out. I feel like I'm the only sane person in the asylum.
@Am4t3r4su
@Am4t3r4su Месяц назад
OK.. I have not finished the whole video... But I don't think I will really. A comment that came up at 7:17 just kinda made me chuckle. Because it's kind of absurd? This is LITERALLY EVERY FIGHTING GAME... And I mean that sincerely. Every single fighting game requires you to guess correctly on wake ups and when being pressured to respond correctly in turn. Most fighting games have options like bursts and such that can be used limited times in a fight to reset a fight somewhat to get your momentum back as well. Isn't that what HEAT does? It activates and hyper armors you and allows you to turn the fight around or reset the moment a bit so you can get out of that situation? Any given situation in a fighting game requires you to GUESS generally on what an enemy is going to do on wake up... are they gonna go low? Overhead? Grab? That's kind of the SKILL GAP in most fighting games is to know what to prepare for and be ready for it on wakeups and on the defense. It almost feels like whining at this point to see "no skill required" in this regard to me. Am I just missing something perhaps?
@TooSweaty7
@TooSweaty7 Месяц назад
You described a three way mix up. But a fifty fifty is significantly stronger. The recent lars buff is an example. He now forces you into a true fifty-fifty. Where you have to either guess mid or low. Where before you had the option to sidestep as your third option. The thing I made tekke different from most fighting games is that they allowed you to explore your options. But a lot of these matches now end on a coin flip, which isn't really impressive to see. Because anybody can coin flip anybody. Coin flip situations are very strong in Tekken. Since one bad guess can lead to death. Different playstyles should be able to shine through in the game. But instead they decide to change characters like ling and turn her into a mixup character as well.
@John-xs9ru
@John-xs9ru Месяц назад
Your post misunderstands what entails pressure in fighting games and what exactly are the risks a player is guessing for. Skip to bottom for the Tl;dr In sf, yes if someone does a meaty on wake up its a guess between whether they use a strike, throw or cmd grab; but a player's option to deal with these aren't a monolith and they convey entirely different risks for getting hit by the specific options as well as players having a plethora of ways to cover multiple options on their wake up. Yes if you knock someone down in sf u can either hit them with a low or high(that hit crouch) on wakeup, but while seeming like a mix up in 2d fgs this is in truth a non mix up because by crouch blocking you cover both the low and high options which leaves only the overheads to hit mid on crouchers; but this also is not a true mix up in most cases because overheads generally are reactable thus making wake up options in reality a guess between not if they going to hit high or low and everyother option; but is it going to be a strike vs a throw or cmd throw. And with option selects like delay teching you can beat both the strike and the regular grab option which then opens up the next layer of shimmying required by the offensive player to break their opponents defense. We could spend an obscene amount of time just covering the totality of scenarios encountered by just wake ups but moving past that you also have scenarios like block pressure which further add to the complexity of pressure in fighting games; primarily that moves have pushback. Fighting games arent just do plus on block move into plus on block move or else the person who attacks will simply loop their +3 jab into their 3frame jab and never stop. Fgs universally have pushback to put a stop to the ability to mindlessly press buttons thus opening up an entirely new layer to applying block pressure that would take even longer to cover than just wakeup options. Tekken's wakeup system is appreciably different from sf's system but these concepts i referred to generally remain true outside of the differences between cmd grabs and how the low/mid/high options work in tekken. What ppl hate about heat is that, and pressure as a whole in t8, there is no escape from it in many scenarios. Whether its heat dash negating pushback and continuing block pressure; heat burst negating a players spacing and mvmt by hitting near range 3 and tracking both steps; or the highly unbalanced heat smashes further skewing the tiers of characters, tekken has no way for players to alleviate pressure from all of these options to return or establish the neutral. All of this isnt even including the overall buff to the sheer amount of plus frame moves introduced and how plus they are( dragunov having a freaking +7 low that tracks) and the introduction of chip damage - which literally makes blocking a bad option - makes tekken 8 absolutely infuriating to deal with in a series long noted for having a multiplicity of ways to escape from pressure. Keep in mind everything written so far is still a massive summarization of what would need to be written to cover even an adequate amount when it comes to the depth of just establishing block pressure in fighting games( not even including the just as, if not even more dense, discussion needed to cover neutral in fighting games) Tl;Dr : The answer to your question is so immensely complex, that in order to be able to cover all possible scenarios you could theoretically ask requires developing an answer so in-depth that it becomes impossible to summarize said answer in a succinct paragraph. Forced 50/50s eliminates this complexity entirely, and reduces it down to rock/paper/scissors but even less complex. Because in r/p/s you and your opp have mutual choices to make, but with a 50/50 what you have is not a choice but a question; will your opponent kill you with rock? Or will they kill you with scissors? With a steep penalty enforced for picking the wrong answer. And this is why fg players dislike inescapable 50/50s in a game designed with numerous ways to force them onto the player.
@Am4t3r4su
@Am4t3r4su Месяц назад
@@John-xs9ru informative post. Appreciated.
@euomu
@euomu Месяц назад
Are you ok???? The tweet you're referring to, didn't even mention wake up situations 😂 Have you not played the game? These guessing situations mainly happen when you are standing and blocking.
@silverbloodvain8879
@silverbloodvain8879 Месяц назад
The biggest problem that i actually have with tekken 8 during defensive play, is strictly its blocking mechanic and how it reacts with character move sets. What i have found that is very apparent as a lars player compared to other mains, is that on block, my launches or critical can be repelled. I have one one chance to make contact, or be repelled and punished. most other characters have the ability to continue a string that cantinues momentum with zero opening and ends in plus frames. If lars has an obvious weakness as a whole game mechanic, the rest of the games should follow the same rules. Blocking any low, should repel on block to create an opening for mashers. Why reward a lazy play style? Just sayin man, equality
@JonNewgate
@JonNewgate Месяц назад
Why did I get into Tekken. My Answer: I got into Tekken because of how big the learning curve was and while offering very unique and interesting characters. It allowed me to have freedom with my play style. I wasn’t locked into playing one certain way. Another reason was because pro players played so different from beginner and intermediate players it was like watching art. I believe Tekken 8 has gone into the complete opposite direction. It is what it is, I’m tired of complaining about it. I just want another 3d fighter on the market.
@JAGtheTrekkieGEMINI1701
@JAGtheTrekkieGEMINI1701 Месяц назад
Oh wow.. The Tekken Dominance is *Crumbling*
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