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@@philharrison2991 maybe we Just don't want to get fucked over. If i buy a car full price i don't want to buy parts of its engine later so that It can now start to work
Thought the way he felt was self explanatory with his overall take of the pass. Over reacting over something insignificant to the overall point isn't necessary to everyone. Max seems to be one of the only people that can actually put together well thought out points and helpful critique and concerns without snowflaking out most of the time.
This is ignoring the biggest issues with the battle pass. It’s a $70 game, with a cash shop, a battle pass, AND you still need to pay for new characters. They are quadruple dipping in a non F2P game.
They still gave you the full game with story mode etc. Like Tekken 7 you would have still needed to buy each character on their own after launch. Its such a hard one... do we want f2p games where we pay for everything piece meal? Or get most of the content up front and PAY for the additional live service of YEARS of content.
@@ed61730 I get that they need to have monetization methods to keep the game going for years, but the problem is how many different ways they're trying to squeeze money out of ppl. If you're going to have a cash shop AND a battle pass, make future characters and stages free.
@@nerooyeye2196 it was a common argument point for $70 dollar games. The obvious component is that they're just gonna take the price increase and the predatory practices
@goby1764 well, that actually makes sense. I guess just wasn't really tuned into the gaming community at the time. Also, I know that Namco made us pay for frame data, but I never really expected tekken to go down this road
I don't disagree, but putting the emphasis on 'expire' makes it sound like this is out of the ordinary? Expiring, temporary BPs are pretty much what BPs normally are, sadly. The ability to go back to and progress older seasons of BPs - removing the FOMO - is relatively new and I really hope they become the standard (well, assuming the alternative is 'no BPs at all', which would be nicer). The real kick in the teeth for me is that seemingly ALL of them are based around daily / weekly challenges. Instead of a BP just rewarding you for playing the game, you end up playing around the pass rather than playing the game as you normally would.
Bamco is super greedy. They could have easily made everything more accessible but chose to nickel and dime their players. The silver lining is that I think the devs really don't want to implement any of this. It's all ceo's and execs making these decisions.
Which sucks because I really like that mode. Fighting to get acessories with the chance to get rarer items after a few wins is such a fun idea to get people into playing the game and getting better as the cpu's get harder.
They hid all of this from the consumers so the reviews would be good. Then they sold soooo many copies and great reviews, they can drop this on us. It was surreptitious and grubby.
Yup, we could file a mass lawsuit here in the EU. It's customer deception. You can't hide such mtx until purchase, you have to be honest and upfront if your mtx are ready to go but withheld until after launch to prevent negative criticisms and drama
This is what companies do when they want the first month sales and the critical acclaim but also that extra money. Activision did the same shit with the remake of Crash Team Racing, they added a bunch of microtransactions and made it so you get much less currency for unlocking stuff well after the game got great reviews and sold well.
The problem isn’t even necessarily having a battlepass. It’s having a full price $70 game and jamming a crappy battlepass every other month that expires. You don’t have to buy it but it feels like a spit in the face when majority of players would happily pay money for actually good content/costumes but they chose to jam cheap thoughtless items that they can pump out for next to nothing and try to FOMO people into buying it
@@FirewynnTV wrong but u are half correct. you got the online unlock code when you bought the game. this was so that if u sell your physical copy the buyer would have to buy the online portion. this was during the time when companies wanted to stop people from buying second hand games. Now most people buy digital so i guess they got their way in the end.
You don't like the pass, don't buy it. You happily bought the game for $70, and you said you'd happily buy the costumes on the shop. You're not forced to buy the pass
@@FirewynnTVCame with my game at launch. Though I think Gamestop's policies had a high chance of that happening because they'd sell opened copies of the game as 'new' since they were either display copies or copies the employees tested/'borrowed' and kept sealed behind a desk. I've been to Gamestops where they purposely sold the 'display' copy first and just opened an unsealed copy afterwards to repeat the process since they never really got big shipments of games past the initial launch and whatever covered preorders.
Bro... they give you new eye colors in the battle pass? The lack of eye color options was one of my biggest complaints... Guess we know why they were missing now 😒
People love to pull the "if you dont wanna buy it, just ignore it, who cares" card But intentionally limiting character creator options just to charge money for them later is SCUMMY. That scummy business decision negatively impacts the game itself, even if you choose to ignore it
I imagine its not just eyes, but the makeup options too. Why have seperate lip color options and not just a single option to change color on a color wheel? Its all gonna be fight pass BS
@@sefflikejeff1917 I get it, but it’s just business to have things set up where you have the models made, it took some time and effort to get it made and now you can ship it every 2-4 months while working on balance patches, fixing bugs, creating characters while drip feeding people content who want it or don’t. But i’d only legitimately feel this way if it was instead handed out through a rewards system already in-game rather than a pay wall :/
Crazy that they're not even offering things as good as HD2 does when HD2 is a $40 game and you can earn all the premium stuff just by playing relatively easy. $70 just to get bent with a ton of micro-transactions is horrible
@@Sammysapphirasay you haven’t played Helldivers 2 without saying it. You dumb as fuck if you think it’s pay to win when the weapons are side grades and not better then the rest and also are permanently there to grind, no fomo
I've only played for 2 days and am already 25% on the pass. It's not that deep. If I would play for 6 hours a day for maybe 2 days would clear it easily. If you play 2 hours every 3 days you should be able to clear it easily. And otherwise don't buy the battle pass.
I’m starting to notice how last generation, these games had rough launches but good post-launch content. So far these games are looking have great launches but rough post-launch content. What is happening?
I rather give my opinion on that after 7 years. This TikTok generation likes to give their entire perspective on things 2 months after something that's supposed to be there for the next 10 years released...
@@DBTHEPLUGI think that’s a pretty good stance to take generally. Peoples opinions shift so fast these days it’s nuts. I don’t think our brains are really capable of handling all the stimulation we’re receiving these days if that makes sense. For most of human history so much of what is relevant now didn’t exist so we haven’t adapted to it yet
@@DBTHEPLUGIt's been MORE than 7 years though. Where have you been? Modern gaming has been adding more battle passes and DLC at launch but way less content.
Fighting games simply aren't built to have a battlepass. Fighting Game teams would need to invest heavily into having multiple different costumes for every character to really ever make them worth buying like ones in Fortnite. But even then, I don't see anyone purchasing these when the title was already 70 dollars with MORE DLC to follow.
Honestly SEGA can fix that with a new Virtua Fighter if it's free but given free online and few selected characters but single player and modes are paid except for arcade, 2p vs and training mode
what's crazy is.... if they were giving you a battle pass full of new costumes... I would bet more people would buy it and they would make money, but these companies are run by greedy corporate robots who want to operate on as little cost as possible
@@journie3042 SEGA won't fix shit, are you even paying attention to what they are doing? They will monetize twice as hard. Truth is, as long as it sells, it won't get fixed by any big company.
I think this is going to lead Tekken down the same road that street fighter went down. Both games really, desperately want you to care about the avatar stuff. They want to sell you that gimmick so badly. The problem is that in leaning so far into it as a form of monetization they just kind of make us not like it and it drives us back towards the main part of the game. I can’t count the times where I’ve seen that the Street fighter social media pages have put up a new post only to find out that it’s yet again a notice about gear for a part of the game that a lot of people haven’t thought about in months unless it’s to directly criticize it for being so greedy. I can't imagine Tekken will be any different.
in some fairness people actually use the battle hub and i see people fight with their avatars constantly. T8 on the otherhand... uh they just walk around i guess. I would like to say nobody cares about SF6 avatars but for better or worse there is clearly an audience there.
They want people to use avatars so badly and yet they messed up the freaking system because you can't even have multiple special moves with the same input (for example - I can't use Hadouken and Quadriga simultaneously because they're both quarter circle forward inputs, even though one uses punch and the other, kick) because of the modern controls.
@@Original_Katros yeh that is weird but id be lying if i said it ruined the entire system since i constantly see people with cray unique combos and weird shit. hard to be too mad at it when no other game in the whole genre even tried to do anything like it.
@@arpadszabo661 Yeah it's mainly FGC is now having to deal with the big franchises getting one and they don't like it. It sucks to say but Battlepasses are honestly here to stay for most multiplayer online games since it's a long term way to keep earning money.
This greed started with 2k other gaming companies are noticing that 2k is taxing their community and receiving no backlash due to 2k having a monopoly on simulation basketball I beg for the tekken community to stand against this we don't need another company prioritizing profit over the player experience
Most gaming companies seem to only care about the money nowadays and don’t care about backlash unless it’s massive amount like the battlefront 2 EA situation. Sadly there’s also a lot of bootlickers “it only cosmetics and cheap” or whatever just sad.
I'm pretty sure FIFA figured out how to nickel and dime their players on a full price game years before 2K, But yes they will only do this kind of thing as long as the player's let them get away with it
The thing is, the majority of the people who play FIFA, 2K and the like, are very disconnected from the rest of the videogame industry. They are the ones who didnt know what an rpg was until skyrim came out. With that being the case, they were more susceptible to falling for shitty money grubbing because they werent really aware of how bad that is. Its like how mobile games made so much money because even grandpa who has never touched a gamepad will try Candy Crush and possibly spend money on it because he has no idea how bad that is.
The problem with "that greed" is that is not neccesarily greed, games and some industries have been struggling on the inside, this of course doesnt justifiy some tactics but essentially the bad practices have tainted some average practices or just neutral tactics as bad, I dont think every person in the industry is greedy but also I have never met any dev swimming in money or for that fact seen that money myself and I have 8 years working on games... I feel anything other than premium 60 is getting the bad eye, but in this economy after 20 years of selling games at the same price almost, premium 60 IS NOT a sustainable model for a company even indies. That said sure there are execs that use this as a justification to milk the other models but instead of asking the removal of other monetization models why not ask for its regulation? People like to pretend games are not expensive or expensive to make... As well, this is a 2 sided issue
BTW you need to know something: The battlepass requires online matches to level up/progress through it, so if you never play online (like I do) it's literally impossible to level up and earn anything
@@10.ikadekanandadwipayadnya83 Also if you have enough FGC friends nothing is more fun than having offline sessions. Mostly what I do in tekken these days as I don't want to grind ranked for both T8 and SF6
@@rainierzx9677the majority of fighting games I play are only offline with my brothers (mostly) and some friends, there is nothing wrong with offline only
A lot of the customization pieces in the Fight Pass were in Tekken 7 by default. So they literally took them away so they could turn around and sell it instead.
Soul Calibur has been doing this for years, except instead of a battle pass, they sold these recycled items in DLC packs. Some items are so old that they seem to retain their shitty geometry and textures from the PS2/PS3 games they originated from. They even ripped pieces from Tekken characters and sold those in a DLC pack.
Thats like saying all the characters in Tekken8 are in Tekken7. As long as they remodeled them which I imagine they had to for a new engine and to match the game graphically, whats the issue? They made 2 assets. One for Tekken7 and one for Tekken8. It just looks the same.
Keep in mind, Tekken Tag 2 came out in arcades more than year before the console release. It actually got an updated arcade version that added more content and then the console version came out that added even more. Console Players basically got the Tekken equivalent of Super Street Fighter 2 for their launch while the arcade already went through SF2 and SF2: Turbo.
Still very upset that out of all the things to lock behind a premium pass they chose character artwork. That Azucena art at tier 11 looks amazing but I refuse to spend $10 just for like 3-4 art pieces
The later half of the video really opened my eyes to Tekken’s complexities. The part with Lars especially made me realize that Tekken becomes more interesting because of what you can do in a 3d space. I’m a fairly new player. I’ve been around for the last few months of 7, and now in 8, although I enjoy it, advanced techniques both vexed and intrigued me to no end. With these recent changes, however, it makes the game streamlined for new players like me but removes the cool elite shit more skilled players can do. I dont want this game to play like a 2d fighter or a bs 50/50 fest like tag fighters. I want to play Tekken.
I've been playing Tekken since Tekken 2 and this is the first one where I'm actually thinking about skipping it. It is definitely a 50/50 fest with heat. Too many safe moves in heat, heat engagers, heat cancelling, inputs are super easy....I agree. I like games where there are things that only a few people can do because they require so much skill.
It taught me buying games within the first two months of launch is no longer an option. Publishers will not only give incomplete copies to the reviewers now, they'll wait a month or two before they sneak this stuff in. I can't trust that the game I'm buying at launch is the same game as two months later.
@@Nemcoification It's optional content. You are required to spend exactly $0 to continue playing the game. Why don't you understand that you're not entitled to things you haven't purchased?
@@Nemcoification Sneak in a mediocre battle pass that's only 15 dollars? Or a few awkward balance changes because they are trying to figure it out too? Yeah still a really corny awkward take. Buddy Tekken 8 slaps. This community is so probably the worst fighting game community there is. It's just nothing but bitching and whining about anything and everything.
They're looking at the wrong games to study how battlepasses become worth the money, Instead they should look at the one game that popularized it & see how they still made it worth the price for the last 6 years. Max should revisit Fortnite if he ever wants to make an opinion on how to make FG passes better.
or they could take a page out of Helldivers 2's playbook and make ways to earn the paid portion of the BP by playing the game AND by removing the FOMO of an expiring BP.
The worst part is that people are dumb enough to complain about the stuff they buy. As long as people are more concerned with consuming than not, the microtransactions will only get worse.
thing is tho, to me, fighting games are unique. sometimes i feel if people dont buy a fighting game, japanese companies go "oh i guess people dont want fighing game no more." Tekken might be slightly different, but there was a reason there was such a big gap between SF3 and SF4 but also i stopped buying new games after sf5 first came out so im actually with ya lmao. i might check VF6 and City of the Wolves once they release
They already said the stage hazards were an oversight and they are working on a hotfix. Should've never happened but im optimistic they'll fix it soon.
honestly, buying a battlepass in your 60/70$ game is beyond moronic. you're getting dumped with the F2P plebs. if you pay for that you are, in fact, the problem with this industry. edit: of course all the battlepasses suck, no game designer has ever uttered the word "battlepass". they don't exist to make anything better.
It wasn't that long ago that you could get 3 costumes for $6 in MK11. Now one costume for one character in a fighting game can cost $5 - $15. And the idea of battle passes always bothered me. You have to pay money to get premium items, then you have to unlock those items within a time limit or you lose them. So you're not actually paying for them, you're paying for the chance to get them. Which means you're SOL if you're a casual who doesn't play often enough, or if you have a busy schedule. What's worse is that you can't even buy these things directly. You have to buy currency. So you could have some annoying left over currency, or you could be just short of what you need so you have to buy more than you want, or you might be tempted to spend extra because you get "free currency" when you buy larger bundles. Feels really scummy all around, and makes me actively avoid spending money I normally would've. Just give me a pack full of stuff at a solid price and I'll buy. At this rate, I'll be avoiding the next Tekken, Street Fighter, and Mortal Kombat.
100% agree, i’m not strictly against microtransactions. It’s just how they implement it what puts me off (battlepasses, rounded up currency packs, overpriced skins). I feel mk11 did it the correct way. You could viably earn currency in game and prices were reasonable
SF6 with their $20 costumes is just criminal. I’ll spend $5 on a really good one and feel dirty about it, but no way I’m spending the price of a AA game for TMNT Leonardo.
As a former Dead or Alive 5 player, you are absolutely spot on. I still love that game and even catch myself playing it every now and then. Plus the game mechanics felt the best to me for a 3D fighter.
I don't care how much effort they put into the battle pass items, I don't want a god damn battle pass in my seventy dollar video game It's an instant dealbreaker I'm not playing Tekken
That price is what really sucks the most. The fact that those like two decent items are now stuck in a overpriced temporary grind fest is annoying too but the prices aren’t even good. I would be spending way more money on simple cosmetic DLC in games if they were actually a fair price like before. Each Mii Costume in Smash is like $0.75 and cuz of that, I’ve spent money on tons of costumes over time.
I think battle pass is inherently a bad combination with fighting games. They can't lock out Characters like shooter that's insane. Customizations are bound to be lack lusters. Also what kind of challenges can you get with fighting games. Win a match?
Go play VF4 Evo quest mode, it has requirements during a match that u can decide to complete or not, it can earn golds that u can earn to unlock stuff like costumes parts, unlockable wallpaper, music, old stages and stuff. There's more to it but since a new VF will be announced this year. Will see how they do a new one albeit in an online environment
@@journie3042And it worked SO well for Virtua Fighter, because each character has their own individualized options, there weren’t sharing pieces like Tekken is doing. If Tekken were going about it like they did back in Tekken 6, where like Virtua Fighter, each character has their own style and it was reflected in their customization options, the battle pass might have been more welcome, but the rewards are absolute trash, save a FEW items. I always liked Virtua Fighter 4 because of how unique the characters and their styles were when it came to customization. The generic-ness of Tekken 8’s customization is just crazy, when you think about that, and I’m not sure why they thought a battle pass was needed, when they could have effectively did what MK1 is doing, and just had a leveling system that rewarded you for actively using your mains, which you were guaranteed to do, because that’s the point of having a main.
Bamco, just make DLC costumes that matter, not battle pass. That's it, that's all it takes. Battle passes are fine for free to play games, not a $70 launch game
Remember when Smash Ultimate had dlc of 10 fighters,each with their own stages and sets of osts,cost less than Tekken 8's battlepass and yet offered more content without the need of microtransaction Both games were developed by Namco btw and yet the major difference is Namco is now in more of a pickle with two of their other live service projects not reeking in profit so they rushed in the tekken shop right alongside eddy to get the cash rolling while t8 is still in its honey moon time
it's happening what happened to SF6 and Mortal Kombat ... Greedy management from the top dogs of the company. This is Bandai execs doing, and the TEKKEN team can do nothing to stop them because they don't have enough power for that
At least SF6 Deluxe Edition is much cheaper but offers Season 1 characters and Battle Pass. But Tekken 8 "Ultimate Edition" is very expensive and there's only season 1 characters without Battle Pass. So disappointed about it to be honest. Bandai Namco is starting to sucks now.
@@arpadszabo661 dude SF6 Deluxe Edition cost only 84.99 USD and I got Season 1 with Battle Pass. Tekken 8 "Ultimate Edition" costs 109.99 USD and I only get season 1 without a battle pass. Yeah I agree SF6 Ultimate Edition was very expensive but it's because it does have additional cosmetics but for Tekken 8 "Ultimate Edition" to have season 1 access only is so unfair.
@@kye4216lol why are you defending this garbage? They’re taking stuff that was literally in the game out, putting it in a timed battle pass and giving it to you piece by piece. This game is the full premium $70 with a $40 season pass and an in game shop, how much do they need?
@@kye4216 its greedy asf they removed stuff that was in the previous game the customizations were cut by 90% dude...they cut it and they borugt in back to sell it piece by piece. Thats scummy asf.
People turning on a game after the initial launch is nothing new, but I genuinely hope they learn from the backlash here. I love this game and I just want the best for it and the community.
its not going to improve and its only going to get more scummy in design never love a product, always be able to quit it when it no longer respects you or your time
@@samproctor6826depends on what it stands for, this stands to prey on the weak that'll defend it no matter what. I've been with Tekken since 3 and knew it was going down hill at 7. Skipped 7 after a month. Tekken 8 lasted me 2 months I'll skip this one too. If not they will never learn. They want the people that'll be stupid enough to stick with it.
@sky-oq5mr That's fine if you don't want to support it, that's fair. All I'm saying is I'm still enjoying the game despite it and I'm thankful that people with a platform are airing their concerns plainly.
The fact that they did the battle pass AND the store is extra egregious. One was bad enough, but thwn they had the nerve to not only do both, but undercooked each on in it's own unique and shitty way
While I agree, most games that use Battlepasses for cosmetic things do it alongside a store as well. It gets worse when they add multiple in game currencies that can only be purchased in packs that ensure you either have to spend more than the actual cost of the one item you want and the remained of the currency generally won't be enough for another item you want so you'll have to do it again.
I'm sorry this entire update is dogshit. Especially the wall break situation, which literally broke the game in this new update. Nobody asked for a godamn battle pass. WTF is Tekken 8 doing?
The issue with Tekken 8, is that there's too much flashiness. Heat bursts, heat dash, wall splats, floor breaks, wall breaks, balcony breaks, etc. The activations on some of these things should be toned down a bit, I agree. But, the issue is, like what everyone is saying is visual consistency and clarity.
Max made many Videos about Battle Passes. Many Rant Videos about Battle Pass, and they still putting Battle Passes in Modern Games. Rant Videos did Nothing. Dev ignore us, thinking that Money Over Fans. Even the Angry Fans.
Dude, it's a one time purchase of 10 bucks, long as you play the game, you never need to pay for another one. 10 dollars for free cosmetics until the end of the games lifetime is pretty good.
@@IntertwiningRoses you are just assuming future battle passes also will cost 600 credits or future battle passes also includes 600 credits there is nothing that can make bamco unable to change future costs or rewards of battlepass since they can just give the excuse of "oooh this new battlepass have more quality blender-unreal engine sphere so fuck it 1200 credits"
and that is the problem right there. The excuse is for full price games. The whole point of games is to make money. Regardless if it is a full price game or free to play game because latter is worst than the former. To this day unless this stuff is being force upon you. I do not see why people cannot ignore that crap and just play and pay for what they want. Do not want to pay than do not pay and move on. All you going to do push them to find another way for them to push some type of monetization.
Bamco sent me on a roller coaster of emotions when I saw eddy was out, and then I saw the battle pass and my good mood was slapped down like a drunk parent hitting their baby
Apart of me is mad that this is happening, but another part of me is semi happy that this is happening. So many bozos on discord told me that T8 was going to " save us from SF6. " SF6 is alive and well. And with Akuma and Season 2 coming soon? The future looks bright.
No full priced video game should have micro transactions, either you have DLC or nothing. Make it free to play if you’re asking for more of my money to have fun with the video game. Greed is getting crazy.
If you were to ask me what's the best Battlepass implemented in a game, my answer would be Deep Rock Galactic. They're all free and the content in them later gets put into rewards for certain missions so you don't have to worry about missing out.
I think the way I would have approached the stage interactions is not change how they where working, but apply additional scaling when they are utilized. That way it isnt as 2-3 touch, but you get to keep all the cool flashy creativity.
I think people misunderstand that flashiness and cool looking stuff one of the pillars of this Genre is. If it makes less dmg but looks cool, ill still strive to make it happen
As someone who plays mainly offline, this is miserable. I understand they want people online but it really feels like I’m not getting the full game for how I want to play.
Why? You already have the full game. This is just extraneous bullshit added by Namco after the game sold millions of copies and proved it was a hot commodity. It is meaningless vapor that nobody needs.
@@M_CFV Eye colors are meaningless vapor. They are not a mandatory part of any character creator. However, a lot of customizers demand their existence and will pay as much money as they "need" to for the colors they want, so Bamco has decided to make bank off them.
I have played only ONE game that had a good battle pass and that was Borderlands 3. Part of the Season 2 DLC pass you got 3 battle passes that released over the course of a few months. They are permanent and you can switch between them freely. There’s a lot of dumb cosmetics but severely cool pieces of gear as well. It’s through a through a reward system for those ride or die people you play the game every day. It’s great it applies to your account so every character you make has access to it, no complaints especially since I got it as part of a DLC bundle.
Remember when Harada tweeted that costumization pieces from other games aren't just a "port them over" issue? Which is mighty ironic since everything in the battle pass is ported from Tekken 7. If it wasn't that easy then why are you recreating the same items for the 3rd time instead of actually making something new that isn't just "stock sweater"? They even charge you money to use a literally untextured ball and things PORTED FROM SOULCALIBUR. Bamco and Harada are a joke, they want to make money but don't want to put in any effort.
A $70+ game with a shop in game along with season pass for dlc characters and now a battle pass for limited time cosmetics. Ngl I think I’m done with fighting games for now lol
I'm complaining about it. A game u pay $70+ for (ESPECIALLY if u buy deluxe or ultimate editions) should NOT have battle passes. Also, as a single-player / offline only player, this system sucks and doesn't give u anything. I'm tired of these fighting games putting battle passes. I want character outfits, stages, and actual good customization items. Same for SF6 (minus customization of course).
If u got something to say about the game. I'll genuinely listen. Most people who complain about the game just complain. But you actually take the time to check and figure out what's happening lol
I am so, SO fucking sick and tired of having every single fighting game discussion video on RU-vid be reduced down to “T8 IS KILLING SF6” or “BLAZBLUE WAS ALWAYS TRASH (AND HERE’S WHY)” It’s the most boring, disingenuous bullshit. It’s anti-content, anti-entertainment. Should be outlawed.
@@zombieeightpack1381The landscape in entertainment nowadays (including video games) almost requires people to make clickbaity, bad faith takes in order to express their opinions. Otherwise, you'll be ignored for having the "wrong" viewpoint.
@yamatosama6028 He's probably part of an echo chamber. He's just running with the opinion of others that this isn't acceptable because they're holding back content (from earlier games) to resell it to you later. Meanwhile, Tekken 8 came out with a bunch of characters from older Tekken games missing, with them having the probability of being resold to you later down the line. So, they were perfectly fine supporting this practice by purchasing Tekken 8, but now expect YOU & ME. To adhere to their standards by stopping where they drew the line? Hell to the no, my line hasn't been crossed yet.
@yamatosama6028 But that's the problem with echo chambers, you don't think for yourself and instead echo the opinions of others. If the opinion doesn't make any logical sense, you'll end up looking like a joke, since you aren't able to have a logical discussion about it, since logic wasn't used to come up with that opinion to begin with. That's why most of these people I try to have a logical discussion with end up name-calling and ignoring me afterwards.
@@DBTHEPLUG you have no idea how bad this type of thing can get. Once it gets past a certain point in the outrage, you'll get people who don't play the game, never had any interest in playing the game, and never will play the game, being VERY VOCAL about things they don't know anything about. They just echo bad takes and often literal lies they heard from others because they have, and bear with me here, social FOMO on the outrage bandwagon. That is hard for me to even type.
Max really described a lot of tekken players well when he said "they hate most of the characters on the roster and like their character ". Also, i understand how max feels about people bitching about his character cuz i play hwoarang and lars
@@maximumdeejay After you fight against Hwoarang 7 times in a row in ranked and they all do the same thing, you start hating him lmao. Thats why everyone hates Hwoarang
I think that in the example with Bryan and Kuma, the stage hazard still activated because Kuma hit the wall mid-combo, resetting hazard activation. Maybe.
I would give them the finger too. The same people that complain about greed are greedy to the point of not wanting to spend $5 for a $4 bundle, even to the point where they complain about it on social media and debate about it with random people online. Meanwhile back in the black ops 3 days Activision was putting lootboxes with pay2win weapons in my game I paid $60 for.@@unclepaul1995
This compared to granblue's battle pass. Which you can pay with flat out cash not points for one. You get audio tracks you can use in battle unlike SF6. You unlock background challenger screens for characters, colors, and weapons. You get special titles to show off with your name. The final thing for the battle pass is a full blown skin for a character. I think it's the most well done version of a battle pass I've seen yet.
@@newphonewhodis7152 You straight up buy it with real money. There's no premium ingame currency to get back for the next pass. Rising does have a f2p currency ingame called Rupees you can grind and use for DLC though.
The one that bothers me the most is SF6, because it affects the actual characters Like, MK1, Granblue, Tekken, etc, you just buy the character for industry standard prices, subject to regional pricing and whatnot, and you can pretty much ignore the cosmetic stuff SF6 on the other hand forces premium currency shenanigans on you when you want to get the characters, you either have to buy the same coin pack twice, or the one that leaves you with a ton of leftover currency And of course, that means that if you live in certain regions, you're paying twice or more the price that other companies are asking for the characters
The battlepass was for me my last straw, I paid for the ultimate edition and was okay kinda with the ingame shop BUT NOW A BATTLEPASS WHERE BAMCO SAY PLEASE PAY AGAIN FOR ITEMS THAT WERE FREE IN TEKKEN 7 No sorry, I don't have the money.... F this game
@@RealsleepyAChe's not being inclined to even purchase the battle pass lol. he's saying the company is making this game suck by selling you shit that should have been in the game day one. it is lazy and not a good look. you wouldn't see a reaction like this if the battle pass featured new stuff that people actually wanted
Man Loot boxes were so good because devs were forced to make content for the game or there wouldn't be enough trash to keep good shit rare. Battle Passes are so fucking boring with little to no content.
There should be a hit limit on the walls and floors similar to GGS at up 2 or 3 hits on wall before the wall breaks and maybe floor hazard go off after 2 grounding hits. For breakable walls and floors with zero explosions there should be no impact damage when you go through it and for explosive wall and floor damage is added in as if it part of the combo itself so nerfs itself in combo strings.
I'd honestly rather have "useless" battle passes than "good" ones. Because battle passes, overall, suck as a concept. So I'd rather be able to pretend they don't exist than feel forced into grinding it for stuff I'd actually want. It's very clear to me that the people making these games don't want these battle passes. But executives are forcing them to add them as a monetization checklist. So they're making them bad on purpose to fulfill their requirement while trying to minimize the issues with battlepasses. So don't buy them and keep complaining about them.
29:54 I couldn’t agree more with you there. The first and only character I learned at launch was victor because I’m an eddy player ( who finally got him ) and I would have people message me even after beating me by cheesing or normally and say “you’re victor you deserve it. He’s cheese”. Like bro…
I've been an Eddy player since Tekken 3. I picked him up yesterday, started practicing with him, seeing what old moves he still has, good lord....he's almost a whole different character now. Actually, I feel like he's almost too good in this game.
King main here: King's Jaguar sprint (point and run) locks King into 5 options during the sprint. 1 (mid punch), 2 (high lariat), 3 (mid sobat kick), 4 (low kick), and a 5th option being a grab. The patch before Eddie dropped (I think) they added in a 6th option on Jag Sprint where he could hold back and block. I rarely used it before the block option was added because it felt very unsafe to quick attacks and counterhits. Hope this helps.
My issues with Eddy, as a new player to Tekken 8: He was available for ranked right out of the gate, even before he was general access; this ties into my second issue, you can't even practice against him in dojo mode unless you pay the money to unlock the character... meaning if you don't spend the money, you are stuck just queuing into Eddy matches and hoping you learn fast enough. Which to a veteran fighting game player, sure that's understandable to expect... but to new fighting game players that is a huge turn off and leads to frustrations that will cause people to turn away from the game.
It's already low. Stop touching shit. Everyone loved the game when it first dropped, why tf would you change what won us over. I stopped at Tekken king. Too much pluggers getting rewarded and it's pissing me off as well. Then I can't watch replays to learn Eddy if I don't own him? Fuck that.
BEFORE: BUYING A GAME AND ALL UNLOCKING BY PLAYING GAME NOW: BUYING A GAME WITH BUYING EVERYTHING TO COMPLETE UNLOCK THE GAME *MICROTRANSACTION SERIOUSLY KILLING THE ENTIRE GAMING COMMUNITY*
You must be young. Street Fighter x Tekken was one of the earliest and largest controversies of scummy DLC practices, back when DLC was a relatively new thing, not just in fighting games but overall, it made headlines. In the 90s too when it was popular to re-release barely updated version of the same game, Capcom was by FAR the worst at it with their 500 versions of Street Fighter 2.
@@steel5897 I hardly played fighting games outside of my cousins ps1-4 (tekken 3-5, kof 98) and the arcades until like 2020 so I wouldn't know, I'm just going by the experience of other games that have been doing this for almost 10 years on basically everything, vs fighting games who, to what I've seen (dbfz, dnf duel), haven't done this to that extent YET.
I have to disagree on the topic of the change to Lars's Den 3 in that I do think this mindset in development greatly affects the lower echelon of players. I'm currently struggling to learn the game because everything feels very 50/50, but learning those interactions and gaining knowledge to weed out true 50/50s with moves that have answers gives me a sense of progression. It tells me, as a new Tekken player, that I can force the Lars to respect my defensive option, and that these other situations that feel like true 50/50s can perhaps also be learned. I just have to keep playing and incorporating knowledge. In other videos, Max, you've said defensive options are what give a game depth. That depth is greatest to the players that have yet to explore it.
This is what capcom and Bamco need to do if they want to do "battle passes" 1. One kind of in-game currency that can easily be earned by playing both single player and online content; BY PLAYING THE GAME. 2. Costumes and battle pass content can be earned by playing the game and using the in-game currency. 3. when battle pass is done: its in the shop to be bought with in game currency. 4. costumes and dlc can be unlocked or bought. 5. If people want to buy the in-game currency, they can. Guilty Gear Strive takes the W here. It just has a season pass for characters and stages. The colors can be bought in the psn store. All the shit in the game can be unlocked by playing the game and using World Dollars to fish for them, and theyre not using battle passes.