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L13E1: Remorhaz 

d20Tactics
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This week I'm joined by AzureWolf, BlindOracle, TrainRex, and LongFish as they flush through the first encounter of a level 13 White Dragon Mountain.
You can find the first dungeon in this series here: • L1E1: Goblins
Attributions:
Maps by Luke Seefuss, a.k.a Seafoot Games | www.seafootgames.com
Token Assets by Devin Night, immortalnights.com/
Assets by 2-Minute Tabletop at 2minutetabletop.com
Music by Matthew Pablo www.matthewpablo.com

Игры

Опубликовано:

 

19 апр 2024

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Комментарии : 24   
@benjaminschubert2925
@benjaminschubert2925 3 месяца назад
It is criminal that your high-quality content doesn't get more attention, I watch every video!
@d20tactics
@d20tactics 3 месяца назад
That's very kind of you to say. I'm honored that you would spend your time with us, I hope you've enjoyed them.
@007ohboy
@007ohboy Месяц назад
Yeah, the quality is too good for a few hundred followers. I've seen much worse quality with 30k followers. The editing is straight to the point.
@d20tactics
@d20tactics Месяц назад
@@007ohboy You guys are too nice, thank you!
@LEdungeonmaster
@LEdungeonmaster 3 месяца назад
Just before my next session! Let's GOO!
@d20tactics
@d20tactics 3 месяца назад
May your dice all roll 20s, and remember: running is always an option.
@leslierobinson8724
@leslierobinson8724 3 месяца назад
Level 13 let's go! The Fighter has been switched up, she did well but it was a pretty tough fight (especially for a melee combatant), a pretty significant amount of resources were used here. I'm looking forward to the next episode, take care all.
@d20tactics
@d20tactics 3 месяца назад
I think TrainRex did great. They stepped up at the last minute when a scheduling conflict occurred, into the shoes of a 13th level character and a party they had never gamed with before. I'm appreciate their help and I look forward to them joining us again in the future.
@leslierobinson8724
@leslierobinson8724 3 месяца назад
@@d20tactics To clarify from my original post, I think both the fighter, and the wizard expended the most resources but everyone played well. The cleric had a number of buffs prior to the encounter using resources, and the rogue made out the best only using/losing some arrows. Overall that encounter was pretty tough, and I look forward to seeing how the group handles the rest of the encounters.
@FearNoEqual
@FearNoEqual 3 месяца назад
The fighter's usual player has some difficulty with knowing what day it is.
@leslierobinson8724
@leslierobinson8724 3 месяца назад
@@FearNoEqual Ha happens.
@marcuskennedy3331
@marcuskennedy3331 3 месяца назад
This has been a great series. I would love to see a version of this with fully customized builds as well someday.
@d20tactics
@d20tactics 3 месяца назад
I'm glad to hear that you are enjoying it. What builds would you want to see?
@marcuskennedy3331
@marcuskennedy3331 3 месяца назад
@@d20tactics well since this is the basic starter series, I’d love to see a series on the top end of the power curve. Bladesinger Wizard, Twilight Cleric, Rune Knight Fighter, Clockwork Sorcerer.
@d20tactics
@d20tactics 2 месяца назад
@@marcuskennedy3331 Thanks for the tip. We haven't decided what to do after level 20, so we'll add it to the list we're considering.
@007ohboy
@007ohboy Месяц назад
Our DM threw one of these at us when we were lv 7 with 5 characters. First hit was a surprize attack on my buddy, Mania who is a whacky Orc Artificer. And it was a crit. Poor guy took like 60ish HPs worth of damage and only clung on due to some ability to remain at 1hp. My Monk launched into an attack using Booming Blade, sword strike, and Bonus Action Booming Blade. She moved 30 feet to try and provoke an Opportunity Attack but Rob our DM was too smart to use his reaction because that meant dropping Mania to attack me which is what I was going for. He knows my tactics all too well... haha! Im the big distraction. I was also surprised by the Heated Body feature but got around that with Absorb elements and absorbed the rest with Bastion of Law 5d8 damage reduction. No concentration for checks for haste needed.
@d20tactics
@d20tactics Месяц назад
Yeah, the Heated Body ability really punishes characters who do their damage in multiple hits, it's much more advantageous for Rogues and casters
@007ohboy
@007ohboy Месяц назад
I'd politely make my case to you, the DM, that burrowing does in fact provoke an attack of opportunity. An opportunity attack occurs right before the target leaves your reach (PH, 195). Jeremy Crawford. That means the instant your enemy starts to move you get to slam it with an OPA. Its not when you have left, which would afford you concealment, its right when you left thats the trigger. An example would be my Shadow Sorcerer moving away from an orge to the next space that affords me total cover. Once I move from the space, the two flanking orges get OPAs against me at advantage (if youre using that OP rule) because the advantage was gained at the square I left and not the square that provides total cover. So the Rehmoraz triggers the hit right when it starts to dive into the ice to melt through, not when its already in the ground. I would say anytime you run into a mechanic that allows you to attack in melee range without retaliation unless under very particular circumstances like disengaging, or the Swashbucklers Fancy Footwork, or being blinded/the enemy being obscured, something might be wrong. The developers really stray away from those kind of features unless there is some expenditure in reasources and having the right skills - ie Invisibility grants you offensive/defensive abilities but doesn't make you COMPLETELY immune to being targeted without ready actions - it stops certain spells that require sight and OP attacks but not attack rolls even if its at disadvantage. If you have to ready an action just to fight a monster, something is probably off. The dev team typically stays away from that kind of tactic. Whoopie! I found one small ruling thats not RAW/RAI out of several videos. Of course this is your world your rules, but id at least point out the spirit of the rules according to the developers.
@007ohboy
@007ohboy Месяц назад
Actually, my Shadow Sorcerer is a perfect example. Did you know Shadow Sorcerers can also burrow into the ground...and walls....and ceilings at very high level? Umberal Form - 18th level Sorc feature allows you to move through solid objects. So my Shadow Sorcerer can literally be in melee range of a Storm giant and just sink into the ground. And if she did that, she would get an opportunity attack from the Giant who swings at me right as I try to get away and sink down - at least according to RAW/RAI. I wouldn't get to claim I'm out of sight because I'm already in the ground. The attack happens before that. I'd have to disengage and then sink down. Or I could Bonus Action Quicken a spell and then use my Action to disengage and then sink down. And thats why Sorcerers rock - better Action economy with Quicken metamagics.😊 I Disgress.
@d20tactics
@d20tactics Месяц назад
@@007ohboy I disagree that Burrowing always provides an Opportunity Attack. I think it depends on the geometry of the scenario. If you burrow into the ground and are still within reach of the enemy, you wouldn't provoke. If burrowing in such a manner removes you from the enemy's sight, then you wouldn't provoke when you later leave their reach. I think it would be difficult to explain via text, but I'll try to include an example at some point in the future.
@aaronwallace8694
@aaronwallace8694 Месяц назад
I actually get where you are going with this. You're saying they hadn't left your reach because they are underground and still 5ft away. However, I just found this extension to the argument from J Christ himself, the big JC, Jeremy Crawford. A fan asked two questions, he had to corner JC. So the first question was already answered with OA being triggered BEFORE they leave your reach. This fan asks on X: &JeremyECrawford thanks. yes, the debate here was does it ever leave your reach if it goes into the ground adjacent to you. JC reply: Your melee reach does not extend into the wall or floor. &DnD Therefore since your melee reach doesn't extend into the wall and floor, that is effectively "out of your melee reach". Therefor, a creature that moves into the stone wall next to you, or into the floor, but is still within 5ft or 10 ft (whatever your normal unobstructed melee range is) has effectly "left your reach" (melee). Your reach ends at total cover. The OA comes BEFORE a creature has left your range, your melee range which as JC established earlier, ends at total cover, the wall/floor/ceiling. I now totally get what you're saying. And the fan is echoing your same argument. But JC, after two leading questions, states the rules for OA and then goes on to say your reach can never be into a wall or the floor, and thus,.a creature that exist beyond your reach is eligible for OA. I don't have much else to bring up. I rest my case and accept your ruling for your table. 😀
@d20tactics
@d20tactics Месяц назад
@@aaronwallace8694 "Your melee reach does not extend into the wall or floor." That's certainly a thing that appears on Twitter. I don't see anything in the rules that support that, and they didn't include it in the 2020 Sage Advice Compendium. The lack of clarity around what constitutes a wall or floor is also leaves much to be desired: If I can water walk, does that count as a floor? Does a wall of force count as a wall? Does an illusionary wall count as a wall? I don't see a lot of value in this statement. ...but that doesn't matter much for our purposes here. The goal is to discuss up the tactics that exist in the game, not to debate the nature of the rules. In that spirit, I think that burrowing into wall/floors is still a valid tactic as it reduces the numbers of attacks the players will get, even if they get opportunity attacks. If the players use Ready Actions, they will consume their Reactions, so no Oppies anyway.
@007ohboy
@007ohboy Месяц назад
@d20tactics The rules cover Wall of Force mechanics pretty clearly, I think. What I would refer to is Cover rules. Water doesn't give you Cover but you would possibly get a disadvantage unless your enemy is using a weapon that can be used underwater without disadvantage. And yes, even with OAs, burrowing is still really good. It's total cover without any rolls to remain undetected. It's still smarter to take one OA or even a few than to get hit with 6 attacks. Then you can pop out and go at it again. Burrowing is OP but the developers balanced that out with OAs. Readied Actions will also still be useful. I image the Rezs would keep diving and attacking until they catch someone with a restraining bite and then next round swallow them to then dive back down. Pretty narly monsters. 😆
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