taken on February 15, 2023, 7 days after project's inception, uploaded long time ago as unlisted.
early AI & combat test
1 week of working yielded:
- modular moveset tables (located under lua/lad_framework/movesets/)
- modular voicebank tables (located under lua/lad_framework/voicebanks/)
- basic player hud (healthbar scales according to your health pool, flashes red when critical)
- basic prototype common goon AI
- proper damage feedback
- wallbounding
- downing
- dodging
- light attacks
- heavy attacks
- entering/leaving combat state
- lost braincells trying to figure out drgbase with 0 documentation (worth it)
14 май 2024