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Law Balancing update! (Patch 1.04 explained) 

Lambkin
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28 сен 2024

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Комментарии : 39   
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
For clarification; The nerfed damage scaling only applies to standing opponents on ws4 counterhit. Scaling on Ws3 guaranteed follow-ups as well as follow-up combos like that of dss f1 in heat, on counterhits remain the same. The reason I think this is a fair change, is that ws4 is safe on block, whereas ws3 is a high that can be ducked and it also comes out slower at i16. And the counterhit launcher 1,1,1 (in heat) is unsafe at -12 on block. In conclusion, having a 11 frame counterhit launcher that gives you a full combo, cannot be both safe on block and a mid, with such a potentially large damage output. An increase in damage scaling, allows lower, but still big damage potential, without being unproportional to the risk you are taking. That’s why this change is fair in my opinion.
@rook9309
@rook9309 5 месяцев назад
WS 4 DSS 3+4,4 for example currently does more dmg than both, counter-hit SS 3, DSS 3+4,4 and WS 3, DSS 3+4,4 despite both those attacks on their own being stronger than WS 4.
@JohnDoe-kq4dd
@JohnDoe-kq4dd 5 месяцев назад
You missed nerf on f,F 3+4 - it is now 14f. It is a general change.
@jerblink1
@jerblink1 4 месяца назад
What was it before?
@JohnDoe-kq4dd
@JohnDoe-kq4dd 4 месяца назад
@@jerblink1 12f
@slugshotgun
@slugshotgun 4 месяца назад
I hope harada and team doesn't touch the slide. Can't count how many rounds I stole using that move.
@porpurahidden4608
@porpurahidden4608 3 месяца назад
lol
@balenciatb1943
@balenciatb1943 Месяц назад
Just stole one from king 😂 immediately before I read this
@ainge9547
@ainge9547 5 месяцев назад
Cough Cough Hwoarang 😂 Thx 4 Everything Lambkin 🐐
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
You’re more than welcome 🫶🏻🐉😄
@Kingpin_TKN
@Kingpin_TKN 5 месяцев назад
You forgot the ff 3+4 throw nerf to 14 frames. Could you explain that too? 🙏
@tiger-rgn
@tiger-rgn 5 месяцев назад
yeah all launching throws are now 14 frame, but thats 1 nerf law feels more because his was ALREADY slower (he has to do forward forward before he throws) this is a stupid nerf
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
Yes, right now it’s i12 so definitely a nerf, although I think a fair one, considering the explanation they gave of the damage being so high. Especially with guaranteed throws and counterhit throws being a thing as well. In reality it means that people have 2 more frames (2/60 of a second) to confirm the animation visually, and input the proper throwbreak input. I don’t think it changes much at high level, and I don’t think it changes really anything at lower level and intermediate level play. Just my thoughts :)
@JohnDoe-kq4dd
@JohnDoe-kq4dd 5 месяцев назад
@@Lambkin-_- Not much. It is relatively slow move because you need tap f first so actually it already slower than standard throw anyway. Generally I feel odd with those changes. I seen Law as medium level at best, even slightly below.
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
@@JohnDoe-kq4dd you can easily buffer the ff input though, I don’t think the input requirements is a problem for law. And you could argue that when your opponent is further away from you, having a ff input throw can make it easier to land since it automatically gives you momentum from neutral
@michaeldietz2648
@michaeldietz2648 5 месяцев назад
I do not think they should’ve Nerf him in any way, if anything they should’ve buffed him. Then instead of nerfing Brian they give him buffs.
@johnsnowden3769
@johnsnowden3769 4 месяца назад
The nerf is another bug fix. It makes sense since Law's damage is bonkers. Agree with Hwoarang too, definitely an under the radar character.
@foxtrotlaw9455
@foxtrotlaw9455 5 месяцев назад
I thought they would nerf the grounded nanchuk attacks😂. Glad that oki setups for nanchuk is still there. Awsome vids as always
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
Hey man thank you! 🫶🏻🐉
@mangthomaaas5128
@mangthomaaas5128 5 месяцев назад
Does this mean CH WS+4 to DSS f+1 counts as an air juggle and won’t trigger heat engager? Would be so bad if that were the case.
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
I don’t think that’s how the interaction will work, but we’ll know for sure in about a week
@mangthomaaas5128
@mangthomaaas5128 5 месяцев назад
@@Lambkin-_- I do hope so. Thanks for all the great content!
@bmllesadcoli2869
@bmllesadcoli2869 4 месяца назад
GGS
@killyourself2times
@killyourself2times 5 месяцев назад
Thanks for sharing this so fast! 🙏🏽
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
You’re so welcome 🫶🏻🐉
@naakgt
@naakgt 5 месяцев назад
.
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
Thank you so much for the generosity! 🫶🏻🐉🥂 I really appreciate the support, and I notice you often leave nice comments. So thank you so much for that! Cheers mate 🙏🏻
@naakgt
@naakgt 5 месяцев назад
Thank you for teaching the character to the community , u deserve it! ❤
@meinteybergen4617
@meinteybergen4617 5 месяцев назад
I really hope they find a way to make the game a bit more defensive. If you would make the game a bit less aggressive, what would you change?
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
I really dislike guardbreaks. I already get punished for blocking, because of chip damage. What’s the point of blocking at all anymore if you get chipped to death AND the opponent can just block break you to get through your defense. Unblockables are already a thing too. And I especially dislike the fact that some characters has an amazing block break, with nasty setups and damage potential with minimal risk (yoshi for example) and then other characters just straight up doesn’t have one, like at all. That’s bs imo. Either you give everyone a block break, or you just remove it entirely. I’d like to see it completely gone. There are other things I dislike, like tracking throws and all that, but I think getting rid of guard breaks is a good start :)
@guyoncouch8796
@guyoncouch8796 5 месяцев назад
I think one of the reasons for the throw nerf is that on block powercrushes are punished by Throws, I think they generally nerfed all launching throws so that some characters didn't have a launching 12F, it'll still work as -14 punish though.
@themonkeyofiron9250
@themonkeyofiron9250 5 месяцев назад
Thanks for the overview of the changes Lambkin, i think the devs are doing good stuuf even if a lot of fans are impatient 😊
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
I agree 🥂🫶🏻
@MIGHTYHEALTHY
@MIGHTYHEALTHY 5 месяцев назад
Is nunchuck oki gone?
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
Nope. Completely unchanged 😄👌🏻
@ahmad-yp5dw
@ahmad-yp5dw 5 месяцев назад
Nice videos
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
Thank you! Glad you like the content 🫶🏻🐉
@WockkyyySlush
@WockkyyySlush 5 месяцев назад
My goat
@Lambkin-_-
@Lambkin-_- 5 месяцев назад
Thanks! 🫶🏻🐉
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