A few of the more interesting commanders from Modern Horizons 3. Patreon / edhdeckbuilding The T-shirt I'm wearing intotheam.com/... promo code: EDHDeck
I think you missread nadu’s text, the ”triggers only twice each turn” is on each of you créatures so it’s limited to two per Turn per créature you control, it’s even more busted haha
Nadu states Creatures you control have. Which means EACH creature you control will trigger twice per turn, token or not Edit. Orvar is kinda nutty in this deck
For Ashling she herself does the damage so if you give her deathtouch she will kill your opponents' creatures. I think it's because most of these commanders are non-generic. So many commanders from the last couple of years are: do the thing and draw a card. The commanders from this set have pretty unique niches, except for maybe the Eldrazi face commander.
Nadu is already getting heavily brewed around in Cedh. Simic isn't really a color combination that needs another broken commander since Kinnan is the second most played commander in Cedh after Rog/si.
I think the part of the Eldrazi commander you are ignoring is the doubling of the spells themselves. Most Eldrazi are broken - if you get two for one that's nuts. First thing I'd look to add to that deck are cards that kill the Legend rule. Two eldrazi titans for the price of one is backbreaking, especially if you are playing with the ones with annihilator. Best thing, Sakashima the commander. Then you can get two double triggers and snowball :) Then you have attack triggers. Assuming you have done as you suggest and enabled flash, then you're going to want to be doing your casting after you declare attacks and all the eldrazi attack triggers go on the stack. About half of all Eldrazi have them, and if you can double 2 or 3 attack triggers per turn, then you are really getting a ton of value there.
I think this is way too much of a win-more/Timmy mindset for most commander pods, though. Of course its the dream to ignore the legend rule and grab a couple Ulamogs or Kozileks, but now you're investing like 3 cards and 20 mana to do a massive power play that may or may not even net you a crazy way to pull ahead unless they have haste. Most of the cast triggers are going to be impactful but not necessarily game winning, and then you've got 2 juicy 1-mana-exile targets sitting on your side of the field. In pretty much every single Eldrazi deck I've ever played/played against, if you're untapping with a Titan and swinging, you're probably going to win the game. You don't need to invest extra cards and twice as much mana to do it. We've been able to Helm of the Host an Ulamog for more than 5 years now but nobody ever does it because its just so win-more. Honestly I'd ignore cloning titans ago for scary big guys anyway, that way you aren't clogging your deck with pipe dreams. It that Betrays, Flayer of Loyalties, even ""smaller"" guys like Ulamog's Crusher or Pathrazer of Ulamog are going to completely swing it in your favor, and they aren't legendary so no need to throw dream-enablers in there - just insane free stats and abilities. Its not something I would personally invest any card slots in a deck to try and achieve because going for the hail mary is going to just lose you the game more often than not...but still, follow your dreams and crush some spirits. "Then you can get two double triggers and snowball" - if you at any point had the opportunity to get two double triggers, then someone else already won the game 4 turns ago. It isn't a snowball, its pure win-more.
@@eewweeppkkI don't think you been playing on mtgo. That absolutely will happen in a casual game because try hard sweaty guy has a ton of mana rocks. Do you remember that cascade eldrizi commander and how crazy fast that got ahead despite the huge mana investment to cast? There are so many ways to cheat out cards and accelerate in the game and with that guy you got all five colors
@newnamesameperson397 Sure if you have god draw and a top of the line competitive mana base then you could maybe zoom out a copied titan and ignore the legend rule on like turn 7, and then it'll get swords/path/countered or what not and it will never happen again because you needed like 6 specific cards to make it happen.
@@eewweeppkk That's the point... it gets doubled, so even if they swords / path / counter it, you still have a titan going to town. If you have already done Sakishima, then it gets TRIPLED. Then the next turn you can cast one of the other 20 eldrazi in your deck - after you declare attacks - and it gets doubled too, as do all of your attack triggers. Like I said, snowball out of control very quickly. All this is if you haven't already gotten the other new colorless trigger-doubler in play, which just makes it all even more crazy. This will be like 1/3 of the decks I see in the next year - I have no doubt. The only question will be how well they ramp.
@@canoli62 You don't see how fairy-tale dream land that type of scenario is? You're talking about having some sort of legend rule negator, of which there are only like 5 in the game and most are creatures that are easy to remove or expensive artifacts, AND then you're talking about having your commander out and ~12 mana to spare (AND a Sakashima AND a flash enabler.... that's so many puzzle pieces). You're either going to be playing in a pod so casual that your opponents aren't going to like this play pattern because of how oppressive it feels when you do it, or you would've lost the game 4 turns ago because your other opponents can simply win with 12 mana and a 4 card combo instead of putting out 2 or 3 big beaters. I don't want to discourage you from trying it, commander is the land of funny stuff happening, but this is by no means easy to pull off or really worth it when you do. If you seriously think 1/3 of the decks you encounter are going to look like this then you play in some seriously strange pods.
Nadu is so insane due to the "Creatures you control" text. If you are able to make tokens from the land drop or other ways that is a new creature that is able to be targeted twice that turn. I will also add that there are so many things that target creatures/permanents for zero mana. Very easy to break. Easily the strongest commander from the set.
I love the new Ashling. Ive wanted to make a deck with the newest Urabrask for a while, but now the new Ashling seems like a natural card to go with him. Now im building a deck that has both Ashling and Urabrask and can swap between them for commander. The free rummage goes great with all the cantrips and cheap burn that tou already want for Urabrask
I was tempted to build her but maybe I’ll just update my old Urabrask list, although I think Ashling seems slightly less threatening which is a big deal, chapter 3 of the flip is so devastating in commander…
@@cameroncrouch2564 I've decided to make a deck where most of the core cards are the same, but Urabrask and Ashlig. Each have their own "packages" of cards that you can swap out. I've had a friend that did this before. Basically, you use a marker to mark the sleeves differently for each of the packages so you can swap them out. So the Ashling package will have more of a focus on the discard synergy side, while the Urabrask side focuses more on the cantrips and recurring the cantrips. The code of each is the same as they both kind of want to do the same thing.
If I'm building Omo I'm putting a ton of islandwalk/swampwalk creatures and effects and swinging unblockable damage. Would only have to cast Omo twice (probably only once if just one opponent is playing with black or blue) to have unblockable damage on every opponent.
Funny enough I was already thinking as Nadu as the new commander for my Merfolks deck: Instead of my current tactic of using Tatyova (And tricks that double her triggers) as a card draw value engine I can just make use of Hakbal and that other explore twice effect to also bump up. If I cannot tutor Hakbal fast enough I can always fall back to equip cost 0 artifacts regardless and with potentially drawing 4 to 6 cards relatively early on this might get out of hand very quickly.
Nadu honestly I think might end up on the ban list for commander with it going infinite with a ham sandwich, like it's so broken that it has been concluded thoracle doesn't go into his deck because thoracle is too slow, it is easily the best cEDH commander in simic now no contest
Arna as living weapon/for mirrodin tribal that goes wide and creates tons of tokens seems like a lot of fun. Would want more anthem effects and eldrazi monument would go pretty far in that strategy. Basically doubling season every combat for any token creatures
Nadu would have been powerful if you could use the ability twice per turn. The fact that it is per creature, is utterly broken. I can see this being the first ban in Commander for quite some time.
I honestly think Nadu will have the same fate as Golos, as it will be the defacto blue/green commander that will out preform every other possible commander in it's colors.
Really want to play Arna and drop a T1 Serra Ascendant, T2 Holy Strength and Unholy Strength, T3 commander and swing. The kid in me who played years and years ago wants to see this happen.
Personally i think Arna would be most interesting with a mix of bestow and reconfigure creatures. That way when/if she dies you get a board of attackers instead.
I’ve built Rosheen and Herigast already. Rosheen is very fun but feels like an average rampy GR Hydra / X spell deck. Might be better in the 99 of the temur X spell commander. Herigast has some really really cool interactions with chaining emerge with big colorless creatures to get a lot of value.
Too anyone that doesn't think Azlask isn't the scary one doesn't realize that he has access to doubling season, parallel lives, annointed procession, mondrak, ojer, Kaya Geist Hunter.... so shitloads of spawns and scions right? Pretty problematic. And then you go and add abilities copiers like rings of brighthearth to essentially doubler the experience counter ability and Annihilator.... And that's before you get into changeling bullshit like maskwood nexus WHILE abusing massive go wide stuff like krenko for example....
You forgot to mention the most broken commander from the set: Skoa Embermage. It’s one of 3 common legendary creatures ever printed (which all happen to be red for some reason) and has the Grandeur ability.
It’s sets like MH3 that make me so happy to be a part of the Pod I am. These cards are just unanimously so strong and that is so boring to my playgroup. We love the idea of niche commanders and/or niche builds of popular commanders. Strong 99 is fair game, generic and overdone commanders, not so much.
Nadu Is even sillier the twice per turn Clause is given to each creature you control So if you had ten creatures you could potentially do it twenty times
For Arna Kennerud I think a fun idea is to have the Myojin be your finishers. When they attack double the divinity counters and have some powerful abilities while keeping them relatively safe
I know everyone is on about the 5 colors for eldrazi but you literally can't play any of the devoid ones if you have any of the original ones as your commander. Same goes for Azlask, there's plenty of cards that make spawns/scions that have colors in them. Can't work without the 5 colors
if you’re referring to the “cast colourless spells” stuff, then you’d be wrong. Devoid’s rulings mean that the cards are colourless in everything except colour identity, such as on the stack, battlefield, hand and graveyard
@Helios810 I'm referring to people talking about the eldrazi commanders being 5 color. The ones with devoid have colored pips in their cmc so you couldnt put them in your eldrazi deck if it was run by one of the legends, its against the rules regardless of devoid. But now you can. My comment isn't about abilities. I'm referring to color identity
Let us not overlook how perfect the card Spawning Pit is for Azlask. After all, Azlask's ability does not say it makes "Eldrazi Spawns" indestructible with annihilator 1. It JUST says "Spawns". Which is exactly the creature type that Spawning Pit produces. Spawning Pit is also a free sac outlet for 2 mana, so it easily facilitates getting more experience counters. Have fuuuuuuuun!
Man, everyone hating on Ulalek. Ive been begging for a Devoid eldrazi commander for ages. Morophon just never felt like the fun option and im so glad we finally have two options for 5c eldrazi.
Nadu slotting into my Ivy, Gleeful Spellthief list is going to be busted. As if that deck needed more acceleration, now I can also ramp at the same time while filtering the Lands out of my draw/hand? Ludicrous
Oh yeah, Abzan has been starving for a landfall commander and Necrobloom can also lean into zombies/tokens/aristocrats at the same time, all of which are things people want in those colors.
At one point I had a Bosh Iron Golem deck and threw a Draco at someone for lethal. I WILL do it again with Imskir, only this time I'm packing Illusionist/Battlemage Bracers and deck someone hard and have a nice hand grip along with it.