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Lethal Company Dissected - Vow's Bridge Mechanics [Jumping Exploit Patched in v47] 

illusory wall
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11 окт 2024

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@illusorywall
@illusorywall 9 месяцев назад
It wasn't mentioned in the patch notes, but the jumping exploit was patched out in v47. RIP. Here's an update video, reviewing revised strats and other changes: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QqAJu-ggOnA.html
@scutterybuttery449
@scutterybuttery449 9 месяцев назад
I'd love a short series on this game in particular, theres a lot of 'hidden' mechanics (such as an analysis of what exactly causes the Bracken to go berserk)
@thesaltyduckling80
@thesaltyduckling80 9 месяцев назад
The bracken has an invisible anger meter. When it reaches or goes above 100 he gets mad. He calms down below 100 or below 50, I’m not sure which one. He gains anger from being viewed (even through walls!??), being walked up on, while stalking closely, and being damaged or stunned. Anger level slowly diminished passively, so if you anger him you just need to outrun his anger meter until he calms down
@Kakuruma
@Kakuruma 9 месяцев назад
If you (don't) look at it for (not) long enough. (If you keep persistant eye-contact they will consider it a provocation and kill you, if you don't look at them they will consider you their prey and kill you)
@scutterybuttery449
@scutterybuttery449 9 месяцев назад
@@thesaltyduckling80 yes I have some idea of how it works, but it would be cool to see an actual breakdown with numbers and so on, like with the bridge in this video!
@coal1235
@coal1235 9 месяцев назад
@@thesaltyduckling80 bracken has anger issues lol
@thesaltyduckling80
@thesaltyduckling80 9 месяцев назад
@@coal1235 take a shot of whiskey every time you read the word anger lmfao
@TheHeavyshadow
@TheHeavyshadow 9 месяцев назад
I was surprised to see this branching out, but it makes sense. After all, Lethal Company is the Dark Souls of hardcore first person co-op comedy horror action-RPG unity based PVE roguelike multiplayer games.
@wraithwrecker_
@wraithwrecker_ 9 месяцев назад
This is a deep cut, and a very good one at that.
@pouncelygrin6699
@pouncelygrin6699 9 месяцев назад
wise words xD
@slt4463
@slt4463 9 месяцев назад
what the fuck is bro talking about TOT
@kikidffo8963
@kikidffo8963 9 месяцев назад
Dark souls like? kekw
@the_furf_of_july4652
@the_furf_of_july4652 9 месяцев назад
@@slt4463The humor of the post stems from an online trend in which games are arbitrarily (and often, inaccurately) referred to as “the dark souls of [insert genre here]”, especially as a way of saying the game is difficult. The post is poking fun at this saying, while jokingly using it as an explanation for why a dark souls youtuber would make a lethal company video.
@Top-Bird
@Top-Bird 9 месяцев назад
The first time I saw this bridge, I told my friends it looks like we can't all cross it at once because it might break. We carefully crossed 1 at a time each time we were there until they got sick of it and three ran across all at once not thinking it would actually break. The giant below ate good.
@thegrandpowerchannel314
@thegrandpowerchannel314 9 месяцев назад
"The giant ate good" Jesus Christ man
@illusorywall
@illusorywall 9 месяцев назад
edit: The wikis were updated, that was fast! Great work and huge thanks to everyone who datamined deeper and got the exact formulas nailed down. Original post below- A bit of extra info; I noticed that both wikis were recently updated to include some info on the collapsing bridge, which were done while I was about halfway through working on this video. It gets a few facts right, like the rate of the bridge's healing and the affect of the Forest Giant on it (rounding 0.1666 up to .017), but there are some mistakes. -It claims the Forest Giants can't collapse the bridge on their own, which is incorrect. They can collapse the bridge without the player on it. -It claims a fixed 0.4dps with a weight modifier as the formula, but this doesn't track with my testing. This doesn't account for how 0 pounds up to 11 pounds are identical, while ~11.000001 pounds is a sudden breakpoint that drastically affects the time. Such a formula also wouldn't account for how 2 players carrying a combined total 22 pounds will collapse the bridge SLOWER than if just one of those two players was carrying ~11.000001, or 16, pounds. I'm not pointing this out to dunk on the wiki contributions; Not in the slightest! They're the first other attempt I've seen at someone trying to get precise info on how the bridge works, and they got some of it right! It's a good start and I have a huge appreciation for the people who work on getting better info onto the wikis. I just wanted to bring this up to clarify that I've seen these but I don't agree with all the info that's there currently. Hopefully we can all work together to get the finer details ironed out! :)
@alecz3843
@alecz3843 9 месяцев назад
The durability is first decreased by (0.02 * (float)(this.playersOnBridge.Count * this.playersOnBridge.Count)) per second which is clamped to be between 0 to 1 and then is decreased further by (0.04f * this.playersOnBridge[i].carryWeight) per second PER PERSON that has over 1.1 (or 11 weight) weight and is not clamped between 0 to 1 Carry weight seems to be a decibal off
@illusorywall
@illusorywall 9 месяцев назад
​@alecz3843 Fantastic breakdown! Thanks for that. The decimal representation of carry weight is odd, if you open the linked document you'll find a second tab that shows the internal weight values for everything. It doesn't stay easy to calculate like it does for 11 pounds.
@kordami28
@kordami28 9 месяцев назад
*effect
@UnBR0k3enAngel
@UnBR0k3enAngel 9 месяцев назад
​@@illusorywall(I really haven't bothering checking and will probably do it later) But I really feel like walking on the bridge's suspension barriers doesn't affect the bridge durability. Can someone with more time than me confirm/deny this? Maybe I will one day
@treacherousfiend
@treacherousfiend 9 месяцев назад
Since Lethal Company is a Unity game, its written in C#, which is super duper easy to decompile, I'm fairly certain nearly everything is intact aside from formatting and comments, but variable and function names are all still there so its quite easy to find specific code! From what I can tell, you got everything correct! I was just curious to dig a bit deeper and see the actual values. From what I can tell the calculations seem to be this: For readabilities sake, all the calculations in this comment are per second. I always have trouble with converting numbers to how long they should take, so I hope my time calculations outside of 1 second are correct. Giants on the bridge (the game doesn't check how many, its a simple yes or no) reduce durability by... exactly 0.166666(repeating) per second (technically its previous server tick calculation time / 6, but every second, thats 0.166666 ON TOP of this, if players are on the bridge it first reduces durability using the number of players on the bridge with 0.02 * playercount^2. so if one player is on the bridge, thats 0.02 * 1 = 0.02, for 2 players, thats 0.02 * 4 = 0.08, 3 players: 0.02 * 9 = 0.18, 4 players: 0.02 * 16 = 0.32. Second, it then checks every player and their weight. for EACH player with a weight value greater than 11lbs (internally 1.1), it then reduced durability by an ADDITIONAL 0.04 * currentweight. In your example of the max weight of 1050, thats 0.04 * 1050 = 42, which would end up taking around 2.38 seconds to destroy the bridge by itself! And lastly, the bridge heals 0.2 every second, as long as there are no players or giants on the bridge. and here's a fun thing, in your hypothetical fastest breakage, if perfectly executed, 4 players with max weight would apply durability damage of 168.32 per second! This would take 0.594 seconds to break the bridge! with a giant it would only go up to around 168.48666, which shaves off 0.001 seconds. Honestly, the bridge is very interesting and I wouldn't be surprised if it gets reworked at some point, the fact that it ONLY checks for giants and players, plus the very specific breakpoint definitely makes it a bit weirder than it probably should be. Hopefully, considering the already quite large modding scene around the game, and how easy it is to decompile, some more adventurous wiki editors will be able to easily update pages with accurate data, instead of just estimates. In fact, I might go update the bridge pages now...
@nosidenoside2458
@nosidenoside2458 9 месяцев назад
It'd be funny if the dev made jumping damage it more without saying anything
@TheAechBomb
@TheAechBomb 9 месяцев назад
make it randomize every round if it can break, what the weight limit is, and if jumping makes it better or worse
@AirmanTerror180
@AirmanTerror180 9 месяцев назад
Honestly, another short video like this focused on the ghost girl would be very helpful, I see a lot of people spreading a lot of rumors on how she works without any real evidence to back it up.
@illusorywall
@illusorywall 9 месяцев назад
I haven't taken a closer look at that yet but the ONE thing I do know is that the little girl "hey" sound you sometimes hear is just random, ambient audio and not actually her. :p
@fortidogi8620
@fortidogi8620 9 месяцев назад
These kinds of rumors are probably what the devs want anyway.
@cinnamoncat8950
@cinnamoncat8950 9 месяцев назад
God i feel this, not because of lethal company but because of a different game. Theres a secret area that gives you a secret character in that game and for years people said different things on how to get in there (myself included) and while they all technically worked, they werent exactly correct either. I very recently found a video where the creator literally says its just a 10% chance of it working and my jaw dropped thinking about all the stupid ritualistic stuff we always did to get it to work.
@Zerox5861
@Zerox5861 9 месяцев назад
...Are you talking about the Halo2 skull for IWHBYD? then weird jumping puzzle in new mumbasa?@@cinnamoncat8950
@Cleanevilreal
@Cleanevilreal 9 месяцев назад
@@cinnamoncat8950 what game?
@InsulinRunner
@InsulinRunner 9 месяцев назад
Whether it's Dark Souls or Lethal Company, I'm down for whatever game you decide to dissect. Your findings are always interesting to me, but I would like to see more Lethal Company now that you opened that possibility. Maybe an enemy AI deepdive?
@Leafeye7942
@Leafeye7942 9 месяцев назад
Ditto fellow illusory wall enjoyer
@phil2521
@phil2521 9 месяцев назад
As for the Forest Giant eating animation, I think it becomes uninterruptible after a certain threshold, but it might be different at the start of the animation. Don't quote me on that but AFAIK it's possible to teleport a player alive out of being eaten only in the initial frames of the grab.
@illusorywall
@illusorywall 9 месяцев назад
Oh for sure, there's a point of no return for getting eaten (where you do have to get teleported out early enough), but I think the bridge collapsing is incapable of interrupting it no matter what. I didn't show it clearly in the video, but the giant doesn't fall right away and completes the eating animation while floating, meaning it's not going to be stopped. Once the giant finally tries wandering off somewhere else, it'll then fall down to the ground below as it tries taking its first step. :p
@occi3746
@occi3746 9 месяцев назад
@@illusorywall There is no point of no return at least for means of stunning the Forest Giant. I have seen people be saved pretty much one frame before dying while already inside.
@murph3292
@murph3292 9 месяцев назад
yeah I can attest as long as the player is still alive the forest giant is interruptable during all frames prior to death
@aereonexapprentice7205
@aereonexapprentice7205 9 месяцев назад
​@@occi3746I think he was not referring to flash stuns but the bridge collapsing animation cancel (of which there is none) and the teleporter saves that are more commonplace, which is affected by said point of no return. Yes, flash stuns via flashbang and radio booster can interrupt giants even on the very last frame where a person is already inside the giant's mouth.
@amateurishauthor2202
@amateurishauthor2202 9 месяцев назад
I've teleported people out as they were being eaten
@DetectiveSkimble
@DetectiveSkimble 9 месяцев назад
Not the direction I expected but super happy to see! I love your breakdowns so seeing you reach out into other series like this is exciting!
@_Salok
@_Salok 9 месяцев назад
First thing I thought to myself when seeing this video in my sub feed is "this better feature a Great Asset or Ice Cream truck cover" and you did not disappoint !
@illusorywall
@illusorywall 9 месяцев назад
Heh, thanks! I started with an Ice Cream Truck cover, but I actually found it really difficult! The original version used in-game is incredibly dissonant because the melody is in a different key than the bassline and counterpoint/ 2nd voice. It sounds fun because it's bad in a purposeful way, but like, trying to do a cover of it? It sounded like I was just typing in wrong notes and managed to sound bad in a not-good way. But I was really happy switching to the Great Asset intro tune. 😅
@Hyperion_21
@Hyperion_21 9 месяцев назад
EDIT: I SOLVED IT! I did some testing myself and figured out how carryWeight works; the equation now reflects that. EDIT 2: Turns out someone else figured out exactly how the equation worked, and it wasn't what I thought it was. It should both be more accurate and simpler now. I've used dnSpy to investigate the bridge in the past, although I've never done any testing to confirm what I was reading in the code. This is the exact algorithm used for bridge damage/healing: The bridge has 1.0 durability, as seen in the video. - If there is a giant (and only a giant) then durability is reduced at a rate of 1/6 per second. - If there are any players on the bridge, durability is reduced at a rate of 0.02 * (playersOnBridge^2) per second. - FOR EACH PLAYER ON BRIDGE, if their carry weight is greater than 11lb then durability is further reduced by 0.04 * (1 + (carryWeightInPounds / 105)) per second. - If there is neither a giant nor player on the bridge, it is healed by 0.2 per second. (all of these equations are on the wiki now) Cross-referencing with your data: - 2 unweighted players reduce the bridge durability at a rate of 0.08/s, which results in a collapse-time of 12.5s, exactly what you found. - 4 unweighted players reduce bridge durability at a rate of 0.32/s, which results in a collapse-time of 3.125s, exactly what you found. - a 11.01 pound player holding 1 item should break the bridge at a rate of 0.064/s, which results in 15.62 seconds, well within the margin of error of your test. - a 100 pound player holding 4 items should break the bridge at a rate of 0.1016/s, which results in 10.16 seconds, well within the margin of error of your test. - 4 players each carrying 314 pounds of 4 items should break the bridge at a rate of 0.984/s, which results in 1.025 seconds, significantly shorter than what you tested but that test could very easily be flawed. It should also be noticed that the ends of the bridge don't count as being on the bridge. With heavy weight and slow speed, it could be easy to incorrectly assume when you're actually on the bridge and get flawed data that way. I really appreciate you going out of your way to test something somewhat obscure like this.
@Hyperion_21
@Hyperion_21 9 месяцев назад
@illusorywall I updated this comment with more accurate info, especially with the weight shenanigans.
@guardian6777
@guardian6777 9 месяцев назад
Honestly? Will absolutely watch deep dives on mechanics you do for any game. Your videos are always super interesting.
@phinicebear6781
@phinicebear6781 9 месяцев назад
I know you’ve been appearing a bit on other channels, but it’s really nice to see you branching out and doing something fun on your own channel 💜
@GeorgeNoiseless
@GeorgeNoiseless 9 месяцев назад
Oh? Please do tell, which channels/videos are those?
@ADxTygon
@ADxTygon 9 месяцев назад
dude you should make more vids like this!! whatever game inspires you or gets you interested in exploring deeper the format you present info in is super engaging. would love to see more LC or other games youre interested in also nice hyena mod lmao
@themrrental2509
@themrrental2509 9 месяцев назад
The Keith Ballard arc pays off
@Kennedy00Louis
@Kennedy00Louis 9 месяцев назад
So Lethal Company also got Illusory Wall's attention, holy. Can't wait to see more deep dives of this game's mechanics.
@Cam_K9
@Cam_K9 9 месяцев назад
It makes me happy that lethal creatures have been in every lethal company analysis ive seen
@orpharax609
@orpharax609 9 месяцев назад
this is like the perfect merge of 2 of my favorite things, lethal company and illusory wall breakdowns. A very welcome christmas present
@Bathezid
@Bathezid 9 месяцев назад
I was going to comment the same thing! Love the souls stuff, but I'm currently obsessed with this game.
@orpharax609
@orpharax609 9 месяцев назад
@@Bathezid literally same
@thezestfall1st107
@thezestfall1st107 9 месяцев назад
Unexpected but very much appreciated
@SAmaryllis
@SAmaryllis 9 месяцев назад
ty for doing this research, I've also been so curious about the bridge mechanics!
@PuppoPupYT
@PuppoPupYT 9 месяцев назад
8:38 I appreciate this lil "greatgreat asset" joke more than I can really state
@gaigeriel
@gaigeriel 9 месяцев назад
You have no idea how glad I am to see you make a video on this game!! I absolutely adore your videos and was hoping someone would make dissected videos for Lethal Co. and I'm glad to see you make one :]
@joshuafountain
@joshuafountain 9 месяцев назад
Reverse game engineer here. The bridge's durability algorithm is as follows: When any number of players are on the bridge, the durability decreases by (deltaTime * (0.02f * (playersOnBridge * playersOnBridge)) For each player carrying over 11 pounds, this decreasing value is increased by (deltaTime * (0.04f * playerCarryWeight)) "deltaTime" refers to the time between the last and current frame, so the bridge durability is in fact controlled by the host's FPS.
@soupster683
@soupster683 9 месяцев назад
why would they use deltaTime over fixedDeltaTime ? do you think its just an oversight
@skad6521
@skad6521 9 месяцев назад
@@soupster683 the developer probably used fixed, he’s just assuming it’s regular deltaTime.
@sirgarde2293
@sirgarde2293 9 месяцев назад
The function is 100% *not* controlled by the hosts framerate, that is the entire point of using delta time. Example function Update(x +=1) Every single frame X will be incremented by 1, meaning the rate at which X increases is directly tied to framerate. Update(X += Time.deltaTime * 1) Delta time returns the time since the last frame update in seconds. So assuming a framerate of 60 seconds, delta time returns 0.016s every frame. Meaning every frame X increments by 0.016*1 (or just 0.016). A framerate of 120 will return exactly half of that each frame. Meaning that X increments at the exact rate of 1/s Time.fixedDeltaTime instead returns 1/50th of a second every time, meaning that X would scale by 1.1666..../s (By default 1/50 is the Fixed update rate of a unity project, you can change it to whatever you want though).
@joshuafountain
@joshuafountain 9 месяцев назад
@@sirgarde2293 That makes sense.
@sparklingwater925
@sparklingwater925 9 месяцев назад
Please do more of this game I'm really interested in its inner working.
@feldspar393
@feldspar393 9 месяцев назад
Honestly, there’s soooo many anecdotal and hearsay explanations of mechanics in this game; it’d be huge for you to break down things definitively
@milkyseed6396
@milkyseed6396 9 месяцев назад
What a Christmas present! Thank you so much for all the hard work you've done for the Souls Series! I hope this becomes a regular series too!
@Nen_niN
@Nen_niN 9 месяцев назад
Holy shie, illusory wall made a Lethal Company video? I live for stuff like this
@williamthomson7631
@williamthomson7631 9 месяцев назад
Please cover more of this. Love your content and this game so combining them is perfect
@emory938
@emory938 9 месяцев назад
I like that you're expanding your catalogue of games to more than just soulsborne games. I'd love to see more lethal company deep dives
@QuestionableObject
@QuestionableObject 9 месяцев назад
Making videos about any kind of neat weird interactions and details in games you like sounds like a good time
@Junogray
@Junogray 9 месяцев назад
brilliant, this is full and well done science accounting for many factors, I'm gonna share these important notes around
@wraithwrecker_
@wraithwrecker_ 9 месяцев назад
Really fucking cool to see you cover this game. Would definitely be interested in a series on it, if you're feeling the inspiration.
@tannerpickle
@tannerpickle 9 месяцев назад
I want you to make videos on whatever you feel inspired to cover to be honest. So keep doing your thing, dude. And happy holidays
@Metrocysh
@Metrocysh 8 месяцев назад
Heyyy I like these specific yet very explanatory videos on game mechanics! Glad to know the bridge heals back up lol, I'm always scared a couple items on me could destroy it every time I try to walk over it
@DarkSlayerJ
@DarkSlayerJ 9 месяцев назад
You always do such a cool job at breaking things down in way that explains things to your fullest capability, while also not being dull like a lecturing professor. The mix of your voice, your way of explaining things, and the visuals and editing, all tie together to make these things so fun to watch.
@AI__Machine
@AI__Machine 9 месяцев назад
I would LOVE to see a series of these mechanics! like how entities work, world gen, how the tentacle boss attacks work and when he sells. and how each weather works! and possibly how proximity voice chat works. and any other mechanics that would be useful, or interesting to know about.
@SpacyCatgirl
@SpacyCatgirl 9 месяцев назад
I'd honestly love more Lethal Company Dissected stuff!!! This was great :DDD
@HomerGumther
@HomerGumther 9 месяцев назад
an unexpected, but welcome video kinda hope you dig more into some of the mechanics
@quinn9334
@quinn9334 9 месяцев назад
The "22 pounds should be heavier than 12 pounds" part left me scratching my head... Had to rewatch it a couple times 😅
@tommapar
@tommapar 9 месяцев назад
I feel like there's some of these kind of cool in depth dives that you make to be made about the AI. It's actually good sometimes! And the level design has also got a couple nice touches, like having faster ways but risky ones too like jumping out of the fire escape in Experimentation and trying to land on top of the light pole.
@HiatoPDSS
@HiatoPDSS 9 месяцев назад
Great video, really helps to know this data when you're trying to run from something on the bridge. Also, in case you need further video ideas, maybe you could do one on the jack in the box's speed? Whatever you decide keep up the good work
@vinter5256
@vinter5256 9 месяцев назад
like see more disecting lethal companies mechanics not much is known currently and this video helped with the bridge
@KeithBallardA
@KeithBallardA 9 месяцев назад
wow, I'm an I N F L U E N C E R
@jwhizard_1822
@jwhizard_1822 9 месяцев назад
I love the game dissection videos. They work great for any game really
@TTV_TOMTISM
@TTV_TOMTISM 9 месяцев назад
i love videos about mechanics in games i love. specifically when it's a good channel like this one, thank you for this video.
@jackdague1792
@jackdague1792 9 месяцев назад
Very useful bit of info! Now for the hardest challenge of playing Lethal Company. Finding 1-3 other players with consistent enough schedules to play the game with.
@lolmanmagee2785
@lolmanmagee2785 9 месяцев назад
ah yes, jumping on a rickety bridge. the best way to ensure it is stable.
@vlim5601
@vlim5601 9 месяцев назад
This is honestly some great shit! You do an excellent job with your deep dives into the Souls games and I'd love to see similar videos for lethal company as well cause there's really something special about this goofy ass game and I love learning how all this shit works
@SonicluNerdGamer
@SonicluNerdGamer 9 месяцев назад
MOM!!! ILLUSORY WALL HAS RELEASE A VIDEO ON... On... on Lethal Company?? Damn... I gotta play that now...
@psykodactyle
@psykodactyle 9 месяцев назад
Perfect video to drop while I'm binging your content
@SandGentleman
@SandGentleman 9 месяцев назад
This video was not what I expected to come next. But happy. 🙂
@Kanthir
@Kanthir 9 месяцев назад
never played the game, still was able to follow the video perfectly :) thanks for a neat intro
@Hlidskialf
@Hlidskialf 9 месяцев назад
This game is insane. Me and my friends played one session only and I already did a funny moments video about it
@illusorywall
@illusorywall 9 месяцев назад
Sounds about right! We were having fun with this right away.
@Hlidskialf
@Hlidskialf 9 месяцев назад
@@illusorywall It's incredible. Also, great video.
@esxivy1944
@esxivy1944 9 месяцев назад
This is soooooooo cool. I love your videos in general, and id totally would love to see you on Lethal Company
@matthewvirgo4042
@matthewvirgo4042 9 месяцев назад
Wow I was NOT expecting to see Lethal Company vids from you, this is awesome
@BlockCheddar
@BlockCheddar 9 месяцев назад
Thanks so much for this vid!! I've been wondering how the bridge works
@thelegalsystem
@thelegalsystem 9 месяцев назад
Man, those modded player models are so cute
@self_esteem_team
@self_esteem_team 9 месяцев назад
hell yeah leathal creature
@liefericson6496
@liefericson6496 9 месяцев назад
"bro, I need you to hop on Lethal Company - we're gonna edge the bridge for science"
@BirdCatcher
@BirdCatcher 9 месяцев назад
Shockingly accurate
@314Marvin
@314Marvin 9 месяцев назад
Make more please! This was so interesting and this game has so many topics to explore!
@ronaldsockman485
@ronaldsockman485 9 месяцев назад
This was interesting and well put together.
@illusorywall
@illusorywall 9 месяцев назад
Thank you!
@Caker0
@Caker0 9 месяцев назад
This is the last game I expected to see covered on this channel but useful none the less
@obscure.reference
@obscure.reference 9 месяцев назад
no way this is such a gift
@liamzarco
@liamzarco 9 месяцев назад
I came to this channel to hear detail explanations on game mechanics, and i will stay in this channel watching detail explanations on game mechanics no matter the game
@SpookyMisterBones
@SpookyMisterBones 9 месяцев назад
Being a massive fan of the REST of your content, I know i'd love to see more Lethal deep dives.
@slouch186
@slouch186 9 месяцев назад
I've not played lethal company but i am incredibly excited for more videos like this about it
@parrisdeluxe
@parrisdeluxe 9 месяцев назад
A new IW video is the best gift I could ask for this christmas
@corpsefiendriffs
@corpsefiendriffs 9 месяцев назад
The series I didn't know I needed until now.
@VyvyanTheGreat
@VyvyanTheGreat 9 месяцев назад
So much effort to understand the mechanics only for there to be a completely safe bridge like 20 feet away 😅 Still loved the detailed breakdown! Good work!
@paris-1911
@paris-1911 9 месяцев назад
Huh. Wasn’t expecting this game from you but I think I’m going to be pleasantly surprised. Happy Holidays, dude. 🤘
@wulfrik2987
@wulfrik2987 9 месяцев назад
I'm always so excited when you make a new video, love how you describe mechanics and find how things work. Merry Christmas
@carythacker8049
@carythacker8049 9 месяцев назад
I've never even heard of this game but I see a new Illusory Wall video, I click
@KingsFianchetto
@KingsFianchetto 9 месяцев назад
I'm a huge fan of this new content - very awesome.
@OMoanaigh
@OMoanaigh 9 месяцев назад
I'd like a video on how Jeb, or the tentical monster at The Company works. My friends and I only rung the bell once and Immediately got yoinked
@MrChocodemon
@MrChocodemon 9 месяцев назад
Love to see the variety.
@clevey
@clevey 9 месяцев назад
Illusory wall with a lethal company breakdown? Gettin spoiled this Christmas
@horrorcult1322
@horrorcult1322 9 месяцев назад
No way he's making a video on lethal company too. This is the best holiday for sure. The dark souls lord makes a lethal video. Let's go!
@sblower9410
@sblower9410 9 месяцев назад
I've always wanted a moon with more of those bridges. Seeing how complex it is makes me hopeful that we will see these bridges on more moons in the future if we ever get any more of them.
@soranuareane
@soranuareane 9 месяцев назад
More LC videos! Dissect everything! Monster behavior, scrap values, etc.
@laughingstock7638
@laughingstock7638 9 месяцев назад
the hyena models are so good
@TechWolf1
@TechWolf1 9 месяцев назад
never thought i’d be so intrigued about the mechanics of a bridge in a video game
@RobertStaceyYT
@RobertStaceyYT 9 месяцев назад
W=weight of player D(W)=DPS PIECEWISE FUNCTIONS D(W)=0.02 when 0
@naidr0x
@naidr0x 9 месяцев назад
PLEASE keep covering lethal company
@kirpy4356
@kirpy4356 9 месяцев назад
This video has some awesome quality
@B_Skizzle
@B_Skizzle 9 месяцев назад
Oh hell yeah. Keith and co. really got you hooked, eh?
@terragamer7142
@terragamer7142 9 месяцев назад
I'd love a series of videos for Lethal Company. And I'd like a video about the paranoia mechanic.
@inciaradible7144
@inciaradible7144 9 месяцев назад
Nice video. Interesting stuff. As for the maths, a simple linear fit seems to work the relationship and the Durability DPS: The fit I found is DPS(W) = 0.00038 × W + 0.06 iff W > 11 and DPS = 0.02 otherwise.This is for the 1-player case; I suspect that different equations are used for multiple people, but that'd require a bit more analysis.
@MelodicaDude
@MelodicaDude 9 месяцев назад
would LOVE to see a breakdown for things like the jetpack in this style
@ianprager4275
@ianprager4275 9 месяцев назад
Was absolutely not expecting that Beck reference.
@skumbasterd9420
@skumbasterd9420 9 месяцев назад
Your content feels so natural to watch, even when it isn't Dark Souls!
@leinadlink
@leinadlink 9 месяцев назад
Bonus points for using the creature mod in the creature game made by a creature
@itsurboi7417
@itsurboi7417 9 месяцев назад
Lets go love to see you're enjoying Lethal as well. Also it's cool to see you covering more games on the channel
@javyz6197
@javyz6197 9 месяцев назад
I feel bad for the dev, probably didn’t expect for fucking Illusory Wall to show up and dissect the breakable bridge he probably made in a day or something lmao
@HerraHissi
@HerraHissi 9 месяцев назад
This is welcome upload, even though I don't play LC. It is kinda unexpected topic from you as the game uses unity and not some cryptid propiertary engine. You can do more of these on random games, thank you.
@_divvie
@_divvie 9 месяцев назад
Gosh. You know it's good when Illusiorywall posts a vid on it lmao. but yeah, the whole "But how it work???" *hits it with rock repeatedly to see what it do* attitude in games, I feel that so much..... I have a morbid curiosity of dismantling games to see how specific things work, be it in gameplay or code and your vids at least hold back and dampen the sleeping eldritch horror in the deepest O.O.Bs of my brain
@magicianstuff
@magicianstuff 9 месяцев назад
If you're up for another Lethal Company video, the little girl's mechanics would be a fun one to explain
@ericsbuds
@ericsbuds 9 месяцев назад
ive seen this game in my friends list, but this is the first time actually seeing it lol.
@digitalizedmind6784
@digitalizedmind6784 9 месяцев назад
liking just cause you started with a tl;dr even if i wanted to watch the whole thing
@rpgnerd7610
@rpgnerd7610 9 месяцев назад
This makes Vow more bearable.
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