Dire literally built that copper warehouse on chunk boundaries so he knew where they were & wouldn't need to chunkload unnecessary chunks. This build will literally force him to chunkload 3 more chunks because he built it into the corner of the warehouse & it overflowed out...
I much prefer etho who has to build infrastructure between buildings because they're all massive, gorgeous, and placed into the world in such a way that they look almost by design, rather than flat boxes
@@LethalLuggage You know, reading that, I have to wonder if there are any modded-SMP players up on RU-vid that have style and technical ability on the level of the Hermitcraft crew.
I just love how you're staring at -273 degrees C and expecting it to cool further. That just makes me laugh. It is nice to see the mod devs did take that absolute cap into account though.
Dire is just waiting it to cool down to the actual absolute zero at -273.15°C. Or as an American, he's just not that used to the Celsius temperature scale. Totally reasonable, I usually have to look up what values are in Fahrenheit, because I don't have a sense of that scale (would not remember from the top of my head that −459.67°F is the absolute zero).
@@Hezeri I don't think the mod has decimals for temperature. I guess he could be used to Fahrenheit not Celsius though tbh. I use Celcius and Kelvin personally
Funny enough, early versions of Pneumaticraft did have the ability to go below -273°C, I believe that even made an appearance in a very old video Dire made.
While having more cold won't harm the plastic cooling, the tool tip for plastic state that it has a limit of 1.75x multiplier for plastic sheets. So any cold below -75C is not strictly necessary, this might save some pressure.
Dire ran into that bug with non-stacking items a few episodes back, and when he broke the LaserIO node, he found where the items went! I wonder if his dev environment will tell him that?
I think the redstone wasn't triggering the node because redstone signal doesn't transfer to the block above redstone dust. If there was a block below the node with the redstone butting against the block, it would've probably triggered the node.
If he's gonna always build along the walls (and to be fair, I agree with him that aesthetically machines go best along the walls), he might as well build smaller rooms so he has more surface area to build along.
@@brianb.6356 Along ... the ... walls ...? What are you, some kind of caveman? I put my machines along the walls and in the floor! I've yet to try ceilings though they're a bit high up! 🤪
You could probably speed it up a bit, like 8 seconds (plastic sheet making). The heatsink *seems* to have helped the cooling efficiency of the vortex frame
I was really hoping to be able to read nbt of the heat frame, and then output redstone based on that, but it doesnt really seem to be possible? Unless I just missed something
It's not that the redstone bugged, it's just that compressor use coal to burn for certain amount time when it get redstone signal to stop, it stop consuming new coal, but continue burning for the time remaining of previous coal
I think that the issue wasn't so much that the compressors weren't stopping as it was that the lasers weren't lighting up, indicating that no Redstone signal was coming through
The signal on the redstone dust wasn't going into the laser node at all, that is the bug he was noticing. The laser should have become a lighter red when he flipped the lever activating the redstone dust beneath the node. I suspect putting the pipe horizontal to the dust made the dust have an input into the pipe and broke how the node could read the redstone so while it was rendering a connection it wasn't actually connected.
@@kar-dragon the redstone card was green, thus signaling it was writing, not reading... Edit: after carefull rewatch, i was wrong, maybe it was due to a version update?
I'm like 99% sure the redstone bug was because you put a pipe there for the new compressor. The redstone connected to the pipe and then laserIO wasn't/couldnt read it. (I actually dont know how its all programmed so no way to know for sure though, thats just what it looked like to me)
I don't know how the redstone card reads the signal, but I have a theory that when you placed it on the "up" side, it didn't receive a signal because redstone doesn't output up, only sides and down. maybe(if you haven't already) integrate so that it reads the raw signal strength of the redstone?
4:17 - That "Analog Lever" would be more appropriately called a rheostat. A binary on/off lever is analog as well, so calling the multi-position lever "analog" is non-descriptive. It's a rheostat.
While I agree with rheostat being a more precise name, isn't a binary signal, by definition, digital, rather than analog? I thought two state signalling was the defining factor between the two
@@gibsomperson This is what happens when I've been awake 36 hours. It's a 2 position switch with equal and opposite amplitudes, so of course it's digital. You're correct, and I need some sleep! LoL ... I still think rheostat would be better though!
LaserIO not getting a redstone signal from the dust below it isn't really a bug, just your lack of vanilla knowledge. Redstone dust doesn't send a signal to the block above it, if you want to go vertical you need to use redstone torches to propagate it upwards.
It was working when that was the end of the redstone line. I think placing the pipe changed the redstone signal to go across the block and prevent the vertical connection