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Level Design in a Day: A Series of First Steps - Overcoming the Digital Blank Page 

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In this 2014 GDC talk, EA's Seth Marinello explores a number of "step one" strategies used by professional level designers targeting specific games, as well as high-level concepts which can help you make your own games.
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21 фев 2018

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Комментарии : 43   
@gulfgiggleanimations4472
@gulfgiggleanimations4472 4 года назад
8:36 "It's really important to include ... a top down map" Me, developing a 2D sidescroller *draws straight line* Well that was easy!
@egonvanrillaer653
@egonvanrillaer653 3 года назад
Me making a top down shooter: A-Another one?
@kadr6424
@kadr6424 2 года назад
souls-like developers: MAP? LOL XD
@ChaS4m
@ChaS4m Год назад
Me, developing a movement based shooter that has a lot movement in every axis: imma need a 3D printer not a pen
@sam_making_games
@sam_making_games Год назад
😂
@seancstudio
@seancstudio Год назад
Put an arrow head on the end. NOW its done.
@Danmoorevt
@Danmoorevt 6 лет назад
Hey GDC, I feel you guys should have a playlist for Essentials for Indies. This being a core piece of content/lesson. Great vid!!! :)
@matthewrosborough2705
@matthewrosborough2705 6 лет назад
this please!!
@ExplosiveFridge
@ExplosiveFridge 6 лет назад
I'd really appreciate something like this
@MrRajuma
@MrRajuma 6 лет назад
I support this
@Synyster641
@Synyster641 6 лет назад
I second that
@reilymaahs6570
@reilymaahs6570 6 лет назад
Also support this!
@Alex-re3qm
@Alex-re3qm 2 года назад
I will always be appreciative that there's a GDC talk for every problem I've encountered during game development
@Grimsikk
@Grimsikk 4 года назад
this is easily one of the best level design talks out there. This talk is essential for all indie devs. I'm taking this newfound knowledge going forward with my own game.
@RaoulWB
@RaoulWB 6 лет назад
I was just about to remake a level from scratch. Well, I didn't think block level designing was such a popular choice. Amazing talk
@JonMW
@JonMW 5 лет назад
I started watching this in hopes that it would help me with D&D dungeon design, wondering how applicable it was all going to be - because it opens with a lot of concepts that are based around a very linear design structure - and then 17:00 just smacked me in the face.
@PacTheOne
@PacTheOne 6 лет назад
love me some leveldesign talks ♥
@aFewBitsShort
@aFewBitsShort 6 лет назад
In the "olden days" and still in the present, the best way to research is to visit the locations, talk to the people and take photos 😅
@unsaltedskies
@unsaltedskies 5 лет назад
What I like about "modern days" is watching UrbanEx videos. Admitedly the atmosphere and the scale are lost in a video though they serve as an excellent mood board for levels with an abandoned/industrial theme.
@ptacnik1988
@ptacnik1988 6 лет назад
Thank you so much for this video 😁👌👌👌
@woodyfentress
@woodyfentress 5 лет назад
Brilliant talk, Seth!
@Souless-Monster
@Souless-Monster Год назад
Amazing presentation! Very useful!
@phosphornaut6811
@phosphornaut6811 2 года назад
Bubble diagrams. Excellent design technique!
@Ben_of_Milam_Music
@Ben_of_Milam_Music 3 года назад
So glad they could get Spencer and Sam from iCarly as guests on this talk!
@xxdannyxanny420
@xxdannyxanny420 Месяц назад
really good presentation
@dreamiyu
@dreamiyu 3 года назад
The "awaken the ship" idea really reminds me of awakening the divine beasts in Legend of Zelda Breath of the wild you also have to free them from all the malice to make it work for you as well
@maowcat1587
@maowcat1587 6 лет назад
Don't think I didn't hear that J Dilla at the end.
@hplovecraftmacncheese
@hplovecraftmacncheese 2 года назад
I think a lot of these ideas stem from Frank Lloyd Wright (the architect) who was famous for adhering to "form follows function."
@paulchen9145
@paulchen9145 Год назад
does somebody have the slides for this presentation?
@Nevarek_
@Nevarek_ 2 года назад
@34:50 Interior design fundamentals!
@sethflarstevensonss123
@sethflarstevensonss123 4 года назад
awesometalk
@preston748159263
@preston748159263 4 года назад
jennette mccurdy casually sitting on stage just chilling.
@linezgames3893
@linezgames3893 3 года назад
LuL, Imagine 2021 using physical boards over PureRef after the pandemic. Man Pureref is amazing
@aldegator
@aldegator 9 месяцев назад
maya user 🤮
@codycrank3465
@codycrank3465 6 лет назад
first
@seaweed3952
@seaweed3952 3 года назад
This guy really rambles over and over
@namesurname624
@namesurname624 2 года назад
Yeah, hard to listen to
@ossiehalvorson7702
@ossiehalvorson7702 2 года назад
It's a complex topic, and he's detailing a whole process his team follows. If he just summed it up as "create a paper document for every level" with no examples, that would've helped nobody.
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