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Life After 76: Why this Veteran Bethesda World Designer Went Solo 

Noclip - Video Game Documentaries
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We talk to Nate Purkeypile about the reception to Fallout 76, why he left Bethesda after 14 years of crafting worlds there, and what it's like making a solo open world game "The Axis Unseen" using Unreal.
WISHLIST The Axis Unseen here: store.steampowered.com/app/18...
Follow Nate on X: / npurkeypile
Fallow Nate on Instagram: justpurkeyg...
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0:00 - Intro
1:42 - Developing in Unreal
5:46 - The Reception to Fallout 76
8:34 - Solo Workflow Vs Bethesda
12:10 - Bow Hunting Skills
15:55 - Solo Marketing
19:35 - Credits
Edited & Filmed by Danny O'Dwyer
Gameplay Capture by Frank Howley

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16 июн 2024

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Комментарии : 740   
@NoclipDocs
@NoclipDocs 5 месяцев назад
Thanks for watching, you can WISHLIST The Axis Unseen here: store.steampowered.com/app/1807810/The_Axis_Unseen/
@ainrevwhite8565
@ainrevwhite8565 5 месяцев назад
Annnd Wishlisted, Thank you very much!
@super_terram
@super_terram 5 месяцев назад
I'm totally getting the word out on this. Expect a spike Nate!
@Doritomurderer
@Doritomurderer 5 месяцев назад
done!
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks for this Danny! It was super fun to chat about the game!
@ruolbu
@ruolbu 5 месяцев назад
you notice that bump in the wishlist already? XD
@MacianArt
@MacianArt 5 месяцев назад
you seem ridiculously talented, hardworking, and intelligent. really hope this game succeeds.
@kitano47
@kitano47 5 месяцев назад
whats your cat called mate
@BabooonZz
@BabooonZz 5 месяцев назад
Hey dude! So thankful for your awesome contribution to some of my favorite games of all time. Your passion for worlds will be missed in games like TES 6 ( my most anticipated game) but Im so glad you're happy doing something new at the same time, this project looks super cool btw and I hope it works out very well for you. I certainly will check it out when it's ready.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Curious to see how it goes! I'll know tomorrow morning haha.@@ruolbu
@voidmayonnaise
@voidmayonnaise 5 месяцев назад
This guy was co-lead and lead artist on Fallout 3’s Point Lookout, a lot of people’s favorite part of the whole game.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Point Lookout was super fun to make. Still really proud of that one.
@Helperbot-2000
@Helperbot-2000 5 месяцев назад
thats not really saying that much cinsidering the main game is ridiculously badly designed both from logical and gameplay perspective
@anywhere_but_here
@anywhere_but_here 5 месяцев назад
who hurt you? @@Helperbot-2000
@Ultra54able
@Ultra54able 5 месяцев назад
Who care?@@anywhere_but_here
@darondaron99
@darondaron99 5 месяцев назад
guess his dad hurt his @nus today@@anywhere_but_here
@patientzeropoint5271
@patientzeropoint5271 5 месяцев назад
What a cool dude, really liked what he said about scaling the amount of work to the amount of time that you have instead of crunching. Seems like a very healthy mindset that a bunch of companies can learn from. Hope his game does well.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks! I've been making games for a long time and seen a lot of crunch first hand, it doesn't work. Not a fan haha.
@boohoo5419
@boohoo5419 5 месяцев назад
hes done pretty much nothing other then installing some unreal plugins (redwood forrest pack) and asset packs.. im not too impressed.. the concept is complete shit. level design is a pretty useless skill without game designers.
@Kenionatus
@Kenionatus 5 месяцев назад
​@@boohoo5419bruh, the comment you responded to isn't even about game design.
@edskt_
@edskt_ 5 месяцев назад
​@@boohoo5419 Instead of talking shit on the internet with so much hate that it doesn't get you anywhere, do yourself better then, show us something better than that.
@Cynic_6489
@Cynic_6489 5 месяцев назад
@@boohoo5419 your name suits you.
@BoolyK
@BoolyK 5 месяцев назад
The most subtle detail in this video is how he was INCREDIBLY surprised by how much time he saved using a different engine than the Creation Engine
@TheBig451
@TheBig451 5 месяцев назад
this
@raven_glass
@raven_glass 5 месяцев назад
There are so many diehard TES fans that will absolutely denounce you if you suggest TES6 should be developed on a different engine... yet here is one of the creators of Skyrim showing the advantages.
@BoolyK
@BoolyK 5 месяцев назад
@@raven_glass from 2 weeks to 2 days is insane. Put those numbers on a production chart for a company of 1000 employees and you're a hero lmao
@zybch
@zybch 5 месяцев назад
If you're starting a new game with a new style and method of gameplay, then of course a different engine can be faster once you've learned it. But start adding in those typical bethesda gameplay tropes like every item being tracked even when you leave its cell for weeks or months, stuff like that, engines like Creation have been designed for that level of granularity. I desperately want them to use something a bit more current but without ditching the way BGS's RPGs work and the levels of detail they generally have, there isn't much on the market that would fit the bill. Perhaps its time for BGS to change their style, but then, it wouldn't be the BGS we know.
@Bran_Flakesx7
@Bran_Flakesx7 5 месяцев назад
@@zybch i dont care about my inventory junk being in the same spot i dropped it. i doubt it's even particularly good at that, since it's been 20 years since oblivion where there actually wasnt an engine that could do that well.
@mauromerconchini
@mauromerconchini 5 месяцев назад
It's really refreshing hearing Nate, someone who has worked on very large AAA open world RPG games with massively large feature-sets, say out loud that it's best to maintain a smaller, tighter, focused scope. It's a sentiment that I've had myself when thinking about AAA games, and it's really validating to see that an industry veteran feels the same way.
@JAIMEGARCIA-gw9re
@JAIMEGARCIA-gw9re 5 месяцев назад
And I don't think it is just game makers that hold that sentiment. People like myself who only play games feel like they need to stop ever expanding. The scope and the team working on them need to be reeled back.
@robotm99
@robotm99 5 месяцев назад
*cough* starfield
@ESOdanny
@ESOdanny 5 месяцев назад
"A lot of this stuff in Skyrim and Fallout is frankly people doing what they wanted to do" - You can tell the passion that those games were made with when you explore them. I've seen how hard Nate has been working on this project for a long time, it was great to see everything broken down by Danny at Noclip once again. It's also nice to hear that the dev's agreed with the fans regarding NPC's being in Fallout 76. Hearing Nate talk about Unreal Engine like its a breath of fresh air is quite eye opening. "it's like five times the size of Skyrim." needs to go on the box XD. I think you hit the issue with some open world games when you said "I don't want it to feel like oh, it's this big empty world. I want it to feel epic, but always with those approachable goals that you can see, and that way you're not bored, and you always don't feel lost."
@Helperbot-2000
@Helperbot-2000 5 месяцев назад
sorry but its not "the passion that those games were made with" its the passion PARTS of the games were made with, on the whole its clear the company coulødnt give less of a fuck, but some parts like the occational sidequest and parts of the maps have been lovingly made by people who give a shit and wanted to make something that is fun and makes sense. the rest is a mess of nonsensical slop without any thought behind it, completely ignoring established rules and lore at every step, including contradictions WITHIN THE SAME GAME
@PowerfulRift
@PowerfulRift 5 месяцев назад
I keep running into you in other peoples comments sections 😂
@Farron6
@Farron6 5 месяцев назад
and there's still Bethesda apologist defending the Gamebryo engine *cough* sorry the Creation engine that Bethesda has used since Morrowind.
@Hawk7886
@Hawk7886 5 месяцев назад
​@Helperbot-2000 100% agreed. There's really no overall cohesion and it really feels smashed together.
@ag8912
@ag8912 5 месяцев назад
Quit huffing the copium bro. The games are incoherent, cobbled together hack jobs. The engine is antiquated and the writing is an insult. Bethesda is hot garbage these days and apologists like you are the worst
@FearlessSon
@FearlessSon 5 месяцев назад
Back in college, I remember going to a LAN party Nate hosted for his birthday. We played a lot of a multiplayer shooter mod he worked on called Desert Conflict. He's always been overflowing with creativity, even back then.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Those were fun times :)
@kkacperowski
@kkacperowski 5 месяцев назад
his thoughts on basic map and feeling more immersed is great. Kinda reminds me of The Witness. Where you get dropped in and you just explore and do the puzzles.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Great game :)
@callmejay360
@callmejay360 5 месяцев назад
He was the art lead for 76? Yeah this guy is a legend. 76 has by far the best Fallout map. Definitely wishlisting this
@justpurkeygames
@justpurkeygames 5 месяцев назад
Haha, thanks so much, glad you like that map!
@callmejay360
@callmejay360 5 месяцев назад
@@justpurkeygames it’s truly a beautiful and diverse map, every nook and cranny felt completely different and with purpose, and all while being a ridiculously big map. Massive props.
@SlurringDragon
@SlurringDragon 5 месяцев назад
@@justpurkeygames I wish listed it as well!
@Adrian2140
@Adrian2140 5 месяцев назад
@@justpurkeygames Please try to find work at Obsidian if you ever want to get back into it. Or Larian. Or Bioware. The maps and soundtrack were always the best parts of Bethesda games. Just wish the writing was on par...
@TrashHeapCustodian
@TrashHeapCustodian 5 месяцев назад
@@justpurkeygames real talk at least 50% of my gameplay when I was still playing 76 (pre-wastelanders) was just wandering around the map, going "whoa this looks sick" and digging in holes for little easter eggs or secrets or whatever I could find. Oh, and of course, jumping in ridiculous ways all over whatever I could find to get higher and higher to see more stuff at once. it was great :)
@TheOrian34
@TheOrian34 5 месяцев назад
You can see this is a game made by an artist, because it has a strong emphasis on the feel and immersion, with the design of everything going in that direction. Feels like a very chill game to enjoy!
@SulaimanWar
@SulaimanWar 5 месяцев назад
His GDC talk on modular level design is what got me started on learning 3D art. Glad to see him featured here!
@justpurkeygames
@justpurkeygames 5 месяцев назад
Really? That's awesome. Glad you liked the talk!
@MKhrome
@MKhrome 5 месяцев назад
Thanks for this recommendation. :>
@rudeboyspodcast
@rudeboyspodcast 5 месяцев назад
Shoutouts to GDC talks that are online and easily viewed by people wanting to get into game design. I LOVE those vids.
@REVOLVERE
@REVOLVERE 5 месяцев назад
About 2 years ago, I got to a second round interview at BGS for a job opportunity. During the interview process I was able to speak to a couple of people in the Art department who probably worked directly with Nate at one point or another. Unfortunately, I did not get the job because I didn't have any "industry experience". Yet, they loved the work I was doing on my own and said that I could probably get a job somewhere else easily. That was not what I wanted to hear but part of me realized that it was probably better this way anyways. I'm from Maryland and I grew up playing all of BGS games. Over time, I and many other started to realize the decline in quality and passion within their games. I feel like I probably would have hated working in that kind of environment. Very corporate indeed.
@daniel16578
@daniel16578 5 месяцев назад
They would never hire someone with the attitude of “I’m here because I love your games and they are declining in quality.” As soon as that became clear to your interviewer, you shot your self in the foot.
@REVOLVERE
@REVOLVERE 5 месяцев назад
@@daniel16578 No fool. I didn't go into the interview saying that. Why the hell would anyone say that? I said that to myself in retrospective. The whole reason why I got to a second round interview in the first place is because I had the skill set to back it up. I simply didn't get the job because I've never worked at a large company like that before.
@mfmr200
@mfmr200 5 месяцев назад
​@@REVOLVERE😂😂😂😂, your game suck, let me fix it. as if anybody would say that in an interview.
@MrInternetMan
@MrInternetMan 5 месяцев назад
I recently interviewed for a position with them, also getting to the second round and not getting the job for the same reason. Sucks.
@daniel16578
@daniel16578 5 месяцев назад
@@MrInternetMan so why would they give you a second interview if the reason you didn’t get hired is due to lack of experience in the industry? Wouldn’t they already know this from your resume? Why even have the interviews?
@Kodaheid
@Kodaheid 5 месяцев назад
I love this for Nate. I don't work in game development but he hit the nail on the head when talking about how having creative freedom in your workplace feels more rewarding. It's true. If you've got someone constantly meeting with you telling you what to do, or there's a lack of trust in an employee's ability to perform it reduces the outcome of their product. Managers need to trust their staff and the work they will produce while steering them towards an end goal. Micromanagement is the killer of creativity.
@Heavyshadowsound
@Heavyshadowsound 5 месяцев назад
Yes!!! The Axis Unseen Nate is awesome. Glad his game is getting coverage, its one of my most highly anticipated games.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks, glad you're looking forward to the game!
@kevinbrunt
@kevinbrunt 5 месяцев назад
So happy seeing Nate do his own thing and get to explore his own creative ideas again. This interview really hits home for me as someone that's done dev for just as long in AAA and is so relatable. Great stuff NoClip
@Faizyr
@Faizyr 5 месяцев назад
I genuinely love videos like this, really goin in depth about a specific developer & see what's up. very organic & chill
@Paddyooooooooo
@Paddyooooooooo 5 месяцев назад
Super interesting to see the process and thoughts behind this. Thanks!!!
@Siphr0dias
@Siphr0dias 5 месяцев назад
Thank you for raising awareness on this. Looks awesome and Nate obviously is such a chill and kind guy, it is a blessing, watching this. Especially as a gaming fan (for 33 years for me).
@alraw5656
@alraw5656 5 месяцев назад
This is such a great vid. Nate is such a passionate dev and it's so exciting watching Axis Unseen grow and develop. Really excited for this one to drop! Thanks again, Danny
@knolty
@knolty 5 месяцев назад
truly amazing work, can't wait to see the final result. :D
@ClosedCasketVideo
@ClosedCasketVideo 5 месяцев назад
Nate, your art direction and general attitude towards game making is going to be sorely missed In future Bethesda games. Starfield is proof of that. Thanks for all of your wonderful work in some of my favorite games.
@deadlock_problem
@deadlock_problem 5 месяцев назад
There is bigger problems than the map with Bethesda games, Nate had no say in that or experience in those. Bethesda games have been progressive more and more shit since fallout 3.
@RaNc0R
@RaNc0R 4 месяца назад
Sad to see people like him left the company but people like Emil still there, anyways I hope his game goes well, I get to play looks really interesting.
@deadlock_problem
@deadlock_problem 4 месяца назад
​@@RaNc0R he didn't work on morrowind which is equal or better to skyrim and fallout 3, fallout 3's map is kinda just shit in general. Emil can write but not large quests or be in charge, he somehow through experience managed to just weasel his way into positions he can't and shouldn't be in.
@RaNc0R
@RaNc0R 4 месяца назад
@@deadlock_problem true. I don’t wanna hate on Emil just for hate. But I feel like he is failing upwards while lot of big talents leaving Bethesda. Sometimes I wonder the reason they left because there’s no opportunity for them to move up. By looking at the state of Starfield I have no big hopes for elder scrolls vi, hopefully I’m wrong.
@deadlock_problem
@deadlock_problem 4 месяца назад
@@RaNc0R elders scrolls game have gotten far more casualized since morrowind. Emils is probably a big reason but a lot of older talent left and they left a long time ago. Just go back and play the classics they have much deeper mechanics and are more free. If you haven't play morrowind and if you can tolerate it daggerfall. Bethesda is likely never going to make anything as immersive, intelligent or just comfy as those games.
@TheFrogEnjoyer
@TheFrogEnjoyer 5 месяцев назад
This guy deserves all the praise for making that Fallout 76 map. Probably the best in the franchise.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks so much, I put a lot of thought into it and had a great art team
@idcseriouslyman7487
@idcseriouslyman7487 5 месяцев назад
Seems like an awesome really down to earth guy. Can’t wait to play his game.
@JCB82787
@JCB82787 5 месяцев назад
I love the detail of those glowing runes on the inside of the bow. Reminds me of Stonekeep.
@pedromagalhaes9246
@pedromagalhaes9246 5 месяцев назад
What a pleasure hearing Nate talk about his game. Wishlisted in Steam :-) Thanks to Nate and Noclip
@Firthmax
@Firthmax 5 месяцев назад
It's great to get the personal perspective from a person that clearly wanted an open world to take a specific direction and decided to throw caution to the wind and create it themselves. Great interview, look forward to when the Axis Unseen is released.
@IRWPD
@IRWPD 5 месяцев назад
Enjoyed this a lot. Hope you guys do a follow up video when the game comes out.
@glenharris9366
@glenharris9366 5 месяцев назад
Frankly I was sold on the game when you showed those first few alpha clips near the beginning, looks so atmospheric! Not to mention, this guy's philosophy on game dev sounds spot on. His comments on efficiency, scope and tailoring workflow to your deadline seems obvious, but doesn't get practiced in the corporate world as much as it should. Lots of love and support for this project, seems set for success with someone this grounded and talented at the helm!
@thirtyeighteen
@thirtyeighteen 5 месяцев назад
I wishlisted it in January 2022, thanks for making this update with it! Nate seems like such a friendly person.
@cjjb
@cjjb 5 месяцев назад
His senitment on quest markers is spot on. I remember GTA IV which introduced the GPS tracking between objectives had me playing most of that game staring at the bottom left-hand-side corner of the screen instead of the gameworld.
@Gijontin
@Gijontin 5 месяцев назад
New channel discovered and subbed to, new game discovered and wishlisted, amazeballs.
@skysmashify_
@skysmashify_ 4 месяца назад
Just picked up 76 on PS5 around Christmas, and I do definitely enjoy it a lot, but particularly the world design. Awesome video!
@wilowwells
@wilowwells 5 месяцев назад
More of this content about individual contributors and supporting them, please. Love this!
@giancarlo5945
@giancarlo5945 5 месяцев назад
The Fallout 76 map is for me the best map that a Fallout has ever had and my favorite Bethesda map.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks!
@Amanitaland
@Amanitaland 5 месяцев назад
I loved exploring the central portion of the map so much. The mountains were gorgeous with the cliffs and vistas. That with the ambient music made for a very relaxing feeling.
@karmickoala101
@karmickoala101 5 месяцев назад
17:54 onward shows loads of beautiful scenery at a grand scale..kudos for having it done
@jjforcebreaker
@jjforcebreaker 5 месяцев назад
Very interesting episode as always, thanks Danny!
@fireaza
@fireaza 5 месяцев назад
This would make for a pretty cool VR game actually. Walking around and shooting bows are two things VR does well, and if the guy likes bow-hunting, well, being able to actually pull the bow and nock arrows with your real arms instead of pressing a button should be appealing to him!
@justpurkeygames
@justpurkeygames 5 месяцев назад
Definitely something I’m thinking about. It would be a great fit with all the UI stuff in world already
@fireaza
@fireaza 5 месяцев назад
@@justpurkeygames No HUD is the standard for VR games, so you've already got that working in your favor. You talked about not wanting to have a mini-map and used the map in _Firewatch_ as a point of reference. This style of diegetic map is pretty common in VR games, so it seems to work well with the medium. I've also read that UE5 has built-in VR functionality. Some modders have added VR modes to UR5 games that didn't have them, by editing some engine settings. It seems like getting things at least running in VR mode is mostly straight-foward it seems. Have you played any archery VR games? If you haven't, even the archery mini-game in "The Lab" will give you an idea of how satisfying bows are in VR.
@jadedj5385
@jadedj5385 4 месяца назад
He brings up an awesome point about no HUD. I loved beating Skyrim, Fallout 3&4, and Oblivion without them. The anxiety to survive was higher and the art was even easier to appreciate.
@foefafee
@foefafee 5 месяцев назад
Wow, thank you for putting game on my radar! Going on the steam wishlist right now
@SamahLama
@SamahLama 4 месяца назад
In the fo76 doc he talked about how FO76 wouldn’t have a map and you’d learn directions by land marks. Glad he can do something he’s passionate about now without it getting shut down
@enz-x
@enz-x 5 месяцев назад
I also want to put it out there that Appalachia (Fallout 76's map) has still been one of the most memorable maps for me for some reason even when it isn't my Fallout game. I feel pulled back to it more than the others for sure. Love your work. Love your attitude and love your ideas (especially because you focus on the players experience). Wishing the best.
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks for all the kind words and glad you liked 76's map!
@metropolis10
@metropolis10 5 месяцев назад
Really enjoying these "Published by Noclip" game previews :D
@Gwunhar
@Gwunhar 5 месяцев назад
Wishlisted! This seems incredibly cool.
@nabru3491
@nabru3491 5 месяцев назад
The map was never an issues. 76 was beautiful. Glad he fought for npcs for us. He made the right decision his game looks fantastic for one man. Can't wait to see what else he can do.
@xFrostByte77
@xFrostByte77 5 месяцев назад
Just wishlisted on Steam. What a great guy!
@Daniel-fi9qi
@Daniel-fi9qi 5 месяцев назад
So thrilled when he speaks about the NO HUD philosophy. Imo this is one of the most important things in games and the way he explains it is perfect. I always try to turn off as much hud as possible in games, preferable all of it and it increases the immersion by such an amount it is crazy. I think most people are unaware exactly how much it actually does. It is hard to explain what a huge difference it makes until you really try it out for yourself. When you do turn it all off it is like you really see the game world for the first time and notice all the details. I cant stress enough how much of a difference it can make for the experience. It is crazy that games are still a cluttered mess of icons these days and seeing developers truly embrace this no hud philosophy makes me so happy.
@NetherStray
@NetherStray 5 месяцев назад
Honestly the no hud philosophy feels a little like a crutch to me. I'm not a fan of it. A bad hud will definitely feel like a leash yanking you around and taking you out of the experience. A good hud is just keeping you immersed because it solves the central problem: you are playing a video game and you are viewing that world through a screen. For instance: You can't feel the weight of the items in your bag in real life. With a good hud, you just pop open your bag interface and in a heartbeat you see what's in there. With a bad hud, you have to go through one or two menu options to open your inventory. Or figuring out what's in there isn't intuitive because it's hard to read or it's sharing space with your character sheet. You can't feel the weight of ammo leaving your gun because it's not actually in your hand in real life. With a good hud, you just glance at your ammo count vs how much you can use to reload. With a bad hud, you have to do whatever nonsense math the devs decided was necessary in order to understand how much ammo you have. You aren't actually standing in the world and don't have a sense of place. With a good hud, you have a map that can give you a general idea of your location that works with the game's overall ethos as to how detailed your sense of place should be, whether it's a high tech gps or a hand-drawn map you keep in your pocket. Open it up, check your location, put it away. Maybe a waypoint marker for special occasions or if you place one on your map just to help you get a sense of place, the way you would if you held the map in your hands and toyed with it for a moment. With a bad hud, it just yanks you along the entire way with a giant arrow to tell you where to go. ...Look, there's a lot of ways to do a hud. The idea that no hud is always best hud is flawed as hell.
@Daniel-fi9qi
@Daniel-fi9qi 5 месяцев назад
@@NetherStray No, no HUD is always best but it does not clash with what you are saying. The thing is to integrate the hud in a way that it is only shown when you need it. The key is that the screen should be completely clear at all times except when you need to look at something like your map. And when you do so the map should be within the actual gameworld and not a fake artificial screen. Look at games like Dead Space that do this very well. Also games like Last of Us and Red Dead Redemption 2 does HUD very well in that you can have the screen completely clean and then get all the info you need for a few seconds by pressing a button
@Trakesh
@Trakesh 5 месяцев назад
I like to actually play games and for that you need a HUD to give you information. Just watch movies instead if you want to be "immersed" in the world.
@Daniel-fi9qi
@Daniel-fi9qi 5 месяцев назад
@@Trakesh You need it if you are completely braindead and don't want to figure anything out on your own. Just follow that floating magic arrow around while drool streams from the side of your mouth.
@Trakesh
@Trakesh 5 месяцев назад
@@Daniel-fi9qi lol i can tell you really dont play videogames
@sammokammo2517
@sammokammo2517 5 месяцев назад
I went to wishlist this game on steam and apparently already had it wishlisted and forgot. I have too many games on my wishlist to keep track of, but I'm glad to see this game is coming along well!
@solgast
@solgast 5 месяцев назад
Can't wait to try out The Axis Unseen! Thank you deeply Nate Purkeypile for your level design and work. When it comes to development, you get my vote when talking about scale, functionality, and cluttered UI. Likeminded creators like this are always lovely to see. I look forward to more open-world horror games.
@foxriver9156
@foxriver9156 5 месяцев назад
So inspiring. I mostly play indie games, and am looking forward to this one. I also used to live in southern Oregon, Ashland, and like to think we crossed paths.
@Tiny.Shiny.Things
@Tiny.Shiny.Things 5 месяцев назад
13:35 is such a flex. such a cool mechanic/design decision
@justpurkeygames
@justpurkeygames 5 месяцев назад
Glad you like it!
@86themadhatter27
@86themadhatter27 5 месяцев назад
Definitely adding this to my wishlist. Here's hoping he adds a shader compilers because 2024 needs to be the end of stutter in UE games
@justpurkeygames
@justpurkeygames 5 месяцев назад
I already mostly have that fixed haha. I don't have that many shaders, and there's fancy ways to get around it. But I also just shoved all the stuff under the intro screen when you start the game. So if it hitches, it just hitches when you start the game. Easy fallback lol. Problem solved. Indie style.
@slappypants69
@slappypants69 5 месяцев назад
Wow. This looks incredible. I'll for sure be getting it. Much love to both of you.
@ethankellogg
@ethankellogg 5 месяцев назад
Great video! The end says there should be a link to check out Nate's work, but I don't see it in the description at the time of writing this.
@digital_logik
@digital_logik 5 месяцев назад
Excellent doc. Can't wait for the Axis Unseen! Good luck Nate 💓💓
@SnakiestFrame
@SnakiestFrame 5 месяцев назад
Scaling down and focusing on what’s important is how 90% of the best games ever are made
@JAIMEGARCIA-gw9re
@JAIMEGARCIA-gw9re 5 месяцев назад
If only Bethesda would have taken this advice with Starfield, it would have turned out so much better.
@xBINARYGODx
@xBINARYGODx 5 месяцев назад
@@JAIMEGARCIA-gw9re oh look, making sure to comment under SF comments or even comments that have nothing to do with them. Are you a bot?
@SnakiestFrame
@SnakiestFrame 5 месяцев назад
@@xBINARYGODx I was sorta hinting that lol. I like SF but truthfully I dont think theyve topped skyrim
@KHansen-ob9mv
@KHansen-ob9mv 5 месяцев назад
Great interview, and the game looks amazing. Wishlisted!
@darksendkilla
@darksendkilla 5 месяцев назад
Dude seems so genuine! Wishlisted!
@Cjmus25
@Cjmus25 5 месяцев назад
Just wishlisted on Steam. I feel like this game is made specifically for me, it hits so many of my favorite things in modern games. Cannot wait to play it
@Steenar123
@Steenar123 5 месяцев назад
What an excellent Christmas present! Thanks for this!
@00Mike55
@00Mike55 5 месяцев назад
Nate, thank you for all the amazing work you and your team did on Bethesda, many memorable locations in so many games throughout the years that I'll never forget, your work and creativity is inspiring! And as a fellow Metal and outdoors fans I can't wait for your game to come out, wishing you best of luck and you got this!
@t.m.2415
@t.m.2415 5 месяцев назад
When you hear about Bethesda's game development workflow, it really makes you think if hierarchical structures are the most efficient way of managing a company ...
@arcan762
@arcan762 5 месяцев назад
Tim Cain recently talked about this, and it's not what you would expect... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8rhgaSkmY_s.html
@flouserschird
@flouserschird 5 месяцев назад
A creative company, no. Hollywood suffers from the same nonsense.
@t.m.2415
@t.m.2415 5 месяцев назад
@@flouserschird I know what you're trying to say, but please name me a company that doesn't "create" something.
@SimuLord
@SimuLord 5 месяцев назад
On the other hand, when you consider the train wreck that is Valve's company culture around game development, you start to think "someone around here needs to be in charge." Flat hierarchies are at best an illusion and at worst a recipe for anarchy.
@t.m.2415
@t.m.2415 5 месяцев назад
@@SimuLord Valve operates on a worker coop model? That would be news to me.
@garion333
@garion333 5 месяцев назад
The art, exploration and map were some of their best yet!
@DioxideCad
@DioxideCad 4 месяца назад
Amazing video Danny. You’re a legend in gaming and F1. Let’s race around the woooooorld.
@TheDealer1228
@TheDealer1228 5 месяцев назад
Axis Unseen looks cool as hell. This the first I've heard about it, but definitely looking forward to the full release.
@Ricardo_Stone
@Ricardo_Stone 5 месяцев назад
Nice. I love this cup-of-coffee, sit-down style one-on-one interview.
@corriedotdev
@corriedotdev 3 месяца назад
Very awesome. Game looks gorgeous, im a total vr sculpting believer and think its such an awesome process! Going to have to keep mu eye on this
@yaboymattias
@yaboymattias 5 месяцев назад
I wish this man Well..❤
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks!
@karlfrentz
@karlfrentz 5 месяцев назад
This is such a great video that gives me hope for the game industry. Nice to know a creative person can still have an idea and be able to make it on their own terms. Not having to answer to the corporate machine has to be very liberating for Nate.
@craigchaotic
@craigchaotic 5 месяцев назад
That was wonderful. I’ll give it a wishlist 👍
@theneedsabides
@theneedsabides 5 месяцев назад
It's very cool to get a glimpse into the mind of someone who was such a big part of some of my favorite video games. Dude has a good mind.
@unchpunchem8947
@unchpunchem8947 5 месяцев назад
I gotta admit I was a bit skeptical when he mentioned the lack of textures, but I love the end result of that effect! It strikes such a good balance between realism and style. Cool dude, cool game, and a great doc!
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks! Glad you liked it and think that style worked!
@unchpunchem8947
@unchpunchem8947 5 месяцев назад
@@justpurkeygames Keep up the good work! I'm excited to see the final product!
@beano_addiction901
@beano_addiction901 5 месяцев назад
Very neat game and conversation! Thanks for sharing. :)
@neowriter3666
@neowriter3666 5 месяцев назад
I'm most certainly going to buy this when it comes out. Great job so far!
@TheStowAway594
@TheStowAway594 5 месяцев назад
I totally agree with this guy, as these game companies get enormous they get bogged down by the bureaucracy, and lose their direction & what made them special. It's the constant cycle of growing till you fail. Anyway wish dude the best I'm sure he's probably having a lot more fun, and less stress.
@derekisazombie39
@derekisazombie39 5 месяцев назад
Well hunting and heavy metal are definitely two of my favorite things! I'm gonna go wishlist this one right now
@That-Ai
@That-Ai 5 месяцев назад
You can clearly see how excited and relieved he is with the Unreal Engine toolset. It's nice to see such a talented person having both creative and technical freedom. That's a recipe for a successful game.
@deadlock_problem
@deadlock_problem 5 месяцев назад
He is happy he can slap some quick untextured scults onto a map and copy pasta blueprints and have it mostly work. Doesn't change the game is barely a game. I'm sure the walking sim will be nice too look at for like 30 mins.
@That-Ai
@That-Ai 5 месяцев назад
@@deadlock_problem Still, it's just one person going at it, not aiming at AAA. Multimillion companies have done worse than untextured sculpts, like lowpoly models and sluggish texture popping, while charging full price.
@deadlock_problem
@deadlock_problem 5 месяцев назад
@@That-Ai okay and there are a million better indie games. This is just unreal engine + his art + copy pasta code
@That-Ai
@That-Ai 5 месяцев назад
@@deadlock_problem "okay and there are a million better indie games" Sure, and? "This is just unreal engine + his art + copy pasta code" Yeah, that's how most indie games work.
@deadlock_problem
@deadlock_problem 5 месяцев назад
@@That-Ai That's actually not how most indie games that are half decent quality are made. I could list out like 50 high quality games made in the last 4 years if you don't know what they look like. I can list out like 200 good games in the last few years.
@rebelcrusader9973
@rebelcrusader9973 5 месяцев назад
One thing is having icons floating on world hand-holding everything for you, another thing is having a HUD. Games that are designed without a HUD tend to lack a fundamental QoL feature.
@justpurkeygames
@justpurkeygames 5 месяцев назад
The “HUD” is just in world on the hands and bow. Instead of floating ui icons
@TorQueMoD
@TorQueMoD 5 месяцев назад
This game looks seriously awesome! I had a similar idea years back where you could play as just an archer (was my favorite way to play Far Cry 3), so I'm really stoked for this :)
@smellylettuce
@smellylettuce 5 месяцев назад
Such a cool, innovative, and effective use of geometry as texture. Glad to see he's doing well and looking forward to when he releases the game.
@ruolbu
@ruolbu 5 месяцев назад
I guess it will also help with install size. Having 4k resolutions in your fancy new game is the stuff that takes insance amount of disc space. Maybe it even helps with loading times since you don't have to move all that information into memory. Then again I have no clue how fast the nanite system is and how it compares.
@justpurkeygames
@justpurkeygames 5 месяцев назад
@@ruolbu Yeah it saves a TON of vram and storage space. That stuff adds up so fast.
@user-og6hl6lv7p
@user-og6hl6lv7p 5 месяцев назад
13:45 This guy actually gets it. He's 100% spot on. The more information a game throws at you, the less enjoyable it becomes, especially if it's an action adventure game.
@sethious1
@sethious1 4 месяца назад
The map is absolutely what got 76 hooks in me. One of the first games I ever platinumed
@SirMacNaught
@SirMacNaught 5 месяцев назад
Seeing amazing Devs like this moving on from Bethesda's foolishness is a great sight. Also quite telling as to why games like Fallout 76 and Starfield were so unremarkable. I hope we see more games with care and passion from this gentlemen, as well as many others.
@BoJangles42
@BoJangles42 5 месяцев назад
The map, art, and overworld of FO76 is one of the few aspects of that game that I give unreserved praise to, and I love the worlds of Skyrim and FO4 as well, so I would like to thank this man and wish him the very best.
@69fredwilson
@69fredwilson 5 месяцев назад
I like these more personal videos. Great work
@Pahricida
@Pahricida 4 месяца назад
I never really liked what Bethesda did with the license but one thing Bethesda KNEW was making game worlds filled with dungeons and stuff to explore in every corner. Thanks dude :D
@K-G-S_66
@K-G-S_66 4 месяца назад
This man showed us the other side of the game development process and industry environment Also this proofs that simplest is the most successful The company was great when it was a small team The company became bigger and more investors got involved And we all know that causes rushed out projects But I really appreciate this man's work and effort and all the time he spent working
@dwilliams21
@dwilliams21 5 месяцев назад
I haven't played any of the games this dev's previously worked on...but I needed a video on during another task, so I watched this. Boy, am I glad I watched it! I ran to wishlist this game on Steam right after! The hunting idea, crazy visuals and monsters, and professional dedication and execution of the game and its dev have won me over! I appreciate that he likes a low-menu UI; I only played BOTW and TOTK in low-UI mode and love how engaging it is. I can't wait to explore this world!
@justpurkeygames
@justpurkeygames 5 месяцев назад
Thanks! Glad you like what I’m trying to do with this :)
@Doople
@Doople 5 месяцев назад
The weird creatures are really cool, sand tornado creatures is a good one. Probably going to be good chunk of people interested in that with the Dungeon Meshi anime coming out. Need more things like the suit of armor creature from that
@willemowen2515
@willemowen2515 5 месяцев назад
This is amazing, not many people would even consider taking on a challenge like this. Or have the talent to pull it off. Honestly wish I knew how to code or something so I could help in some way, because this is so inspiring!
@rk28984
@rk28984 5 месяцев назад
That game looks very interesting, I definitely check it our on release. Just added it to my wishlist.
@MrGougui
@MrGougui 2 месяца назад
Firewatch without a map marker is great indeed, you just read the lay of the land, it's very satisfying.
@higgs923
@higgs923 5 месяцев назад
Thank you for the excellent video and for the link to Nate's game. Subbed. Nate did some heroic work in conjuring some poignant stories from otherwise inanimate objects.
@samhblackmore
@samhblackmore 5 месяцев назад
I love what he said about spending forever on a game, building the world, filling it with detail etc. It's so true and it's a problem I have with every project I start. Having the discipline to timebox that work and just say this is how much I can get done in this time and then finish and be done with it is a suuuper valuable skill. You can tell it came from a lot of experience at Bethesda
@354sd
@354sd 5 месяцев назад
Beautiful artwork
@charlesshamseldin9555
@charlesshamseldin9555 Месяц назад
I put over 200 hours into Oblivion and I think why is more than so many games coming out now is the sense of place. I loved just wandering around and being there. I can't wait to wander around this amazing world as well.
@ExVersion83
@ExVersion83 5 месяцев назад
I wish Nate all the best, I like Skyrim/FO3/FO4, those are great memories. His new project/game looks pretty cool, he seems to manage time very well, this is crucial to success as indie.
@H0HENHE1M
@H0HENHE1M 2 месяца назад
great vid, he´s an interesting guy. Love his take on limited or zero HUD or UI, really made me think of why I like day z or the long dark, I love exploration games that give you a map and you gotta orientate yourself using in world markers. Would love to make a game and looking into it and if I ever do this would be important. Keeping an eye on his progress cant wait to see where his project goes. Edit: Wishlisted
@WDeranged
@WDeranged 5 месяцев назад
Excellent interview. I pay a lot of attention to world design in games and I think Fallout 3, Skyrim and Fallout 4 are top tier examples. Thank you Nate for giving me so much fun.
@memesofdestruction5601
@memesofdestruction5601 5 месяцев назад
so insightful thx!
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