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Liquid Layers + TLDraw 

Grant Kot
Подписаться 6 тыс.
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Demo: grantkot.com/draw/
Just some early experiments with tldraw. Most of the time spent so far was just project setup

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3 июл 2024

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Комментарии : 18   
@JTolmar
@JTolmar 22 дня назад
Super neat! Real drawing tools are much more fun than what's usually in a sandbox. Regarding your mention of multiple simulation regions - I think what Noita did will work for you. They have a GDC talk if you want details, but the gist is that they have a loose grid, and each grid cell has a bounding box for the area within it that has unsettled physics.
@23lkjdfjsdlfj
@23lkjdfjsdlfj 22 дня назад
Truly amazing!
@m.i.c.h.o
@m.i.c.h.o 22 дня назад
This is awesome! Great job
@AIShipped
@AIShipped 22 дня назад
This looks so visually amazing and its crazy how your latest videos don't have more views. I look forward to all the new iterations and physics you are planning on adding! Also have you seen the global illumination algorithm called radiance cascades? I saw a project kind of like this with liquids emitting light and I personally found it to look mesmerizing. I hope you can look into if if you have the time because I have not seen a project with multiple liquid colors and I think itll look crazy good!
@GrantKot
@GrantKot 21 день назад
Thanks! Yeah I've been following along with the radiance cascades stuff a bit. Back in the day i did work on something similar called Multigrid Lighting. Very cool that they have the directional aspect down and I would definitely like to try it. I'm very glad that the interactions are at a point where people are enjoying even with just the simple point shader but yeah, I'm interested in doing some more advanced rendering. An old multigrid-lighting vid: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-HqWheJSEiaw.html
@Mark_Rober
@Mark_Rober 20 дней назад
this is so cool!
@LowpolyGamedev
@LowpolyGamedev 8 дней назад
Try to cut up your content into shorts, it will go viral. This stuff is wild
@gostan2718
@gostan2718 22 дня назад
wow the development is so fast
@jcalderwood1
@jcalderwood1 22 дня назад
Super cool
@BenHarling
@BenHarling 22 дня назад
This is utterly wikid :)
@Nyihm226
@Nyihm226 5 дней назад
i feel like you are getting close to being able to simulate a pneumatic engine
@erikjohnson9112
@erikjohnson9112 7 дней назад
Interesting concept (using the content to feed your compute-like layer). What is the gist of that implementation, does tldraw simply allow you to control the background or did you have to hack it in?
@GrantKot
@GrantKot 6 дней назад
Tldraw doesn’t use a canvas but instead it actually uses the SVG/dom. So it is transparent and handles all the antialiased drawing over the background. So the liquid renders to another canvas via webgl and it is the browser compositing everything together
@erikjohnson9112
@erikjohnson9112 6 дней назад
@@GrantKot Cool, that makes it even easier. So then you just need to share the camera transform between the two. Thanks!
@Nerfgun_VR7564
@Nerfgun_VR7564 15 дней назад
for some reason, my liquid layers doesnt have the liquid does anyone know how to spawn it or why?
@GrantKot
@GrantKot 15 дней назад
Hi it might be the usage of webgl2. I think I will add a canvas based renderer as fallback soon.
@goblinjedly9528
@goblinjedly9528 20 дней назад
How can I add more liquid xd
@GrantKot
@GrantKot 20 дней назад
Soon I will add the emitters and drains. Was porting over the webgl renderer today
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